mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-19 05:26:28 +00:00
Merge pull request #11086 from freerealestate/rcdrebalance
Rebalances RCD construction costs around metal construction menu costs
This commit is contained in:
@@ -26,17 +26,44 @@ RCD
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var/max_matter = 160
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var/working = 0
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var/mode = 1
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var/canRwall = 0
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var/canRturf = 0
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var/disabled = 0
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var/airlock_type = /obj/machinery/door/airlock
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var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
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var/sheetmultiplier = 4 //Controls the amount of matter added for each glass/metal sheet, triple for plasteel
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var/plasteelmultiplier = 3 //Plasteel is worth 3 times more than glass or metal
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var/list/conf_access = null
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var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
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var/last_configurator = null
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var/locked = 1
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/* Construction costs */
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var/wallcost = 16
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var/floorcost = 2
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var/grillecost = 4
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var/windowcost = 8
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var/airlockcost = 16
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var/deconwallcost = 26
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var/deconfloorcost = 33
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var/decongrillecost = 4
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var/deconwindowcost = 8
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var/deconairlockcost = 32
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/* Build delays (deciseconds) */
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var/walldelay = 20
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var/floordelay = null //space wind's a bitch
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var/grilledelay = 40
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var/windowdelay = 40
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var/airlockdelay = 50
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var/deconwalldelay = 40
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var/deconfloordelay = 50
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var/decongrilledelay = null //as rapid as wirecutters
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var/deconwindowdelay = 50
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var/deconairlockdelay = 50
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/obj/item/weapon/rcd/verb/change_airlock_access()
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set name = "Change Airlock Access"
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set category = "Object"
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@@ -199,7 +226,7 @@ RCD
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/obj/item/weapon/rcd/New()
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
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src.spark_system = new /datum/effect/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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@@ -230,7 +257,7 @@ RCD
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else if(istype(W, /obj/item/stack/sheet/metal) || istype(W, /obj/item/stack/sheet/glass))
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loaded = loadwithsheets(W, sheetmultiplier, user)
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else if(istype(W, /obj/item/stack/sheet/plasteel))
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loaded = loadwithsheets(W, 3*sheetmultiplier, user) //Plasteel is worth 3 times more than glass or metal
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loaded = loadwithsheets(W, plasteelmultiplier*sheetmultiplier, user) //Plasteel is worth 3 times more than glass or metal
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if(loaded)
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user << "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>"
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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@@ -294,7 +321,7 @@ RCD
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if(1)
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if(istype(A, /turf/space))
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var/turf/space/S = A
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if(useResource(1, user))
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if(useResource(floorcost, user))
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user << "<span class='notice'>You start building floor...</span>"
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activate()
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S.ChangeTurf(/turf/simulated/floor/plating)
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@@ -303,11 +330,11 @@ RCD
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if(istype(A, /turf/simulated/floor))
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var/turf/simulated/floor/F = A
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if(checkResource(3, user))
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if(checkResource(wallcost, user))
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user << "<span class='notice'>You start building wall...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 20, target = A))
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if(!useResource(3, user)) return 0
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if(do_after(user, walldelay, target = A))
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if(!useResource(wallcost, user)) return 0
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activate()
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F.ChangeTurf(/turf/simulated/wall)
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return 1
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@@ -315,7 +342,7 @@ RCD
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if(2)
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if(istype(A, /turf/simulated/floor))
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if(checkResource(10, user))
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if(checkResource(airlockcost, user))
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var/door_check = 1
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for(var/obj/machinery/door/D in A)
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if(!D.sub_door)
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@@ -325,8 +352,8 @@ RCD
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if(door_check)
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user << "<span class='notice'>You start building airlock...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(10, user)) return 0
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if(do_after(user, airlockdelay, target = A))
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if(!useResource(airlockcost, user)) return 0
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activate()
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var/obj/machinery/door/airlock/T = new airlock_type( A )
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@@ -345,7 +372,7 @@ RCD
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if(!T.checkForMultipleDoors())
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qdel(T)
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useResource(-10, user)
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useResource(-airlockcost, user)
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return 0
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T.autoclose = 1
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return 1
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@@ -358,13 +385,13 @@ RCD
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if(3)
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if(istype(A, /turf/simulated/wall))
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var/turf/simulated/wall/W = A
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if(istype(W, /turf/simulated/wall/r_wall) && !canRwall)
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if(istype(W, /turf/simulated/wall/r_wall) && !canRturf)
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return 0
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if(checkResource(5, user))
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if(checkResource(deconwallcost, user))
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user << "<span class='notice'>You start deconstructing wall...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40, target = A))
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if(!useResource(5, user)) return 0
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if(do_after(user, deconwalldelay, target = A))
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if(!useResource(deconwallcost, user)) return 0
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activate()
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W.ChangeTurf(/turf/simulated/floor/plating)
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return 1
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@@ -372,63 +399,64 @@ RCD
