From 6bfef4c1122fbca824b75b2c52ce5700d25ef4c5 Mon Sep 17 00:00:00 2001 From: Sadboysuss <96586172+Sadboysuss@users.noreply.github.com> Date: Thu, 30 May 2024 03:35:41 +0300 Subject: [PATCH] DNA vault balancing (#83542) ## About The Pull Request Reduced amount of animal and plant DNA needed for the DNA vault objective. ## Why It's Good For The Game This objective getting completed is incredibly rare, BSA is a fun station objective and gets completed often, The DNA vault is too tedious and hopefully this will counteract that a little bit before some kind of rework comes in to fix the underlying issue of the objective being quite boring. ## Changelog :cl: grungussuss balance: The DNA vault now requires less animal and plant DNA to be completed /:cl: --- code/modules/station_goals/dna_vault.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/station_goals/dna_vault.dm b/code/modules/station_goals/dna_vault.dm index 354f08667eb..ba53c8b8c41 100644 --- a/code/modules/station_goals/dna_vault.dm +++ b/code/modules/station_goals/dna_vault.dm @@ -19,10 +19,10 @@ /datum/station_goal/dna_vault/New() ..() - animal_count = rand(15,20) //might be too few given ~15 roundstart stationside ones + animal_count = rand(10,15) //might be too few given ~15 roundstart stationside ones human_count = rand(round(0.75 * SSticker.totalPlayersReady) , SSticker.totalPlayersReady) // 75%+ roundstart population. var/non_standard_plants = non_standard_plants_count() - plant_count = rand(round(0.5 * non_standard_plants),round(0.7 * non_standard_plants)) + plant_count = rand(round(0.2 * non_standard_plants),round(0.4 * non_standard_plants)) /datum/station_goal/dna_vault/proc/non_standard_plants_count() . = 0