diff --git a/code/datums/ruins/icemoon.dm b/code/datums/ruins/icemoon.dm
index 2445b4da242..9f89024f71c 100644
--- a/code/datums/ruins/icemoon.dm
+++ b/code/datums/ruins/icemoon.dm
@@ -64,7 +64,7 @@
/datum/map_template/ruin/icemoon/frozen_phonebooth
name = "Ice-Ruin Frozen Phonebooth"
id = "frozen_phonebooth"
- description = "A venture by nanotrasen to help popularize the use of holopads. This one was sent to a icemoon."
+ description = "A venture by Nanotrasen to help popularize the use of holopads. This one was sent to a icemoon."
suffix = "icemoon_surface_phonebooth.dmm"
/datum/map_template/ruin/icemoon/smoking_room
diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm
index bb5f58500e2..fb2d1d44c0c 100644
--- a/code/datums/ruins/lavaland.dm
+++ b/code/datums/ruins/lavaland.dm
@@ -278,7 +278,7 @@
/datum/map_template/ruin/lavaland/lava_phonebooth
name = "Lava-Ruin Phonebooth"
id = "lava_phonebooth"
- description = "A venture by nanotrasen to help popularize the use of holopads. This one somehow made its way here."
+ description = "A venture by Nanotrasen to help popularize the use of holopads. This one somehow made its way here."
suffix = "lavaland_surface_phonebooth.dmm"
allow_duplicates = FALSE
cost = 5
diff --git a/code/datums/ruins/space.dm b/code/datums/ruins/space.dm
index e3ff61fad6c..790ae33ade4 100644
--- a/code/datums/ruins/space.dm
+++ b/code/datums/ruins/space.dm
@@ -49,7 +49,7 @@
id = "asteroid6"
suffix = "asteroid6.dmm"
name = "Space-Ruin Asteroid 6"
- description = "This asteroid has brittle bone disease, so it is fortunate asteroids dont have bones."
+ description = "This asteroid has brittle bone disease, so it is fortunate asteroids don't have bones."
/datum/map_template/ruin/space/deep_storage
id = "deep-storage"
@@ -70,7 +70,7 @@
suffix = "derelict_construction.dmm"
name = "Space-Ruin Derelict Construction"
description = "Construction supplies are in high demand due to non-trivial damage routinely sustained by most space stations in this sector. \
- Space pirates who dont attempt to rob corporate research stations with only 3 collaborators live long enough to sell captured construction \
+ Space pirates who don't attempt to rob corporate research stations with only 3 collaborators live long enough to sell captured construction \
equipment back to the highest bidder."
/datum/map_template/ruin/space/derelict_sulaco
@@ -181,7 +181,7 @@
id = "spacehotel"
suffix = "spacehotel.dmm"
name = "Space-Ruin The Twin-Nexus Hotel"
- description = "An interstellar hotel, where the weary spaceman can rest their head and relax, assured that the residental staff will not murder them in their sleep. Probably."
+ description = "An interstellar hotel, where the weary spaceman can rest their head and relax, assured that the residential staff will not murder them in their sleep. Probably."
/datum/map_template/ruin/space/turreted_outpost
id = "turreted-outpost"
@@ -470,7 +470,7 @@
id = "Space_phonebooth"
suffix = "phonebooth.dmm"
name = "Space-Ruin Phonebooth"
- description = "A venture by nanotrasen to help popularize the use of holopads."
+ description = "A venture by Nanotrasen to help popularize the use of holopads."
/datum/map_template/ruin/space/the_outlet
id = "the_outlet"
@@ -500,7 +500,7 @@
id = "garbagetruck3"
suffix = "garbagetruck3.dmm"
name = "Space-Ruin Decommissioned Garbage Truck NX3"
- description = "An NX-760 interstellar transport barge. At the end of their life cycle, they are often filled with trash and launched into unexplored space to become someone else's problem. This one is full of industrial garbage, and a russian drug den."
+ description = "An NX-760 interstellar transport barge. At the end of their life cycle, they are often filled with trash and launched into unexplored space to become someone else's problem. This one is full of industrial garbage, and a Russian drug den."
/datum/map_template/ruin/space/garbagetruck4
id = "garbagetruck4"
diff --git a/code/datums/shuttles/_shuttle.dm b/code/datums/shuttles/_shuttle.dm
index 0100a3d85da..94c20d41b73 100644
--- a/code/datums/shuttles/_shuttle.dm
+++ b/code/datums/shuttles/_shuttle.dm
@@ -14,7 +14,7 @@
var/description
/// The recommended occupancy limit for the shuttle (count chairs, beds, and benches then round to 5)
var/occupancy_limit
- /// Description of the prerequisition that has to be achieved for the shuttle to be purchased
+ /// Description of the prerequisite that has to be achieved for the shuttle to be purchased
var/prerequisites
/// Shuttle warnings and hazards to the admin who spawns the shuttle
var/admin_notes
@@ -40,7 +40,7 @@
. = ..()
/datum/map_template/shuttle/preload_size(path, cache)
- . = ..(path, TRUE) // Done this way because we still want to know if someone actualy wanted to cache the map
+ . = ..(path, TRUE) // Done this way because we still want to know if someone actually wanted to cache the map
if(!cached_map)
return
diff --git a/code/datums/shuttles/emergency.dm b/code/datums/shuttles/emergency.dm
index 42e3566ccfe..f7299ed2e93 100644
--- a/code/datums/shuttles/emergency.dm
+++ b/code/datums/shuttles/emergency.dm
@@ -164,7 +164,7 @@
/datum/map_template/shuttle/emergency/arena
suffix = "arena"
name = "The Arena"
- description = "The crew must pass through an otherworldy arena to board this shuttle. Expect massive casualties."
+ description = "The crew must pass through an otherworldly arena to board this shuttle. Expect massive casualties."
prerequisites = "The source of the Bloody Signal must be tracked down and eliminated to unlock this shuttle."
admin_notes = "RIP AND TEAR."
credit_cost = CARGO_CRATE_VALUE * 20
@@ -241,7 +241,7 @@
suffix = "kilo"
name = "Kilo Station Emergency Shuttle"
credit_cost = CARGO_CRATE_VALUE * 10
- description = "A fully functional shuttle including a complete infirmary, storage facilties and regular amenities."
+ description = "A fully functional shuttle including a complete infirmary, storage facilities and regular amenities."
occupancy_limit = "55"
/datum/map_template/shuttle/emergency/mini
@@ -400,15 +400,15 @@
/datum/map_template/shuttle/emergency/monkey
suffix = "nature"
name = "Dynamic Environmental Interaction Shuttle"
- description = "A large shuttle with a center biodome that is flourishing with life. Frolick with the monkeys! (Extra monkeys are stored on the bridge.)"
- admin_notes = "Pretty freakin' large, almost as big as Raven or Cere. Excercise caution with it."
+ description = "A large shuttle with a center biodome that is flourishing with life. Frolic with the monkeys! (Extra monkeys are stored on the bridge.)"
+ admin_notes = "Pretty freakin' large, almost as big as Raven or Cere. Exercise caution with it."
credit_cost = CARGO_CRATE_VALUE * 16
occupancy_limit = "45"
/datum/map_template/shuttle/emergency/casino
suffix = "casino"
name = "Lucky Jackpot Casino Shuttle"
- description = "A luxurious casino packed to the brim with everything you need to start new gambling addicitions!"
+ description = "A luxurious casino packed to the brim with everything you need to start new gambling addictions!"
admin_notes = "The ship is a bit chunky, so watch where you park it."
credit_cost = 7777
occupancy_limit = "85"
@@ -424,7 +424,7 @@
/datum/map_template/shuttle/emergency/fish
suffix = "fish"
name = "Angler's Choice Emergency Shuttle"
- description = "Trades such amenities as 'storage space' and 'sufficient seating' for an artifical environment ideal for fishing, plus ample supplies (also for fishing)."
