diff --git a/html/changelog.html b/html/changelog.html
index b80c26295c2..6e9c9ad689b 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,23 @@
- Adding a symptom to a virus that already has 4 or 5 symptoms in it no longer has a chance of removing a random symptom from that virus.
+ AnturK updated:
+
+ - Added custom statues. Create carving block from 5 sheets of material then use a chisel on it.
+
+ Dennok updated:
+
+ - Some fixes to map_template.load() to make it less runtime.
+
+ Ryll/Shaps updated:
+
+ - Projectiles now properly display impact messages on people as well as blood impact splatters
+ - Embedded objects now properly use the "a" article rather than "the" when relevant
+ - Dismemberment will no longer lead to phantom scars showing up on a person's missing limbs. Insert your own MGSV joke here.
+ - Fixed some bad logic that made self-treating severe/critical broken bones with bone gel have 63%/83% base fail rates, instead of 25%/45% as intended. As such, self-treating these wounds is now far less likely to fail, though you'll still have to wait for the effect.
+ - The bonuses to the above self-treatment success rates from drunkenness, morphine, and determination are a bit higher as well.
+ - You can now see what wound types a detached limb is suffering by inspecting it
+
Timberpoes updated:
- The AI can now move its camera up z-levels as well as down by using the option in the IC tab. If you're an AI and you can't see anything, your camera may be on the wrong Z-level. Try moving it up or returning hitting the button to return to your core.
@@ -63,11 +80,20 @@
TiviPlus updated:
- Removed devil and affiliated shitcode
+ - Mecha medical and other_equipment refactor
imsxz updated:
- you can now pat carbon mobs on the head.
+ necromanceranne updated:
+
+ - Makes the darkblade fit on your back instead of your belt.
+ - Adds a whole bunch of missing sprites for: the nullrod, cult blade, spellblade, claymores and dark scythe, among others.
+ - Updates the on-mobs for shotguns a little, and fixes several high powered firearms being concealable in suit storage slots.
+ - Makes stunprods visible in suit storage slots.
+ - Knife sprites for you belt and suit storage!
+
nightred updated:
- Added request console to meta bar
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index a98d0c2bf1c..f25f189483e 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -43210,6 +43210,26 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
ATHATH:
- balance: Adding a symptom to a virus that already has 4 or 5 symptoms in it no
longer has a chance of removing a random symptom from that virus.
+ AnturK:
+ - rscadd: Added custom statues. Create carving block from 5 sheets of material then
+ use a chisel on it.
+ Dennok:
+ - bugfix: Some fixes to map_template.load() to make it less runtime.
+ Ryll/Shaps:
+ - bugfix: Projectiles now properly display impact messages on people as well as
+ blood impact splatters
+ - bugfix: Embedded objects now properly use the "a" article rather than "the" when
+ relevant
+ - bugfix: Dismemberment will no longer lead to phantom scars showing up on a person's
+ missing limbs. Insert your own MGSV joke here.
+ - bugfix: Fixed some bad logic that made self-treating severe/critical broken bones
+ with bone gel have 63%/83% base fail rates, instead of 25%/45% as intended.
+ As such, self-treating these wounds is now far less likely to fail, though you'll
+ still have to wait for the effect.
+ - tweak: The bonuses to the above self-treatment success rates from drunkenness,
+ morphine, and determination are a bit higher as well.
+ - tweak: You can now see what wound types a detached limb is suffering by inspecting
+ it
Timberpoes:
- bugfix: The AI can now move its camera up z-levels as well as down by using the
option in the IC tab. If you're an AI and you can't see anything, your camera
@@ -43217,8 +43237,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
to return to your core.
TiviPlus:
- rscdel: Removed devil and affiliated shitcode
+ - refactor: Mecha medical and other_equipment refactor
imsxz:
- rscadd: you can now pat carbon mobs on the head.
+ necromanceranne:
+ - tweak: Makes the darkblade fit on your back instead of your belt.
+ - imageadd: 'Adds a whole bunch of missing sprites for: the nullrod, cult blade,
+ spellblade, claymores and dark scythe, among others.'
+ - imageadd: Updates the on-mobs for shotguns a little, and fixes several high powered
+ firearms being concealable in suit storage slots.
+ - imageadd: Makes stunprods visible in suit storage slots.
+ - imageadd: Knife sprites for you belt and suit storage!
nightred:
- tweak: Added request console to meta bar
tralezab:
diff --git a/html/changelogs/AutoChangeLog-pr-53154.yml b/html/changelogs/AutoChangeLog-pr-53154.yml
deleted file mode 100644
index a7430ad0a3e..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53154.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "AnturK"
-delete-after: True
-changes:
- - rscadd: "Added custom statues. Create carving block from 5 sheets of material then use a chisel on it."
diff --git a/html/changelogs/AutoChangeLog-pr-53436.yml b/html/changelogs/AutoChangeLog-pr-53436.yml
deleted file mode 100644
index b09047771f9..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53436.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Ryll/Shaps"
-delete-after: True
-changes:
- - bugfix: "Projectiles now properly display impact messages on people as well as blood impact splatters"
- - bugfix: "Embedded objects now properly use the \"a\" article rather than \"the\" when relevant"
diff --git a/html/changelogs/AutoChangeLog-pr-53637.yml b/html/changelogs/AutoChangeLog-pr-53637.yml
deleted file mode 100644
index b7b5196e618..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53637.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "TiviPlus"
-delete-after: True
-changes:
- - refactor: "Mecha medical and other_equipment refactor"
diff --git a/html/changelogs/AutoChangeLog-pr-53763.yml b/html/changelogs/AutoChangeLog-pr-53763.yml
deleted file mode 100644
index d1a36936f96..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53763.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: "Ryll/Shaps"
-delete-after: True
-changes:
- - bugfix: "Dismemberment will no longer lead to phantom scars showing up on a person's missing limbs. Insert your own MGSV joke here."
- - bugfix: "Fixed some bad logic that made self-treating severe/critical broken bones with bone gel have 63%/83% base fail rates, instead of 25%/45% as intended. As such, self-treating these wounds is now far less likely to fail, though you'll still have to wait for the effect."
- - tweak: "The bonuses to the above self-treatment success rates from drunkenness, morphine, and determination are a bit higher as well."
- - tweak: "You can now see what wound types a detached limb is suffering by inspecting it"
diff --git a/html/changelogs/AutoChangeLog-pr-53804.yml b/html/changelogs/AutoChangeLog-pr-53804.yml
deleted file mode 100644
index ad097001412..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53804.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: "necromanceranne"
-delete-after: True
-changes:
- - tweak: "Makes the darkblade fit on your back instead of your belt."
- - imageadd: "Adds a whole bunch of missing sprites for: the nullrod, cult blade, spellblade, claymores and dark scythe, among others."
- - imageadd: "Updates the on-mobs for shotguns a little, and fixes several high powered firearms being concealable in suit storage slots."
- - imageadd: "Makes stunprods visible in suit storage slots."
- - imageadd: "Knife sprites for you belt and suit storage!"
diff --git a/html/changelogs/AutoChangeLog-pr-53846.yml b/html/changelogs/AutoChangeLog-pr-53846.yml
deleted file mode 100644
index 6f787072b9d..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53846.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Dennok"
-delete-after: True
-changes:
- - bugfix: "Some fixes to map_template.load() to make it less runtime."