[MIRROR] [MDB Ignore] Converts random bedsheets to spawners + 3 bedsheets I made long time ago. (#26518)

* [MDB Ignore] Converts random bedsheets to spawners + 3 bedsheets I made long time ago. (#81435)

* Aaand modular

* wuh

* idk how I missed these

* geez

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-02-23 06:15:59 +01:00
committed by GitHub
parent 930ef3aec6
commit 6aef9d5203
60 changed files with 6072 additions and 6039 deletions
+63 -103
View File
@@ -4,10 +4,6 @@ BEDSHEETS
LINEN BINS
*/
#define BEDSHEET_ABSTRACT "abstract"
#define BEDSHEET_SINGLE "single"
#define BEDSHEET_DOUBLE "double"
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
@@ -28,7 +24,9 @@ LINEN BINS
dog_fashion = /datum/dog_fashion/head/ghost
/// Custom nouns to act as the subject of dreams
var/list/dream_messages = list("white")
/// The number of cloth sheets to be dropped by this bedsheet when cut
/// Cutting it up will yield this.
var/stack_type = /obj/item/stack/sheet/cloth
/// The number of sheets dropped by this bedsheet when cut
var/stack_amount = 3
/// Denotes if the bedsheet is a single, double, or other kind of bedsheet
var/bedsheet_type = BEDSHEET_SINGLE
@@ -126,7 +124,7 @@ LINEN BINS
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
if (!(flags_1 & HOLOGRAM_1))
var/obj/item/stack/sheet/cloth/shreds = new (get_turf(src), stack_amount)
var/obj/item/stack/shreds = new stack_type(get_turf(src), stack_amount)
if(!QDELETED(shreds)) //stacks merged
transfer_fingerprints_to(shreds)
shreds.add_fingerprint(user)
@@ -338,6 +336,60 @@ LINEN BINS
inhand_icon_state = "sheetian"
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
/obj/item/bedsheet/runtime
icon_state = "sheetruntime"
inhand_icon_state = "sheetruntime"
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
/obj/item/bedsheet/pirate
name = "pirate's bedsheet"
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
icon_state = "sheetpirate"
inhand_icon_state = "sheetpirate"
dream_messages = list(
"a buried treasure",
"an island",
"a monkey",
"a parrot",
"a swashbuckler",
"a talking skull",
"avast",
"being a pirate",
"'cause a pirate is free",
"doing whatever you want",
"gold",
"landlubbers",
"stealing",
"sailing the Seven Seas",
"yarr",
)
/obj/item/bedsheet/gondola
name = "gondola bedsheet"
desc = "A precious bedsheet made from the hide of a endangered and peculiar critter."
icon_state = "sheetgondola"
inhand_icon_state = "sheetgondola"
dream_messages = list("peace", "comfiness", "a rare critter", "a harmless creature")
stack_type = /obj/item/stack/sheet/animalhide/gondola
stack_amount = 1
///one of four icon states that represent its mouth
var/gondola_mouth
///one of four icon states that represent its eyes
var/gondola_eyes
/obj/item/bedsheet/gondola/Initialize(mapload)
. = ..()
gondola_mouth = "sheetgondola_mouth[rand(1, 4)]"
gondola_eyes = "sheetgondola_eyes[rand(1, 4)]"
add_overlay(gondola_mouth)
add_overlay(gondola_eyes)
/obj/item/bedsheet/gondola/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, gondola_mouth)
. += mutable_appearance(icon_file, gondola_eyes)
/obj/item/bedsheet/cosmos
name = "cosmic space bedsheet"
desc = "Made from the dreams of those who wonder at the stars."
@@ -347,65 +399,6 @@ LINEN BINS
light_power = 2
light_range = 1.4
/obj/item/bedsheet/random
