mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
first attempt. partial copy and stuff.
This commit is contained in:
@@ -0,0 +1,91 @@
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/obj/machinery/modular_computer/console/preset/
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// Can be changed to give devices specific hardware
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var/_has_id_slot = 0
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var/_has_printer = 0
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var/_has_battery = 0
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/obj/machinery/modular_computer/console/preset/New()
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. = ..()
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if(!cpu)
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return
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cpu.processor_unit = new/obj/item/weapon/computer_hardware/processor_unit(cpu)
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if(_has_id_slot)
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cpu.card_slot = new/obj/item/weapon/computer_hardware/card_slot(cpu)
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if(_has_printer)
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cpu.nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(cpu)
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if(_has_battery)
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cpu.battery_module = new/obj/item/weapon/computer_hardware/battery_module/super(cpu)
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install_programs()
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// Override in child types to install preset-specific programs.
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/obj/machinery/modular_computer/console/preset/proc/install_programs()
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return
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// ===== ENGINEERING CONSOLE =====
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/obj/machinery/modular_computer/console/preset/engineering
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console_department = "Engineering"
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desc = "A stationary computer. This one comes preloaded with engineering programs."
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/obj/machinery/modular_computer/console/preset/engineering/install_programs()
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cpu.hard_drive.store_file(new/datum/computer_file/program/power_monitor())
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cpu.hard_drive.store_file(new/datum/computer_file/program/alarm_monitor())
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cpu.hard_drive.store_file(new/datum/computer_file/program/atmos_control())
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cpu.hard_drive.store_file(new/datum/computer_file/program/rcon_console())
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// ===== MEDICAL CONSOLE =====
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/obj/machinery/modular_computer/console/preset/medical
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console_department = "Medical"
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desc = "A stationary computer. This one comes preloaded with medical programs."
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/obj/machinery/modular_computer/console/preset/medical/install_programs()
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cpu.hard_drive.store_file(new/datum/computer_file/program/suit_sensors())
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// ===== RESEARCH CONSOLE =====
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/obj/machinery/modular_computer/console/preset/research
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console_department = "Research"
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desc = "A stationary computer. This one comes preloaded with research programs."
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/obj/machinery/modular_computer/console/preset/research/install_programs()
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cpu.hard_drive.store_file(new/datum/computer_file/program/ntnetmonitor())
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cpu.hard_drive.store_file(new/datum/computer_file/program/nttransfer())
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cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
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// ===== COMMAND CONSOLE =====
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/obj/machinery/modular_computer/console/preset/command
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console_department = "Command"
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desc = "A stationary computer. This one comes preloaded with command programs."
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_has_id_slot = 1
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_has_printer = 1
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/obj/machinery/modular_computer/console/preset/command/install_programs()
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cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
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cpu.hard_drive.store_file(new/datum/computer_file/program/card_mod())
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cpu.hard_drive.store_file(new/datum/computer_file/program/comm())
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/obj/machinery/modular_computer/console/preset/command/main
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console_department = "Command"
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desc = "A stationary computer. This one comes preloaded with essential command programs."
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_has_id_slot = 1
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_has_printer = 1
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// ===== SECURITY CONSOLE =====
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/obj/machinery/modular_computer/console/preset/security
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console_department = "Security"
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desc = "A stationary computer. This one comes preloaded with security programs."
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/obj/machinery/modular_computer/console/preset/security/install_programs()
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return // No security programs exist, yet, but the preset is ready so it may be mapped in.
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// ===== CIVILIAN CONSOLE =====
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/obj/machinery/modular_computer/console/preset/civilian
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console_department = "Civilian"
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desc = "A stationary computer. This one comes preloaded with generic programs."
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/obj/machinery/modular_computer/console/preset/civilian/install_programs()
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cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
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cpu.hard_drive.store_file(new/datum/computer_file/program/nttransfer())
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cpu.hard_drive.store_file(new/datum/computer_file/program/newsbrowser())
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@@ -0,0 +1,196 @@
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// Global var to track modular computers
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var/list/global_modular_computers = list()
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// Modular Computer - device that runs various programs and operates with hardware
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// DO NOT SPAWN THIS TYPE. Use /laptop/ or /console/ instead.
