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- The move_contents_to proc (which is used by shuttles and pods) will now move the air of the tile moving, instead of just replenishing the air.
- Added a new area proc, mob_activate, which is called by a living mob's Life(). You can use it to have mobs react differently to different areas.dm - Used the above change to make transit areas push mobs backwards. - Fixed the server room air alarm from freaking out. - Reverted my change to singularities, they will now pull correctly. - Made the wire interface screen bigger to accommodate for different fonts. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5749 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -212,7 +212,7 @@ var/global/list/uneatable = list(
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for(var/atom/X in orange(grav_pull,src))
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var/dist = get_dist(X, src)
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// Movable atoms only
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if(!contained && dist > consume_range && istype(X, /atom/movable))
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if(dist > consume_range && istype(X, /atom/movable))
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if(is_type_in_list(X, uneatable)) continue
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if(((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
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step_towards(X,src)
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