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Fixes random dark turfs
This was causing turfs changed at world init from a no lighting system turf to a turf that used the lighting system to have two lighting overlays, one randomly stuck at black depending on timing.
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@@ -309,6 +309,7 @@
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lighting_changed = 0
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if(lighting_object)
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lighting_object.alpha = 0
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qdel(lighting_object)
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lighting_object = null
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else
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if(!lighting_object)
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