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if(istype(A, /turf/simulated/floor))
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var/turf/simulated/floor/F = A
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if(istype(F, /turf/simulated/floor/engine) && !canRturf)
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return 0
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if(istype(F, F.baseturf))
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user << "<span class='notice'>You can't dig any deeper!</span>"
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return 0
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else if(checkResource(5, user))
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else if(checkResource(deconfloorcost, user))
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user << "<span class='notice'>You start deconstructing floor...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(5, user)) return 0
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if(do_after(user, deconfloordelay, target = A))
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if(!useResource(deconfloorcost, user)) return 0
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activate()
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F.ChangeTurf(F.baseturf)
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return 1
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return 0
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if(istype(A, /obj/machinery/door/airlock))
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if(checkResource(20, user))
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if(checkResource(deconairlockcost, user))
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user << "<span class='notice'>You start deconstructing airlock...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(20, user)) return 0
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if(do_after(user, deconairlockdelay, target = A))
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if(!useResource(deconairlockcost, user)) return 0
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activate()
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/window))
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if(checkResource(5, user))
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if(checkResource(deconwindowcost, user))
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user << "<span class='notice'>You start deconstructing the window...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(5, user)) return 0
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if(do_after(user, deconwindowdelay, target = A))
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if(!useResource(deconwindowcost, user)) return 0
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activate()
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/grille))
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if(checkResource(5, user))
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user << "<span class='notice'>You start deconstructing the grille...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(5, user)) return 0
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var/obj/structure/grille/G = A
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if(!G.shock(user, 90)) //if it's shocked, try to shock them
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if(useResource(decongrillecost, user))
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user << "<span class='notice'>You start deconstructing the grille...</span>"
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activate()
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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qdel(A)
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return 1
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return 0
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return 0
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return 0
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if (4)
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if(istype(A, /turf/simulated/floor))
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if(checkResource(5, user))
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if(checkResource(grillecost, user))
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for(var/obj/structure/grille/GRILLE in A)
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user << "<span class='warning'>There is already a grille there!</span>"
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return 0
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user << "<span class='notice'>You start building a grille...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40, target = A))
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if(!useResource(5, user)) return 0
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if(do_after(user, grilledelay, target = A))
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if(!useResource(grillecost, user)) return 0
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activate()
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var/obj/structure/grille/G = new/obj/structure/grille(A)
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G.anchored = 1
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@@ -436,12 +464,12 @@ RCD
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return 0
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return 0
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if(istype(A, /obj/structure/grille))
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if(checkResource(5, user))
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if(checkResource(windowcost, user))
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user << "<span class='notice'>You start building a window...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40, target = A))
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if(do_after(user, windowdelay, target = A))
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if(locate(/obj/structure/window) in A.loc) return 0
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if(!useResource(5, user)) return 0
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if(!useResource(windowcost, user)) return 0
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activate()
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var/obj/structure/window/WD = new/obj/structure/window/fulltile(A.loc)
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WD.anchored = 1
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@@ -457,7 +485,7 @@ RCD
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if(matter < amount)
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return 0
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matter -= amount
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
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return 1
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/obj/item/weapon/rcd/proc/checkResource(amount, mob/user)
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@@ -474,8 +502,8 @@ RCD
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/obj/item/weapon/rcd/borg/New()
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..()
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desc = "A device used to rapidly build walls/floor."
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canRwall = 1
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desc = "A device used to rapidly build walls and floors."
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canRturf = 1
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/obj/item/weapon/rcd/loaded
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matter = 160
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@@ -484,7 +512,7 @@ RCD
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name = "combat RCD"
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max_matter = 500
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matter = 500
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canRwall = 1
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canRturf = 1
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/obj/item/weapon/rcd_ammo
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name = "compressed matter cartridge"
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@@ -496,8 +524,8 @@ RCD
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density = 0
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anchored = 0.0
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origin_tech = "materials=2"
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materials = list(MAT_METAL=16000, MAT_GLASS=8000)
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var/ammoamt = 20
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materials = list(MAT_METAL=3000, MAT_GLASS=2000)
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var/ammoamt = 40
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/obj/item/weapon/rcd_ammo/large
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ammoamt = 100
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ammoamt = 160
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@@ -45,7 +45,7 @@
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icon_state = "medicalcrate"
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/obj/structure/closet/crate/rcd
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desc = "A crate for the storage of the RCD."
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desc = "A crate for the storage of an RCD."
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name = "\improper RCD crate"
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/obj/structure/closet/crate/rcd/New()
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@@ -53,6 +53,7 @@
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd(src)
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/obj/structure/closet/crate/freezer
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