+ description = "Trades such amenities as 'storage space' and 'sufficient seating' for an artificial environment ideal for fishing, plus ample supplies (also for fishing)."
admin_notes = "There's a chasm in it, it has railings but that won't stop determined players."
credit_cost = CARGO_CRATE_VALUE * 10
occupancy_limit = "35"
diff --git a/code/datums/station_traits/_station_trait.dm b/code/datums/station_traits/_station_trait.dm
index ef91a183d9f..faced37eb3a 100644
--- a/code/datums/station_traits/_station_trait.dm
+++ b/code/datums/station_traits/_station_trait.dm
@@ -33,7 +33,7 @@ GLOBAL_LIST_EMPTY(lobby_station_traits)
var/list/lobby_buttons = list()
/// The ID that we look for in dynamic.json. Not synced with 'name' because I can already see this go wrong
var/dynamic_threat_id
- /// If ran during dynamic, do we reduce the total threat? Will be overriden by config if set
+ /// If ran during dynamic, do we reduce the total threat? Will be overridden by config if set
var/threat_reduction = 0
/// Which ruleset flags to allow dynamic to use. null to disregard
var/dynamic_category = null
diff --git a/code/datums/station_traits/negative_traits.dm b/code/datums/station_traits/negative_traits.dm
index 83d1bfa14f4..fc7fd4c01ef 100644
--- a/code/datums/station_traits/negative_traits.dm
+++ b/code/datums/station_traits/negative_traits.dm
@@ -26,7 +26,7 @@
report_message = "Due to an ongoing strike announced by the postal workers union, mail won't be delivered this shift."
/datum/station_trait/mail_blocked/on_round_start()
- //This is either a holiday or sunday... well then, let's flip the situation.
+ //This is either a holiday or Sunday... well then, let's flip the situation.
if(SSeconomy.mail_blocked)
name = "Postal system overtime"
report_message = "Despite being a day off, the postal system is working overtime today. Mail will be delivered this shift."
@@ -343,7 +343,7 @@
/datum/station_trait/random_event_weight_modifier/dust_storms
name = "Dust Stormfront"
- report_message = "The space around your station is clouded by heavy pockets of space dust. Expect an increased likelyhood of space dust storms damaging the station hull."
+ report_message = "The space around your station is clouded by heavy pockets of space dust. Expect an increased likelihood of space dust storms damaging the station hull."
trait_type = STATION_TRAIT_NEGATIVE
weight = 2
cost = STATION_TRAIT_COST_LOW
@@ -614,10 +614,10 @@
//Send a nebula shielding unit to engineering
var/datum/supply_pack/supply_pack_shielding = new /datum/supply_pack/engineering/rad_nebula_shielding_kit()
if(!send_supply_pod_to_area(supply_pack_shielding.generate(null), /area/station/engineering/main, /obj/structure/closet/supplypod/centcompod))
- //if engineering isnt valid, just send it to the bridge
+ //if engineering isn't valid, just send it to the bridge
send_supply_pod_to_area(supply_pack_shielding.generate(null), /area/station/command/bridge, /obj/structure/closet/supplypod/centcompod)
- // Let medical know resistence is futile
+ // Let medical know resistance is futile
if (/area/station/medical/virology in GLOB.areas_by_type)
send_fax_to_area(
new /obj/item/paper/fluff/radiation_nebula_virologist,
@@ -656,7 +656,7 @@
if(!istype(get_area(spawned_mob), radioactive_areas)) //only if you're spawned in the radioactive areas
return
- if(!isliving(spawned_mob)) // Dynamic shouldnt spawn non-living but uhhhhhhh why not
+ if(!isliving(spawned_mob)) // Dynamic shouldn't spawn non-living but uhhhhhhh why not
return
var/mob/living/spawnee = spawned_mob
@@ -696,7 +696,7 @@
/datum/station_trait/nebula/hostile/radiation/send_instructions()
var/obj/machinery/nebula_shielding/shielder = /obj/machinery/nebula_shielding/radiation
var/obj/machinery/gravity_generator/main/innate_shielding = /obj/machinery/gravity_generator/main
- //How long do we have untill the first shielding unit needs to be up?
+ //How long do we have until the first shielding unit needs to be up?
var/deadline = "[(initial(innate_shielding.radioactive_nebula_shielding) * intensity_increment_time) / (1 MINUTES)] minute\s"
//For how long each shielding unit will protect for
var/shielder_time = "[(initial(shielder.shielding_strength) * intensity_increment_time) / (1 MINUTES)] minute\s"
diff --git a/code/game/atom/atom_tool_acts.dm b/code/game/atom/atom_tool_acts.dm
index 10bed5a4077..6fe1ffefc5d 100644
--- a/code/game/atom/atom_tool_acts.dm
+++ b/code/game/atom/atom_tool_acts.dm
@@ -1,7 +1,7 @@
/**
* ## Item interaction
*
- * Handles non-combat iteractions of a tool on this atom,
+ * Handles non-combat interactions of a tool on this atom,
* such as using a tool on a wall to deconstruct it,
* or scanning someone with a health analyzer
*/
@@ -61,7 +61,7 @@
*
* Handles the tool_acts in particular, such as wrenches and screwdrivers.
*
- * This can be overriden to handle unique "tool interactions"
+ * This can be overridden to handle unique "tool interactions"
* IE using an item like a tool (when it's not actually one)
* This is particularly useful for things that shouldn't be inserted into storage
* (because tool acting runs before storage checks)
diff --git a/code/game/atom/atoms_initializing_EXPENSIVE.dm b/code/game/atom/atoms_initializing_EXPENSIVE.dm
index c603ae55148..205617fdbc8 100644
--- a/code/game/atom/atoms_initializing_EXPENSIVE.dm
+++ b/code/game/atom/atoms_initializing_EXPENSIVE.dm
@@ -57,14 +57,14 @@
* Called when an atom is created in byond (built in engine proc)
*
* Not a lot happens here in SS13 code, as we offload most of the work to the
- * [Intialization][/atom/proc/Initialize] proc, mostly we run the preloader
+ * [Initialization][/atom/proc/Initialize] proc, mostly we run the preloader
* if the preloader is being used and then call [InitAtom][/datum/controller/subsystem/atoms/proc/InitAtom] of which the ultimate
- * result is that the Intialize proc is called.
+ * result is that the Initialize proc is called.
*
*/
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
- if(GLOB.use_preloader && src.type == GLOB._preloader_path)//in case the instanciated atom is creating other atoms in New()
+ if(GLOB.use_preloader && src.type == GLOB._preloader_path)//in case the instantiated atom is creating other atoms in New()
world.preloader_load(src)
var/do_initialize = SSatoms.initialized
@@ -80,17 +80,17 @@
* we don't use New as we have better control over when this is called and we can choose
* to delay calls or hook other logic in and so forth
*
- * During roundstart map parsing, atoms are queued for intialization in the base atom/New(),
- * After the map has loaded, then Initalize is called on all atoms one by one. NB: this
- * is also true for loading map templates as well, so they don't Initalize until all objects
+ * During roundstart map parsing, atoms are queued for initialization in the base atom/New(),
+ * After the map has loaded, then Initialize is called on all atoms one by one. NB: this
+ * is also true for loading map templates as well, so they don't Initialize until all objects
* in the map file are parsed and present in the world
*
* If you're creating an object at any point after SSInit has run then this proc will be
* immediately be called from New.
*
- * mapload: This parameter is true if the atom being loaded is either being intialized during
- * the Atom subsystem intialization, or if the atom is being loaded from the map template.
- * If the item is being created at runtime any time after the Atom subsystem is intialized then
+ * mapload: This parameter is true if the atom being loaded is either being initialized during
+ * the Atom subsystem initialization, or if the atom is being loaded from the map template.
+ * If the item is being created at runtime any time after the Atom subsystem is initialized then
* it's false.
*
* The mapload argument occupies the same position as loc when Initialize() is called by New().
@@ -98,7 +98,7 @@
* with mapload at the end of atom/New() before this proc (atom/Initialize()) is called.
