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It's Nice To Be Unique: Adds new quirks to pick up! (#75630)
## About The Pull Request Adds a few new quirks so allow for some more individuality from players! ~~They're set to 0 right now for TM purposes.~~ No TM, thus spoke Melbert. To-do: - [x] Bilingual - Random extra language - [x] ~~Mutated - Random mutation~~ - [x] Big Hands (fetish content???) - Big hands trait (can't use guns) - [x] Soft-Spoken - Whisper permanently - [x] Clumsy (not a packet dropper) - Clumsy trait (clown shit) - [x] ~~Paroled Convict - Spawn with a tracking implant + prisoner armband.~~ - [x] ~~Fashionista (headmins made me do it) - Lets you pick a scarf roundstart.~~ - [x] The more the merrier. ## Why It's Good For The Game Small changes at the cost of a negative quirk or two are a fun way to develop the story. It's fun! These aren't game breaking and might lead way to some interesting interactions! ## Changelog 🆑 Chadley add: Adds some new quirks!! add: Adds the bilingual quirk, which gives a new random language. add: Adds the big hand quirk which stops the usage of most guns. add: Adds the soft spoken quirk which forces you to whisper. add: Adds the clumsy quirk enabling the clumsy trait. /🆑 --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
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@@ -30,6 +30,8 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
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list("Quadruple Amputee", "Paraplegic"),
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list("Quadruple Amputee", "Frail"),
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list("Social Anxiety", "Mute"),
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list("Mute", "Soft-Spoken"),
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list("Stormtrooper Aim", "Big Hands"),
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)
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/datum/controller/subsystem/processing/quirks/Initialize()
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