Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r

Conflicts:
	code/game/gamemodes/changeling/changeling_mutations.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/objects/items/weapons/tanks/watertank.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/research/server.dm
This commit is contained in:
MrPerson
2014-03-21 03:05:39 -07:00
207 changed files with 2989 additions and 2670 deletions
@@ -176,8 +176,10 @@
if(src.large)
var/obj/item/weapon/grab/G = W
src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
user.drop_item()
else
user << "<span class='notice'>The locker is too small to stuff [W] into!</span>"
return
if(istype(W,/obj/item/tk_grab))
return 0
@@ -81,6 +81,7 @@
new /obj/item/device/lightreplacer(src)
new /obj/item/weapon/storage/bag/trash(src)
new /obj/item/clothing/shoes/galoshes(src)
new /obj/item/weapon/watertank/janitor(src)
/*
* Lawyer
@@ -45,13 +45,13 @@
..()
sleep(2)
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/weapon/cartridge/hop(src)
new /obj/item/device/radio/headset/heads/hop(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/storage/box/ids(src)
new /obj/item/weapon/storage/box/ids( src )
new /obj/item/weapon/storage/box/ids(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/glasses/sunglasses(src)
+15 -14
View File
@@ -538,20 +538,21 @@
/obj/structure/table/attackby(obj/item/I, mob/user)
if (istype(I, /obj/item/weapon/grab) && get_dist(src, user) < 2)
var/obj/item/weapon/grab/G = I
if(G.affecting.buckled)
user << "<span class='notice'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
return
if(G.state < GRAB_AGGRESSIVE)
user << "<span class='notice'>You need a better grip to do that!</span>"
return
if(!G.confirm())
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
G.affecting.visible_message("<span class='danger'>[G.assailant] pushes [G.affecting] onto [src].</span>", \
"<span class='userdanger'>[G.assailant] pushes [G.affecting] onto [src].</span>")
if (istype(I, /obj/item/weapon/grab))
if(get_dist(src, user) < 2)
var/obj/item/weapon/grab/G = I
if(G.affecting.buckled)
user << "<span class='notice'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
return
if(G.state < GRAB_AGGRESSIVE)
user << "<span class='notice'>You need a better grip to do that!</span>"
return
if(!G.confirm())
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
G.affecting.visible_message("<span class='danger'>[G.assailant] pushes [G.affecting] onto [src].</span>", \
"<span class='userdanger'>[G.assailant] pushes [G.affecting] onto [src].</span>")
qdel(I)
return