*
* You must always call the parent of this proc, otherwise failures will occur as the item
- * will not be seen as initalized (this can lead to all sorts of strange behaviour, like
+ * will not be seen as initialized (this can lead to all sorts of strange behaviour, like
* the item being completely unclickable)
*
* You must not sleep in this proc, or any subprocs
@@ -136,7 +136,7 @@
if(uses_integrity)
atom_integrity = max_integrity
- TEST_ONLY_ASSERT((!armor || istype(armor)), "[type] has an armor that contains an invalid value at intialize")
+ TEST_ONLY_ASSERT((!armor || istype(armor)), "[type] has an armor that contains an invalid value at initialize")
// apply materials properly from the default custom_materials value
// This MUST come after atom_integrity is set above, as if old materials get removed,
@@ -150,14 +150,14 @@
return INITIALIZE_HINT_NORMAL
/**
- * Late Intialization, for code that should run after all atoms have run Intialization
+ * Late Initialization, for code that should run after all atoms have run Initialization
*
- * To have your LateIntialize proc be called, your atoms [Initalization][/atom/proc/Initialize]
+ * To have your LateIntialize proc be called, your atoms [Initialization][/atom/proc/Initialize]
* proc must return the hint
* [INITIALIZE_HINT_LATELOAD] otherwise it will never be called.
*
* useful for doing things like finding other machines on GLOB.machines because you can guarantee
- * that all atoms will actually exist in the "WORLD" at this time and that all their Intialization
+ * that all atoms will actually exist in the "WORLD" at this time and that all their Initialization
* code has been run
*/
/atom/proc/LateInitialize()
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index bce9ed3bb93..b2df8d7416d 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -353,7 +353,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
return FALSE
if(human_check)
brain_target = target.current?.get_organ_slot(ORGAN_SLOT_BRAIN)
- //Protect will always suceed when someone suicides
+ //Protect will always succeed when someone suicides
return !target || (target.current && HAS_TRAIT(target.current, TRAIT_SUICIDED)) || considered_alive(target, enforce_human = human_check) || (brain_target && HAS_TRAIT(brain_target, TRAIT_SUICIDED))
/datum/objective/protect/update_explanation_text()
diff --git a/code/game/machinery/dna_infuser/infuser_entries/infuser_tier_zero_entries.dm b/code/game/machinery/dna_infuser/infuser_entries/infuser_tier_zero_entries.dm
index 235986cbd0d..670abc2d87b 100644
--- a/code/game/machinery/dna_infuser/infuser_entries/infuser_tier_zero_entries.dm
+++ b/code/game/machinery/dna_infuser/infuser_entries/infuser_tier_zero_entries.dm
@@ -75,7 +75,7 @@
desc = "EVERYONE CALM DOWN! I'm not implying anything with this entry. Are we really so surprised that felinids are humans with mixed feline DNA?"
threshold_desc = DNA_INFUSION_NO_THRESHOLD
qualities = list(
- "oh, let me guess, you're a big fan of those japanese tourist bots",
+ "oh, let me guess, you're a big fan of those Japanese tourist bots",
)
input_obj_or_mob = list(
/mob/living/basic/pet/cat,
diff --git a/code/game/machinery/telecomms/computers/message.dm b/code/game/machinery/telecomms/computers/message.dm
index 05186da8bc0..4cbc3515713 100644
--- a/code/game/machinery/telecomms/computers/message.dm
+++ b/code/game/machinery/telecomms/computers/message.dm
@@ -139,7 +139,7 @@
return TRUE
authenticated = TRUE
- success_message = "YOU SUCCESFULLY LOGGED IN!"
+ success_message = "YOU SUCCESSFULLY LOGGED IN!"
return TRUE
if("link_server")
diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm
index b1e01e5a6ce..491d48a66d3 100644
--- a/code/game/objects/items/defib.dm
+++ b/code/game/objects/items/defib.dm
@@ -493,7 +493,7 @@
do_help(H, user)
-/// Called whenever the paddles successfuly shock something
+/// Called whenever the paddles successfully shock something
/obj/item/shockpaddles/proc/do_success()
if(busy)
busy = FALSE
@@ -708,7 +708,7 @@
base_icon_state = "syndiepaddles"
/obj/item/shockpaddles/syndicate/nanotrasen
- name = "elite nanotrasen defibrillator paddles"
+ name = "elite Nanotrasen defibrillator paddles"
desc = "A pair of paddles used to revive deceased ERT members. They possess both the ability to penetrate armor and to deliver powerful or disabling shocks offensively."
icon_state = "ntpaddles0"
inhand_icon_state = "ntpaddles0"
diff --git a/code/game/objects/items/rcd/RCD.dm b/code/game/objects/items/rcd/RCD.dm
index 5bd0b4c9d39..0a9ff79d1ac 100644
--- a/code/game/objects/items/rcd/RCD.dm
+++ b/code/game/objects/items/rcd/RCD.dm
@@ -126,7 +126,7 @@
var/atom/movable/rcd_structure = rcd_results["[RCD_DESIGN_PATH]"]
/**
*For anything that does not go an a wall we have to make sure that turf is clear for us to put the structure on it
- *If we are just trying to destory something then this check is not nessassary
+ *If we are just trying to destroy something then this check is not necessary
*RCD_WALLFRAME is also returned as the rcd_mode when upgrading apc, airalarm, firealarm using simple circuits upgrade
*/
if(rcd_mode != RCD_WALLFRAME && rcd_mode != RCD_DECONSTRUCT)
@@ -142,7 +142,7 @@
structures_to_ignore = list(/obj/structure/grille)
else //when building directional windows we ignore the grill and other directional windows
structures_to_ignore = list(/obj/structure/grille, /obj/structure/window)
- else //for directional windows we ignore other directional windows as they can be in diffrent directions on the turf.
+ else //for directional windows we ignore other directional windows as they can be in different directions on the turf.
structures_to_ignore = list(/obj/structure/window)
//check if we can build our window on the grill
@@ -152,7 +152,7 @@
return FALSE
/**
- * if we are trying to create plating on turf which is not a proper floor then dont check for objects on top of the turf just allow that turf to be converted into plating. e.g. create plating beneath a player or underneath a machine frame/any dense object
+ * if we are trying to create plating on turf which is not a proper floor then don't check for objects on top of the turf just allow that turf to be converted into plating. e.g. create plating beneath a player or underneath a machine frame/any dense object
* if we are trying to finish a wall girder then let it finish then make sure no one/nothing is stuck in the girder
*/
else if(rcd_mode == RCD_TURF && rcd_structure == /turf/open/floor/plating/rcd && (!istype(target_turf, /turf/open/floor) || istype(target, /obj/structure/girder)))
@@ -184,10 +184,10 @@
ignored_types = list(/obj/structure/window)
//if we are trying to create grills/windoors we can go ahead and further ignore other windoors on the turf
if(rcd_mode == RCD_WINDOWGRILLE || (rcd_mode == RCD_AIRLOCK && ispath(rcd_structure, /obj/machinery/door/window)))
- //only ignore mobs if we are trying to create windoors and not grills. We dont want to drop a grill on top of somebody
+ //only ignore mobs if we are trying to create windoors and not grills. We don't want to drop a grill on top of somebody
ignore_mobs = rcd_mode == RCD_AIRLOCK
ignored_types += /obj/machinery/door/window
- //if we are trying to create full airlock doors then we do the regular checks and make sure we have the full space for them. i.e. dont ignore anything dense on the turf
+ //if we are trying to create full airlock doors then we do the regular checks and make sure we have the full space for them. i.e. don't ignore anything dense on the turf
else if(rcd_mode == RCD_AIRLOCK)
ignored_types = list()
@@ -207,7 +207,7 @@
* * [mob][user]- the user building this structure
*/
/obj/item/construction/rcd/proc/rcd_create(atom/target, mob/user)
- //straight up cant touch this
+ //straight up can't touch this
if(mode == RCD_DECONSTRUCT && (target.resistance_flags & INDESTRUCTIBLE))
balloon_alert(user, "too durable!")
return
@@ -368,10 +368,10 @@
* The advantage of organizing designs into categories is that
* You can ignore an complete category if the design disk upgrade for that category isn't installed.
*/
- //You can't select designs from the Machines category if you dont have the frames upgrade installed.
