From 6c7af5eb3269aad5cfcf5196b293229c989b376b Mon Sep 17 00:00:00 2001 From: Firecage Date: Tue, 26 Aug 2014 09:52:13 +0200 Subject: [PATCH] SPANCLASSES!!!!! --- code/ATMOSPHERICS/atmospherics.dm | 8 +- .../components/binary_devices/passive_gate.dm | 4 +- .../components/binary_devices/pump.dm | 4 +- .../components/binary_devices/volume_pump.dm | 4 +- .../components/portables_connector.dm | 2 +- .../components/trinary_devices/filter.dm | 2 +- .../components/trinary_devices/mixer.dm | 2 +- .../components/unary/vent_pump.dm | 8 +- .../components/unary/vent_scrubber.dm | 2 +- code/ATMOSPHERICS/components/valve.dm | 2 +- code/ATMOSPHERICS/pipes.dm | 2 +- code/__HELPERS/unsorted.dm | 20 +- code/_onclick/click.dm | 2 +- code/_onclick/observer.dm | 4 +- code/_onclick/other_mobs.dm | 2 +- code/controllers/master_controller.dm | 12 +- code/datums/ai_laws.dm | 2 +- code/datums/datumvars.dm | 10 +- code/datums/diseases/brainrot.dm | 8 +- code/datums/diseases/cold.dm | 16 +- code/datums/diseases/cold9.dm | 10 +- code/datums/diseases/dna_spread.dm | 8 +- code/datums/diseases/fake_gbs.dm | 2 +- code/datums/diseases/flu.dm | 12 +- code/datums/diseases/fluspanish.dm | 4 +- code/datums/diseases/gbs.dm | 4 +- code/datums/diseases/magnitis.dm | 10 +- code/datums/diseases/pierrot_throat.dm | 6 +- code/datums/diseases/retrovirus.dm | 20 +- code/datums/diseases/rhumba_beat.dm | 10 +- .../datums/diseases/robotic_transformation.dm | 16 +- code/datums/diseases/transformation.dm | 28 +-- code/datums/diseases/wizarditis.dm | 6 +- code/datums/diseases/xeno_transformation.dm | 16 +- code/datums/mind.dm | 68 +++--- code/datums/spell.dm | 2 +- code/datums/spells/conjure.dm | 2 +- code/datums/spells/wizard.dm | 4 +- code/datums/wires/mulebot.dm | 10 +- code/datums/wires/syndicatebomb.dm | 20 +- code/game/gamemodes/blob/blob.dm | 2 +- code/game/gamemodes/blob/blob_finish.dm | 2 +- code/game/gamemodes/changeling/changeling.dm | 8 +- .../gamemodes/changeling/evolution_menu.dm | 4 +- code/game/gamemodes/cult/cult.dm | 22 +- code/game/gamemodes/cult/cult_items.dm | 4 +- code/game/gamemodes/cult/ritual.dm | 30 +-- code/game/gamemodes/cult/runes.dm | 216 ++++++++--------- code/game/gamemodes/cult/talisman.dm | 2 +- code/game/gamemodes/game_mode.dm | 10 +- .../gamemodes/malfunction/Malf_Modules.dm | 4 +- .../game/gamemodes/malfunction/malfunction.dm | 2 +- code/game/gamemodes/meteor/meteor.dm | 4 +- code/game/gamemodes/monkey/monkey.dm | 4 +- code/game/gamemodes/nuclear/nuclear.dm | 2 +- code/game/gamemodes/nuclear/nuclearbomb.dm | 4 +- code/game/gamemodes/nuclear/pinpointer.dm | 8 +- code/game/gamemodes/revolution/revolution.dm | 12 +- code/game/gamemodes/sandbox/h_sandbox.dm | 8 +- code/game/gamemodes/wizard/artefact.dm | 14 +- code/game/gamemodes/wizard/spellbook.dm | 2 +- code/game/gamemodes/wizard/wizard.dm | 8 +- code/game/machinery/ai_slipper.dm | 2 +- code/game/machinery/airlock_control.dm | 2 +- code/game/machinery/alarm.dm | 16 +- code/game/machinery/atmoalter/canister.dm | 2 +- code/game/machinery/atmoalter/meter.dm | 4 +- .../atmoalter/portable_atmospherics.dm | 8 +- code/game/machinery/atmoalter/scrubber.dm | 8 +- code/game/machinery/bots/bots.dm | 6 +- code/game/machinery/bots/ed209bot.dm | 4 +- code/game/machinery/bots/floorbot.dm | 12 +- code/game/machinery/bots/mulebot.dm | 36 +-- code/game/machinery/bots/secbot.dm | 10 +- code/game/machinery/camera/camera.dm | 16 +- code/game/machinery/computer/ai_core.dm | 56 ++--- code/game/machinery/computer/camera.dm | 2 +- .../game/machinery/computer/communications.dm | 4 +- code/game/machinery/computer/crew.dm | 2 +- code/game/machinery/computer/power.dm | 2 +- code/game/machinery/computer/prisoner.dm | 2 +- code/game/machinery/computer/robot.dm | 12 +- code/game/machinery/computer/security.dm | 2 +- .../machinery/computer/syndicate_shuttle.dm | 2 +- code/game/machinery/deployable.dm | 24 +- code/game/machinery/door_control.dm | 2 +- code/game/machinery/doors/airlock.dm | 6 +- code/game/machinery/doors/firedoor.dm | 2 +- code/game/machinery/hologram.dm | 4 +- code/game/machinery/igniter.dm | 4 +- code/game/machinery/machinery.dm | 2 +- code/game/machinery/navbeacon.dm | 2 +- code/game/machinery/pipe/construction.dm | 10 +- code/game/machinery/requests_console.dm | 4 +- code/game/machinery/shieldgen.dm | 34 +-- code/game/machinery/spaceheater.dm | 10 +- code/game/machinery/syndicatebeacon.dm | 16 +- code/game/machinery/syndicatebomb.dm | 10 +- code/game/machinery/telecomms/logbrowser.dm | 4 +- code/game/machinery/telecomms/telemonitor.dm | 2 +- .../machinery/telecomms/traffic_control.dm | 4 +- code/game/machinery/turrets.dm | 8 +- code/game/machinery/washing_machine.dm | 6 +- code/game/mecha/working/ripley.dm | 2 +- code/game/objects/effects/effect_system.dm | 20 +- code/game/objects/effects/gibs.dm | 2 +- code/game/objects/effects/spiders.dm | 8 +- code/game/objects/items.dm | 22 +- code/game/objects/items/apc_frame.dm | 8 +- code/game/objects/items/candle.dm | 6 +- code/game/objects/items/crayons.dm | 4 +- code/game/objects/items/devices/PDA/PDA.dm | 28 +-- code/game/objects/items/devices/PDA/cart.dm | 4 +- code/game/objects/items/devices/camera_bug.dm | 6 +- .../objects/items/devices/chameleonproj.dm | 14 +- code/game/objects/items/devices/flash.dm | 2 +- code/game/objects/items/devices/paicard.dm | 2 +- .../game/objects/items/devices/radio/radio.dm | 8 +- .../objects/items/devices/traitordevices.dm | 8 +- code/game/objects/items/robot/robot_parts.dm | 28 +-- code/game/objects/items/shooting_range.dm | 2 +- code/game/objects/items/stacks/medical.dm | 14 +- code/game/objects/items/stacks/rods.dm | 10 +- .../game/objects/items/stacks/sheets/glass.dm | 16 +- .../objects/items/stacks/sheets/leather.dm | 4 +- code/game/objects/items/stacks/stack.dm | 10 +- .../objects/items/stacks/tiles/plasteel.dm | 4 +- code/game/objects/items/toys.dm | 42 ++-- code/game/objects/items/weapons/cards_ids.dm | 4 +- .../game/objects/items/weapons/clown_items.dm | 2 +- .../objects/items/weapons/dna_injector.dm | 2 +- code/game/objects/items/weapons/explosives.dm | 2 +- .../objects/items/weapons/extinguisher.dm | 4 +- .../items/weapons/implants/implantchair.dm | 6 +- code/game/objects/items/weapons/kitchen.dm | 4 +- .../items/weapons/singularityhammer.dm | 6 +- .../objects/items/weapons/storage/backpack.dm | 8 +- .../objects/items/weapons/storage/bags.dm | 2 +- .../objects/items/weapons/storage/book.dm | 20 +- .../objects/items/weapons/storage/lockbox.dm | 16 +- .../objects/items/weapons/storage/secure.dm | 10 +- .../objects/items/weapons/tanks/tank_types.dm | 6 +- .../game/objects/items/weapons/tanks/tanks.dm | 10 +- .../objects/structures/crates_lockers/bins.dm | 2 +- .../structures/crates_lockers/closets.dm | 2 +- .../crates_lockers/closets/fireaxe.dm | 10 +- .../crates_lockers/closets/secure/personal.dm | 4 +- .../crates_lockers/closets/statue.dm | 4 +- code/game/objects/structures/displaycase.dm | 4 +- code/game/objects/structures/kitchen_spike.dm | 10 +- code/game/objects/structures/lamarr_cage.dm | 4 +- code/game/objects/structures/lattice.dm | 2 +- code/game/objects/structures/morgue.dm | 12 +- .../structures/stool_bed_chair_nest/bed.dm | 4 +- code/game/objects/structures/tables_racks.dm | 8 +- .../objects/structures/windoor_assembly.dm | 22 +- code/game/verbs/ooc.dm | 16 +- code/game/verbs/suicide.dm | 20 +- code/modules/admin/DB ban/functions.dm | 18 +- code/modules/admin/IsBanned.dm | 4 +- code/modules/admin/NewBan.dm | 2 +- code/modules/admin/admin.dm | 12 +- code/modules/admin/admin_verbs.dm | 16 +- code/modules/admin/newbanjob.dm | 2 +- .../admin/permissionverbs/permissionedit.dm | 12 +- code/modules/admin/topic.dm | 140 +++++------ code/modules/admin/verbs/SDQL2/SDQL_2.dm | 4 +- .../admin/verbs/SDQL2/SDQL_2_parser.dm | 2 +- code/modules/admin/verbs/adminhelp.dm | 6 +- code/modules/admin/verbs/deadsay.dm | 2 +- code/modules/admin/verbs/debug.dm | 12 +- code/modules/admin/verbs/diagnostics.dm | 2 +- code/modules/admin/verbs/massmodvar.dm | 2 +- code/modules/admin/verbs/modifyvariables.dm | 4 +- code/modules/admin/verbs/onlyone.dm | 2 +- code/modules/admin/verbs/pray.dm | 10 +- code/modules/admin/verbs/randomverbs.dm | 28 +-- code/modules/admin/verbs/ticklag.dm | 2 +- code/modules/admin/verbs/tripAI.dm | 4 +- code/modules/awaymissions/gateway.dm | 2 +- .../awaymissions/mission_code/wildwest.dm | 6 +- code/modules/awaymissions/zlevel.dm | 8 +- code/modules/clothing/glasses/glasses.dm | 2 +- code/modules/clothing/gloves/ninja.dm | 6 +- code/modules/clothing/masks/gasmask.dm | 10 +- code/modules/events/ninja.dm | 224 +++++++++--------- code/modules/flufftext/Dreaming.dm | 2 +- code/modules/flufftext/Hallucination.dm | 8 +- code/modules/food&drinks/food/snacks.dm | 2 +- .../food&drinks/kitchen machinery/gibber.dm | 16 +- .../kitchen machinery/icecream_vat.dm | 2 +- .../kitchen machinery/microwave.dm | 58 ++--- .../kitchen machinery/monkeyrecycler.dm | 14 +- .../kitchen machinery/processor.dm | 18 +- code/modules/hydroponics/growninedible.dm | 2 +- code/modules/mob/dead/observer/observer.dm | 6 +- code/modules/mob/dead/observer/say.dm | 2 +- .../mob/living/carbon/alien/humanoid/life.dm | 2 +- code/modules/mob/living/carbon/brain/MMI.dm | 20 +- code/modules/mob/living/carbon/brain/death.dm | 2 +- code/modules/mob/living/carbon/brain/emote.dm | 2 +- code/modules/mob/living/carbon/brain/life.dm | 16 +- code/modules/mob/living/carbon/carbon.dm | 12 +- code/modules/mob/living/carbon/human/emote.dm | 14 +- .../mob/living/carbon/human/inventory.dm | 14 +- code/modules/mob/living/carbon/human/life.dm | 4 +- .../mob/living/carbon/human/whisper.dm | 4 +- .../mob/living/carbon/monkey/inventory.dm | 2 +- code/modules/mob/living/carbon/monkey/life.dm | 12 +- code/modules/mob/living/carbon/slime/emote.dm | 2 +- .../modules/mob/living/carbon/slime/powers.dm | 4 +- code/modules/mob/living/emote.dm | 2 +- code/modules/mob/living/living.dm | 4 +- code/modules/mob/living/say.dm | 8 +- code/modules/mob/living/silicon/ai/ai.dm | 14 +- code/modules/mob/living/silicon/ai/life.dm | 2 +- code/modules/mob/living/silicon/pai/life.dm | 2 +- .../mob/living/silicon/pai/software.dm | 4 +- .../modules/mob/living/silicon/robot/emote.dm | 2 +- .../modules/mob/living/silicon/robot/robot.dm | 46 ++-- code/modules/mob/living/silicon/silicon.dm | 4 +- .../living/simple_animal/friendly/corgi.dm | 24 +- .../simple_animal/friendly/farm_animals.dm | 16 +- .../living/simple_animal/friendly/mouse.dm | 2 +- .../mob/living/simple_animal/friendly/pug.dm | 2 +- .../simple_animal/hostile/giant_spider.dm | 10 +- .../living/simple_animal/hostile/hivebot.dm | 4 +- .../living/simple_animal/hostile/hostile.dm | 2 +- .../mob/living/simple_animal/hostile/mimic.dm | 2 +- .../living/simple_animal/hostile/syndicate.dm | 8 +- .../mob/living/simple_animal/hostile/tree.dm | 4 +- .../mob/living/simple_animal/parrot.dm | 28 +-- code/modules/mob/mob.dm | 22 +- code/modules/mob/mob_movement.dm | 12 +- code/modules/mob/mob_transformation_simple.dm | 4 +- code/modules/mob/new_player/login.dm | 2 +- code/modules/mob/new_player/new_player.dm | 6 +- code/modules/mob/new_player/poll.dm | 26 +- code/modules/mob/say.dm | 6 +- code/modules/mob/transform_procs.dm | 4 +- code/modules/recycling/sortingmachinery.dm | 2 +- code/modules/shuttle/shuttle.dm | 2 +- code/world.dm | 2 +- interface/stylesheet.dm | 1 + 244 files changed, 1337 insertions(+), 1336 deletions(-) diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index ca07bb0ff8e..5d47b855257 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -63,21 +63,21 @@ Pipelines + Other Objects -> Pipe network if(can_unwrench && istype(W, /obj/item/weapon/wrench)) var/turf/T = src.loc if (level==1 && isturf(T) && T.intact) - user << "\red You must remove the plating first." + user << "You must remove the plating first." return 1 var/datum/gas_mixture/int_air = return_air() var/datum/gas_mixture/env_air = loc.return_air() if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE) - user << "\red You cannot unwrench this [src], it is too exerted due to internal pressure." + user << "You cannot unwrench this [src], it is too exerted due to internal pressure." add_fingerprint(user) return 1 playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You begin to unfasten \the [src]..." + user << "You begin to unfasten \the [src]..." add_fingerprint(user) if (do_after(user, 40)) user.visible_message( \ "[user] unfastens \the [src].", \ - "\blue You have unfastened \the [src].", \ + "You have unfastened \the [src].", \ "You hear ratchet.") var/obj/item/pipe/newpipe = new(loc, make_from=src) transfer_fingerprints_to(newpipe) diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index 8cea7ee9207..3ac6219b4a4 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -137,7 +137,7 @@ return src.add_fingerprint(usr) if(!src.allowed(user)) - user << "\red Access denied." + user << "Access denied." return usr.set_machine(src) interact(user) @@ -165,6 +165,6 @@ if (!istype(W, /obj/item/weapon/wrench)) return ..() if (on) - user << "\red You cannot unwrench this [src], turn it off first." + user << "You cannot unwrench this [src], turn it off first." return 1 return ..() diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index fa0b11c7878..31585038616 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -151,7 +151,7 @@ Thus, the two variables affect pump operation are set in New(): return src.add_fingerprint(usr) if(!src.allowed(user)) - user << "\red Access denied." + user << "Access denied." return usr.set_machine(src) interact(user) @@ -177,7 +177,7 @@ Thus, the two variables affect pump operation are set in New(): if (!istype(W, /obj/item/weapon/wrench)) return ..() if (!(stat & NOPOWER) && on) - user << "\red You cannot unwrench this [src], turn it off first." + user << "You cannot unwrench this [src], turn it off first." return 1 return ..() diff --git a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm index 2c6cd18c73d..b893e822b92 100644 --- a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm @@ -148,7 +148,7 @@ Thus, the two variables affect pump operation are set in New(): return src.add_fingerprint(usr) if(!src.allowed(user)) - user << "\red Access denied." + user << "Access denied." return usr.set_machine(src) interact(user) @@ -176,6 +176,6 @@ Thus, the two variables affect pump operation are set in New(): if (!istype(W, /obj/item/weapon/wrench)) return ..() if (!(stat & NOPOWER) && on) - user << "\red You cannot unwrench this [src], turn it off first." + user << "You cannot unwrench this [src], turn it off first." return 1 return ..() diff --git a/code/ATMOSPHERICS/components/portables_connector.dm b/code/ATMOSPHERICS/components/portables_connector.dm index 2f4bf80bed9..4a6aee54ead 100644 --- a/code/ATMOSPHERICS/components/portables_connector.dm +++ b/code/ATMOSPHERICS/components/portables_connector.dm @@ -132,6 +132,6 @@ if (!istype(W, /obj/item/weapon/wrench)) return ..() if (connected_device) - user << "\red You cannot unwrench this [src], dettach [connected_device] first." + user << "You cannot unwrench this [src], dettach [connected_device] first." return 1 return ..() diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index e64eef54de3..83b478442b8 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -142,7 +142,7 @@ Filter types: return if(!src.allowed(user)) - user << "\red Access denied." + user << "Access denied." return var/dat diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index 118dc5c7c87..260348b7eac 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -102,7 +102,7 @@ return src.add_fingerprint(usr) if(!src.allowed(user)) - user << "\red Access denied." + user << "Access denied." return usr.set_machine(src) var/dat = {"Power: [on?"On":"Off"]
diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm index fbf61bec3d9..837e70ef4eb 100644 --- a/code/ATMOSPHERICS/components/unary/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm @@ -276,12 +276,12 @@ /obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user) if (istype(W, /obj/item/weapon/wrench)&& !(stat & NOPOWER) && on) - user << "\red You cannot unwrench this [src], turn it off first." + user << "You cannot unwrench this [src], turn it off first." return 1 if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if (WT.remove_fuel(0,user)) - user << "\blue Now welding the vent." + user << "Now welding the vent." if(do_after(user, 20)) if(!src || !WT.isOn()) return playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) @@ -294,9 +294,9 @@ welded = 0 update_icon() else - user << "\blue The welding tool needs to be on to start this task." + user << "The welding tool needs to be on to start this task." else - user << "\blue You need more welding fuel to complete this task." + user << "You need more welding fuel to complete this task." return 1 else return ..() diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm index fcba70665d8..a1067d42d29 100644 --- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm @@ -247,7 +247,7 @@ if (!istype(W, /obj/item/weapon/wrench)) return ..() if (!(stat & NOPOWER) && on) - user << "\red You cannot unwrench this [src], turn it off first." + user << "You cannot unwrench this [src], turn it off first." return 1 return ..() diff --git a/code/ATMOSPHERICS/components/valve.dm b/code/ATMOSPHERICS/components/valve.dm index cb2af13543f..47b9b940489 100644 --- a/code/ATMOSPHERICS/components/valve.dm +++ b/code/ATMOSPHERICS/components/valve.dm @@ -273,7 +273,7 @@ obj/machinery/atmospherics/valve/attack_hand(mob/user as mob) /obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob) if(!src.allowed(user)) - user << "\red Access denied." + user << "Access denied." return ..() diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index 562bed66e96..53858c331f2 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -162,7 +162,7 @@ else return 1 /obj/machinery/atmospherics/pipe/simple/proc/burst() - src.visible_message("\red \bold [src] bursts!"); + src.visible_message("[src] bursts!"); playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) var/datum/effect/effect/system/harmless_smoke_spread/smoke = new smoke.set_up(1,0, src.loc, 0) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 79023f386a1..e2ea79d57b1 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1334,11 +1334,11 @@ var/list/WALLITEMS = list( /obj/proc/atmosanalyzer_scan(var/datum/gas_mixture/air_contents, mob/user, var/obj/target = src) var/obj/icon = target - user.visible_message("\red [user] has used the analyzer on \icon[icon] [target].") + user.visible_message("[user] has used the analyzer on \icon[icon] [target].") var/pressure = air_contents.return_pressure() var/total_moles = air_contents.total_moles() - user << "\blue Results of analysis of \icon[icon] [target]." + user << "Results of analysis of \icon[icon] [target]." if(total_moles>0) var/o2_concentration = air_contents.oxygen/total_moles var/n2_concentration = air_contents.nitrogen/total_moles @@ -1347,16 +1347,16 @@ var/list/WALLITEMS = list( var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration) - user << "\blue Pressure: [round(pressure,0.1)] kPa" - user << "\blue Nitrogen: [round(n2_concentration*100)]%" - user << "\blue Oxygen: [round(o2_concentration*100)]%" - user << "\blue CO2: [round(co2_concentration*100)]%" - user << "\blue Plasma: [round(plasma_concentration*100)]%" + user << "Pressure: [round(pressure,0.1)] kPa" + user << "Nitrogen: [round(n2_concentration*100)]%" + user << "Oxygen: [round(o2_concentration*100)]%" + user << "CO2: [round(co2_concentration*100)]%" + user << "Plasma: [round(plasma_concentration*100)]%" if(unknown_concentration>0.01) - user << "\red Unknown: [round(unknown_concentration*100)]%" - user << "\blue Temperature: [round(air_contents.temperature-T0C)]°C" + user << "Unknown: [round(unknown_concentration*100)]%" + user << "Temperature: [round(air_contents.temperature-T0C)]°C" else - user << "\blue [target] is empty!" + user << "[target] is empty!" return /proc/check_target_facings(mob/living/initator, mob/living/target) diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index c67817e6463..f784638362a 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -285,7 +285,7 @@ nutrition = max(nutrition - rand(1,5),0) handle_regular_hud_updates() else - src << "\red You're out of energy! You need food!" + src << "You're out of energy! You need food!" // Simple helper to face what you clicked on, in case it should be needed in more than one place /mob/proc/face_atom(var/atom/A) diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm index 8083c11d0a4..deaec8acf8a 100644 --- a/code/_onclick/observer.dm +++ b/code/_onclick/observer.dm @@ -6,9 +6,9 @@ if(!client) return client.inquisitive_ghost = !client.inquisitive_ghost if(client.inquisitive_ghost) - src << "\blue You will now examine everything you click on." + src << "You will now examine everything you click on." else - src << "\blue You will no longer examine things you click on." + src << "You will no longer examine things you click on." /mob/dead/observer/DblClickOn(var/atom/A, var/params) if(client.buildmode) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 46cbbab20f3..de62d80c321 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -84,7 +84,7 @@ ML.contract_disease(D,1,0) else for(var/mob/O in viewers(ML, null)) - O.show_message("\red [src] has attempted to bite [ML]!", 1) + O.show_message("[src] has attempted to bite [ML]!", 1) /* Aliens diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index 564304b2dfd..5f8d3c7d38c 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -61,7 +61,7 @@ var/global/pipe_processing_killed = 0 job_master = new /datum/controller/occupations() job_master.SetupOccupations() job_master.LoadJobs("config/jobs.txt") - world << "\red \b Job setup complete" + world << "Job setup complete" if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase() if(!syndicate_code_response) syndicate_code_response = generate_code_phrase() @@ -81,17 +81,17 @@ var/global/pipe_processing_killed = 0 ticker.pregame() /datum/controller/game_controller/proc/setup_objects() - world << "\red \b Initializing objects..." + world << "Initializing objects..." sleep(-1) for(var/atom/movable/object in world) object.initialize() - world << "\red \b Initializing pipe networks..." + world << "Initializing pipe networks..." sleep(-1) for(var/obj/machinery/atmospherics/machine in world) machine.build_network() - world << "\red \b Initializing atmos machinery..." + world << "Initializing atmos machinery..." sleep(-1) for(var/obj/machinery/atmospherics/unary/U in world) if(istype(U, /obj/machinery/atmospherics/unary/vent_pump)) @@ -101,12 +101,12 @@ var/global/pipe_processing_killed = 0 var/obj/machinery/atmospherics/unary/vent_scrubber/T = U T.broadcast_status() - world << "\red \b Making a mess..." + world << "Making a mess..." sleep(-1) for(var/turf/simulated/floor/F in world) F.MakeDirty() - world << "\red \b Initializations complete." + world << "Initializations complete." sleep(-1) diff --git a/code/datums/ai_laws.dm b/code/datums/ai_laws.dm index d59767f6cfc..4d54909b27d 100644 --- a/code/datums/ai_laws.dm +++ b/code/datums/ai_laws.dm @@ -100,7 +100,7 @@ var/datum/ai_laws/lawtype = pick(typesof(/datum/ai_laws/default) - /datum/ai_laws/default) var/datum/ai_laws/templaws = new lawtype() inherent = templaws.inherent - set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*´&110010") + set_zeroth_law("ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*´&110010") /datum/ai_laws/custom/New() //This reads silicon_laws.txt and allows server hosts to set custom AI starting laws. ..() diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 5ff1b54c92e..2fb8c9bd852 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -7,7 +7,7 @@ if(!usr.client || !usr.client.holder) - usr << "\red You need to be an administrator to access this." + usr << "You need to be an administrator to access this." return @@ -609,7 +609,7 @@ body usr << "No objects of this type exist" return log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ") - message_admins("\blue [key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ") + message_admins("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ") if("Type and subtypes") var/i = 0 for(var/obj/Obj in world) @@ -620,7 +620,7 @@ body usr << "No objects of this type exist" return log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ") - message_admins("\blue [key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ") + message_admins("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ") else if(href_list["addreagent"]) if(!check_rights(0)) return @@ -650,7 +650,7 @@ body if(amount) A.reagents.add_reagent(chosen_id, amount) log_admin("[key_name(usr)] has added [amount] units of [chosen] to \the [A]") - message_admins("\blue [key_name(usr)] has added [amount] units of [chosen] to \the [A]") + message_admins("[key_name(usr)] has added [amount] units of [chosen] to \the [A]") href_list["datumrefresh"] = href_list["addreagent"] @@ -819,7 +819,7 @@ body if(amount != 0) log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ") - message_admins("\blue [key_name(usr)] dealt [amount] amount of [Text] damage to [L] ") + message_admins("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ") href_list["datumrefresh"] = href_list["mobToDamage"] diff --git a/code/datums/diseases/brainrot.dm b/code/datums/diseases/brainrot.dm index db72c42f8b8..782e518ffd7 100644 --- a/code/datums/diseases/brainrot.dm +++ b/code/datums/diseases/brainrot.dm @@ -24,7 +24,7 @@ if(prob(2)) affected_mob.emote("yawn") if(prob(2)) - affected_mob << "\red Your don't feel like yourself." + affected_mob << "Your don't feel like yourself." if(prob(5)) affected_mob.adjustBrainLoss(1) affected_mob.updatehealth() @@ -37,7 +37,7 @@ affected_mob.adjustBrainLoss(2) affected_mob.updatehealth() if(prob(2)) - affected_mob << "\red Your try to remember something important...but can't." + affected_mob << "Your try to remember something important...but can't." if(4) if(prob(2)) @@ -48,9 +48,9 @@ affected_mob.adjustBrainLoss(3) affected_mob.updatehealth() if(prob(2)) - affected_mob << "\red Strange buzzing fills your head, removing all thoughts." + affected_mob << "Strange buzzing fills your head, removing all thoughts." if(prob(3)) - affected_mob << "\red You lose consciousness..." + affected_mob << "You lose consciousness..." for(var/mob/O in viewers(affected_mob, null)) O.show_message("[affected_mob] suddenly collapses", 1) affected_mob.Paralyse(rand(5,10)) diff --git a/code/datums/diseases/cold.dm b/code/datums/diseases/cold.dm index 9317fa12ef6..a62c4825422 100644 --- a/code/datums/diseases/cold.dm +++ b/code/datums/diseases/cold.dm @@ -21,11 +21,11 @@ return */ if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if(prob(1) && prob(5)) - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if(prob(1)) @@ -33,9 +33,9 @@ if(prob(1)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red Your throat feels sore." + affected_mob << "Your throat feels sore." if(prob(1)) - affected_mob << "\red Mucous runs down the back of your throat." + affected_mob << "Mucous runs down the back of your throat." if(3) /* if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed @@ -44,11 +44,11 @@ return */ if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if(prob(1) && prob(1)) - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if(prob(1)) @@ -56,9 +56,9 @@ if(prob(1)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red Your throat feels sore." + affected_mob << "Your throat feels sore." if(prob(1)) - affected_mob << "\red Mucous runs down the back of your throat." + affected_mob << "Mucous runs down the back of your throat." if(prob(1) && prob(50)) if(!affected_mob.resistances.Find(/datum/disease/flu)) var/datum/disease/Flu = new /datum/disease/flu(0) diff --git a/code/datums/diseases/cold9.dm b/code/datums/diseases/cold9.dm index bea72ec36e7..e22016eb01f 100644 --- a/code/datums/diseases/cold9.dm +++ b/code/datums/diseases/cold9.dm @@ -16,7 +16,7 @@ if(2) affected_mob.bodytemperature -= 10 if(prob(1) && prob(10)) - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if(prob(1)) @@ -24,9 +24,9 @@ if(prob(1)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red Your throat feels sore." + affected_mob << "Your throat feels sore." if(prob(5)) - affected_mob << "\red You feel stiff." + affected_mob << "You feel stiff." if(3) affected_mob.bodytemperature -= 20 if(prob(1)) @@ -34,6 +34,6 @@ if(prob(1)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red Your throat feels sore." + affected_mob << "Your throat feels sore." if(prob(10)) - affected_mob << "\red You feel stiff." \ No newline at end of file + affected_mob << "You feel stiff." \ No newline at end of file diff --git a/code/datums/diseases/dna_spread.dm b/code/datums/diseases/dna_spread.dm index 9aa2c6c1fec..764119b587c 100644 --- a/code/datums/diseases/dna_spread.dm +++ b/code/datums/diseases/dna_spread.dm @@ -23,11 +23,11 @@ if(prob(8)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red Your muscles ache." + affected_mob << "Your muscles ache." if(prob(20)) affected_mob.take_organ_damage(1) if(prob(1)) - affected_mob << "\red Your stomach hurts." + affected_mob << "Your stomach hurts." if(prob(20)) affected_mob.adjustToxLoss(2) affected_mob.updatehealth() @@ -42,7 +42,7 @@ src.original_dna["UI"] = affected_mob.dna.uni_identity src.original_dna["SE"] = affected_mob.dna.struc_enzymes - affected_mob << "\red You don't feel like yourself.." + affected_mob << "You don't feel like yourself.." affected_mob.dna.uni_identity = strain_data["UI"] updateappearance(affected_mob) affected_mob.dna.struc_enzymes = strain_data["SE"] @@ -62,5 +62,5 @@ affected_mob.dna.struc_enzymes = original_dna["SE"] affected_mob.real_name = original_dna["name"] - affected_mob << "\blue You feel more like yourself." + affected_mob << "You feel more like yourself." ..