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Adds more "curated" version of human randomization (for humonkeys, corpse spawners, and fresh characters) (#84443)
## About The Pull Request Basically, adds a version of `randomize_human` that's a tad more curated, IE, primarily picks results to create a more "coherent" result than full randomization. Shown here: Humans, Lizards, Felinids. Looks a bit boring, but that's the point.  Non-humans I left almost entirely untouched, as they generally form a more "coherent" mob from pure randomization already. ## Why It's Good For The Game Basically just aiming to perform a more "consistent" style for humonkeys and corpses. For monkeys, it doesn't make the most sense when they pop up with a giant red afro. For corpses, it's a bit hard to feel immersed in the ruins when they've all got pink and green mustaches. ## Changelog 🆑 Melbert add: Humonkeys and random corpse spawns now look more... human. /🆑
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@@ -208,7 +208,7 @@ ADMIN_VERB(create_mapping_job_icons, R_DEBUG, "Generate job landmarks icons", "G
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else
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for(var/obj/item/I in D)
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qdel(I)
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randomize_human(D)
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randomize_human_normie(D)
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D.dress_up_as_job(
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equipping = JB,
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visual_only = TRUE,
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