Refactors ambience to a subsystem (#56723)

Ambience is now in a subsystem, and plays every now and then without you having to move to a new area for it to play
This commit is contained in:
Qustinnus
2021-02-09 22:48:04 +01:00
committed by GitHub
parent 00650459a7
commit 6988ef936a
10 changed files with 65 additions and 26 deletions

View File

@@ -0,0 +1,27 @@
/// The subsystem used to play ambience to users every now and then, makes them real excited.
SUBSYSTEM_DEF(ambience)
name = "Ambience"
flags = SS_BACKGROUND|SS_NO_INIT
priority = FIRE_PRIORITY_AMBIENCE
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 1 SECONDS
///Assoc list of listening client - next ambience time
var/list/ambience_listening_clients = list()
/datum/controller/subsystem/ambience/fire(resumed)
for(var/client/client_iterator as anything in ambience_listening_clients)
if(isnull(client_iterator))
ambience_listening_clients -= client_iterator
continue
if(ambience_listening_clients[client_iterator] > world.time)
continue //Not ready for the next sound
var/area/current_area = get_area(client_iterator.mob)
var/sound = pick(current_area.ambientsounds)
SEND_SOUND(client_iterator.mob, sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE))
ambience_listening_clients[client_iterator] = world.time + rand(current_area.min_ambience_cooldown, current_area.max_ambience_cooldown)