[MIRROR] Adds a few walls and airlocks to the big derelict space ruin to keep atmos diffs down when entered. (#1614)

* Adds a few walls and airlocks to the big derelict space ruin to keep atmos diffs down when entered. (#54749)

* Oh right the commit

* Removes snowflake pathing for alien resin window.

* Missed one.

* Actually this whole map is just a var-edit hell

* Adds a few walls and airlocks to the big derelict space ruin to keep atmos diffs down when entered.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-11-07 22:05:46 +00:00
committed by GitHub
co-authored by ArcaneMusic
parent b9f457523b
commit 6b1e0272bb
2 changed files with 119 additions and 460 deletions
+16
View File
@@ -88,6 +88,11 @@
/obj/structure/alien/resin/wall/BlockSuperconductivity()
return 1
/obj/structure/alien/resin/wall/creature
name = "gelatinous wall"
desc = "Thick material shaped into a wall. Eugh."
color = "#8EC127"
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
@@ -103,6 +108,12 @@
/obj/structure/alien/resin/attack_paw(mob/user)
return attack_hand(user)
///Used in the big derelict ruin exclusively.
/obj/structure/alien/resin/membrane/creature
name = "gelatinous membrane"
desc = "A strange combination of thin, gelatinous material."
color = "#4BAE56"
/*
* Weeds
*/
@@ -221,6 +232,11 @@
/obj/structure/alien/weeds/node/set_base_icon()
return //No icon randomization at init. The node's icon is already well defined.
/obj/structure/alien/weeds/creature
name = "gelatinous floor"
desc = "A thick gelatinous surface covers the floor. Someone get the golashes."
color = "#4BAE56"
#undef NODERANGE