diff --git a/code/modules/mining/equipment/monster_organs/rush_gland.dm b/code/modules/mining/equipment/monster_organs/rush_gland.dm index b3932afdaab..b3dbc683da4 100644 --- a/code/modules/mining/equipment/monster_organs/rush_gland.dm +++ b/code/modules/mining/equipment/monster_organs/rush_gland.dm @@ -23,7 +23,7 @@ /obj/item/organ/internal/monster_core/rush_gland/on_mob_insert(mob/living/carbon/organ_owner) . = ..() - RegisterSignal(organ_owner, COMSIG_GOLIATH_TENTACLED_GRABBED, PROC_REF(trigger_organ_action)) + RegisterSignal(organ_owner, COMSIG_GOLIATH_TENTACLED_GRABBED, PROC_REF(trigger_organ_action_on_sig)) /obj/item/organ/internal/monster_core/rush_gland/on_mob_remove(mob/living/carbon/organ_owner, special) . = ..() @@ -32,6 +32,10 @@ /obj/item/organ/internal/monster_core/rush_gland/on_triggered_internal() owner.apply_status_effect(/datum/status_effect/lobster_rush/extended) +/obj/item/organ/internal/monster_core/rush_gland/proc/trigger_organ_action_on_sig(datum/source) + SIGNAL_HANDLER + INVOKE_ASYNC(src, PROC_REF(trigger_organ_action)) + /** * Status effect: Makes you run really fast and ignore speed penalties for a short duration. * If you run into a wall indoors you will fall over and lose the buff.