diff --git a/code/modules/power/supermatter/supermatter_delamination/delamination_effects.dm b/code/modules/power/supermatter/supermatter_delamination/delamination_effects.dm index e1d2a25d4da..28c9bb872c1 100644 --- a/code/modules/power/supermatter/supermatter_delamination/delamination_effects.dm +++ b/code/modules/power/supermatter/supermatter_delamination/delamination_effects.dm @@ -25,7 +25,7 @@ continue //Hilariously enough, running into a closet should make you get hit the hardest. - var/hallucination_amount = max(100 SECONDS, min(600 SECONDS, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(victim, src) + 1)))) + var/hallucination_amount = max(100 SECONDS, min(600 SECONDS, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(victim, sm) + 1)))) victim.adjust_hallucinations(hallucination_amount) for(var/mob/victim as anything in GLOB.player_list)