Additional Access Re-evaluation

Additional access hasn't been used nor even looked at since errorage first coded it years ago. Departments were moved around, accesses were added, removed, and moved around.

This PR re-evaluates what additional access includes. The original idea was to give jobs most access to other workspaces in their department. For example, a medical doctor would be able to work anywhere in Medbay (Except CMO's office), so I'm going to keep with that direction.
This commit is contained in:
Ikarrus
2015-01-23 23:28:03 -07:00
parent e8a32e22a8
commit 6a4ca17822
9 changed files with 23 additions and 23 deletions
+1 -1
View File
@@ -345,7 +345,7 @@ var/datum/subsystem/job/SSjob
if(job.req_admin_notify)
H << "<b>You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.</b>"
if(config.minimal_access_threshold)
H << "<FONT color='blue'><B>As this station was initially staffed with a [config.jobs_have_minimal_access ? "full crew, only your job's necessities" : "skeleton crew, additional access"] have been added to your ID card.</B></font>"
H << "<FONT color='blue'><B>As this station was initially staffed with a [config.jobs_have_minimal_access ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>"
H.update_hud() // Tmp fix for Github issue 1006. TODO: make all procs in update_icons.dm do client.screen |= equipment no matter what.
return 1