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[MIRROR] No more blobs after shuttle passes point of no return (#722)
* No more blobs after shuttle passes point of no return (#53488) * DIE BLOB DIE * define for PONR * Update code/__DEFINES/shuttles.dm Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: Rohesie <rohesie@gmail.com> * No more blobs after shuttle passes point of no return Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com> Co-authored-by: Rohesie <rohesie@gmail.com>
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Ryll Ryll
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@@ -8,6 +8,12 @@
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gamemode_blacklist = list("blob") //Just in case a blob survives that long
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/datum/round_event_control/blob/canSpawnEvent(players, gamemode)
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if(EMERGENCY_PAST_POINT_OF_NO_RETURN) // no blobs if the shuttle is past the point of no return
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return FALSE
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return ..()
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/datum/round_event/ghost_role/blob
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announceChance = 0
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role_name = "blob overmind"
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