Ticker subsystem cleanup (#40649)

* Removes unused vars from ticker.

* More ticker cleanup

* This too.
This commit is contained in:
AnturK
2018-10-06 07:51:18 +13:00
committed by oranges
parent 13c7bb0e10
commit 6b83785146
6 changed files with 23 additions and 29 deletions
-16
View File
@@ -16,8 +16,6 @@ SUBSYSTEM_DEF(ticker)
var/hide_mode = 0
var/datum/game_mode/mode = null
var/event_time = null
var/event = 0
var/login_music //music played in pregame lobby
var/round_end_sound //music/jingle played when the world reboots
@@ -25,13 +23,6 @@ SUBSYSTEM_DEF(ticker)
var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
var/list/syndicate_coalition = list() //list of traitor-compatible factions
var/list/factions = list() //list of all factions
var/list/availablefactions = list() //list of factions with openings
var/list/scripture_states = list(SCRIPTURE_DRIVER = TRUE, \
SCRIPTURE_SCRIPT = FALSE, \
SCRIPTURE_APPLICATION = FALSE) //list of clockcult scripture states for announcements
var/delay_end = 0 //if set true, the round will not restart on it's own
var/admin_delay_notice = "" //a message to display to anyone who tries to restart the world after a delay
var/ready_for_reboot = FALSE //all roundend preparation done with, all that's left is reboot
@@ -190,7 +181,6 @@ SUBSYSTEM_DEF(ticker)
mode.process(wait * 0.1)
check_queue()
check_maprotate()
scripture_states = scripture_unlock_alert(scripture_states)
if(!roundend_check_paused && mode.check_finished(force_ending) || force_ending)
current_state = GAME_STATE_FINISHED
@@ -457,18 +447,12 @@ SUBSYSTEM_DEF(ticker)
force_ending = SSticker.force_ending
hide_mode = SSticker.hide_mode
mode = SSticker.mode
event_time = SSticker.event_time
event = SSticker.event
login_music = SSticker.login_music
round_end_sound = SSticker.round_end_sound
minds = SSticker.minds
syndicate_coalition = SSticker.syndicate_coalition
factions = SSticker.factions
availablefactions = SSticker.availablefactions
delay_end = SSticker.delay_end
triai = SSticker.triai