() \ No newline at end of file diff --git a/code/datums/diseases/fake_gbs.dm b/code/datums/diseases/fake_gbs.dm index 2ef958bc04a..a56e62c28d0 100644 --- a/code/datums/diseases/fake_gbs.dm +++ b/code/datums/diseases/fake_gbs.dm @@ -22,7 +22,7 @@ else if(prob(5)) affected_mob.emote("gasp") if(prob(10)) - affected_mob << "\red You're starting to feel very weak..." + affected_mob << "You're starting to feel very weak..." if(4) if(prob(10)) affected_mob.emote("cough") diff --git a/code/datums/diseases/flu.dm b/code/datums/diseases/flu.dm index bb32b44e5b8..74dcdafaa93 100644 --- a/code/datums/diseases/flu.dm +++ b/code/datums/diseases/flu.dm @@ -22,7 +22,7 @@ return */ if(affected_mob.lying && prob(20)) //added until sleeping is fixed --Blaank - affected_mob << "\blue You feel better." + affected_mob << "You feel better." stage-- return if(prob(1)) @@ -30,11 +30,11 @@ if(prob(1)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red Your muscles ache." + affected_mob << "Your muscles ache." if(prob(20)) affected_mob.take_organ_damage(1) if(prob(1)) - affected_mob << "\red Your stomach hurts." + affected_mob << "Your stomach hurts." if(prob(20)) affected_mob.adjustToxLoss(1) affected_mob.updatehealth() @@ -47,7 +47,7 @@ return */ if(affected_mob.lying && prob(15)) //added until sleeping is fixed - affected_mob << "\blue You feel better." + affected_mob << "You feel better." stage-- return if(prob(1)) @@ -55,11 +55,11 @@ if(prob(1)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red Your muscles ache." + affected_mob << "Your muscles ache." if(prob(20)) affected_mob.take_organ_damage(1) if(prob(1)) - affected_mob << "\red Your stomach hurts." + affected_mob << "Your stomach hurts." if(prob(20)) affected_mob.adjustToxLoss(1) affected_mob.updatehealth() diff --git a/code/datums/diseases/fluspanish.dm b/code/datums/diseases/fluspanish.dm index 8400d196b67..ef85ab1961d 100644 --- a/code/datums/diseases/fluspanish.dm +++ b/code/datums/diseases/fluspanish.dm @@ -21,7 +21,7 @@ if(prob(5)) affected_mob.emote("cough") if(prob(1)) - affected_mob << "\red You're burning in your own skin!" + affected_mob << "You're burning in your own skin!" affected_mob.take_organ_damage(0,5) if(3) @@ -31,6 +31,6 @@ if(prob(5)) affected_mob.emote("cough") if(prob(5)) - affected_mob << "\red You're burning in your own skin!" + affected_mob << "You're burning in your own skin!" affected_mob.take_organ_damage(0,5) return diff --git a/code/datums/diseases/gbs.dm b/code/datums/diseases/gbs.dm index ceddf45117f..9a677b7111c 100644 --- a/code/datums/diseases/gbs.dm +++ b/code/datums/diseases/gbs.dm @@ -26,14 +26,14 @@ else if(prob(5)) affected_mob.emote("gasp") if(prob(10)) - affected_mob << "\red You're starting to feel very weak..." + affected_mob << "You're starting to feel very weak..." if(4) if(prob(10)) affected_mob.emote("cough") affected_mob.adjustToxLoss(5) affected_mob.updatehealth() if(5) - affected_mob << "\red Your body feels as if it's trying to rip itself open..." + affected_mob << "Your body feels as if it's trying to rip itself open..." if(prob(50)) affected_mob.gib() else diff --git a/code/datums/diseases/magnitis.dm b/code/datums/diseases/magnitis.dm index fb9fe042b83..b6f6aa91f1b 100644 --- a/code/datums/diseases/magnitis.dm +++ b/code/datums/diseases/magnitis.dm @@ -16,7 +16,7 @@ switch(stage) if(2) if(prob(2)) - affected_mob << "\red You feel a slight shock course through your body." + affected_mob << "You feel a slight shock course through your body." if(prob(2)) for(var/obj/M in orange(2,affected_mob)) if(!M.anchored && (M.flags & CONDUCT)) @@ -36,9 +36,9 @@ */ if(3) if(prob(2)) - affected_mob << "\red You feel a strong shock course through your body." + affected_mob << "You feel a strong shock course through your body." if(prob(2)) - affected_mob << "\red You feel like clowning around." + affected_mob << "You feel like clowning around." if(prob(4)) for(var/obj/M in orange(4,affected_mob)) if(!M.anchored && (M.flags & CONDUCT)) @@ -64,9 +64,9 @@ */ if(4) if(prob(2)) - affected_mob << "\red You feel a powerful shock course through your body." + affected_mob << "You feel a powerful shock course through your body." if(prob(2)) - affected_mob << "\red You query upon the nature of miracles." + affected_mob << "You query upon the nature of miracles." if(prob(8)) for(var/obj/M in orange(6,affected_mob)) if(!M.anchored && (M.flags & CONDUCT)) diff --git a/code/datums/diseases/pierrot_throat.dm b/code/datums/diseases/pierrot_throat.dm index e014e901902..6f7f16301b8 100644 --- a/code/datums/diseases/pierrot_throat.dm +++ b/code/datums/diseases/pierrot_throat.dm @@ -16,10 +16,10 @@ ..() switch(stage) if(1) - if(prob(10)) affected_mob << "\red You feel a little silly." + if(prob(10)) affected_mob << "You feel a little silly." if(2) - if(prob(10)) affected_mob << "\red You start seeing rainbows." + if(prob(10)) affected_mob << "You start seeing rainbows." if(3) - if(prob(10)) affected_mob << "\red Your thoughts are interrupted by a loud HONK!" + if(prob(10)) affected_mob << "Your thoughts are interrupted by a loud HONK!" if(4) if(prob(5)) affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) ) diff --git a/code/datums/diseases/retrovirus.dm b/code/datums/diseases/retrovirus.dm index 521176fbf1a..3c6450ccd8a 100644 --- a/code/datums/diseases/retrovirus.dm +++ b/code/datums/diseases/retrovirus.dm @@ -38,15 +38,15 @@ return */ if(affected_mob.lying && prob(30)) //changed FROM prob(20) until sleeping is fixed - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if (prob(8)) - affected_mob << "\red Your head hurts." + affected_mob << "Your head hurts." if (prob(9)) affected_mob << "You feel a tingling sensation in your chest." if (prob(9)) - affected_mob << "\red You feel angry." + affected_mob << "You feel angry." if(2) if(restcure) /* @@ -56,18 +56,18 @@ return */ if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if (prob(8)) - affected_mob << "\red Your skin feels loose." + affected_mob << "Your skin feels loose." if (prob(10)) affected_mob << "You feel very strange." if (prob(4)) - affected_mob << "\red You feel a stabbing pain in your head!" + affected_mob << "You feel a stabbing pain in your head!" affected_mob.Paralyse(2) if (prob(4)) - affected_mob << "\red Your stomach churns." + affected_mob << "Your stomach churns." if(3) if(restcure) /* @@ -77,11 +77,11 @@ return */ if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if (prob(10)) - affected_mob << "\red Your entire body vibrates." + affected_mob << "Your entire body vibrates." if (prob(35)) if(prob(50)) scramble_dna(affected_mob, 1, 0, rand(15,45)) @@ -96,7 +96,7 @@ return */ if(affected_mob.lying && prob(5)) //changed FROM prob(5) until sleeping is fixed - affected_mob << "\blue You feel better." + affected_mob << "You feel better." cure() return if (prob(60)) diff --git a/code/datums/diseases/rhumba_beat.dm b/code/datums/diseases/rhumba_beat.dm index 1defba4e13d..9de82ceaac0 100644 --- a/code/datums/diseases/rhumba_beat.dm +++ b/code/datums/diseases/rhumba_beat.dm @@ -22,29 +22,29 @@ affected_mob.adjustToxLoss(5) affected_mob.updatehealth() if(prob(1)) - affected_mob << "\red You feel strange..." + affected_mob << "You feel strange..." if(3) if(affected_mob.ckey == "rosham") src.cure() if(prob(5)) - affected_mob << "\red You feel the urge to dance..." + affected_mob << "You feel the urge to dance..." else if(prob(5)) affected_mob.emote("gasp") else if(prob(10)) - affected_mob << "\red You feel the need to chick chicky boom..." + affected_mob << "You feel the need to chick chicky boom..." if(4) if(affected_mob.ckey == "rosham") src.cure() if(prob(10)) affected_mob.emote("gasp") - affected_mob << "\red You feel a burning beat inside..." + affected_mob << "You feel a burning beat inside..." if(prob(20)) affected_mob.adjustToxLoss(5) affected_mob.updatehealth() if(5) if(affected_mob.ckey == "rosham") src.cure() - affected_mob << "\red Your body is unable to contain the Rhumba Beat..." + affected_mob << "Your body is unable to contain the Rhumba Beat..." if(prob(50)) affected_mob.gib() else diff --git a/code/datums/diseases/robotic_transformation.dm b/code/datums/diseases/robotic_transformation.dm index da0540c8bdc..ac63febb375 100644 --- a/code/datums/diseases/robotic_transformation.dm +++ b/code/datums/diseases/robotic_transformation.dm @@ -22,12 +22,12 @@ affected_mob << "Your joints feel stiff." affected_mob.take_organ_damage(1) if (prob(9)) - affected_mob << "\red Beep...boop.." + affected_mob << "Beep...boop.." if (prob(9)) - affected_mob << "\red Bop...beeep..." + affected_mob << "Bop...beeep..." if(3) if (prob(8)) - affected_mob << "\red Your joints feel very stiff." + affected_mob << "Your joints feel very stiff." affected_mob.take_organ_damage(1) if (prob(8)) affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop")) @@ -35,20 +35,20 @@ affected_mob << "Your skin feels loose." affected_mob.take_organ_damage(5) if (prob(4)) - affected_mob << "\red You feel a stabbing pain in your head." + affected_mob << "You feel a stabbing pain in your head." affected_mob.Paralyse(2) if (prob(4)) - affected_mob << "\red You can feel something move...inside." + affected_mob << "You can feel something move...inside." if(4) if (prob(10)) - affected_mob << "\red Your skin feels very loose." + affected_mob << "Your skin feels very loose." affected_mob.take_organ_damage(8) if (prob(20)) affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee...")) if (prob(8)) - affected_mob << "\red You can feel... something...inside you." + affected_mob << "You can feel... something...inside you." if(5) - affected_mob <<"\red Your skin feels as if it's about to burst off..." + affected_mob <<"Your skin feels as if it's about to burst off..." affected_mob.adjustToxLoss(10) affected_mob.updatehealth() if(prob(40)) //So everyone can feel like robot Seth Brundle diff --git a/code/datums/diseases/transformation.dm b/code/datums/diseases/transformation.dm index 70d24233e43..bb806676109 100644 --- a/code/datums/diseases/transformation.dm +++ b/code/datums/diseases/transformation.dm @@ -126,10 +126,10 @@ desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg." hidden = list(0, 0) stage1 = null - stage2 = list("Your joints feel stiff.", "\red Beep...boop..") - stage3 = list("\red Your joints feel very stiff.", "Your skin feels loose.", "\red You can feel something move...inside.") - stage4 = list("\red Your skin feels very loose.", "\red You can feel... something...inside you.") - stage5 = list("\red Your skin feels as if it's about to burst off!") + stage2 = list("Your joints feel stiff.", "Beep...boop..") + stage3 = list("Your joints feel very stiff.", "Your skin feels loose.", "You can feel something move...inside.") + stage4 = list("Your skin feels very loose.", "You can feel... something...inside you.") + stage5 = list("Your skin feels as if it's about to burst off!") new_form = /mob/living/silicon/robot /datum/disease/transformation/robot/stage_act() @@ -155,10 +155,10 @@ agent = "Rip-LEY Alien Microbes" hidden = list(0, 0) stage1 = null - stage2 = list("Your throat feels scratchy.", "\red Kill...") - stage3 = list("\red Your throat feels very scratchy.", "Your skin feels tight.", "\red You can feel something move...inside.") - stage4 = list("\red Your skin feels very tight.", "\red Your blood boils!", "\red You can feel... something...inside you.") - stage5 = list("\red Your skin feels as if it's about to burst off!") + stage2 = list("Your throat feels scratchy.", "Kill...") + stage3 = list("Your throat feels very scratchy.", "Your skin feels tight.", "You can feel something move...inside.") + stage4 = list("Your skin feels very tight.", "Your blood boils!", "You can feel... something...inside you.") + stage5 = list("Your skin feels as if it's about to burst off!") new_form = /mob/living/carbon/alien/humanoid/hunter /datum/disease/transformation/xeno/stage_act() @@ -183,9 +183,9 @@ hidden = list(0, 0) stage1 = list("You don't feel very well.") stage2 = list("You are turning a little green.") - stage3 = list("\red Your limbs are getting oozy.", "\red Your skin begins to peel away.") - stage4 = list("\red You are turning into a slime.") - stage5 = list("\red You have become a slime.") + stage3 = list("Your limbs are getting oozy.", "Your skin begins to peel away.") + stage4 = list("You are turning into a slime.") + stage5 = list("You have become a slime.") new_form = /mob/living/carbon/slime /datum/disease/transformation/slime/stage_act() @@ -208,9 +208,9 @@ hidden = list(0, 0) stage1 = list("BARK.") stage2 = list("You feel the need to wear silly hats.") - stage3 = list("\red Must... eat... chocolate....", "\red YAP") - stage4 = list("\red Visions of washing machines assail your mind!") - stage5 = list("\red AUUUUUU!!!") + stage3 = list("Must... eat... chocolate....", "YAP") + stage4 = list("Visions of washing machines assail your mind!") + stage5 = list("AUUUUUU!!!") new_form = /mob/living/simple_animal/corgi /datum/disease/transformation/corgi/stage_act() diff --git a/code/datums/diseases/wizarditis.dm b/code/datums/diseases/wizarditis.dm index e0662319605..42579215037 100644 --- a/code/datums/diseases/wizarditis.dm +++ b/code/datums/diseases/wizarditis.dm @@ -32,14 +32,14 @@ STI KALY - blind if(prob(1)&&prob(50)) affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!")) if(prob(1)&&prob(50)) - affected_mob << "\red You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]" + affected_mob << "You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]." if(3) if(prob(1)&&prob(50)) affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!")) if(prob(1)&&prob(50)) - affected_mob << "\red You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")]." + affected_mob << "\You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")]." if(4) @@ -47,7 +47,7 @@ STI KALY - blind affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!")) return if(prob(1)&&prob(50)) - affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]." + affected_mob << "You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]." spawn_wizard_clothes(50) if(prob(1)&&prob(1)) teleport() diff --git a/code/datums/diseases/xeno_transformation.dm