Antagonists Will No Longer Show Up as MODE in round end reports.

Instances where the game would give special treatment to MODE players will instead check to see if a player's assigned_role (job) matches their special_role (antag status). All antags that start off station (as well as ninjas for some weird reason) were affected.

Fixes #8743
This commit is contained in:
Incoming
2015-05-25 15:58:32 -04:00
parent 75a0376e35
commit 69f8f6575b
11 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -360,7 +360,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
if(!record_found&&new_character.mind.assigned_role!=new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
data_core.manifest_inject(new_character)