icon_state = "random_bedsheet"
name = "random bedsheet"
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
bedsheet_type = BEDSHEET_ABSTRACT
item_flags = ABSTRACT
var/static/list/bedsheet_list
var/spawn_type = BEDSHEET_SINGLE
/obj/item/bedsheet/random/Initialize(mapload)
..()
if(!LAZYACCESS(bedsheet_list, spawn_type))
var/list/spawn_list = list()
var/list/possible_types = typesof(/obj/item/bedsheet)
for(var/obj/item/bedsheet/sheet as anything in possible_types)
if(initial(sheet.bedsheet_type) == spawn_type)
spawn_list += sheet
LAZYSET(bedsheet_list, spawn_type, spawn_list)
var/chosen_type = pick(bedsheet_list[spawn_type])
new chosen_type(loc)
return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/random/double
icon_state = "random_bedsheet"
spawn_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/dorms
icon_state = "random_bedsheet"
name = "random dorms bedsheet"
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
bedsheet_type = BEDSHEET_DOUBLE
item_flags = ABSTRACT
slot_flags = null
/obj/item/bedsheet/dorms/Initialize(mapload)
..()
var/type = pick_weight(list("Colors" = 80, "Special" = 20))
switch(type)
if("Colors")
type = pick(list(/obj/item/bedsheet,
/obj/item/bedsheet/blue,
/obj/item/bedsheet/green,
/obj/item/bedsheet/grey,
/obj/item/bedsheet/orange,
/obj/item/bedsheet/purple,
/obj/item/bedsheet/red,
/obj/item/bedsheet/yellow,
/obj/item/bedsheet/brown,
/obj/item/bedsheet/black))
if("Special")
type = pick(list(/obj/item/bedsheet/patriot,
/obj/item/bedsheet/rainbow,
/obj/item/bedsheet/ian,
/obj/item/bedsheet/cosmos,
/obj/item/bedsheet/nanotrasen))
var/obj/item/bedsheet = new type(loc)
bedsheet.dir = dir
return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/double
icon_state = "double_sheetwhite"
worn_icon_state = "sheetwhite"
@@ -558,45 +551,16 @@ LINEN BINS
worn_icon_state = "sheetian"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/runtime/double
icon_state = "double_sheetruntime"
worn_icon_state = "sheetruntime"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cosmos/double
icon_state = "double_sheetcosmos"
worn_icon_state = "sheetcosmos"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/dorms_double
icon_state = "random_bedsheet"
item_flags = ABSTRACT
bedsheet_type = BEDSHEET_ABSTRACT
/obj/item/bedsheet/dorms_double/Initialize(mapload)
..()
var/type = pick_weight(list("Colors" = 80, "Special" = 20))
switch(type)
if("Colors")
type = pick(list(
/obj/item/bedsheet/double,
/obj/item/bedsheet/blue/double,
/obj/item/bedsheet/green/double,
/obj/item/bedsheet/grey/double,
/obj/item/bedsheet/orange/double,
/obj/item/bedsheet/purple/double,
/obj/item/bedsheet/red/double,
/obj/item/bedsheet/yellow/double,
/obj/item/bedsheet/brown/double,
/obj/item/bedsheet/black/double,
))
if("Special")
type = pick(list(
/obj/item/bedsheet/patriot/double,
/obj/item/bedsheet/rainbow/double,
/obj/item/bedsheet/ian/double,
/obj/item/bedsheet/cosmos/double,
/obj/item/bedsheet/nanotrasen/double,
))
var/obj/item/bedsheet = new type(loc)
bedsheet.dir = dir
return INITIALIZE_HINT_QDEL
/obj/structure/bedsheetbin
name = "linen bin"
desc = "It looks rather cosy."
@@ -735,7 +699,3 @@ LINEN BINS
add_fingerprint(user)
return COMPONENT_CANCEL_ATTACK_CHAIN
#undef BEDSHEET_ABSTRACT
#undef BEDSHEET_SINGLE
#undef BEDSHEET_DOUBLE