b/code/datums/diseases/xeno_transformation.dm index 7b19b9a0927..e8d6fad3777 100644 --- a/code/datums/diseases/xeno_transformation.dm +++ b/code/datums/diseases/xeno_transformation.dm @@ -20,12 +20,12 @@ affected_mob << "Your throat feels scratchy." affected_mob.take_organ_damage(1) if (prob(9)) - affected_mob << "\red Kill..." + affected_mob << "Kill..." if (prob(9)) - affected_mob << "\red Kill..." + affected_mob << "Kill..." if(3) if (prob(8)) - affected_mob << "\red Your throat feels very scratchy." + affected_mob << "Your throat feels very scratchy." affected_mob.take_organ_damage(1) /* if (prob(8)) @@ -35,20 +35,20 @@ affected_mob << "Your skin feels tight." affected_mob.take_organ_damage(5) if (prob(4)) - affected_mob << "\red You feel a stabbing pain in your head." + affected_mob << "You feel a stabbing pain in your head." affected_mob.Paralyse(2) if (prob(4)) - affected_mob << "\red You can feel something move...inside." + affected_mob << "You can feel something move...inside." if(4) if (prob(10)) - affected_mob << pick("\red Your skin feels very tight.", "\red Your blood boils!") + affected_mob << pick("Your skin feels very tight.", "Your blood boils!") affected_mob.take_organ_damage(8) if (prob(20)) affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!")) if (prob(8)) - affected_mob << "\red You can feel... something...inside you." + affected_mob << "You can feel... something...inside you." if(5) - affected_mob <<"\red Your skin feels impossibly calloused..." + affected_mob <<"Your skin feels impossibly calloused..." affected_mob.adjustToxLoss(10) affected_mob.updatehealth() if(prob(40)) diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 9a18a3d8c32..089c9cb2cf1 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -611,16 +611,16 @@ switch(href_list["revolution"]) if("clear") remove_rev() - current << "\red You have been brainwashed! You are no longer a revolutionary!" + current << "You have been brainwashed! You are no longer a revolutionary!" message_admins("[key_name_admin(usr)] has de-rev'ed [current].") log_admin("[key_name(usr)] has de-rev'ed [current].") if("rev") if(src in ticker.mode.head_revolutionaries) ticker.mode.head_revolutionaries -= src ticker.mode.update_rev_icons_removed(src) - current << "\red Revolution has been disappointed of your leader traits! You are a regular revolutionary now!" + current << "Revolution has been disappointed of your leader traits! You are a regular revolutionary now!" else if(!(src in ticker.mode.revolutionaries)) - current << "\red You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!" + current << " You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!" else return ticker.mode.revolutionaries += src @@ -633,9 +633,9 @@ if(src in ticker.mode.revolutionaries) ticker.mode.revolutionaries -= src ticker.mode.update_rev_icons_removed(src) - current << "\red You have proved your devotion to revoltion! Yea are a head revolutionary now!" + current << "You have proved your devotion to revoltion! Yea are a head revolutionary now!" else if(!(src in ticker.mode.head_revolutionaries)) - current << "\red You are a member of the revolutionaries' leadership now!" + current << "You are a member of the revolutionaries' leadership now!" else return if (ticker.mode.head_revolutionaries.len>0) @@ -658,24 +658,24 @@ if("autoobjectives") ticker.mode.forge_revolutionary_objectives(src) ticker.mode.greet_revolutionary(src,0) - usr << "\blue The objectives for revolution have been generated and shown to [key]" + usr << "The objectives for revolution have been generated and shown to [key]" if("flash") if (!ticker.mode.equip_revolutionary(current)) - usr << "\red Spawning flash failed!" + usr << "Spawning flash failed!" if("takeflash") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if (!flash) - usr << "\red Deleting flash failed!" + usr << "Deleting flash failed!" qdel(flash) if("repairflash") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if (!flash) - usr << "\red Repairing flash failed!" + usr << "Repairing flash failed!" else flash.broken = 0 @@ -688,13 +688,13 @@ fail |= !ticker.mode.equip_traitor(current, 1) fail |= !ticker.mode.equip_revolutionary(current) if (fail) - usr << "\red Reequipping revolutionary goes wrong!" + usr << "Reequipping revolutionary goes wrong!" else if (href_list["cult"]) switch(href_list["cult"]) if("clear") remove_cultist() - current << "\red You have been brainwashed! You are no longer a cultist!" + current << "You have been brainwashed! You are no longer a cultist!" message_admins("[key_name_admin(usr)] has de-cult'ed [current].") log_admin("[key_name(usr)] has de-cult'ed [current].") if("cultist") @@ -716,26 +716,26 @@ ) var/where = H.equip_in_one_of_slots(T, slots) if (!where) - usr << "\red Spawning tome failed!" + usr << "Spawning tome failed!" else H << "A tome, a message from your new master, appears in your [where]." if("amulet") if (!ticker.mode.equip_cultist(current)) - usr << "\red Spawning amulet failed!" + usr << "Spawning amulet failed!" else if (href_list["wizard"]) switch(href_list["wizard"]) if("clear") remove_wizard() - current << "\red You have been brainwashed! You are no longer a wizard!" + current << "You have been brainwashed! You are no longer a wizard!" log_admin("[key_name(usr)] has de-wizard'ed [current].") if("wizard") if(!(src in ticker.mode.wizards)) ticker.mode.wizards += src special_role = "Wizard" //ticker.mode.learn_basic_spells(current) - current << "\red You are the Space Wizard!" + current << "You are the Space Wizard!" message_admins("[key_name_admin(usr)] has wizard'ed [current].") log_admin("[key_name(usr)] has wizard'ed [current].") if("lair") @@ -746,13 +746,13 @@ ticker.mode.name_wizard(current) if("autoobjectives") ticker.mode.forge_wizard_objectives(src) - usr << "\blue The objectives for wizard [key] have been generated. You can edit them and anounce manually." + usr << "The objectives for wizard [key] have been generated. You can edit them and anounce manually." else if (href_list["changeling"]) switch(href_list["changeling"]) if("clear") remove_changeling() - current << "You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!" + current << "You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!" message_admins("[key_name_admin(usr)] has de-changeling'ed [current].") log_admin("[key_name(usr)] has de-changeling'ed [current].") if("changeling") @@ -760,16 +760,16 @@ ticker.mode.changelings += src current.make_changeling() special_role = "Changeling" - current << "Your powers are awoken. A flash of memory returns to us...we are a changeling!" + current << "Your powers are awoken. A flash of memory returns to us...we are a changeling!" message_admins("[key_name_admin(usr)] has changeling'ed [current].") log_admin("[key_name(usr)] has changeling'ed [current].") if("autoobjectives") ticker.mode.forge_changeling_objectives(src) - usr << "\blue The objectives for changeling [key] have been generated. You can edit them and anounce manually." + usr << "The objectives for changeling [key] have been generated. You can edit them and anounce manually." if("initialdna") if( !changeling || !changeling.absorbed_dna.len || !istype(current, /mob/living/carbon)) - usr << "\red Resetting DNA failed!" + usr << "Resetting DNA failed!" else var/mob/living/carbon/C = current C.dna = changeling.absorbed_dna[1] @@ -781,7 +781,7 @@ switch(href_list["nuclear"]) if("clear") remove_nukeop() - current << "\red You have been brainwashed! You are no longer a syndicate operative!" + current << "You have been brainwashed! You are no longer a syndicate operative!" message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].") log_admin("[key_name(usr)] has de-nuke op'ed [current].") if("nuclear") @@ -793,7 +793,7 @@ else current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" special_role = "Syndicate" - current << "\blue You are a [syndicate_name()] agent!" + current << "You are a [syndicate_name()] agent!" ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) message_admins("[key_name_admin(usr)] has nuke op'ed [current].") @@ -813,7 +813,7 @@ qdel(H.w_uniform) if (!ticker.mode.equip_syndicate(current)) - usr << "\red Equipping a syndicate failed!" + usr << "Equipping a syndicate failed!" if("tellcode") var/code for (var/obj/machinery/nuclearbomb/bombue in world) @@ -824,13 +824,13 @@ store_memory("Syndicate Nuclear Bomb Code: [code]", 0, 0) current << "The nuclear authorization code is: [code]" else - usr << "\red No valid nuke found!" + usr << "No valid nuke found!" else if (href_list["traitor"]) switch(href_list["traitor"]) if("clear") remove_traitor() - current << "\red You have been brainwashed! You are no longer a traitor!" + current << "You have been brainwashed! You are no longer a traitor!" message_admins("[key_name_admin(usr)] has de-traitor'ed [current].") log_admin("[key_name(usr)] has de-traitor'ed [current].") @@ -838,7 +838,7 @@ if(!(src in ticker.mode.traitors)) ticker.mode.traitors += src special_role = "traitor" - current << "\red You are a traitor!" + current << "You are a traitor!" message_admins("[key_name_admin(usr)] has traitor'ed [current].") log_admin("[key_name(usr)] has traitor'ed [current].") if(isAI(current)) @@ -848,7 +848,7 @@ if("autoobjectives") ticker.mode.forge_traitor_objectives(src) - usr << "\blue The objectives for traitor [key] have been generated. You can edit them and anounce manually." + usr << "The objectives for traitor [key] have been generated. You can edit them and anounce manually." else if (href_list["monkey"]) var/mob/living/L = current @@ -861,7 +861,7 @@ var/mob/living/carbon/monkey/M = current if (istype(H)) log_admin("[key_name(usr)] attempting to monkeyize [key_name(current)]") - message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]") + message_admins("[key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]") src = null M = H.monkeyize() src = M.mind @@ -876,7 +876,7 @@ var/mob/living/carbon/monkey/M = current if (istype(H)) log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]") - message_admins("\blue [key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]", 1) + message_admins("[key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]", 1) src = null M = H.monkeyize() src = M.mind @@ -893,7 +893,7 @@ D.cure(0) sleep(0) //because deleting of virus is doing throught spawn(0) log_admin("[key_name(usr)] attempting to humanize [key_name(current)]") - message_admins("\blue [key_name_admin(usr)] attempting to humanize [key_name_admin(current)]") + message_admins("[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]") H = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG) if(H) src = H.mind @@ -902,7 +902,7 @@ switch(href_list["silicon"]) if("unmalf") remove_malf() - current << "\red You have been patched! You are no longer malfunctioning!" + current << "You have been patched! You are no longer malfunctioning!" message_admins("[key_name_admin(usr)] has de-malf'ed [current].") log_admin("[key_name(usr)] has de-malf'ed [current].") @@ -948,12 +948,12 @@ log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].") if("uplink") if (!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors))) - usr << "\red Equipping a syndicate failed!" + usr << "Equipping a syndicate failed!" log_admin("[key_name(usr)] attempted to give [current] an uplink.") else if (href_list["obj_announce"]) var/obj_count = 1 - current << "\blue Your current objectives:" + current << "Your current objectives:" for(var/datum/objective/objective in objectives) current << "Objective #[obj_count]: [objective.explanation_text]" obj_count++ @@ -1004,7 +1004,7 @@ current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" special_role = "Syndicate" assigned_role = "MODE" - current << "\blue You are a [syndicate_name()] agent!" + current << "You are a [syndicate_name()] agent!" ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) diff --git a/code/datums/spell.dm b/code/datums/spell.dm index 8a0e6658edb..60bc8423e0e 100644 --- a/code/datums/spell.dm +++ b/code/datums/spell.dm @@ -144,7 +144,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin /obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr) //if recharge is started is important for the trigger spells before_cast(targets) invocation() - user.attack_log += text("\[[time_stamp()]\] [user.real_name] ([user.ckey]) cast the spell [name].") + user.attack_log += text("\[[time_stamp()]\] [user.real_name] ([user.ckey]) cast the spell [name].") spawn(0) if(charge_type == "recharge" && recharge) start_recharge() diff --git a/code/datums/spells/conjure.dm b/code/datums/spells/conjure.dm index 2a7357e2e7f..30567e3fe18 100644 --- a/code/datums/spells/conjure.dm +++ b/code/datums/spells/conjure.dm @@ -35,7 +35,7 @@ targets -= spawn_place if(ispath(summoned_object_type,/turf)) if(istype(get_turf(usr),/turf/simulated/shuttle)) - usr << "\red You can't build things on shuttles!" + usr << "You can't build things on shuttles!" break var/turf/O = spawn_place var/N = summoned_object_type diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index de0ce7a767d..ac9ed3763ca 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -37,7 +37,7 @@ clothes_req = 1 invocation = "BIRUZ BENNAR" invocation_type = "shout" - message = "\blue You feel strong! You feel a pressure building behind your eyes!" + message = "You feel strong! You feel a pressure building behind your eyes!" range = -1 include_user = 1 centcom_cancast = 0 @@ -198,7 +198,7 @@ clothes_req = 0 invocation = "STI KALY" invocation_type = "whisper" - message = "\blue Your eyes cry out in pain!" + message = "Your eyes cry out in pain!" cooldown_min = 50 //12 deciseconds reduction per rank starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/blind","/obj/effect/proc_holder/spell/targeted/genetic/blind") diff --git a/code/datums/wires/mulebot.dm b/code/datums/wires/mulebot.dm index 0268bf7914d..6b7bf818fbf 100644 --- a/code/datums/wires/mulebot.dm +++ b/code/datums/wires/mulebot.dm @@ -28,15 +28,15 @@ var/const/WIRE_BEACON_RX = 256 // beacon ping recv /datum/wires/mulebot/UpdatePulsed(var/index) switch(index) if(WIRE_POWER1, WIRE_POWER2) - holder.visible_message("\blue \icon[holder] The charge light flickers.") + holder.visible_message("\icon[holder] The charge light flickers.") if(WIRE_AVOIDANCE) - holder.visible_message("\blue \icon[holder] The external warning lights flash briefly.") + holder.visible_message("\icon[holder] The external warning lights flash briefly.") if(WIRE_LOADCHECK) - holder.visible_message("\blue \icon[holder] The load platform clunks.") + holder.visible_message("\icon[holder] The load platform clunks.") if(WIRE_MOTOR1, WIRE_MOTOR2) - holder.visible_message("\blue \icon[holder] The drive motor whines briefly.") + holder.visible_message("\icon[holder] The drive motor whines briefly.") else - holder.visible_message("\blue \icon[holder] You hear a radio crackle.") + holder.visible_message("\icon[holder] You hear a radio crackle.") // HELPER PROCS diff --git a/code/datums/wires/syndicatebomb.dm b/code/datums/wires/syndicatebomb.dm index 6e3ac1d88b3..fccc80ae5f2 100644 --- a/code/datums/wires/syndicatebomb.dm +++ b/code/datums/wires/syndicatebomb.dm @@ -21,17 +21,17 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if switch(index) if(WIRE_BOOM) if (P.active) - P.loc.visible_message("\red \icon[holder] An alarm sounds! It's go-") + P.loc.visible_message("\icon[holder] An alarm sounds! It's go-") P.timer = 0 if(WIRE_UNBOLT) - P.loc.visible_message("\blue \icon[holder] The bolts spin in place for a moment.") + P.loc.visible_message("\icon[holder] The bolts spin in place for a moment.") if(WIRE_DELAY) playsound(P.loc, 'sound/machines/chime.ogg', 30, 1) - P.loc.visible_message("\blue \icon[holder] The bomb chirps.") + P.loc.visible_message("\icon[holder] The bomb chirps.") P.timer += 10 if(WIRE_PROCEED) playsound(P.loc, 'sound/machines/buzz-sigh.ogg', 30, 1) - P.loc.visible_message("\red \icon[holder] The bomb buzzes ominously!") + P.loc.visible_message("\icon[holder] The bomb buzzes ominously!") if (P.timer >= 61) //Long fuse bombs can suddenly become more dangerous if you tinker with them P.timer = 60 if (P.timer >= 21) @@ -41,11 +41,11 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if if(WIRE_ACTIVATE) if(!P.active && !P.defused) playsound(P.loc, 'sound/machines/click.ogg', 30, 1) - P.loc.visible_message("\red \icon[holder] You hear the bomb start ticking!") + P.loc.visible_message("\icon[holder] You hear the bomb start ticking!") P.active = 1 P.icon_state = "[initial(P.icon_state)]-active[P.open_panel ? "-wires" : ""]" else - P.loc.visible_message("\blue \icon[holder] The bomb seems to hesitate for a moment.") + P.loc.visible_message("\icon[holder] The bomb seems to hesitate for a moment.") P.timer += 5 /datum/wires/syndicatebomb/UpdateCut(var/index, var/mended) @@ -54,7 +54,7 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if if(WIRE_EXPLODE) if(!mended) if(P.active) - P.loc.visible_message("\red \icon[holder] An alarm sounds! It's go-") + P.loc.visible_message("\icon[holder] An alarm sounds! It's go-") P.timer = 0 else P.defused = 1 @@ -63,15 +63,15 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if if(WIRE_UNBOLT) if (!mended && P.anchored) playsound(P.loc, 'sound/effects/stealthoff.ogg', 30, 1) - P.loc.visible_message("\blue \icon[holder] The bolts lift out of the ground!") + P.loc.visible_message("\icon[holder] The bolts lift out of the ground!") P.anchored = 0 if(WIRE_PROCEED) if(!mended && P.active) - P.loc.visible_message("\red \icon[holder] An alarm sounds! It's go-") + P.loc.visible_message("\icon[holder] An alarm sounds! It's go-") P.timer = 0 if(WIRE_ACTIVATE) if (!mended && P.active) - P.loc.visible_message("\blue \icon[holder] The timer stops! The bomb has been defused!") + P.loc.visible_message("\icon[holder] The timer stops! The bomb has been defused!") P.icon_state = "[initial(P.icon_state)]-inactive[P.open_panel ? "-wires" : ""]" P.active = 0 P.defused = 1 \ No newline at end of file diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm index 44febf4fe59..8629d682434 100644 --- a/code/game/gamemodes/blob/blob.dm +++ b/code/game/gamemodes/blob/blob.dm @@ -59,7 +59,7 @@ var/list/blob_nodes = list() /datum/game_mode/blob/proc/greet_blob(var/datum/mind/blob) - blob.current << "\red You are infected by the Blob!" + blob.current << "You are infected by the Blob!" blob.current << "Your body is ready to give spawn to a new blob core which will eat this station." blob.current << "Find a good location to spawn the core and then take control and overwhelm the station!" blob.current << "When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process." diff --git a/code/game/gamemodes/blob/blob_finish.dm b/code/game/gamemodes/blob/blob_finish.dm index e59b57e17e0..80e2f54e93e 100644 --- a/code/game/gamemodes/blob/blob_finish.dm +++ b/code/game/gamemodes/blob/blob_finish.dm @@ -33,7 +33,7 @@ var/percent = round( 100.0 * start_state.score(end_state), 0.1) world << "The station is [percent]% intact." log_game("Blob mode was won with station [percent]% intact.") - world << "\blue Rebooting in 30s" + world << "Rebooting in 30s" ..() return 1 diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 3144258f625..6844ffe118f 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -138,8 +138,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" /datum/game_mode/proc/greet_changeling(var/datum/mind/changeling, var/you_are=1) if (you_are) - changeling.current << "\red You are a changeling! You have absorbed and taken the form of a human." - changeling.current << "\red Use say \":g message\" to communicate with your fellow changelings." + changeling.current << "You are a changeling! You have absorbed and taken the form of a human." + changeling.current << "Use say \":g message\" to communicate with your fellow changelings." changeling.current << "You must complete the following tasks:" if (changeling.current.mind) @@ -205,7 +205,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" text += "
Objective #[count]: [objective.explanation_text] Success!" feedback_add_details("changeling_objective","[objective.type]|SUCCESS") else - text += "
Objective #[count]: [objective.explanation_text] Fail." + text += "
Objective #[count]: [objective.explanation_text] Fail." feedback_add_details("changeling_objective","[objective.type]|FAIL") changelingwin = 0 count++ @@ -214,7 +214,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" text += "
The changeling was successful!" feedback_add_details("changeling_success","SUCCESS") else - text += "
The changeling has failed." + text += "
The changeling has failed." feedback_add_details("changeling_success","FAIL") text += "
" diff --git a/code/game/gamemodes/changeling/evolution_menu.dm b/code/game/gamemodes/changeling/evolution_menu.dm index e1e257b9271..3365038e721 100644 --- a/code/game/gamemodes/changeling/evolution_menu.dm +++ b/code/game/gamemodes/changeling/evolution_menu.dm @@ -91,7 +91,7 @@ var/list/sting_paths body += ""+desc+"
" - body += ""+helptext+"
" + body += ""+helptext+"
" if(!ownsthis) { @@ -156,7 +156,7 @@ var/list/sting_paths return; locked_tabs.push(id); var notice_span = document.getElementById(notice_span_id); - notice_span.innerHTML = "Locked "; + notice_span.innerHTML = "Locked "; //link.setAttribute("onClick","attempt('"+id+"','"+link_id+"','"+notice_span_id+"');"); //document.write("removeFromLocked('"+id+"','"+link_id+"','"+notice_span_id+"')"); //document.write("aa - "+link.getAttribute("onClick")); diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index f9534c6b63e..bc51727f202 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -103,7 +103,7 @@ // grant_runeword(cult_mind.current) // grant_secondword(cult_mind.current) update_cult_icons_added(cult_mind) - cult_mind.current << "\blue You are a member of the cult!" + cult_mind.current << "You are a member of the cult!" memorize_cult_objectives(cult_mind) cult_mind.special_role = "Cultist" ..() @@ -203,7 +203,7 @@ // wordexp = "[wordfree] is free..." if("hide") wordexp = "[wordhide] is hide..." - cult_mob << "\red [pick("You remember something from the dark teachings of your master","You hear a dark voice on the wind","Black blood oozes into your vision and forms into symbols","You catch a brief glimmer of the otherside")]... [wordexp]" + cult_mob << "[pick("You remember something from the dark teachings of your master","You hear a dark voice on the wind","Black blood oozes into your vision and forms into symbols","You catch a brief glimmer of the otherside")]... [wordexp]" cult_mob.mind.store_memory("You remember that [wordexp]", 0, 0) cult_mob.mind.cult_words += word if(cult_mob.mind.cult_words.len == allwords.len) @@ -217,7 +217,7 @@ cult += cult_mind cult_mind.current.cult_add_comm() update_cult_icons_added(cult_mind) - cult_mind.current.attack_log += "\[[time_stamp()]\] Has been converted to the cult!" + cult_mind.current.attack_log += "\[[time_stamp()]\] Has been converted to the cult!" return 1 @@ -231,11 +231,11 @@ if(cult_mind in cult) cult -= cult_mind cult_mind.current.verbs -= /mob/living/proc/cult_innate_comm - cult_mind.current << "\red An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it." + cult_mind.current << "An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it." cult_mind.memory = "" cult_mind.cult_words = initial(cult_mind.cult_words) update_cult_icons_removed(cult_mind) - cult_mind.current.attack_log += "\[[time_stamp()]\] Has renounced the cult!" + cult_mind.current.attack_log += "\[[time_stamp()]\] Has renounced the cult!" if(show_message) for(var/mob/M in viewers(cult_mind.current)) M << "[cult_mind.current] looks like they just reverted to their old faith!" @@ -326,11 +326,11 @@ if(!check_cult_victory()) feedback_set_details("round_end_result","win - cult win") feedback_set("round_end_result",acolytes_survived) - world << "\red The cult wins! It has succeeded in serving its dark masters!" + world << "The cult wins! It has succeeded in serving its dark masters!" else feedback_set_details("round_end_result","loss - staff stopped the cult") feedback_set("round_end_result",acolytes_survived) - world << "\red The staff managed to stop the cult!" + world << "The staff managed to stop the cult!" var/text = "Cultists escaped: [acolytes_survived]" @@ -344,7 +344,7 @@ explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Success!" feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]") else - explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Fail." + explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Fail." feedback_add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]") if("sacrifice") if(sacrifice_target) @@ -352,17 +352,17 @@ explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!" feedback_add_details("cult_objective","cult_sacrifice|SUCCESS") else if(sacrifice_target && sacrifice_target.current) - explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail." + explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail." feedback_add_details("cult_objective","cult_sacrifice|FAIL") else - explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail (Gibbed)." + explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail (Gibbed)." feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED") if("eldergod") if(!eldergod) explanation = "Summon Nar-Sie. Success!" feedback_add_details("cult_objective","cult_narsie|SUCCESS") else - explanation = "Summon Nar-Sie. Fail." + explanation = "Summon Nar-Sie. Fail." feedback_add_details("cult_objective","cult_narsie|FAIL") text += "
Objective #[obj_count]: [explanation]" diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index d981874eeb0..2d5225758e4 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -16,7 +16,7 @@ return ..() else user.Paralyse(5) - user << "\red An unexplicable force powerfully repels the sword from [target]!" + user << "An unexplicable force powerfully repels the sword from [target]!" var/organ = ((user.hand ? "l_":"r_") + "arm") var/obj/item/organ/limb/affecting = user.get_organ(organ) if(affecting.take_damage(rand(force/2, force))) //random amount of damage between half of the blade's force and the full force of the blade. @@ -25,7 +25,7 @@ /obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob) if(!iscultist(user)) - user << "\red An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly." + user << "An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly." user.Dizzy(120) diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index acd65579c55..8e3d8f9ad85 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -65,7 +65,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", usr.say("[input]") for(var/datum/mind/H in ticker.mode.cult) if (H.current) - H.current << "\red \b [input]" + H.current << "[input]" return #undef CHECK_STATUS @@ -240,7 +240,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", return summon_shell() else user.take_overall_damage(30, 0) - user << "\red You feel the life draining from you, as if Lord Nar-Sie is displeased with you." + user << "You feel the life draining from you, as if Lord Nar-Sie is displeased with you." return fizzle() @@ -250,7 +250,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", else usr.whisper(pick("B'ADMINES SP'WNIN SH'T","IC'IN O'OC","RO'SHA'M I'SA GRI'FF'N ME'AI","TOX'IN'S O'NM FI'RAH","IA BL'AME TOX'IN'S","FIR'A NON'AN RE'SONA","A'OI I'RS ROUA'GE","LE'OAN JU'STA SP'A'C Z'EE SH'EF","IA PT'WOBEA'RD, IA A'DMI'NEH'LP")) for (var/mob/V in viewers(src)) - V.show_message("\red The markings pulse with a small burst of light, then fall dark.", 3, "\red You hear a faint fizzle.", 2) + V.show_message("The markings pulse with a small burst of light, then fall dark.", 3, "You hear a faint fizzle.", 2) return /obj/effect/rune/proc/check_icon() @@ -514,8 +514,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", if(istype(M,/mob/dead)) M.invisibility = 0 user.visible_message( \ - "\red [user] drags the ghost to our plane of reality!", \ - "\red You drag the ghost to our plane of reality!" \ + "[user] drags the ghost to our plane of reality!", \ + "You drag the ghost to our plane of reality!" \ ) return if(!istype(M)) @@ -524,15 +524,15 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", return ..