diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm
index c691d7159e1..eba44acf399 100644
--- a/code/game/machinery/constructable_frame.dm
+++ b/code/game/machinery/constructable_frame.dm
@@ -67,10 +67,7 @@
if(C.get_amount() >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "You start to add cables to the frame..."
- var oldloc = src.loc
- if(do_after(user, 20))
- if(src.loc!=oldloc)
- return
+ if(do_after(user, 20, target = src))
if(C.get_amount() >= 5 && state == 1)
C.use(5)
user << "You add cables to the frame."
@@ -85,12 +82,9 @@
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user] disassembles the frame.", \
"You start to disassemble the frame...", "You hear welding and clanking.")
- var oldloc = src.loc
- if(do_after(user, 40))
+ if(do_after(user, 40, target = src))
if( !WT.isOn() )
return
- if(src.loc!=oldloc)
- return
user << "You disassemble the frame."
var/obj/item/stack/sheet/metal/M = new (loc, 5)
M.add_fingerprint(user)
@@ -98,10 +92,7 @@
if(istype(P, /obj/item/weapon/wrench))
user << "You start [anchored ? "un" : ""]securing [name]..."
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- var oldloc = src.loc
- if(do_after(user, 40))
- if(src.loc!=oldloc)
- return
+ if(do_after(user, 40, target = src))
user << "You [anchored ? "un" : ""]secure [name]."
anchored = !anchored
@@ -109,10 +100,7 @@
if(istype(P, /obj/item/weapon/wrench))
user << "You start [anchored ? "un" : ""]securing [name]..."
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
- var oldloc = src.loc
- if(do_after(user, 40))
- if(src.loc!=oldloc)
- return
+ if(do_after(user, 40, target = src))
user << "You [anchored ? "un" : ""]secure [name]."
anchored = !anchored
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index d310b401e82..49aa0a97127 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -20,12 +20,9 @@
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user] disassembles the girder.", \
"You start to disassemble the girder...", "You hear welding and clanking.")
- var/oldloc = src.loc
- if(do_after(user, 40))
+ if(do_after(user, 40, target = src))
if( !WT.isOn() )
return
- if(src.loc!=oldloc)
- return
user << "You disassemble the girder."
var/obj/item/stack/sheet/metal/M = new (loc, 2)
M.add_fingerprint(user)
@@ -37,10 +34,7 @@
return
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "You start securing the girder..."
- var/oldloc = src.loc
- if(do_after(user, 40))
- if(src.loc!=oldloc)
- return
+ if(do_after(user, 40, target = src))
user << "You secure the girder."
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
@@ -48,9 +42,7 @@
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
user << "You start slicing apart the girder..."
- if(do_after(user,30))
- if(!src.loc)
- return
+ if(do_after(user, 30, target = src))
user << "You slice apart the girder."
var/obj/item/stack/sheet/metal/M = new (loc, 2)
M.add_fingerprint(user)
@@ -70,18 +62,14 @@
else if(istype(W, /obj/item/weapon/screwdriver) && state == GIRDER_REINF)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "You start unsecuring support struts..."
- if(do_after(user,40))
- if(!src.loc)
- return
+ if(do_after(user, 40, target = src))
user << "You unsecure the support struts."
state = GIRDER_REINF_STRUTS
else if(istype(W, /obj/item/weapon/wirecutters) && state == GIRDER_REINF_STRUTS)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
user << "You start removing support struts..."
- if(do_after(user,40))
- if(!src.loc)
- return
+ if(do_after(user, 40, target = src))
user << "You remove the support struts."
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
@@ -91,9 +79,7 @@
else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_NORMAL && anchored )
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "You start unsecuring the girder..."
- if(do_after(user, 40))
- if(!src.loc)
- return
+ if(do_after(user, 40, target = src))
user << "You unsecure the girder."
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
@@ -109,19 +95,18 @@
if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
if(!anchored)
- if (S.use(2))
- user << "You start building a false wall..."
- var/oldloc = src.loc
- if(do_after(user, 20))
- if(src.loc!=oldloc)
- return
+ if(S.get_amount() < 2)
+ user << "You need two sheets of metal to create a false wall!"
+ return
+ user << "You start building a false wall..."
+ if(do_after(user, 20, target = src))
+ if(!src.loc || !S || S.amount < 2)
+ return
+ S.use(2)
user << "You create a false wall. Push on it to open or close the passage."
var/obj/structure/falsewall/F = new (loc)
transfer_fingerprints_to(F)
qdel(src)
- else
- user << "You need two sheets of metal to create a false wall!"
- return
else
if(S.get_amount() < 2)
user << "You need two sheets of metal to finish a wall!"
@@ -145,16 +130,15 @@
if(S.amount < 2)
user << "You need at least two sheets to create a false wall!"
return
- S.use(2)
user << "You start building a reinforced false wall..."
- var/oldloc = src.loc
- if(do_after(user, 20))
- if(src.loc!=oldloc)
+ if(do_after(user, 20, target = src))
+ if(!src.loc || !S || S.amount < 2)
return
- user << "You create a reinforced false wall. Push on it to open or close the passage."
- var/obj/structure/falsewall/reinforced/FW = new (loc)
- transfer_fingerprints_to(FW)
- qdel(src)
+ S.use(2)
+ user << "You create a reinforced false wall. Push on it to open or close the passage."
+ var/obj/structure/falsewall/reinforced/FW = new (loc)
+ transfer_fingerprints_to(FW)
+ qdel(src)
else
if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
if(S.amount < 1) return ..()
@@ -173,7 +157,7 @@
else
if(S.amount < 1) return ..()
user << "You start reinforcing the girder..."
- if (do_after(user,60))
+ if (do_after(user, 60))
if(!src.loc || !S || S.amount < 1)
return
S.use(1)
@@ -187,7 +171,7 @@
var/M = S.sheettype
if(!anchored)
if(S.amount < 2)
- user << "You need at least two sheets to create a false wall."
+ user << "You need at least two sheets to create a false wall!"
return
S.use(2)
user << "You create a false wall. Push on it to open or close the passage."
@@ -198,7 +182,7 @@
else
if(S.amount < 2) return ..()
user << "You start adding plating..."
- if (do_after(user,40))
+ if (do_after(user, 40))
if(!src.loc || !S || S.amount < 2)
return
S.use(2)
@@ -315,7 +299,7 @@
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
user << "You start slicing apart the girder..."
- if(do_after(user,30))
+ if(do_after(user, 30))
user << "You slice apart the girder."
var/obj/effect/decal/remains/human/R = new (get_turf(src))
transfer_fingerprints_to(R)