+ //You can't select designs from the Machines category if you don't have the frames upgrade installed.
if(category == "Machines" && !(upgrade & RCD_UPGRADE_FRAMES))
return TRUE
- //You can't select designs from the Furniture category if you dont have the furnishing upgrade installed.
+ //You can't select designs from the Furniture category if you don't have the furnishing upgrade installed.
if(category == "Furniture" && !(upgrade & RCD_UPGRADE_FURNISHING))
return TRUE
diff --git a/code/game/objects/items/rcd/RHD.dm b/code/game/objects/items/rcd/RHD.dm
index a212274ce46..8007fac4dd4 100644
--- a/code/game/objects/items/rcd/RHD.dm
+++ b/code/game/objects/items/rcd/RHD.dm
@@ -71,7 +71,7 @@
return silo_mats.mat_container.get_material_amount(/datum/material/iron) / SILO_USE_AMOUNT
return 0
-///returns local matter units available. overriden by rcd borg to return power units available
+///returns local matter units available. overridden by rcd borg to return power units available
/obj/item/construction/proc/get_matter(mob/user)
return matter
diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm
index 568fd2f49aa..110713d3436 100644
--- a/code/game/objects/items/stacks/sheets/sheets.dm
+++ b/code/game/objects/items/stacks/sheets/sheets.dm
@@ -63,7 +63,7 @@
* Facilitates sheets being smacked on the floor
*
* This is used for crafting by hitting the floor with items.
- * The inital use case is glass sheets breaking in to shards when the floor is hit.
+ * The initial use case is glass sheets breaking in to shards when the floor is hit.
* Args:
* * user: The user that did the action
* * params: paramas passed in from attackby
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index 5eb651b2905..60986c0efea 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -177,7 +177,7 @@
/**
* use available_amount of sheets/pieces, return TRUE only if all sheets/pieces of this stack were used
* we don't delete this stack when it reaches 0 because we expect the all in one grinder, etc to delete
- * this stack if grinding was successfull
+ * this stack if grinding was successful
*/
use(available_amount, check = FALSE)
return available_amount == current_amount
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index 4b89719998c..b4855c52fae 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -68,7 +68,7 @@
* Place our tile on a plating, or replace it.
*
* Arguments:
- * * target_plating - Instance of the plating we want to place on. Replaced during sucessful executions.
+ * * target_plating - Instance of the plating we want to place on. Replaced during successful executions.
* * user - The mob doing the placing.
*/
/obj/item/stack/tile/proc/place_tile(turf/open/floor/plating/target_plating, mob/user)
@@ -1259,7 +1259,7 @@
inhand_icon_state = "tile-catwalk"
mats_per_unit = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT)
turf_type = /turf/open/floor/catwalk_floor
- merge_type = /obj/item/stack/tile/catwalk_tile //Just to be cleaner, these all stack with eachother
+ merge_type = /obj/item/stack/tile/catwalk_tile //Just to be cleaner, these all stack with each other
tile_reskin_types = list(
/obj/item/stack/tile/catwalk_tile,
/obj/item/stack/tile/catwalk_tile/iron,
diff --git a/code/game/objects/items/tcg/tcg.dm b/code/game/objects/items/tcg/tcg.dm
index 23204b4809f..30650fcd69f 100644
--- a/code/game/objects/items/tcg/tcg.dm
+++ b/code/game/objects/items/tcg/tcg.dm
@@ -3,7 +3,7 @@
/obj/item/tcgcard
name = "Coder"
- desc = "Wow, a mint condition coder card! Better tell the Github all about this!"
+ desc = "Wow, a mint condition coder card! Better tell the GitHub all about this!"
icon = DEFAULT_TCG_DMI_ICON
icon_state = "runtime"
w_class = WEIGHT_CLASS_TINY
@@ -332,11 +332,11 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
/obj/item/cardpack
name = "Trading Card Pack: Coder"
- desc = "Contains six complete fuckups by the coders. Report this on github please!"
+ desc = "Contains six complete fuckups by the coders. Report this on GitHub please!"
icon = 'icons/obj/toys/tcgmisc.dmi'
icon_state = "error"
w_class = WEIGHT_CLASS_TINY
- custom_price = PAYCHECK_CREW * 0.75 //Price reduced from * 2 to * 0.75, this is planned as a temporary measure until card persistance is added.
+ custom_price = PAYCHECK_CREW * 0.75 //Price reduced from * 2 to * 0.75, this is planned as a temporary measure until card persistence is added.
///The card series to look in
var/series = "MEME"
///Chance of the pack having a coin in it out of 10
@@ -351,7 +351,7 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
"epic" = 30,
"legendary" = 5,
"misprint" = 1)
- ///The amount of cards to draw from the guarenteed rarity table
+ ///The amount of cards to draw from the guaranteed rarity table
var/guaranteed_count = 1
///The guaranteed rarity table, acts about the same as the rarity table. it can have as many or as few raritys as you'd like
var/list/guar_rarity = list(
@@ -434,7 +434,7 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
atom_storage.max_total_storage = 120
atom_storage.max_slots = 60
-///Returns a list of cards ids of card_cnt weighted by rarity from the pack's tables that have matching series, with gnt_cnt of the guarenteed table.
+///Returns a list of cards ids of card_cnt weighted by rarity from the pack's tables that have matching series, with gnt_cnt of the guaranteed table.
/obj/item/cardpack/proc/buildCardListWithRarity(card_cnt, rarity_cnt)
var/list/toReturn = list()
//You can always get at least one of some rarity
@@ -453,7 +453,7 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
weight += rarity_table[chance]
var/random = rand(weight)
for(var/bracket in rarity_table)
- //Steals blatently from pick_weight(), sorry buddy I need the index
+ //Steals blatantly from pick_weight(), sorry buddy I need the index
random -= rarity_table[bracket]
if(random <= 0)
rarity = bracket
@@ -469,12 +469,12 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
log_runtime("The index [rarity] of rarity_table does not exist in the global cache")
return toReturn
-//All of these values should be overriden by either a template or a card itself
+//All of these values should be overridden by either a template or a card itself
/datum/card
///Unique ID, for use in lookups and (eventually) for persistence. MAKE SURE THIS IS UNIQUE FOR EACH CARD IN AS SERIES, OR THE ENTIRE SYSTEM WILL BREAK, AND I WILL BE VERY DISAPPOINTED.
var/id = "coder"
var/name = "Coder"
- var/desc = "Wow, a mint condition coder card! Better tell the Github all about this!"
+ var/desc = "Wow, a mint condition coder card! Better tell the GitHub all about this!"
///This handles any extra rules for the card, i.e. extra attributes, special effects, etc. If you've played any other card game, you know how this works.
var/rules = "There are no rules here. There is no escape. No Recall or Intervention can work in this place."
var/icon = DEFAULT_TCG_DMI
diff --git a/code/game/objects/structures/construction_console/construction_actions.dm b/code/game/objects/structures/construction_console/construction_actions.dm
index fc014d14318..b9abfe70c3f 100644
--- a/code/game/objects/structures/construction_console/construction_actions.dm
+++ b/code/game/objects/structures/construction_console/construction_actions.dm
@@ -91,7 +91,7 @@
if(place_turf.density)
to_chat(owner, span_warning("[structure_name] may only be placed on a floor."))
return
- //Can't place two dense objects inside eachother
+ //Can't place two dense objects inside each other
if(initial(structure_path.density) && place_turf.is_blocked_turf())
to_chat(owner, span_warning("Location is obstructed by something. Please clear the location and try again."))
return
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index ffbbca66afb..ea2bd7e97e7 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -157,8 +157,8 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets)
register_context()
if(opened)
- opened = FALSE //nessassary because open() proc will early return if its true
- if(open(special_effects = FALSE)) //closets which are meant to be open by default dont need to be animated open
+ opened = FALSE //necessary because open() proc will early return if its true
+ if(open(special_effects = FALSE)) //closets which are meant to be open by default don't need to be animated open
return
update_appearance()
@@ -1068,7 +1068,7 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets)
addtimer(CALLBACK(src, PROC_REF(check_if_shake)), next_check_time)
return TRUE
- // If we reach here, nobody is resisting, so dont shake
+ // If we reach here, nobody is resisting, so don't shake
return FALSE
/obj/structure/closet/proc/bust_open()
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index b582d86efde..239af48c202 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -159,7 +159,7 @@
toggle_lock(user)
else if(open && !showpiece)
insert_showpiece(attacking_item, user)
- return TRUE //cancel the attack chain, wether we successfully placed an item or not
+ return TRUE //cancel the attack chain, whether we successfully placed an item or not
else if(glass_fix && broken && istype(attacking_item, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/glass_sheet = attacking_item
if(glass_sheet.get_amount() < 2)
diff --git a/code/game/objects/structures/lavaland/ore_vent.dm b/code/game/objects/structures/lavaland/ore_vent.dm
index f9214b989b9..1de24f030bf 100644
--- a/code/game/objects/structures/lavaland/ore_vent.dm
+++ b/code/game/objects/structures/lavaland/ore_vent.dm
@@ -426,7 +426,7 @@
/**
* When the ore vent cannot spawn a mob due to being blocked from all sides, we cause some MILD, MILD explosions.
