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Makes windows and grilles garbage collect. This will make fires a LOT less laggy. And singularities a bit.
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@@ -283,7 +283,7 @@
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air_update_turf(1)
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playsound(src, "shatter", 70, 1)
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update_nearby_icons()
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..()
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loc = null //garbage collect
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/obj/structure/window/Move()
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