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Remove reagent ids and use typepaths where applicable (#44166)
cl Naksu code: reagent IDs have been removed in favor using reagent typepaths where applicable fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player /cl
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oranges
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6a106bc877
@@ -327,7 +327,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
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for(var/obj/item/hilbertshotel/H in hotels)
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if(parentSphere == H)
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relocate(H)
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/area/hilbertshotel/proc/relocate(obj/item/hilbertshotel/H)
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if(prob(0.135685)) //Because screw you
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qdel(H)
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@@ -528,4 +528,3 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
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Lay your head to rest, it soon becomes clear<br>
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There's always more room around every bend<br>
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Not all that's countable has an end...<i>"}
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