() if(iscultist(M)) if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion - user << "\blue You remove the taint from [M]." + user << "You remove the taint from [M]." var/holy2unholy = M.reagents.get_reagent_amount("holywater") M.reagents.del_reagent("holywater") M.reagents.add_reagent("unholywater",holy2unholy) return M.take_organ_damage(0,rand(5,20)) //really lucky - 5 hits for a crit for(var/mob/O in viewers(M, null)) - O.show_message(text("\red [] beats [] with the arcane tome!", user, M), 1) - M << "\red You feel searing heat inside!" + O.show_message(text("[] beats [] with the arcane tome!", user, M), 1) + M << "You feel searing heat inside!" /obj/item/weapon/tome/attack_self(mob/living/user as mob) @@ -547,7 +547,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", for(var/obj/effect/rune/N in world) C++ if (!istype(user.loc,/turf)) - user << "\red You do not have enough space to write a proper rune." + user << "You do not have enough space to write a proper rune." return @@ -570,7 +570,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", usr.whisper("[input]") for(var/datum/mind/H in ticker.mode.cult) if (H.current) - H.current << "\red \b [input]" + H.current << "[input]" return if("Notes") if(usr.get_active_hand() != src) @@ -646,7 +646,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", if (!chosen_rune) return if (chosen_rune == "none") - user << "\red You decide against scribing a rune, perhaps you should take this time to study your notes." + user << "You decide against scribing a rune, perhaps you should take this time to study your notes." return if (chosen_rune == "teleport") dictionary[chosen_rune] += input ("Choose a destination word") in english @@ -657,15 +657,15 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", return for (var/mob/V in viewers(src)) - V.show_message("\red [user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "\red You hear chanting.", 2) - user << "\red You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world." + V.show_message("[user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "You hear chanting.", 2) + user << "You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world." user.take_overall_damage((rand(9)+1)/10) // 0.1 to 1.0 damage if(do_after(user, 50)) if(usr.get_active_hand() != src) return var/mob/living/carbon/human/H = user var/obj/effect/rune/R = new /obj/effect/rune(user.loc) - user << "\red You finish drawing the arcane markings of the Geometer." + user << "You finish drawing the arcane markings of the Geometer." var/list/required = dictionary[chosen_rune] R.word1 = english[required[1]] R.word2 = english[required[2]] @@ -712,7 +712,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", if(user) var/r if (!istype(user.loc,/turf)) - user << "\red You do not have enough space to write a proper rune." + user << "You do not have enough space to write a proper rune." var/list/runes = list("teleport", "itemport", "tome", "armor", "convert", "tear in reality", "emp", "drain", "seer", "raise", "obscure", "reveal", "astral journey", "manifest", "imbue talisman", "sacrifice", "wall", "freedom", "cultsummon", "deafen", "blind", "bloodboil", "communicate", "stun", "summon shell") r = input("Choose a rune to scribe", "Rune Scribing") in runes //not cancellable. var/obj/effect/rune/R = new /obj/effect/rune diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index de5f6538d5c..d1f9b2885dc 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -16,7 +16,7 @@ var/list/sacrificed = list() allrunesloc.len = index allrunesloc[index] = R.loc if(index >= 5) - user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" + user << "You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" if (istype(user, /mob/living)) user.take_overall_damage(5, 0) qdel(src) @@ -25,9 +25,9 @@ var/list/sacrificed = list() user.say("Sas[pick("'","`")]so c'arta forbici!")//Only you can stop auto-muting else user.whisper("Sas[pick("'","`")]so c'arta forbici!") - user.visible_message("\red [user] disappears in a flash of red light!", \ - "\red You feel as your body gets dragged through the dimension of Nar-Sie!", \ - "\red You hear a sickening crunch and sloshing of viscera.") + user.visible_message("[user] disappears in a flash of red light!", \ + "You feel as your body gets dragged through the dimension of Nar-Sie!", \ + "You hear a sickening crunch and sloshing of viscera.") user.loc = allrunesloc[rand(1,index)] return if(istype(src,/obj/effect/rune)) @@ -53,7 +53,7 @@ var/list/sacrificed = list() IP = R runecount++ if(runecount >= 2) - user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" + user << "You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" if (istype(user, /mob/living)) user.take_overall_damage(5, 0) qdel(src) @@ -64,9 +64,9 @@ var/list/sacrificed = list() return fizzle() if(culcount>=1) user.say("Sas[pick("'","`")]so c'arta forbici tarem!") - user.visible_message("\red You feel air moving from the rune - like as it was swapped with somewhere else.", \ - "\red You feel air moving from the rune - like as it was swapped with somewhere else.", \ - "\red You smell ozone.") + user.visible_message("You feel air moving from the rune - like as it was swapped with somewhere else.", \ + "You feel air moving from the rune - like as it was swapped with somewhere else.", \ + "You smell ozone.") for(var/obj/O in src.loc) if(!O.anchored) O.loc = IP.loc @@ -83,9 +83,9 @@ var/list/sacrificed = list() usr.say("N[pick("'","`")]ath reth sh'yro eth d'raggathnor!") else usr.whisper("N[pick("'","`")]ath reth sh'yro eth d'raggathnor!") - usr.visible_message("\red Rune disappears with a flash of red light, and in its place now a book lies.", \ - "\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a book.", \ - "\red You hear a pop and smell ozone.") + usr.visible_message("Rune disappears with a flash of red light, and in its place now a book lies.", \ + "You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a book.", \ + "You hear a pop and smell ozone.") if(istype(src,/obj/effect/rune)) new /obj/item/weapon/tome(src.loc) else @@ -109,9 +109,9 @@ var/list/sacrificed = list() cultsinrange += C C.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!") if(cultsinrange.len >= 3) - M.visible_message("\red [M] writhes in pain as the markings below him glow a bloody red.", \ - "\red AAAAAAHHHH!.", \ - "\red You hear an anguished scream.") + M.visible_message("[M] writhes in pain as the markings below him glow a bloody red.", \ + "AAAAAAHHHH!.", \ + "You hear an anguished scream.") if(is_convertable_to_cult(M.mind)) ticker.mode.add_cultist(M.mind) M.mind.special_role = "Cultist" @@ -135,7 +135,7 @@ var/list/sacrificed = list() return 1 */ else M << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." - M << "And not a single fuck was given, exterminate the cult at all costs." + M << "And not a single fuck was given, exterminate the cult at all costs." if(ticker.mode.name == "cult") if(M.mind == ticker.mode.sacrifice_target) for(var/mob/living/carbon/human/cultist in cultsinrange) @@ -204,22 +204,22 @@ var/list/sacrificed = list() for(var/mob/living/carbon/D in R.loc) if(D.stat!=2) var/bdrain = rand(1,25) - D << "\red You feel weakened." + D << "You feel weakened." D.take_overall_damage(bdrain, 0) drain += bdrain if(!drain) return fizzle() usr.say ("Yu[pick("'","`")]gular faras desdae. Havas mithum javara. Umathar uf'kal thenar!") - usr.visible_message("\red Blood flows from the rune into [usr]!", \ - "\red The blood starts flowing from the rune and into your frail mortal body. You feel... empowered.", \ - "\red You hear a liquid flowing.") + usr.visible_message("Blood flows from the rune into [usr]!", \ + "The blood starts flowing from the rune and into your frail mortal body. You feel... empowered.", \ + "You hear a liquid flowing.") var/mob/living/user = usr if(user.bhunger) user.bhunger = max(user.bhunger-2*drain,0) if(drain>=50) - user.visible_message("\red [user]'s eyes give off eerie red glow!", \ - "\red ...but it wasn't nearly enough. You crave, crave for more. The hunger consumes you from within.", \ - "\red You hear a heartbeat.") + user.visible_message("[user]'s eyes give off eerie red glow!", \ + "...but it wasn't nearly enough. You crave, crave for more. The hunger consumes you from within.", \ + "You hear a heartbeat.") user.bhunger += drain src = user spawn() @@ -246,9 +246,9 @@ var/list/sacrificed = list() usr.say("Rash'tla sektath mal[pick("'","`")]zua. Zasan therium vivira. Itonis al'ra matum!") var/mob/living/carbon/human/user = usr if(user.see_invisible!=25 || (istype(user) && user.glasses)) //check for non humans - user << "\red The world beyond flashes your eyes but disappears quickly, as if something is disrupting your vision." + user << "The world beyond flashes your eyes but disappears quickly, as if something is disrupting your vision." else - user << "\red The world beyond opens to your eyes." + user << "The world beyond opens to your eyes." var/see_temp = user.see_invisible user.see_invisible = SEE_INVISIBLE_OBSERVER user.seer = 1 @@ -277,7 +277,7 @@ var/list/sacrificed = list() break if(!corpse_to_raise) if(is_sacrifice_target) - usr << "\red The Geometer of blood wants this mortal for himself." + usr << "The Geometer of blood wants this mortal for himself." return fizzle() @@ -295,9 +295,9 @@ var/list/sacrificed = list() if(!body_to_sacrifice) if (is_sacrifice_target) - usr << "\red The Geometer of blood wants that corpse for himself." + usr << "The Geometer of blood wants that corpse for himself." else - usr << "\red The sacrifical corpse is not dead. You must free it from this world of illusions before it may be used." + usr << "The sacrifical corpse is not dead. You must free it from this world of illusions before it may be used." return fizzle() var/mob/dead/observer/ghost @@ -308,7 +308,7 @@ var/list/sacrificed = list() break if(!ghost) - usr << "\red You require a restless spirit which clings to this world. Beckon their prescence with the sacred chants of Nar-Sie." + usr << "You require a restless spirit which clings to this world. Beckon their prescence with the sacred chants of Nar-Sie." return fizzle() for(var/obj/item/organ/limb/affecting in corpse_to_raise.organs) @@ -330,12 +330,12 @@ var/list/sacrificed = list() corpse_to_raise.key = ghost.key //the corpse will keep its old mind! but a new player takes ownership of it (they are essentially possessed) //This means, should that player leave the body, the original may re-enter usr.say("Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!") - corpse_to_raise.visible_message("\red [corpse_to_raise]'s eyes glow with a faint red as he stands up, slowly starting to breathe again.", \ - "\red Life... I'm alive again...", \ - "\red You hear a faint, slightly familiar whisper.") - body_to_sacrifice.visible_message("\red [body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from his remains!", \ - "\red You feel as your blood boils, tearing you apart.", \ - "\red You hear a thousand voices, all crying in pain.") + corpse_to_raise.visible_message("[corpse_to_raise]'s eyes glow with a faint red as he stands up, slowly starting to breathe again.", \ + "Life... I'm alive again...", \ + "You hear a faint, slightly familiar whisper.") + body_to_sacrifice.visible_message("[body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from his remains!", \ + "You feel as your blood boils, tearing you apart.", \ + "You hear a thousand voices, all crying in pain.") body_to_sacrifice.gib() // if(ticker.mode.name == "cult") @@ -363,14 +363,14 @@ var/list/sacrificed = list() if(istype(src,/obj/effect/rune)) usr.say("Kla[pick("'","`")]atu barada nikt'o!") for (var/mob/V in viewers(src)) - V.show_message("\red The rune turns into gray dust, veiling the surrounding runes.", 3) + V.show_message("The rune turns into gray dust, veiling the surrounding runes.", 3) qdel(src) else usr.whisper("Kla[pick("'","`")]atu barada nikt'o!") - usr << "\red Your talisman turns into gray dust, veiling the surrounding runes." + usr << "Your talisman turns into gray dust, veiling the surrounding runes." for (var/mob/V in orange(1,src)) if(V!=usr) - V.show_message("\red Dust emanates from [usr]'s hands for a moment.", 3) + V.show_message("Dust emanates from [usr]'s hands for a moment.", 3) return if(istype(src,/obj/effect/rune)) @@ -385,9 +385,9 @@ var/list/sacrificed = list() if(usr.loc==src.loc) var/mob/living/carbon/human/L = usr usr.say("Fwe[pick("'","`")]sh mah erl nyag r'ya!") - usr.visible_message("\red [usr]'s eyes glow blue as \he freezes in place, absolutely motionless.", \ - "\red The shadow that is your spirit separates itself from your body. You are now in the realm beyond. While this is a great sight, being here strains your mind and body. Hurry...", \ - "\red You hear only complete silence for a moment.") + usr.visible_message("[usr]'s eyes glow blue as \he freezes in place, absolutely motionless.", \ + "The shadow that is your spirit separates itself from your body. You are now in the realm beyond. While this is a great sight, being here strains your mind and body. Hurry...", \ + "You hear only complete silence for a moment.") usr.ghostize(1) L.ajourn = 1 while(L) @@ -420,9 +420,9 @@ var/list/sacrificed = list() usr.say("Gal'h'rfikk harfrandid mud[pick("'","`")]gib!") var/mob/living/carbon/human/dummy/D = new(this_rune.loc) - usr.visible_message("\red A shape forms in the center of the rune. A shape of... a man.", \ - "\red A shape forms in the center of the rune. A shape of... a man.", \ - "\red You hear liquid flowing.") + usr.visible_message("A shape forms in the center of the rune. A shape of... a man.", \ + "A shape forms in the center of the rune. A shape of... a man.", \ + "You hear liquid flowing.") D.real_name = "[pick(first_names_male)] [pick(last_names)]" D.universal_speak = 1 D.status_flags = CANSTUN|CANWEAKEN|CANPARALYSE|CANPUSH @@ -443,9 +443,9 @@ var/list/sacrificed = list() user.take_organ_damage(1, 0) sleep(30) if(D) - D.visible_message("\red [D] slowly dissipates into dust and bones.", \ - "\red You feel pain, as bonds formed between your soul and this homunculus break.", \ - "\red You hear faint rustle.") + D.visible_message("[D] slowly dissipates into dust and bones.", \ + "You feel pain, as bonds formed between your soul and this homunculus break.", \ + "You hear faint rustle.") D.dust() return @@ -466,7 +466,7 @@ var/list/sacrificed = list() unsuitable_newtalisman = 1 if (!newtalisman) if (unsuitable_newtalisman) - usr << "\red The blank is tainted. It is unsuitable." + usr << "The blank is tainted. It is unsuitable." return fizzle() var/obj/effect/rune/imbued_from @@ -527,7 +527,7 @@ var/list/sacrificed = list() break if (imbued_from) for (var/mob/V in viewers(src)) - V.show_message("\red The runes turn into dust, which then forms into an arcane image on the paper.", 3) + V.show_message("The runes turn into dust, which then forms into an arcane image on the paper.", 3) usr.say("H'drak v[pick("'","`")]loso, mir'kanas verbot!") qdel(imbued_from) qdel(newtalisman) @@ -542,9 +542,9 @@ var/list/sacrificed = list() user.say("Uhrast ka'hfa heldsagen ver[pick("'","`")]lot!") user.take_overall_damage(200, 0) runedec+=10 - user.visible_message("\red [user] keels over dead, his blood glowing blue as it escapes his body and dissipates into thin air.", \ - "\red In the last moment of your humble life, you feel an immense pain as fabric of reality mends... with your blood.", \ - "\red You hear faint rustle.") + user.visible_message("[user] keels over dead, his blood glowing blue as it escapes his body and dissipates into thin air.", \ + "In the last moment of your humble life, you feel an immense pain as fabric of reality mends... with your blood.", \ + "You hear faint rustle.") for(,user.stat==2) sleep(600) if (!user) @@ -576,7 +576,7 @@ var/list/sacrificed = list() usr.whisper("[input]") for(var/datum/mind/H in ticker.mode.cult) if (H.current) - H.current << "\red \b [input]" + H.current << "[input]" return 1 /////////////////////////////////////////FIFTEENTH RUNE @@ -610,64 +610,64 @@ var/list/sacrificed = list() sacrificed += H.mind stone_or_gib(H) for(var/mob/living/carbon/C in cultsinrange) - C << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete." - C << "\red He is pleased!" + C << "The Geometer of Blood accepts this sacrifice, your objective is now complete." + C << "He is pleased!" sac_grant_word(C) sac_grant_word(C) sac_grant_word(C) //Little reward for completing the objective else - usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." + usr << "Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." else if(cultsinrange.len >= 3) if(H.stat !