- * Explosion matches a gibtonite light explosion, as a way to clear neartby solid structures, with a high likelyhood of breaking the NODE drone.
+ * Explosion matches a gibtonite light explosion, as a way to clear nearby solid structures, with a high likelihood of breaking the NODE drone.
*/
/obj/structure/ore_vent/proc/anti_cheese()
explosion(src, heavy_impact_range = 1, light_impact_range = 3, flame_range = 0, flash_range = 0, adminlog = FALSE)
diff --git a/code/game/objects/structures/maintenance.dm b/code/game/objects/structures/maintenance.dm
index 9f88246966f..a8de16271f3 100644
--- a/code/game/objects/structures/maintenance.dm
+++ b/code/game/objects/structures/maintenance.dm
@@ -1,9 +1,9 @@
/** This structure acts as a source of moisture loving cell lines,
-as well as a location where a hidden item can somtimes be retrieved
+as well as a location where a hidden item can sometimes be retrieved
at the cost of risking a vicious bite.**/
/obj/structure/moisture_trap
name = "moisture trap"
- desc = "A device installed in order to control moisture in poorly ventilated areas.\nThe stagnant water inside basin seems to produce serious biofouling issues when improperly maintained.\nThis unit in particular seems to be teeming with life!\nWho thought mother Gaia could assert herself so vigoriously in this sterile and desolate place?"
+ desc = "A device installed in order to control moisture in poorly ventilated areas.\nThe stagnant water inside basin seems to produce serious biofouling issues when improperly maintained.\nThis unit in particular seems to be teeming with life!\nWho thought mother Gaia could assert herself so vigorously in this sterile and desolate place?"
icon_state = "moisture_trap"
anchored = TRUE
density = FALSE
@@ -58,7 +58,7 @@ at the cost of risking a vicious bite.**/
if(!isliving(user))
return FALSE
var/mob/living/living_user = user
- if(living_user.body_position == STANDING_UP && ishuman(living_user)) //I dont think monkeys can crawl on command.
+ if(living_user.body_position == STANDING_UP && ishuman(living_user)) //I don't think monkeys can crawl on command.
return FALSE
return TRUE
diff --git a/code/game/objects/structures/pinatas.dm b/code/game/objects/structures/pinatas.dm
index 6483d39b1a2..44d7a8b0215 100644
--- a/code/game/objects/structures/pinatas.dm
+++ b/code/game/objects/structures/pinatas.dm
@@ -28,7 +28,7 @@
. = ..()
if(get_integrity() < (max_integrity/2))
icon_state = "[base_icon_state]_damaged"
- if(damage_amount >= 10) // Swing means minimum damage threshhold for dropping candy is met.
+ if(damage_amount >= 10) // Swing means minimum damage threshold for dropping candy is met.
flick("[icon_state]_swing", src)
/obj/structure/pinata/play_attack_sound(damage_amount, damage_type, damage_flag)
diff --git a/code/game/objects/structures/signs/_signs.dm b/code/game/objects/structures/signs/_signs.dm
index 9268cb9c059..d3713ca1b2f 100644
--- a/code/game/objects/structures/signs/_signs.dm
+++ b/code/game/objects/structures/signs/_signs.dm
@@ -12,7 +12,7 @@
var/buildable_sign = TRUE
///This determines if you can select this sign type when using a pen on a sign backing. False by default, set to true per sign type to override.
var/is_editable = FALSE
- ///sign_change_name is used to make nice looking, alphebetized and categorized names when you use a pen on any sign item or structure which is_editable.
+ ///sign_change_name is used to make nice looking, alphabetized and categorized names when you use a pen on any sign item or structure which is_editable.
var/sign_change_name
///Callback to the knock down proc for wallmounting behavior.
var/knock_down_callback
@@ -135,7 +135,7 @@
unwrenched_sign.setDir(dir)
qdel(src) //The sign structure on the wall goes poof and only the sign item from unwrenching remains.
-/obj/structure/sign/blank //This subtype is necessary for now because some other things (posters, picture frames, paintings) inheret from the parent type.
+/obj/structure/sign/blank //This subtype is necessary for now because some other things (posters, picture frames, paintings) inherit from the parent type.
icon_state = "backing"
name = "sign backing"
desc = "A plastic sign backing, use a pen to change the decal. It can be detached from the wall with a wrench."
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index b0493ce0a8a..9a1ceb95e9a 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -231,7 +231,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
/// Call to move a turf from its current area to a new one
/turf/proc/change_area(area/old_area, area/new_area)
- //dont waste our time
+ //don't waste our time
if(old_area == new_area)
return
@@ -277,7 +277,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
// We don't want to block ourselves
if((movable_content == source_atom))
continue
- // dont consider ignored atoms or their types
+ // don't consider ignored atoms or their types
if(length(ignore_atoms))
if(!type_list && (movable_content in ignore_atoms))
continue
@@ -306,7 +306,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
return TRUE
return FALSE
-//The zpass procs exist to be overriden, not directly called
+//The zpass procs exist to be overridden, not directly called
//use can_z_pass for that
///If we'd allow anything to travel into us
/turf/proc/zPassIn(direction)
@@ -426,7 +426,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
if(thing == mover || thing == mover_loc) // Multi tile objects and moving out of other objects
continue
if(!thing.Cross(mover))
- if(QDELETED(mover)) //deleted from Cross() (CanPass is pure so it cant delete, Cross shouldnt be doing this either though, but it can happen)
+ if(QDELETED(mover)) //deleted from Cross() (CanPass is pure so it can't delete, Cross shouldn't be doing this either though, but it can happen)
return FALSE
if(mover_is_phasing)
mover.Bump(thing)
diff --git a/code/modules/admin/view_variables/view_variables.dm b/code/modules/admin/view_variables/view_variables.dm
index 37bf0911c60..66ac70f3f62 100644
--- a/code/modules/admin/view_variables/view_variables.dm
+++ b/code/modules/admin/view_variables/view_variables.dm
@@ -3,7 +3,7 @@
ADMIN_VERB_AND_CONTEXT_MENU(debug_variables, R_NONE, "View Variables", "View the variables of a datum.", ADMIN_CATEGORY_DEBUG, datum/thing in world)
user.debug_variables(thing)
-// This is kept as a seperate proc because admins are able to show VV to non-admins
+// This is kept as a separate proc because admins are able to show VV to non-admins
/client/proc/debug_variables(datum/thing in world)
set category = "Debug"
@@ -23,7 +23,7 @@ ADMIN_VERB_AND_CONTEXT_MENU(debug_variables, R_NONE, "View Variables", "View the
if(isappearance(thing))
thing = get_vv_appearance(thing) // this is /mutable_appearance/our_bs_subtype
- var/islist = islist(thing) || (!isdatum(thing) && hascall(thing, "Cut")) // Some special lists dont count as lists, but can be detected by if they have list procs
+ var/islist = islist(thing) || (!isdatum(thing) && hascall(thing, "Cut")) // Some special lists don't count as lists, but can be detected by if they have list procs
if(!islist && !isdatum(thing))
return
diff --git a/code/modules/antagonists/blob/structures/core.dm b/code/modules/antagonists/blob/structures/core.dm
index 6eeccc8c361..f995dc0b81b 100644
--- a/code/modules/antagonists/blob/structures/core.dm
+++ b/code/modules/antagonists/blob/structures/core.dm
@@ -24,7 +24,7 @@
GLOB.blob_cores += src
START_PROCESSING(SSobj, src)
SSpoints_of_interest.make_point_of_interest(src)
- update_appearance() //so it atleast appears
+ update_appearance() //so it at least appears
if(!placed && !overmind)
return INITIALIZE_HINT_QDEL
if(overmind)
diff --git a/code/modules/antagonists/cult/cult_objectives.dm b/code/modules/antagonists/cult/cult_objectives.dm
index d290b212ab2..60542f259bf 100644
--- a/code/modules/antagonists/cult/cult_objectives.dm
+++ b/code/modules/antagonists/cult/cult_objectives.dm
@@ -63,7 +63,7 @@
/datum/objective/sacrifice/proc/on_possible_mindswap(mob/source)
SIGNAL_HANDLER
UnregisterSignal(target.current, list(COMSIG_QDELETING, COMSIG_MOB_MIND_TRANSFERRED_INTO))
- //we check if the mind is bodyless only after mindswap shenanigeans to avoid issues.
