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Replaces ammo_casing/caseless and bullet/reusable with elements. (#76335)
The reusable and caseless types only purposes are the behaviors of deleting the casing when fired and spawning a new object when the projectile ultimately reaches its maximum range or hits a target, both of which are easily "elementizable". Also, I don't like those barely filled sub-folders in the projectile module, and the fact we've divergent reusable and single use arrow types.
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@@ -645,14 +645,14 @@
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update_appearance()
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make_froth(offset_x = 0, offset_y = sabraged ? 13 : 15, intensity = froth_severity) //the y offset for sabraged is lower because the bottle's lip is smashed
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///Type of cork to fire away
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var/obj/projectile/bullet/reusable/cork_to_fire = sabraged ? /obj/projectile/bullet/reusable/champagne_cork/sabrage : /obj/projectile/bullet/reusable/champagne_cork
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var/obj/projectile/bullet/cork_to_fire = sabraged ? /obj/projectile/bullet/champagne_cork/sabrage : /obj/projectile/bullet/champagne_cork
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///Our resulting cork projectile
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var/obj/projectile/bullet/reusable/champagne_cork/popped_cork = new cork_to_fire (drop_location())
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var/obj/projectile/bullet/champagne_cork/popped_cork = new cork_to_fire (drop_location())
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popped_cork.firer = user
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popped_cork.fired_from = src
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popped_cork.fire(dir2angle(user.dir) + rand(-30, 30))
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/obj/projectile/bullet/reusable/champagne_cork
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/obj/projectile/bullet/champagne_cork
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name = "champagne cork"
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icon = 'icons/obj/drinks/drink_effects.dmi'
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icon_state = "champagne_cork"
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@@ -666,14 +666,18 @@
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ricochet_incidence_leeway = 0
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range = 7
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knockdown = 2 SECONDS
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ammo_type = /obj/item/trash/champagne_cork
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var/drop_type = /obj/item/trash/champagne_cork
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/obj/projectile/bullet/reusable/champagne_cork/sabrage
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/obj/projectile/bullet/champagne_cork/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/projectile_drop, drop_type)
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/obj/projectile/bullet/champagne_cork/sabrage
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icon_state = "champagne_cork_sabrage"
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damage = 12
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ricochets_max = 2 //bit heavier
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range = 6
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ammo_type = /obj/item/trash/champagne_cork/sabrage
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drop_type = /obj/item/trash/champagne_cork/sabrage
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/obj/item/trash/champagne_cork
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name = "champagne cork"
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