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/obj/machinery/modular_computer/
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name = "modular computer"
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desc = "An advanced computer."
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var/battery_powered = 0 // Whether computer should be battery powered. It is set automatically
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use_power = 0
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var/hardware_flag = 0 // A flag that describes this device type
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var/last_power_usage = 0 // Power usage during last tick
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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icon = null
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icon_state = null
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var/icon_state_unpowered = null // Icon state when the computer is turned off
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var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'.
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var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/light_strength = 0 // Light luminosity when turned on
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var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
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var/_max_damage = 100
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var/_break_damage = 50
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var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link component of this computer. Allows remote charging from nearest APC.
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var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
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/obj/machinery/modular_computer/attack_ghost(var/mob/observer/ghost/user)
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if(cpu)
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cpu.attack_ghost(user)
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/obj/machinery/modular_computer/emag_act(var/remaining_charges, var/mob/user)
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return cpu ? cpu.emag_act(remaining_charges, user) : NO_EMAG_ACT
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/obj/machinery/modular_computer/update_icon()
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icon_state = icon_state_unpowered
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overlays.Cut()
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if(!cpu || !cpu.enabled)
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if (!(stat & NOPOWER) || battery_powered)
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overlays.Add(screen_icon_screensaver)
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set_light(0)
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return
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set_light(light_strength)
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if(cpu.active_program)
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overlays.Add(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu)
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else
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overlays.Add(screen_icon_state_menu)
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// Eject ID card from computer, if it has ID slot with card inside.
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/obj/machinery/modular_computer/verb/eject_id()
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set name = "Eject ID"
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set category = "Object"
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set src in view(1)
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if(cpu)
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cpu.eject_id()
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// Eject ID card from computer, if it has ID slot with card inside.
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/obj/machinery/modular_computer/verb/eject_usb()
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set name = "Eject Portable Device"
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set category = "Object"
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set src in view(1)
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if(cpu)
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cpu.eject_usb()
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/obj/machinery/modular_computer/New()
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..()
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cpu = new(src)
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global_modular_computers.Add(src)
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/obj/machinery/modular_computer/Destroy()
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if(cpu)
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qdel(cpu)
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cpu = null
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return ..()
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// On-click handling. Turns on the computer if it's off and opens the GUI.
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/obj/machinery/modular_computer/attack_hand(mob/user)
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if(cpu)
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cpu.attack_self(user) // CPU is an item, that's why we route attack_hand to attack_self
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/obj/machinery/modular_computer/examine(var/mob/user)
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. = ..()
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if(cpu)
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cpu.examine(user)
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// Process currently calls handle_power(), may be expanded in future if more things are added.
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/obj/machinery/modular_computer/process()
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if(cpu)
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// Keep names in sync.
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cpu.name = src.name
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cpu.process(1)
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// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
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/obj/machinery/modular_computer/proc/find_hardware_by_name(var/N)
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if(tesla_link && (tesla_link.name == N))
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return tesla_link
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return null
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// Used in following function to reduce copypaste
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/obj/machinery/modular_computer/proc/power_failure(var/malfunction = 0)
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if(cpu && cpu.enabled) // Shut down the computer
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visible_message("<span class='danger'>\The [src]'s screen flickers [cpu.battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
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if(cpu)
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cpu.shutdown_computer(0)
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battery_powered = 0
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stat |= NOPOWER
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update_icon()
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// Called by cpu item's process() automatically, handles our power interaction.
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/obj/machinery/modular_computer/proc/handle_power()
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if(cpu.battery_module && cpu.battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
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power_failure()
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return 0
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else if(!cpu.battery_module && (!powered() || !tesla_link || !tesla_link.enabled || !tesla_link.check_functionality())) // Not battery run, but lacking APC connection.
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power_failure()
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return 0
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else if(stat & NOPOWER)
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stat &= ~NOPOWER
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if(cpu.battery_module && cpu.battery_module.battery.charge)
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battery_powered = 1
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else
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battery_powered = 0
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var/power_usage = cpu.screen_on ? base_active_power_usage : base_idle_power_usage
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for(var/obj/item/weapon/computer_hardware/CH in src.cpu.get_all_components())
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if(CH.enabled)
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power_usage += CH.power_usage
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// Wireless APC connection exists.