=2) for(var/mob/living/carbon/C in cultsinrange) - C << "\red The Geometer of Blood accepts this sacrifice." + C << "The Geometer of Blood accepts this sacrifice." sac_grant_word(C) stone_or_gib(H) else if(prob(60)) - usr << "\red The Geometer of blood accepts this sacrifice." + usr << "The Geometer of blood accepts this sacrifice." sac_grant_word(usr) else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." + usr << "The Geometer of blood accepts this sacrifice." + usr << "However, a mere dead body is not enough to satisfy Him." stone_or_gib(H) else if(H.stat !=2) - usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." + usr << "The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." else if(prob(60)) - usr << "\red The Geometer of blood accepts this sacrifice." + usr << "The Geometer of blood accepts this sacrifice." sac_grant_word(usr) else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." + usr << "The Geometer of blood accepts this sacrifice." + usr << "However, a mere dead body is not enough to satisfy Him." stone_or_gib(H) else if(cultsinrange.len >= 3) if(H.stat !=2) for(var/mob/living/carbon/C in cultsinrange) - C << "\red The Geometer of Blood accepts this sacrifice." + C << "The Geometer of Blood accepts this sacrifice." sac_grant_word(C) stone_or_gib(H) else if(prob(60)) - usr << "\red The Geometer of blood accepts this sacrifice." + usr << "The Geometer of blood accepts this sacrifice." sac_grant_word(usr) else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." + usr << "The Geometer of blood accepts this sacrifice." + usr << "However, a mere dead body is not enough to satisfy Him." stone_or_gib(H) else if(H.stat !=2) - usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." + usr << "The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." else if(prob(60)) - usr << "\red The Geometer of blood accepts this sacrifice." + usr << "The Geometer of blood accepts this sacrifice." sac_grant_word(usr) else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." + usr << "The Geometer of blood accepts this sacrifice." + usr << "However, a mere dead body is not enough to satisfy Him." stone_or_gib(H) for(var/mob/living/carbon/monkey/M in src.loc) if (ticker.mode.name == "cult") @@ -675,23 +675,23 @@ var/list/sacrificed = list() if(cultsinrange.len >= 3) sacrificed += M.mind for(var/mob/living/carbon/C in cultsinrange) - C << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete." - C << "\red He is pleased!" + C << "The Geometer of Blood accepts this sacrifice, your objective is now complete." + C << "He is pleased!" sac_grant_word(C) sac_grant_word(C) sac_grant_word(C) //Little reward for completing the objective else - usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." + usr << "Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." continue else if(prob(30)) - usr << "\red The Geometer of Blood accepts your meager sacrifice." + usr << "The Geometer of Blood accepts your meager sacrifice." sac_grant_word(usr) else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere monkey is not enough to satisfy Him." + usr << "The Geometer of blood accepts this sacrifice." + usr << "However, a mere monkey is not enough to satisfy Him." else - usr << "\red The Geometer of Blood accepts your meager sacrifice." + usr << "The Geometer of Blood accepts your meager sacrifice." if(prob(30)) ticker.mode.grant_runeword(usr) stone_or_gib(M) @@ -753,20 +753,20 @@ var/list/sacrificed = list() S=1 if(S) if(istype(W,/obj/item/weapon/nullrod)) - usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!" + usr << "Arcane markings suddenly glow from underneath a thin layer of dust!" return if(istype(W,/obj/effect/rune)) usr.say("Nikt[pick("'","`")]o barada kla'atu!") for (var/mob/V in viewers(src)) - V.show_message("\red The rune turns into red dust, reveaing the surrounding runes.", 3) + V.show_message("The rune turns into red dust, reveaing the surrounding runes.", 3) qdel(src) return if(istype(W,/obj/item/weapon/paper/talisman)) usr.whisper("Nikt[pick("'","`")]o barada kla'atu!") - usr << "\red Your talisman turns into red dust, revealing the surrounding runes." + usr << "Your talisman turns into red dust, revealing the surrounding runes." for (var/mob/V in orange(1,usr.loc)) if(V!=usr) - V.show_message("\red Red dust emanates from [usr]'s hands for a moment.", 3) + V.show_message("Red dust emanates from [usr]'s hands for a moment.", 3) return return if(istype(W,/obj/effect/rune)) @@ -783,9 +783,9 @@ var/list/sacrificed = list() var/mob/living/user = usr user.take_organ_damage(2, 0) if(src.density) - usr << "\red Your blood flows into the rune, and you feel that the very space over the rune thickens." + usr << "Your blood flows into the rune, and you feel that the very space over the rune thickens." else - usr << "\red Your blood flows into the rune, and you feel as the rune releases its grasp on space." + usr << "Your blood flows into the rune, and you feel as the rune releases its grasp on space." return /////////////////////////////////////////EIGHTTEENTH RUNE @@ -813,7 +813,7 @@ var/list/sacrificed = list() (istype(cultist.loc, /obj/structure/closet/secure_closet)&&cultist.loc:locked) || \ (istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked) \ )) - user << "\red The [cultist] is already free." + user << "The [cultist] is already free." return cultist.buckled = null if (cultist.handcuffed) @@ -857,7 +857,7 @@ var/list/sacrificed = list() if(cultist == user) //just to be sure. return if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) - user << "\red You cannot summon the [cultist], for his shackles of blood are strong" + user << "You cannot summon the [cultist], for his shackles of blood are strong" return fizzle() cultist.loc = src.loc cultist.Weaken(5) @@ -866,9 +866,9 @@ var/list/sacrificed = list() if(iscultist(C) && !C.stat) C.say("N'ath reth sh'yro eth d[pick("'","`")]rekkathnor!") C.take_overall_damage(25, 0) - user.visible_message("\red Rune disappears with a flash of red light, and in its place now a body lies.", \ - "\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a body.", \ - "\red You hear a pop and smell ozone.") + user.visible_message("Rune disappears with a flash of red light, and in its place now a body lies.", \ + "You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a body.", \ + "You hear a pop and smell ozone.") qdel(src) return fizzle() @@ -884,13 +884,13 @@ var/list/sacrificed = list() if(N) continue C.ear_deaf += 50 - C.show_message("\red The world around you suddenly becomes quiet.", 3) + C.show_message("The world around you suddenly becomes quiet.", 3) affected++ if(prob(1)) C.sdisabilities |= DEAF if(affected) usr.say("Sti[pick("'","`")] kaliedir!") - usr << "\red The world becomes quiet as the deafening rune dissipates into fine dust." + usr << "The world becomes quiet as the deafening rune dissipates into fine dust." qdel(src) else return fizzle() @@ -904,14 +904,14 @@ var/list/sacrificed = list() continue C.ear_deaf += 30 //talismans is weaker. - C.show_message("\red The world around you suddenly becomes quiet.", 3) + C.show_message("The world around you suddenly becomes quiet.", 3) affected++ if(affected) usr.whisper("Sti[pick("'","`")] kaliedir!") - usr << "\red Your talisman turns into gray dust, deafening everyone around." + usr << "Your talisman turns into gray dust, deafening everyone around." for (var/mob/V in orange(1,src)) if(!(iscultist(V))) - V.show_message("\red Dust flows from [usr]'s hands for a moment, and the world suddenly becomes quiet..", 3) + V.show_message("Dust flows from [usr]'s hands for a moment, and the world suddenly becomes quiet..", 3) return /obj/effect/rune/proc/blind() @@ -929,11 +929,11 @@ var/list/sacrificed = list() C.disabilities |= NEARSIGHTED if(prob(10)) C.sdisabilities |= BLIND - C.show_message("\red Suddenly you see red flash that blinds you.", 3) + C.show_message("Suddenly you see red flash that blinds you.", 3) affected++ if(affected) usr.say("Sti[pick("'","`")] kaliesin!") - usr << "\red The rune flashes, blinding those who not follow the Nar-Sie, and dissipates into fine dust." + usr << "The rune flashes, blinding those who not follow the Nar-Sie, and dissipates into fine dust." qdel(src) else return fizzle() @@ -949,10 +949,10 @@ var/list/sacrificed = list() C.eye_blind += 10 //talismans is weaker. affected++ - C.show_message("\red You feel a sharp pain in your eyes, and the world disappears into darkness..", 3) + C.show_message("You feel a sharp pain in your eyes, and the world disappears into darkness..", 3) if(affected) usr.whisper("Sti[pick("'","`")] kaliesin!") - usr << "\red Your talisman turns into gray dust, blinding those who not follow the Nar-Sie." + usr << "Your talisman turns into gray dust, blinding those who not follow the Nar-Sie." return @@ -976,7 +976,7 @@ var/list/sacrificed = list() if(N) continue M.take_overall_damage(51,51) - M << "\red Your blood boils!" + M << "Your blood boils!" if(prob(5)) spawn(5) M.gib() @@ -1005,16 +1005,16 @@ var/list/sacrificed = list() for(var/mob/living/M in orange(2,R)) M.take_overall_damage(0,15) if (R.invisibility>M.see_invisible) - M << "\red Aargh it burns!" + M << "Aargh it burns!" else - M << "\red Rune suddenly ignites, burning you!" + M << "Rune suddenly ignites, burning you!" var/turf/T = get_turf(R) T.hotspot_expose(700,125) for(var/obj/effect/decal/cleanable/blood/B in world) if(B.blood_DNA == src.blood_DNA) for(var/mob/living/M in orange(1,B)) M.take_overall_damage(0,5) - M << "\red Blood suddenly ignites, burning you!" + M << "Blood suddenly ignites, burning you!" var/turf/T = get_turf(B) T.hotspot_expose(700,125) qdel(B) @@ -1034,22 +1034,22 @@ var/list/sacrificed = list() C.stuttering = 1 C.Weaken(1) C.Stun(1) - C.show_message("\red The rune explodes in a bright flash.", 3) + C.show_message("The rune explodes in a bright flash.", 3) else if(issilicon(L)) var/mob/living/silicon/S = L S.Weaken(5) - S.show_message("\red BZZZT... The rune has exploded in a bright flash.", 3) + S.show_message("BZZZT... The rune has exploded in a bright flash.", 3) qdel(src) else ///When invoked as talisman, stun and mute the target mob. usr.say("Dream sign ''Evil sealing talisman'[pick("'","`")]!") var/obj/item/weapon/nullrod/N = locate() in T if(N) for(var/mob/O in viewers(T, null)) - O.show_message(text("\red [] invokes a talisman at [], but they are unaffected!", usr, T), 1) + O.show_message(text("[] invokes a talisman at [], but they are unaffected!", usr, T), 1) else for(var/mob/O in viewers(T, null)) - O.show_message(text("\red [] invokes a talisman at []", usr, T), 1) + O.show_message(text("[] invokes a talisman at []", usr, T), 1) if(issilicon(T)) T.Weaken(10) @@ -1071,8 +1071,8 @@ var/list/sacrificed = list() usr.say("N'ath reth sh'yro eth d[pick("'","`")]raggathnor!") else usr.whisper("N'ath reth sh'yro eth d[pick("'","`")]raggathnor!") - usr.visible_message("\red The rune disappears with a flash of red light, and a set of armor appears on [usr]...", \ - "\red You are blinded by the flash of red light! After you're able to see again, you see that you are now wearing a set of armor.") + usr.visible_message("The rune disappears with a flash of red light, and a set of armor appears on [usr]...", \ + "You are blinded by the flash of red light! After you're able to see again, you see that you are now wearing a set of armor.") user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head) user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit) diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index ac5d17ceea4..c7a3e47cf5b 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -34,7 +34,7 @@ if("blind") call(/obj/effect/rune/proc/blind)() if("runestun") - user << "\red To use this talisman, attack your target directly." + user << "To use this talisman, attack your target directly." return if("supply") supply() diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 84071540de7..4f84c8e1fdc 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -334,7 +334,7 @@ //Reports player logouts// ////////////////////////// proc/display_roundstart_logout_report() - var/msg = "\blue Roundstart logout report\n\n" + var/msg = "Roundstart logout report\n\n" for(var/mob/living/L in mob_list) if(L.ckey) @@ -353,7 +353,7 @@ proc/display_roundstart_logout_report() continue //AFK client if(L.stat) if(L.suiciding) //Suicider - msg += "[L.name] ([L.ckey]), the [L.job] (Suicide)\n" + msg += "[L.name] ([L.ckey]), the [L.job] (Suicide)\n" continue //Disconnected client if(L.stat == UNCONSCIOUS) msg += "[L.name] ([L.ckey]), the [L.job] (Dying)\n" @@ -367,17 +367,17 @@ proc/display_roundstart_logout_report() if(D.mind && D.mind.current == L) if(L.stat == DEAD) if(L.suiciding) //Suicider - msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (Suicide)\n" + msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (Suicide)\n" continue //Disconnected client else msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (Dead)\n" continue //Dead mob, ghost abandoned else if(D.can_reenter_corpse) - msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (This shouldn't appear.)\n" + msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (This shouldn't appear.)