Making Space Great Again (implying it ever was): Part Uno (#19085)

Adds space ruins. Balance not included.
Simple mob ghosts actually work now.
Puzzle1 ruin removed due to issues with projectiles.
This commit is contained in:
MMMiracles
2016-07-05 00:02:42 +12:00
committed by oranges
parent 4d852314e8
commit 69c676617b
30 changed files with 22041 additions and 587 deletions
+14
View File
@@ -44,6 +44,20 @@
. = ..()
take_damage(P.damage, P.damage_type)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
*/
/obj/structure/alien/gelpod
name = "gelatinous mound"
desc = "A mound of jelly-like substance incasing something inside."
icon = 'icons/obj/fluff.dmi'
icon_state = "gelmound"
/obj/structure/alien/gelpod/Break()
new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
qdel(src)
/*
* Resin
*/
+3
View File
@@ -8,9 +8,12 @@
anchored = TRUE
density = FALSE
opacity = 0
var/deconstructible = 1
/obj/structure/fluff/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/weapon/wrench))
if(!deconstructible)
return
user.visible_message("<span class='notice'>[user] starts disassembling [src]...</span>", "<span class='notice'>You start disassembling [src]...</span>")
playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
if(!do_after(user, 50, target = src))
@@ -237,3 +237,39 @@
/obj/effect/mob_spawn/human/prisoner_transport/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
//Space Hotel Staff
/obj/effect/mob_spawn/human/hotel_staff //not free antag u little shits
name = "staff sleeper"
desc = "A sleeper designed for long-term statis between guest vists."
mob_name = "hotel staff member"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_s"
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
pocket1 = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
objectives = "Cater to visting guests with your fellow staff. Do not leave your assigned hotel and always remember: The customer is always right!"
death = FALSE
roundstart = FALSE
random = TRUE
flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and <font size=6><b>DON'T</b></font> leave the hotel, lest the manager fire you for\
dereliction of duty!"
/obj/effect/mob_spawn/human/hotel_staff/security
name = "hotel security sleeper"
mob_name = "hotel security memeber"
uniform = /obj/item/clothing/under/rank/security/blueshirt
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/blueshirt
helmet = /obj/item/clothing/head/helmet/blueshirt
back = /obj/item/weapon/storage/backpack/security
belt = /obj/item/weapon/storage/belt/security/full
flavour_text = "You are a peacekeeper assigned to this hotel to protect the intrests of the company while keeping the peace between \
guests and the staff.Do <font size=6><b>NOT</b></font> leave the hotel, as that is grounds for contract termination."
objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests, non-lethal force heavily advised if possible."
/obj/effect/mob_spawn/human/hotel_staff/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
+1
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@@ -269,6 +269,7 @@
return 0
/obj/structure/grille/broken // Pre-broken grilles for map placement
icon_state = "brokengrille"
density = 0
health = 0
destroyed = 1