+ //we check if the mind is bodyless only after mindswap shenanigans to avoid issues.
addtimer(CALLBACK(src, PROC_REF(do_we_have_a_body)), 0 SECONDS)
/datum/objective/sacrifice/proc/do_we_have_a_body()
diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm
index 773f890d25d..511988fb5bc 100644
--- a/code/modules/antagonists/cult/cult_structures.dm
+++ b/code/modules/antagonists/cult/cult_structures.dm
@@ -137,7 +137,7 @@
/*
* Set up and populate our list of options.
- * Overriden by subtypes.
+ * Overridden by subtypes.
*
* The list of options is a associated list of format:
* item_name = list(
diff --git a/code/modules/antagonists/heretic/influences.dm b/code/modules/antagonists/heretic/influences.dm
index abba2c3f100..7b316d6cdb9 100644
--- a/code/modules/antagonists/heretic/influences.dm
+++ b/code/modules/antagonists/heretic/influences.dm
@@ -43,7 +43,7 @@
while((length(smashes) + num_drained) < how_many_can_we_make && location_sanity < 100)
var/turf/chosen_location = get_safe_random_station_turf()
- // We don't want them close to each other - at least 1 tile of seperation
+ // We don't want them close to each other - at least 1 tile of separation
var/list/nearby_things = range(1, chosen_location)
var/obj/effect/heretic_influence/what_if_i_have_one = locate() in nearby_things
var/obj/effect/visible_heretic_influence/what_if_i_had_one_but_its_used = locate() in nearby_things
diff --git a/code/modules/antagonists/wizard/grand_ritual/grand_rune.dm b/code/modules/antagonists/wizard/grand_ritual/grand_rune.dm
index 15900a6ac0b..25883370c0d 100644
--- a/code/modules/antagonists/wizard/grand_ritual/grand_rune.dm
+++ b/code/modules/antagonists/wizard/grand_ritual/grand_rune.dm
@@ -147,7 +147,7 @@
haunt_color = spell_colour, \
haunt_duration = 10 SECONDS, \
aggro_radius = 0, \
- spawn_message = span_revenwarning("[sacrifice] begins to float and twirl into the air as it becomes enveloped in otherworldy energies..."), \
+ spawn_message = span_revenwarning("[sacrifice] begins to float and twirl into the air as it becomes enveloped in otherworldly energies..."), \
)
addtimer(CALLBACK(sacrifice, TYPE_PROC_REF(/obj/item/food/cheese/wheel, consume_cheese)), 10 SECONDS)
cheese_sacrificed += length(cheese_to_haunt)
@@ -253,7 +253,7 @@
while(created < to_create && location_sanity < 100)
var/turf/chosen_location = get_safe_random_station_turf()
- // We don't want them close to each other - at least 1 tile of seperation
+ // We don't want them close to each other - at least 1 tile of separation
var/list/nearby_things = range(1, chosen_location)
var/obj/effect/heretic_influence/what_if_i_have_one = locate() in nearby_things
var/obj/effect/visible_heretic_influence/what_if_i_had_one_but_its_used = locate() in nearby_things
diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm
index b81eb26e7fa..f20d3647599 100644
--- a/code/modules/assembly/flash.dm
+++ b/code/modules/assembly/flash.dm
@@ -128,7 +128,7 @@
/**
* Handles actual flashing part of the attack
*
- * This proc is awful in every sense of the way, someone should definately refactor this whole code.
+ * This proc is awful in every sense of the way, someone should definitely refactor this whole code.
* Arguments:
* * M - Victim
* * user - Attacker
@@ -161,7 +161,7 @@
else if(sigreturn & DEVIATION_OVERRIDE_NONE)
deviation = DEVIATION_NONE
- //If you face away from someone they shouldnt notice any effects.
+ //If you face away from someone they shouldn't notice any effects.
if(deviation == DEVIATION_FULL)
return
@@ -185,7 +185,7 @@
/**
* Handles the directionality of the attack
*
- * Returns the amount of 'deviation', 0 being facing eachother, 1 being sideways, 2 being facing away from eachother.
+ * Returns the amount of 'deviation', 0 being facing each other, 1 being sideways, 2 being facing away from each other.
* Arguments:
* * victim - Victim
* * attacker - Attacker
diff --git a/code/modules/asset_cache/assets/rtd.dm b/code/modules/asset_cache/assets/rtd.dm
index 23a3b0d71b2..66899fcb943 100644
--- a/code/modules/asset_cache/assets/rtd.dm
+++ b/code/modules/asset_cache/assets/rtd.dm
@@ -2,7 +2,7 @@
name = "rtd"
/datum/asset/spritesheet/rtd/create_spritesheets()
- //some tiles may share the same icon but have diffrent properties to animate that icon
+ //some tiles may share the same icon but have different properties to animate that icon
//so we keep track of what icons we registered
var/list/registered = list()
diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
index db2732be83f..19277004ae3 100644
--- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm
+++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
@@ -547,7 +547,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
/**
* Counts how much pressure will there be if we impart MOLAR_ACCURACY amounts of our gas to the output gasmix.
- * We do all of this without actually transferring it so dont worry about it changing the gasmix.
+ * We do all of this without actually transferring it so don't worry about it changing the gasmix.
* Returns: Resulting pressure (number).
* Args:
* - output_air (gasmix).
@@ -562,10 +562,10 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
* Args:
* - output_air. The gas mix we want to pump to.
* - target_pressure. The target pressure we want.
- * - ignore_temperature. Returns a cheaper form of gas calculation, useful if the temperature difference between the two gasmixes is low or nonexistant.
+ * - ignore_temperature. Returns a cheaper form of gas calculation, useful if the temperature difference between the two gasmixes is low or nonexistent.
*/
/datum/gas_mixture/proc/gas_pressure_calculate(datum/gas_mixture/output_air, target_pressure, ignore_temperature = FALSE)
- // So we dont need to iterate the gaslist multiple times.
+ // So we don't need to iterate the gaslist multiple times.
var/our_moles = total_moles()
var/output_moles = output_air.total_moles()
var/output_pressure = output_air.return_pressure()
diff --git a/code/modules/atmospherics/gasmixtures/gas_types.dm b/code/modules/atmospherics/gasmixtures/gas_types.dm
index 7bbfea3dcf2..c040e30db3f 100644
--- a/code/modules/atmospherics/gasmixtures/gas_types.dm
+++ b/code/modules/atmospherics/gasmixtures/gas_types.dm
@@ -85,7 +85,7 @@
rarity = 1000
purchaseable = TRUE
base_value = 0.1
- desc = "A very common gas that used to pad artifical atmospheres to habitable pressure."
