makes it so the sanitize_hexcolors' default is 6 characters rather than 3 and gets rid of color_legacy (#61980)

This commit is contained in:
Seris02
2021-10-16 02:48:55 +08:00
committed by GitHub
parent 8b48cb3952
commit 694c2999b0
42 changed files with 172 additions and 189 deletions
+3 -3
View File
@@ -16,17 +16,17 @@
H.real_name = random_unique_name(H.gender)
H.name = H.real_name
H.underwear = random_underwear(H.gender)
H.underwear_color = random_short_color()
H.underwear_color = "#[random_color()]"
H.skin_tone = random_skin_tone()
H.hairstyle = random_hairstyle(H.gender)
H.facial_hairstyle = random_facial_hairstyle(H.gender)
H.hair_color = random_short_color()
H.hair_color = "#[random_color()]"
H.facial_hair_color = H.hair_color
H.eye_color = random_eye_color()
H.dna.blood_type = random_blood_type()
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
H.dna.features["mcolor"] = random_short_color()
H.dna.features["mcolor"] = "#[random_color()]"
H.dna.features["ethcolor"] = GLOB.color_list_ethereal[pick(GLOB.color_list_ethereal)]
H.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
H.dna.features["snout"] = pick(GLOB.snouts_list)