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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Some more work or something, idk
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@@ -490,3 +490,27 @@
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/obj/structure/window/shuttle/tinted
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opacity = TRUE
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/obj/structure/window/reinforced/clockwork
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name = "ratvarian window"
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desc = "A paper-thin pane of translucent yet reinforced brass."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "clockwork_window_single"
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debris = list(/obj/item/clockwork/component/vanguard_cogwheel)
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/obj/structure/window/reinforced/clockwork/New(loc, direct)
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..()
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if(!fulltile)
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var/obj/effect/E = PoolOrNew(/obj/effect/overlay/temp/ratvar/window/single, get_turf(src))
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if(direct)
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dir = direct
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E.dir = direct
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else
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PoolOrNew(/obj/effect/overlay/temp/ratvar/window, get_turf(src))
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/obj/structure/window/reinforced/clockwork/fulltile
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icon_state = "clockwork_window"
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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fulltile = 1
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dir = 5
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