+ desc = "A very common gas that used to pad artificial atmospheres to habitable pressure."
primary_color = "#ffff00"
/datum/gas/carbon_dioxide //what the fuck is this?
@@ -133,7 +133,7 @@
fusion_power = 10
rarity = 50
base_value = 2.5
- desc = "The most noble gas of them all. High quantities of hyper-noblium actively prevents reactions from occuring."
+ desc = "The most noble gas of them all. High quantities of hyper-noblium actively prevents reactions from occurring."
primary_color = COLOR_TEAL
/datum/gas/nitrous_oxide
@@ -173,7 +173,7 @@
fusion_power = 5
rarity = 300
base_value = 2.5
- desc = "A highly flammable and radioctive gas."
+ desc = "A highly flammable and radioactive gas."
primary_color = "#32cd32"
/datum/gas/bz
@@ -279,7 +279,7 @@
moles_visible = MOLES_GAS_VISIBLE
rarity = 300
base_value = 4
- desc = "A potent fire supressant. Removes oxygen from high temperature fires and cools down the area"
+ desc = "A potent fire suppressant. Removes oxygen from high temperature fires and cools down the area"
primary_color = COLOR_PURPLE
/datum/gas/helium
@@ -314,7 +314,7 @@
appearance_flags = TILE_BOUND
vis_flags = NONE
// The visual offset we are "on".
- // Can't use the tradtional loc because we are stored in nullspace, and we can't set plane before init because of the helping that SET_PLANE_EXPLICIT does IN init
+ // Can't use the traditional loc because we are stored in nullspace, and we can't set plane before init because of the helping that SET_PLANE_EXPLICIT does IN init
var/plane_offset = 0
/obj/effect/overlay/gas/New(state, alph, offset)
diff --git a/code/modules/atmospherics/gasmixtures/reaction_factors.dm b/code/modules/atmospherics/gasmixtures/reaction_factors.dm
index 51487931795..af058dc7787 100644
--- a/code/modules/atmospherics/gasmixtures/reaction_factors.dm
+++ b/code/modules/atmospherics/gasmixtures/reaction_factors.dm
@@ -50,14 +50,14 @@
/datum/gas/carbon_dioxide = "Carbon Dioxide is formed at 1 mole per mole of freon consumed.",
"Temperature" = "Can only occur between [FREON_LOWER_TEMPERATURE] - [FREON_MAXIMUM_BURN_TEMPERATURE] Kelvin",
"Energy" = "[FIRE_FREON_ENERGY_CONSUMED] joules of energy is absorbed per mole of freon consumed.",
- "Hot Ice" = "This reaction produces hot ice when occuring between [HOT_ICE_FORMATION_MINIMUM_TEMPERATURE]-[HOT_ICE_FORMATION_MAXIMUM_TEMPERATURE] kelvins",
+ "Hot Ice" = "This reaction produces hot ice when occurring between [HOT_ICE_FORMATION_MINIMUM_TEMPERATURE]-[HOT_ICE_FORMATION_MAXIMUM_TEMPERATURE] kelvins",
)
/datum/gas_reaction/nitrousformation/init_factors()
factor = list(
/datum/gas/oxygen = "10 moles of Oxygen needs to be present for the reaction to occur. Oxygen is consumed at 0.5 moles per mole of nitrous oxide formed.",
- /datum/gas/nitrogen = " 20 moles of Nitrogen needs to be present for the reaction to occur. Nitrogen is consumed at 1 mole per mole of nitrous oxife formed.",
+ /datum/gas/nitrogen = " 20 moles of Nitrogen needs to be present for the reaction to occur. Nitrogen is consumed at 1 mole per mole of nitrous oxide formed.",
/datum/gas/bz = "5 moles of BZ needs to be present for the reaction to occur. Not consumed.",
/datum/gas/nitrous_oxide = "Nitrous oxide gets produced rapidly.",
"Temperature" = "Can only occur between [N2O_FORMATION_MIN_TEMPERATURE] - [N2O_FORMATION_MAX_TEMPERATURE] Kelvin",
diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm
index 49254d077de..f6c238c8d0e 100644
--- a/code/modules/atmospherics/gasmixtures/reactions.dm
+++ b/code/modules/atmospherics/gasmixtures/reactions.dm
@@ -328,7 +328,7 @@
SET_REACTION_RESULTS(burned_fuel)
var/turf/open/location
- if(istype(holder, /datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
+ if(istype(holder, /datum/pipeline)) //Find the tile the reaction is occurring on, or a random part of the network if it's a pipenet.
var/datum/pipeline/pipenet = holder
location = pick(pipenet.members)
else if(isatom(holder))
@@ -686,7 +686,7 @@
var/list/cached_gases = air.gases
var/temperature = air.temperature
- //This reaction is agressively slow. like, a tenth of a mole per fire slow. Keep that in mind
+ //This reaction is aggressively slow. like, a tenth of a mole per fire slow. Keep that in mind
var/heat_efficiency = min(temperature / NITRIUM_DECOMPOSITION_TEMP_DIVISOR, cached_gases[/datum/gas/nitrium][MOLES])
if (heat_efficiency <= 0 || (cached_gases[/datum/gas/nitrium][MOLES] - heat_efficiency < 0)) //Shouldn't produce gas from nothing.
@@ -1091,7 +1091,7 @@
SET_REACTION_RESULTS(produced_amount)
var/turf/open/location
var/energy_released = produced_amount * PN_TRITIUM_CONVERSION_ENERGY
- if(istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
+ if(istype(holder,/datum/pipeline)) //Find the tile the reaction is occurring on, or a random part of the network if it's a pipenet.
var/datum/pipeline/pipenet = holder
location = pick(pipenet.members)
else if(isatom(holder))
@@ -1143,7 +1143,7 @@
SET_REACTION_RESULTS(consumed_amount)
var/turf/open/location
var/energy_released = consumed_amount * PN_BZASE_ENERGY
- if(istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
+ if(istype(holder,/datum/pipeline)) //Find the tile the reaction is occurring on, or a random part of the network if it's a pipenet.
var/datum/pipeline/pipenet = holder
location = pick(pipenet.members)
else if(isatom(holder))
diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm
index 12e6c684079..95758c22707 100644
--- a/code/modules/atmospherics/machinery/atmosmachinery.dm
+++ b/code/modules/atmospherics/machinery/atmosmachinery.dm
@@ -34,7 +34,7 @@
///The flags of the pipe/component (PIPING_ALL_LAYER | PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY | PIPING_CARDINAL_AUTONORMALIZE)
var/pipe_flags = NONE
- ///This only works on pipes, because they have 1000 subtypes wich need to be visible and invisible under tiles, so we track this here
+ ///This only works on pipes, because they have 1000 subtypes which need to be visible and invisible under tiles, so we track this here
var/hide = TRUE
///The image of the pipe/device used for ventcrawling
@@ -331,7 +331,7 @@
if(isnull(given_layer))
given_layer = piping_layer
- // you cant place the machine on the same location as the target cause it blocks
+ // you can't place the machine on the same location as the target cause it blocks
if(target.loc == loc)
return FALSE
@@ -478,7 +478,7 @@
* Called by wrench_act() before deconstruct()
* Arguments:
* * mob_user - the mob doing the act
- * * pressures - it can be passed on from wrench_act(), it's the pressure difference between the enviroment pressure and the pipe internal pressure
+ * * pressures - it can be passed on from wrench_act(), it's the pressure difference between the environment pressure and the pipe internal pressure
*/
/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user, pressures = null)
if(!user)
@@ -569,7 +569,7 @@
// Handles mob movement inside a pipenet
/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
- if(!direction) //cant go this way.