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if(tesla_link && tesla_link.enabled && tesla_link.check_functionality())
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idle_power_usage = power_usage
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active_power_usage = idle_power_usage + 100 // APCLink only charges at 100W rate, but covers any power usage.
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use_power = 1
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// Battery is not fully charged. Begin slowly recharging.
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if(cpu.battery_module && (cpu.battery_module.battery.charge < cpu.battery_module.battery.maxcharge))
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use_power = 2
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if(cpu.battery_module && powered() && (use_power == 2)) // Battery charging itself
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cpu.battery_module.battery.give(100 * CELLRATE)
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else if(cpu.battery_module && !powered()) // Unpowered, but battery covers the usage.
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cpu.battery_module.battery.use(idle_power_usage * CELLRATE)
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else // No wireless connection run only on battery.
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use_power = 0
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if (cpu.battery_module)
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if(!cpu.battery_module.check_functionality())
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power_failure(1)
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return
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cpu.battery_module.battery.use(power_usage * CELLRATE)
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cpu.last_power_usage = power_usage
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// Modular computers can have battery in them, we handle power in previous proc, so prevent this from messing it up for us.
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/obj/machinery/modular_computer/power_change()
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if(battery_powered)
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return
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..()
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/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(cpu)
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return cpu.attackby(W, user)
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return ..()
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// Stronger explosions cause serious damage to internal components
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// Minor explosions are mostly mitigitated by casing.
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/obj/machinery/modular_computer/ex_act(var/severity)
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if(cpu)
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cpu.ex_act(severity)
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// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
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/obj/machinery/modular_computer/emp_act(var/severity)
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if(cpu)
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cpu.emp_act(severity)
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// "Stun" weapons can cause minor damage to components (short-circuits?)
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// "Burn" damage is equally strong against internal components and exterior casing
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// "Brute" damage mostly damages the casing.
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/obj/machinery/modular_computer/bullet_act(var/obj/item/projectile/Proj)
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if(cpu)
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cpu.bullet_act(Proj)
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@@ -0,0 +1,46 @@
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/obj/machinery/modular_computer/console/
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name = "console"
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desc = "A stationary computer."
|
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icon = 'icons/obj/modular_console.dmi'
|
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icon_state = "console"
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icon_state_unpowered = "console"
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screen_icon_state_menu = "menu"
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hardware_flag = PROGRAM_CONSOLE
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var/console_department = "" // Used in New() to set network tag according to our area.
|
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anchored = 1
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density = 1
|
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base_idle_power_usage = 100
|
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base_active_power_usage = 500
|
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max_hardware_size = 3
|
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steel_sheet_cost = 20
|
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light_strength = 4
|
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_max_damage = 300
|
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_break_damage = 150
|
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|
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/obj/machinery/modular_computer/console/buildable/New()
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..()
|
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// User-built consoles start as empty frames.
|
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qdel(tesla_link)
|
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qdel(cpu.network_card)
|
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qdel(cpu.hard_drive)
|
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|
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/obj/machinery/modular_computer/console/New()
|
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..()
|
||||
cpu.battery_module = null
|
||||
cpu.network_card = new/obj/item/weapon/computer_hardware/network_card/wired(src)
|
||||
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
|
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cpu.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/super(src) // Consoles generally have better HDDs due to lower space limitations
|
||||
var/area/A = get_area(src)
|
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// Attempts to set this console's tag according to our area. Since some areas have stuff like "XX - YY" in their names we try to remove that too.
|
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if(A && console_department)
|
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cpu.network_card.identification_string = replacetext(replacetext(replacetext("[A.name] [console_department] Console", " ", "_"), "-", ""), "__", "_") // Replace spaces with "_"
|
||||
else if(A)
|
||||
cpu.network_card.identification_string = replacetext(replacetext(replacetext("[A.name] Console", " ", "_"), "-", ""), "__", "_")
|
||||
else if(console_department)
|
||||
cpu.network_card.identification_string = replacetext(replacetext(replacetext("[console_department] Console", " ", "_"), "-", ""), "__", "_")
|
||||
else
|
||||
cpu.network_card.identification_string = "Unknown Console"
|
||||
if(cpu)
|
||||
cpu.screen_on = 1
|
||||
update_icon()
|
||||
@@ -0,0 +1,110 @@
|
||||
// Laptop in it's item state, can be carried around.
