- The move_contents_to proc (which is used by shuttles and pods) will now move the air of the tile moving, instead of just replenishing the air.

- Added a new area proc, mob_activate, which is called by a living mob's Life(). You can use it to have mobs react differently to different areas.dm
 - Used the above change to make transit areas push mobs backwards.
 - Fixed the server room air alarm from freaking out.
 - Reverted my change to singularities, they will now pull correctly.
 - Made the wire interface screen bigger to accommodate for different fonts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5749 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2013-02-20 22:10:14 +00:00
parent 1685c34401
commit 6b03a2ebbb
10 changed files with 55 additions and 9 deletions
@@ -212,7 +212,7 @@ var/global/list/uneatable = list(
for(var/atom/X in orange(grav_pull,src))
var/dist = get_dist(X, src)
// Movable atoms only
if(!contained && dist > consume_range && istype(X, /atom/movable))
if(dist > consume_range && istype(X, /atom/movable))
if(is_type_in_list(X, uneatable)) continue
if(((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
step_towards(X,src)