+ if(!direction) //can't go this way.
return
if(user in buckled_mobs)// fixes buckle ventcrawl edgecase fuck bug
return
diff --git a/code/modules/atmospherics/machinery/components/fusion/hfr_procs.dm b/code/modules/atmospherics/machinery/components/fusion/hfr_procs.dm
index 9f2f6a96f4b..e3ef70489ac 100644
--- a/code/modules/atmospherics/machinery/components/fusion/hfr_procs.dm
+++ b/code/modules/atmospherics/machinery/components/fusion/hfr_procs.dm
@@ -430,7 +430,7 @@
radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel)
final_countdown = FALSE
return
- else if((i % 50) != 0 && i > 50) // A message once every 5 seconds until the final 5 seconds which count down individualy
+ else if((i % 50) != 0 && i > 50) // A message once every 5 seconds until the final 5 seconds which count down individually
sleep(1 SECONDS)
continue
else if(i > 50)
diff --git a/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer.dm b/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer.dm
index 565ada80b93..b5cc7c628df 100644
--- a/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer.dm
+++ b/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer.dm
@@ -106,7 +106,7 @@
return TRUE
return FALSE
-///Injects the gases from the input inside the internal gasmix, the amount is dependant on the gas_input var
+///Injects the gases from the input inside the internal gasmix, the amount is dependent on the gas_input var
/obj/machinery/atmospherics/components/binary/crystallizer/proc/inject_gases()
var/datum/gas_mixture/contents = airs[2]
for(var/gas_type in selected_recipe.requirements)
diff --git a/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm b/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm
index 26cb3951135..6308e1eee61 100644
--- a/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm
+++ b/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm
@@ -1,6 +1,6 @@
/obj/item/hypernoblium_crystal
name = "Hypernoblium Crystal"
- desc = "Crystalized oxygen and hypernoblium stored in a bottle to pressureproof your clothes or stop reactions occuring in portable atmospheric devices."
+ desc = "Crystallized oxygen and hypernoblium stored in a bottle to pressureproof your clothes or stop reactions occurring in portable atmospheric devices."
icon = 'icons/obj/pipes_n_cables/atmos.dmi'
icon_state = "hypernoblium_crystal"
var/uses = 1
diff --git a/code/modules/awaymissions/cordon.dm b/code/modules/awaymissions/cordon.dm
index 285d0d49e10..738efa1d7c2 100644
--- a/code/modules/awaymissions/cordon.dm
+++ b/code/modules/awaymissions/cordon.dm
@@ -49,10 +49,10 @@
/turf/cordon/Bumped(atom/movable/bumped_atom)
. = ..()
- if(HAS_TRAIT(bumped_atom, TRAIT_FREE_HYPERSPACE_SOFTCORDON_MOVEMENT)) //we could feasibly reach the border, so just dont
+ if(HAS_TRAIT(bumped_atom, TRAIT_FREE_HYPERSPACE_SOFTCORDON_MOVEMENT)) //we could feasibly reach the border, so just don't
dump_in_space(bumped_atom)
-/// Area used in conjuction with the cordon turf to create a fully functioning world border.
+/// Area used in conjunction with the cordon turf to create a fully functioning world border.
/area/misc/cordon
name = "CORDON"
icon_state = "cordon"
diff --git a/code/modules/capture_the_flag/ctf_controller.dm b/code/modules/capture_the_flag/ctf_controller.dm
index b5df4981c9f..dbc152d6bf4 100644
--- a/code/modules/capture_the_flag/ctf_controller.dm
+++ b/code/modules/capture_the_flag/ctf_controller.dm
@@ -63,7 +63,7 @@
///Unloading CTF removes the map entirely and allows for a new map to be loaded in its place.
/datum/ctf_controller/proc/unload_ctf()
if(game_id != CTF_GHOST_CTF_GAME_ID)
- return //At present we only support unloading standard centcom ctf, if we intend to support ctf unloading elsewhere then this proc will need to be ammended.
+ return //At present we only support unloading standard centcom ctf, if we intend to support ctf unloading elsewhere then this proc will need to be amended.
stop_ctf()
new /obj/effect/landmark/ctf(get_turf(GLOB.ctf_spawner))
@@ -187,7 +187,7 @@
respawn_cooldown = CTF_DEFAULT_RESPAWN
instagib_mode = !instagib_mode
-///A datum that holds details about individual CTF teams, any team specific CTF functionality should be implimented here.
+///A datum that holds details about individual CTF teams, any team specific CTF functionality should be implemented here.
/datum/ctf_team
///Reference to the spawn point that this team uses.
var/obj/machinery/ctf/spawner/spawner
@@ -206,7 +206,7 @@
team_color = spawner.team
team_span = spawner.team_span
-///If the team is destroyed all players in that team need their componenet removed.
+///If the team is destroyed all players in that team need their component removed.
/datum/ctf_team/Destroy(force)
for(var/player in team_members)
var/datum/component/ctf_player/ctf_player = team_members[player]
@@ -217,7 +217,7 @@
/datum/ctf_team/proc/score_points(points_scored)
points += points_scored
-///Resets this teams score and clears its member list. All members will be dusted and have their player componenet removed.
+///Resets this teams score and clears its member list. All members will be dusted and have their player component removed.
/datum/ctf_team/proc/reset_team()
points = 0
for(var/player in team_members)
@@ -231,7 +231,7 @@
var/datum/component/ctf_player/ctf_player = team_members[player]
ctf_player.send_message(message)
-///Creates a CTF game with the provided teeam ID then returns a reference to the new controller. If a controller already exists provides a reference to it.
+///Creates a CTF game with the provided team ID then returns a reference to the new controller. If a controller already exists provides a reference to it.
/proc/create_ctf_game(game_id)
if(GLOB.ctf_games[game_id])
return GLOB.ctf_games[game_id]
diff --git a/code/modules/capture_the_flag/ctf_map_loading.dm b/code/modules/capture_the_flag/ctf_map_loading.dm
index 6448533a3c7..4c2f6b319e0 100644
--- a/code/modules/capture_the_flag/ctf_map_loading.dm
+++ b/code/modules/capture_the_flag/ctf_map_loading.dm
@@ -100,5 +100,5 @@ GLOBAL_DATUM(ctf_spawner, /obj/effect/landmark/ctf)
/datum/map_template/ctf/turbine
name = "Turbine"
- description = "A CTF map that takes place in a familiar facility. Don't try to hold out mid- Theres no sentries in this version."
+ description = "A CTF map that takes place in a familiar facility. Don't try to hold out mid- There's no sentries in this version."
mappath = "_maps/map_files/CTF/turbine.dmm"
diff --git a/code/modules/capture_the_flag/ctf_player_component.dm b/code/modules/capture_the_flag/ctf_player_component.dm
index c51b48b918c..5a02a954aba 100644
--- a/code/modules/capture_the_flag/ctf_player_component.dm
+++ b/code/modules/capture_the_flag/ctf_player_component.dm
@@ -1,4 +1,4 @@
-///A component added to the mind of anyone who is playing in an ongoing CTF match. Any player specific CTF functionality should be implimented here. (someone should impliment score tracking here)
+///A component added to the mind of anyone who is playing in an ongoing CTF match. Any player specific CTF functionality should be implemented here. (someone should implement score tracking here)
/datum/component/ctf_player
///The team that this player is associated with.
var/team
diff --git a/code/modules/cargo/bounties/science.dm b/code/modules/cargo/bounties/science.dm
index 0206ea41967..be0edbe1eb6 100644
--- a/code/modules/cargo/bounties/science.dm
+++ b/code/modules/cargo/bounties/science.dm
@@ -55,7 +55,7 @@
//******Modular Computer Bounties******
/datum/bounty/item/science/ntnet
name = "Modular Tablets"
- description = "Turns out that NTNet wasn't actually a fad afterall, who knew. Send some fully functional PDAs to help get us up to speed on the latest technology."
+ description = "Turns out that NTNet wasn't actually a fad after all, who knew. Send some fully functional PDAs to help get us up to speed on the latest technology."
reward = CARGO_CRATE_VALUE * 6
required_count = 4
wanted_types = list(/obj/item/modular_computer/pda = TRUE)
diff --git a/code/modules/cargo/order.dm b/code/modules/cargo/order.dm
index a10bb3da5c0..ef6484f21fc 100644
--- a/code/modules/cargo/order.dm
+++ b/code/modules/cargo/order.dm
@@ -140,7 +140,7 @@
manifest_text += "Item: [packname]
"
manifest_text += "Contents:
"
manifest_text += "