It's Nice To Be Unique: Adds new quirks to pick up! (#75630)

## About The Pull Request

Adds a few new quirks so allow for some more individuality from players!

~~They're set to 0 right now for TM purposes.~~ No TM, thus spoke
Melbert.

To-do:
- [x] Bilingual - Random extra language
- [x] ~~Mutated - Random mutation~~
- [x] Big Hands (fetish content???) - Big hands trait (can't use guns)
- [x] Soft-Spoken - Whisper permanently 
- [x] Clumsy (not a packet dropper) - Clumsy trait (clown shit)
- [x] ~~Paroled Convict - Spawn with a tracking implant + prisoner
armband.~~
- [x] ~~Fashionista (headmins made me do it) - Lets you pick a scarf
roundstart.~~
- [x] The more the merrier.

## Why It's Good For The Game

Small changes at the cost of a negative quirk or two are a fun way to
develop the story. It's fun! These aren't game breaking and might lead
way to some interesting interactions!

## Changelog
🆑 Chadley
add: Adds some new quirks!!
add: Adds the bilingual quirk, which gives a new random language.
add: Adds the big hand quirk which stops the usage of most guns.
add: Adds the soft spoken quirk which forces you to whisper.
add: Adds the clumsy quirk enabling the clumsy trait.
/🆑

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
This commit is contained in:
Charlotte
2023-06-06 16:09:26 -07:00
committed by GitHub
parent 191459a86f
commit 69cd59fda7
7 changed files with 80 additions and 1 deletions
@@ -30,6 +30,8 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
list("Quadruple Amputee", "Paraplegic"),
list("Quadruple Amputee", "Frail"),
list("Social Anxiety", "Mute"),
list("Mute", "Soft-Spoken"),
list("Stormtrooper Aim", "Big Hands"),
)
/datum/controller/subsystem/processing/quirks/Initialize()