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Various spider fixes (#76528) ## About The Pull Request Fixes #76484 Then I noticed some weird stuff which slipped through the PR and poked at that too. - Spiderlings and Spiders once more have names ending in (###) - Removed an unused property on Spiderlings. - Rewrote the descriptions for a bunch of web-abilities and web-objects to be clearer and have better capitalisation. - Refactored the "Web Carcass" ability to not extend from "lay web" as it didn't need to perform most of that behaviour. - Also I renamed it and made the description give you a hint about why you would want to instantly spawn a statue. - The web effigy now despawns at the same rate as the ability cools down so you're not dumping spider statues all over the place. - I made spiderlings move at about the same speed as humans except if they're on webs in which case they're still pretty fast. To be honest I am not certain an instant statue spawning button is great to begin with and I didn't even know it was added to the game but I am not interested in messing much with the balance for now. This made me look at spiderlings enough that I'm going to try and make a new sprite for them that isn't awful. ## Why It's Good For The Game Lets you differentiate individual spiders a little bit. Makes usage of abilities clearer. ## Changelog 🆑 balance: Guard spider web statues despawn as the ability comes back off cooldown. balance: Spiderlings now only move at light speed if they're on webs, stay safe little guys. fix: Spiders once again have random numbers after their names. /🆑 Co-authored-by: Jacquerel <hnevard@gmail.com>
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@@ -186,7 +186,7 @@
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/obj/structure/spider/spikes
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name = "web spikes"
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icon = 'icons/effects/effects.dmi'
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desc = "hardened silk formed into small yet deadly spikes."
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desc = "Silk hardened into small yet deadly spikes."
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icon_state = "webspikes1"
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max_integrity = 40
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@@ -194,11 +194,15 @@
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. = ..()
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AddComponent(/datum/component/caltrop, min_damage = 20, max_damage = 30, flags = CALTROP_NOSTUN | CALTROP_BYPASS_SHOES)
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/obj/structure/spider/carcass
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name = "web carcass"
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/obj/structure/spider/effigy
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name = "web effigy"
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icon = 'icons/effects/effects.dmi'
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desc = "hardened silk formed into small yet deadly spikes."
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desc = "A giant spider! Fortunately, this one is just a statue of hardened webbing."
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icon_state = "webcarcass"
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max_integrity = 125
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density = TRUE
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anchored = FALSE
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/obj/structure/spider/effigy/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/temporary_atom, 1 MINUTES)
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