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[MIRROR] Adds a few walls and airlocks to the big derelict space ruin to keep atmos diffs down when entered. (#1614)
* Adds a few walls and airlocks to the big derelict space ruin to keep atmos diffs down when entered. (#54749) * Oh right the commit * Removes snowflake pathing for alien resin window. * Missed one. * Actually this whole map is just a var-edit hell * Adds a few walls and airlocks to the big derelict space ruin to keep atmos diffs down when entered. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
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@@ -88,6 +88,11 @@
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/obj/structure/alien/resin/wall/BlockSuperconductivity()
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return 1
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/obj/structure/alien/resin/wall/creature
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name = "gelatinous wall"
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desc = "Thick material shaped into a wall. Eugh."
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color = "#8EC127"
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/obj/structure/alien/resin/membrane
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name = "resin membrane"
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desc = "Resin just thin enough to let light pass through."
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@@ -103,6 +108,12 @@
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/obj/structure/alien/resin/attack_paw(mob/user)
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return attack_hand(user)
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///Used in the big derelict ruin exclusively.
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/obj/structure/alien/resin/membrane/creature
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name = "gelatinous membrane"
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desc = "A strange combination of thin, gelatinous material."
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color = "#4BAE56"
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/*
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* Weeds
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*/
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@@ -221,6 +232,11 @@
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/obj/structure/alien/weeds/node/set_base_icon()
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return //No icon randomization at init. The node's icon is already well defined.
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/obj/structure/alien/weeds/creature
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name = "gelatinous floor"
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desc = "A thick gelatinous surface covers the floor. Someone get the golashes."
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color = "#4BAE56"
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#undef NODERANGE
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