|
||||
|
||||
/obj/item/laptop
|
||||
name = "laptop computer"
|
||||
desc = "A portable computer. It is closed."
|
||||
icon = 'icons/obj/modular_laptop.dmi'
|
||||
icon_state = "laptop-closed"
|
||||
item_state = "laptop-inhand"
|
||||
w_class = 3
|
||||
var/obj/machinery/modular_computer/laptop/stored_computer = null
|
||||
|
||||
/obj/item/laptop/verb/open_computer()
|
||||
set name = "Open Laptop"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
|
||||
usr << "<span class='warning'>You can't do that.</span>"
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
usr << "You can't reach it."
|
||||
return
|
||||
|
||||
if(!istype(loc,/turf))
|
||||
usr << "[src] is too bulky! You'll have to set it down."
|
||||
return
|
||||
|
||||
if(!stored_computer)
|
||||
if(contents.len)
|
||||
for(var/obj/O in contents)
|
||||
O.forceMove(src.loc)
|
||||
usr << "\The [src] crumbles to pieces."
|
||||
spawn(5)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
stored_computer.forceMove(src.loc)
|
||||
stored_computer.stat &= ~MAINT
|
||||
stored_computer.update_icon()
|
||||
if(stored_computer.cpu)
|
||||
stored_computer.cpu.screen_on = 1
|
||||
loc = stored_computer
|
||||
usr << "You open \the [src]."
|
||||
|
||||
|
||||
/obj/item/laptop/AltClick()
|
||||
if(Adjacent(usr))
|
||||
open_computer()
|
||||
|
||||
// The actual laptop
|
||||
/obj/machinery/modular_computer/laptop
|
||||
name = "laptop computer"
|
||||
desc = "A portable computer."
|
||||
var/obj/item/laptop/portable = null // Portable version of this computer, dropped on alt-click to allow transport. Used by laptops.
|
||||
hardware_flag = PROGRAM_LAPTOP
|
||||
icon_state_unpowered = "laptop-open" // Icon state when the computer is turned off
|
||||
icon = 'icons/obj/modular_laptop.dmi'
|
||||
icon_state = "laptop-open"
|
||||
base_idle_power_usage = 25
|
||||
base_active_power_usage = 200
|
||||
max_hardware_size = 2
|
||||
light_strength = 3
|
||||
_max_damage = 200
|
||||
_break_damage = 100
|
||||
|
||||
/obj/machinery/modular_computer/laptop/buildable/New()
|
||||
..()
|
||||
// User-built consoles start as empty frames.
|
||||
qdel(tesla_link)
|
||||
qdel(cpu.network_card)
|
||||
qdel(cpu.hard_drive)
|
||||
|
||||
// Close the computer. collapsing it into movable item that can't be used.
|
||||
/obj/machinery/modular_computer/laptop/verb/close_computer()
|
||||
set name = "Close Laptop"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
|
||||
usr << "<span class='warning'>You can't do that.</span>"
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
usr << "<span class='warning'>You can't reach it.</span>"
|
||||
return
|
||||
|
||||
close_laptop(usr)
|
||||
|
||||
/obj/machinery/modular_computer/laptop/proc/close_laptop(mob/user = null)
|
||||
if(istype(loc,/obj/item/laptop))
|
||||
return
|
||||
if(!istype(loc,/turf))
|
||||
return
|
||||
|
||||
if(!portable)
|
||||
portable=new
|
||||
portable.stored_computer = src
|
||||
|
||||
portable.forceMove(src.loc)
|
||||
src.forceMove(portable)
|
||||
stat |= MAINT
|
||||
if(user)
|
||||
user << "You close \the [src]."
|
||||
if(cpu)
|
||||
cpu.screen_on = 0
|
||||
|
||||
/obj/machinery/modular_computer/laptop/AltClick()
|
||||
if(Adjacent(usr))
|
||||
close_laptop()
|
||||
Reference in New Issue
Block a user