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Various spider fixes (#76528) ## About The Pull Request Fixes #76484 Then I noticed some weird stuff which slipped through the PR and poked at that too. - Spiderlings and Spiders once more have names ending in (###) - Removed an unused property on Spiderlings. - Rewrote the descriptions for a bunch of web-abilities and web-objects to be clearer and have better capitalisation. - Refactored the "Web Carcass" ability to not extend from "lay web" as it didn't need to perform most of that behaviour. - Also I renamed it and made the description give you a hint about why you would want to instantly spawn a statue. - The web effigy now despawns at the same rate as the ability cools down so you're not dumping spider statues all over the place. - I made spiderlings move at about the same speed as humans except if they're on webs in which case they're still pretty fast. To be honest I am not certain an instant statue spawning button is great to begin with and I didn't even know it was added to the game but I am not interested in messing much with the balance for now. This made me look at spiderlings enough that I'm going to try and make a new sprite for them that isn't awful. ## Why It's Good For The Game Lets you differentiate individual spiders a little bit. Makes usage of abilities clearer. ## Changelog 🆑 balance: Guard spider web statues despawn as the ability comes back off cooldown. balance: Spiderlings now only move at light speed if they're on webs, stay safe little guys. fix: Spiders once again have random numbers after their names. /🆑 Co-authored-by: Jacquerel <hnevard@gmail.com>
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@@ -50,7 +50,6 @@
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/obj/effect/mob_spawn/ghost_role/spider
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life."
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mob_name = "\improper spider"
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icon = 'icons/effects/effects.dmi'
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icon_state = "eggs"
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move_resist = MOVE_FORCE_NORMAL
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@@ -199,5 +198,4 @@
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if(QDELETED(src) || QDELETED(user) || !chosen_spider)
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return FALSE
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mob_type = chosen_spider
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mob_name = "spiderling"
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return ..()
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