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Gun Cargo Rework: Now with 90% less gun and 100% more stuff the rest of the crew can actually use (#17326)
* quick reorder * nakamura part 1 * nakamura finished maybe * blacksteel does not actually make black steel * renames the folder, special metals part 2 for blacksteel * WHERE WE PLAY NOTHING BUT ROCK, ROCK, AND MORE ROCK * file pathing * blacksteel done * nri surplus start * interest stuff, company flags, nri surplus completion * deforest medical * theres gonna be multiple nakamuras actually * donk co * the prices are behaving strange * those are a tad expensive * im so confused * ticks the other companies to see if maybe they're responsible * also maybe that? * on jod bro they just needed to all be the same name * kahraman mining tools * nakamura tools * nt-bolt defense equipment * the two g*n companies * ammo company * good lord what is happening in there * STOP TALKING ABOUT GUNS, IM TIRED OF HEARING ABOUT IT * hopefully the last few bits of gun-centricity (i don think that's a word * price adjustment * changes what can be a freebie * those should be the other way around * well that'd just make the descriptions incorrect now would it * 1st batch of changes * pt2 * oopsies (makes every test fail) * then king minos told me "DIE" and I was like 💀 * some of those things could cause problems * they even spelled asbestos wrong * ultrakrill (funny) * i hate this dumbass """"""advanced"""""" ammo box thing * nakamura was a bit hard to get interest from * not much a fan of how interest goes down * those mod cores should be cheaper * again fuck this stupid ''''''''advanced'''''''' ammo box shit * price adjustment * misinput * Update accretion_incompatibility.dm Co-authored-by: John Doe <gamingskeleton3@gmail.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
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@@ -278,11 +278,11 @@
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self_paid = !self_paid
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. = TRUE
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//SKYRAT EDIT START
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if("gun_window")
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var/datum/component/armament/cargo_gun/gun_comp = computer.GetComponent(/datum/component/armament/cargo_gun)
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if("company_import_window")
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var/datum/component/armament/company_imports/gun_comp = computer.GetComponent(/datum/component/armament/company_imports)
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if(!gun_comp)
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computer.AddComponent(/datum/component/armament/cargo_gun, subtypesof(/datum/armament_entry/cargo_gun), 0)
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gun_comp = computer.GetComponent(/datum/component/armament/cargo_gun)
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computer.AddComponent(/datum/component/armament/company_imports, subtypesof(/datum/armament_entry/company_import), 0)
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gun_comp = computer.GetComponent(/datum/component/armament/company_imports)
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gun_comp.parent_prog ||= src
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gun_comp.ui_interact(usr)
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. = TRUE
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