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Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
Adds a large ash and large molten item decal (for future use) simplifies decal/cleanable/replace_decal() code a bit. Changes construction() proc to on_construction() for consistency, same for deconstruction(). Made a deconstruct() proc for machinery and computer (also for future use).
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@@ -64,7 +64,7 @@
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/obj/singularity/Process_Spacemove() //The singularity stops drifting for no man!
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return 0
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/obj/singularity/blob_act(obj/effect/blob/B)
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/obj/singularity/blob_act(obj/structure/blob/B)
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return
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/obj/singularity/ex_act(severity, target)
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