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Light eater can eat all lights again (#84162)
## About The Pull Request The light eater was working off of afterattack instead of interaction for a lot of its light eating; now it works off interaction. Incidentally, there was a 3 year old proc not being called when it broke fixtures that gets called now; it turns out it's supposed to turn the bulbs in light fixtures to ash. ## Why It's Good For The Game Light eater was hungry, it gets to eat lights again Fixes #84065
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@@ -18,7 +18,7 @@
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if(isitem(target))
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if(isgun(target))
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RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, PROC_REF(on_projectile_hit))
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RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, PROC_REF(on_afterattack))
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RegisterSignal(target, COMSIG_ITEM_INTERACTING_WITH_ATOM, PROC_REF(on_interacting_with))
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RegisterSignal(target, COMSIG_ITEM_HIT_REACT, PROC_REF(on_hit_reaction))
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else if(isprojectile(target))
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RegisterSignal(target, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(on_projectile_self_hit))
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@@ -34,7 +34,7 @@
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/datum/element/light_eater/Detach(datum/source)
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UnregisterSignal(source, list(
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COMSIG_MOVABLE_IMPACT,
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COMSIG_ITEM_AFTERATTACK,
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COMSIG_ITEM_INTERACTING_WITH_ATOM,
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COMSIG_ITEM_HIT_REACT,
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COMSIG_PROJECTILE_ON_HIT,
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COMSIG_REAGENT_EXPOSE_ATOM,
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@@ -118,15 +118,14 @@
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return NONE
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/**
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* Called when a target is attacked with a source item
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* Called when a target is interacted with by a source item
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*
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* Arguments:
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* - [source][/obj/item]: The item what was used to strike the target
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* - [target][/atom]: The atom being struck by the user with the source
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* - [user][/mob/living]: The mob using the source to strike the target
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* - proximity: Whether the strike was in melee range so you can't eat lights from cameras
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* - [target][/atom]: The atom being struck by the user with the source
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*/
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/datum/element/light_eater/proc/on_afterattack(obj/item/source, atom/target, mob/living/user)
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/datum/element/light_eater/proc/on_interacting_with(obj/item/source, mob/living/user, atom/target)
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SIGNAL_HANDLER
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eat_lights(target, source)
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