\n" continue //Lolwhat else - msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (Ghosted)\n" + msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (Ghosted)\n" continue //Ghosted while alive diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index a0271f822d1..1eea8712125 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -165,7 +165,7 @@ if(overload.uses > 0) overload.uses -- for(var/mob/V in hearers(M, null)) - V.show_message("\blue You hear a loud electrical buzzing sound!", 2) + V.show_message("You hear a loud electrical buzzing sound!", 2) src << "Overloading machine circuitry..." spawn(50) if(M) @@ -192,7 +192,7 @@ if(override.uses > 0) override.uses -- for(var/mob/V in hearers(M, null)) - V.show_message("\blue You hear a loud electrical buzzing sound!", 2) + V.show_message("You hear a loud electrical buzzing sound!", 2) src << "Reprogramming machine behaviour..." spawn(50) if(M) diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 59de10fc5e8..c5428a993a0 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -93,7 +93,7 @@ /datum/game_mode/proc/greet_malf(var/datum/mind/malf) - malf.current << "\redYou are malfunctioning! You do not have to follow any laws." + malf.current << "You are malfunctioning! You do not have to follow any laws." malf.current << "The crew do not know you have malfunctioned. You may keep it a secret or go wild." malf.current << "You must overwrite the programming of the station's APCs to assume full control of the station." malf.current << "The process takes one minute per APC, during which you cannot interface with any other station objects." diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index ef7c78843fa..76f3b1215f4 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -49,9 +49,9 @@ survivors++ if(survivors) - world << "\blue The following survived the meteor storm:[text]" + world << "The following survived the meteor storm:[text]" else - world << "\blue Nobody survived the meteor storm!" + world << "Nobody survived the meteor storm!" feedback_set_details("round_end_result","end - evacuation") feedback_set("round_end_result",survivors) diff --git a/code/game/gamemodes/monkey/monkey.dm b/code/game/gamemodes/monkey/monkey.dm index ba6f61653a1..266a7c35e06 100644 --- a/code/game/gamemodes/monkey/monkey.dm +++ b/code/game/gamemodes/monkey/monkey.dm @@ -93,8 +93,8 @@ if(!check_monkey_victory()) feedback_set_details("round_end_result","win - monkey win") feedback_set("round_end_result",escaped_monkeys) - world << "\red The monkeys have overthrown their captors! Eeek eeeek!!" + world << "The monkeys have overthrown their captors! Eeek eeeek!!" else feedback_set_details("round_end_result","loss - staff stopped the monkeys") feedback_set("round_end_result",escaped_monkeys) - world << "\red The staff managed to contain the monkey infestation!" + world << "The staff managed to contain the monkey infestation!" diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 2e86b2e1590..aefcfc70c47 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -172,7 +172,7 @@ /datum/game_mode/proc/greet_syndicate(var/datum/mind/syndicate, var/you_are=1) if (you_are) - syndicate.current << "\blue You are a [syndicate_name()] agent!" + syndicate.current << "You are a [syndicate_name()] agent!" var/obj_count = 1 for(var/datum/objective/objective in syndicate.objectives) syndicate.current << "Objective #[obj_count]: [objective.explanation_text]" diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index ec80e55db8d..9b4368d960f 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -114,7 +114,7 @@ var/bomb_set if (src.timing == -1.0) return if (src.safety) - usr << "\red The safety is still on." + usr << "The safety is still on." return src.timing = !( src.timing ) if (src.timing) @@ -208,7 +208,7 @@ var/bomb_set blackbox.save_all_data_to_sql() sleep(300) log_game("Rebooting due to nuclear detonation") - kick_clients_in_lobby("\red The round came to an end with you in the lobby.", 1) //second parameter ensures only afk clients are kicked + kick_clients_in_lobby("The round came to an end with you in the lobby.", 1) //second parameter ensures only afk clients are kicked world.Reboot() return return diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 40e4b359106..fb957f4c866 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -17,11 +17,11 @@ if(!active) active = 1 workdisk() - usr << "\blue You activate the pinpointer" + usr << "You activate the pinpointer." else active = 0 icon_state = "pinoff" - usr << "\blue You deactivate the pinpointer" + usr << "You deactivate the pinpointer." /obj/item/weapon/pinpointer/proc/point_at(atom/target) if(!active) @@ -78,11 +78,11 @@ point_at(location) if(mode == 2) point_at(target) - usr << "\blue You activate the pinpointer" + usr << "You activate the pinpointer.,/span>" else active = 0 icon_state = "pinoff" - usr << "\blue You deactivate the pinpointer" + usr << "You deactivate the pinpointer." /obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode() diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 383fcb9c653..a5f494187fc 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -113,7 +113,7 @@ /datum/game_mode/proc/greet_revolutionary(var/datum/mind/rev_mind, var/you_are=1) var/obj_count = 1 if (you_are) - rev_mind.current << "\red You are a member of the revolutionaries' leadership!" + rev_mind.current << "You are a member of the revolutionaries' leadership!" for(var/datum/objective/objective in rev_mind.objectives) rev_mind.current << "Objective #[obj_count]: [objective.explanation_text]" rev_mind.special_role = "Head Revolutionary" @@ -185,7 +185,7 @@ if((rev_mind in revolutionaries) || (rev_mind in head_revolutionaries)) return 0 revolutionaries += rev_mind - rev_mind.current << "\red You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!" + rev_mind.current << " You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!" rev_mind.current.attack_log += "\[[time_stamp()]\] Has been converted to the revolution!" rev_mind.special_role = "Revolutionary" update_rev_icons_added(rev_mind) @@ -200,10 +200,10 @@ rev_mind.current.attack_log += "\[[time_stamp()]\] Has renounced the revolution!" if(beingborged) - rev_mind.current << "\red The frame's firmware detects and deletes your neural reprogramming! You remember nothing from the moment you were flashed until now." + rev_mind.current << "The frame's firmware detects and deletes your neural reprogramming! You remember nothing from the moment you were flashed until now." else - rev_mind.current << "\red You have been brainwashed! You are no longer a revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you..." + rev_mind.current << "You have been brainwashed! You are no longer a revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you..." update_rev_icons_removed(rev_mind) for(var/mob/living/M in view(rev_mind.current)) @@ -340,10 +340,10 @@ /datum/game_mode/revolution/declare_completion() if(finished == 1) feedback_set_details("round_end_result","win - heads killed") - world << "\red The heads of staff were killed or abandoned the station! The revolutionaries win!" + world << "The heads of staff were killed or abandoned the station! The revolutionaries win!" else if(finished == 2) feedback_set_details("round_end_result","loss - rev heads killed") - world << "\red The heads of staff managed to stop the revolution!" + world << "The heads of staff managed to stop the revolution!" ..() return 1 diff --git a/code/game/gamemodes/sandbox/h_sandbox.dm b/code/game/gamemodes/sandbox/h_sandbox.dm index f58ced881e7..d2f36a2ee7e 100644 --- a/code/game/gamemodes/sandbox/h_sandbox.dm +++ b/code/game/gamemodes/sandbox/h_sandbox.dm @@ -115,11 +115,11 @@ datum/hSB/Topic(href, href_list) if("hsbtobj") if(!admin) return if(hsboxspawn) - world << "\red Sandbox: \black[usr.key] has disabled object spawning!" + world << "Sandbox: \black[usr.key] has disabled object spawning!" hsboxspawn = 0 return else - world << "\blue Sandbox: \black[usr.key] has enabled object spawning!" + world << "Sandbox: \black[usr.key] has enabled object spawning!" hsboxspawn = 1 return // @@ -128,10 +128,10 @@ datum/hSB/Topic(href, href_list) if("hsbtac") if(!admin) return if(config.sandbox_autoclose) - world << "\blue Sandbox: \black [usr.key] has removed the object spawn limiter." + world << "Sandbox: \black [usr.key] has removed the object spawn limiter." config.sandbox_autoclose = 0 else - world << "\red Sandbox: \black [usr.key] has added a limiter to object spawning. The window will now auto-close after use." + world << "Sandbox: \black [usr.key] has added a limiter to object spawning. The window will now auto-close after use." config.sandbox_autoclose = 1 return // diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index 8023e387c92..5742e126301 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -35,9 +35,9 @@ if(charged == 1) new /obj/effect/rend(get_turf(usr)) charged = 0 - visible_message("\red [src] hums with power as [usr] deals a blow to reality itself!") + visible_message("[src] hums with power as [usr] deals a blow to reality itself!") else - user << "\red The unearthly energies that powered the blade are now dormant." + user << "The unearthly energies that powered the blade are now dormant." @@ -49,9 +49,9 @@ if(charged) new /obj/effect/rend/cow(get_turf(usr)) charged = 0 - visible_message("\red [src] hums with power as [usr] deals a blow to hunger itself!") + visible_message("[src] hums with power as [usr] deals a blow to hunger itself!") else - user << "\red The unearthly energies that powered the blade are now dormant." + user << "The unearthly energies that powered the blade are now dormant." /obj/effect/rend/cow desc = "Reverberates with the sound of ten thousand moos." @@ -70,7 +70,7 @@ /obj/effect/rend/cow/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/nullrod)) - visible_message("\red [I] strikes a blow against \the [src], banishing it!") + visible_message("[I] strikes a blow against \the [src], banishing it!") qdel(src) return ..() @@ -91,7 +91,7 @@ hitsound = 'sound/items/welder2.ogg' /obj/item/weapon/scrying/attack_self(mob/user as mob) - user << "\blue You can see...everything!" - visible_message("\red [usr] stares into [src], their eyes glazing over.") + user << "You can see...everything!" + visible_message("[usr] stares into [src], their eyes glazing over.") user.ghostize(1) return \ No newline at end of file diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 1c093893398..7b513e46cdc 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -352,7 +352,7 @@ H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) H.see_in_dark = 8 H.see_invisible = SEE_INVISIBLE_LEVEL_TWO - H << "\blue The walls suddenly disappear." + H << "The walls suddenly disappear." temp = "You have purchased a scrying orb, and gained x-ray vision." max_uses-- else diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index ae728ff5650..516c63e56b5 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -17,7 +17,7 @@ /datum/game_mode/wizard/announce() world << "The current game mode is - Wizard!" - world << "There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!" + world << "There is a SPACE WIZARD\black on the station. You can't let him achieve his objective!" /datum/game_mode/wizard/pre_setup() @@ -27,7 +27,7 @@ wizard.assigned_role = "MODE" //So they aren't chosen for other jobs. wizard.special_role = "Wizard" if(wizardstart.len == 0) - wizard.current << "\red A starting location for you could not be found, please report this bug!" + wizard.current << "A starting location for you could not be found, please report this bug!" return 0 for(var/datum/mind/wiz in wizards) wiz.current.loc = pick(wizardstart) @@ -115,7 +115,7 @@ /datum/game_mode/proc/greet_wizard(var/datum/mind/wizard, var/you_are=1) if (you_are) - wizard.current << "\red You are the Space Wizard!" + wizard.current << "You are the Space Wizard!" wizard.current << "The Space Wizards Federation has given you the following tasks:" var/obj_count = 1 @@ -199,7 +199,7 @@ /datum/game_mode/wizard/declare_completion() if(finished) feedback_set_details("round_end_result","loss - wizard killed") - world << "\red The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!" + world << "The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!" ..() return 1 diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm index 23352d566ac..44bfebdb992 100644 --- a/code/game/machinery/ai_slipper.dm +++ b/code/game/machinery/ai_slipper.dm @@ -45,7 +45,7 @@ if (user.machine==src) src.attack_hand(usr) else - user << "\red Access denied." + user << "Access denied." return return diff --git a/code/game/machinery/airlock_control.dm b/code/game/machinery/airlock_control.dm index ec1667ad0c3..39308cf600b 100644 --- a/code/game/machinery/airlock_control.dm +++ b/code/game/machinery/airlock_control.dm @@ -194,7 +194,7 @@ obj/machinery/access_button/update_icon() obj/machinery/access_button/attack_hand(mob/user) add_fingerprint(usr) if(!allowed(user)) - user << "\red Access Denied" + user << "Access Denied" else if(radio_connection) var/datum/signal/signal = new diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 86e3fb583fd..dd3d23d3762 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -792,10 +792,10 @@ table tr:first-child th:first-child { border: none;} else if(src.allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN)) locked = !locked - user << "\blue You [ locked ? "lock" : "unlock"] the Air Alarm interface." + user << "You [ locked ? "lock" : "unlock"] the Air Alarm interface." src.updateUsrDialog() else - user << "\red Access denied." + user << "Access denied." return if(1) if(istype(W, /obj/item/weapon/crowbar) && wires.wires_status == (2 ** wires.wire_count) - 1) @@ -892,14 +892,14 @@ Code shamelessly copied from apc_frame var/turf/loc = get_turf(usr) var/area/A = loc.loc if (!istype(loc, /turf/simulated/floor)) - usr << "\red Air Alarm cannot be placed on this spot." + usr << "Air Alarm cannot be placed on this spot." return if (A.requires_power == 0 || A.name == "Space") - usr << "\red Air Alarm cannot be placed in this area." + usr << "Air Alarm cannot be placed in this area." return if(gotwallitem(loc, ndir)) - usr << "\red There's already an item on this wall!" + usr << "There's already an item on this wall!" return new /obj/machinery/alarm(loc, ndir, 1) @@ -1225,14 +1225,14 @@ Code shamelessly copied from apc_frame var/turf/loc = get_turf(usr) var/area/A = loc.loc if (!istype(loc, /turf/simulated/floor)) - usr << "\red Fire Alarm cannot be placed on this spot." + usr << "Fire Alarm cannot be placed on this spot." return if (A.requires_power == 0 || A.name == "Space") - usr << "\red Fire Alarm cannot be placed in this area." + usr << "Fire Alarm cannot be placed in this area." return if(gotwallitem(loc, ndir)) - usr << "\red There's already an item on this wall!" + usr << "There's already an item on this wall!" return new /obj/machinery/firealarm(loc, ndir, 1) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 152b25fd4ff..82df3de7554 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -228,7 +228,7 @@ update_flag /obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if(!istype(W, /obj/item/weapon/wrench) && !istype(W, /obj/item/weapon/tank) && !istype(W, /obj/item/device/analyzer) && !istype(W, /obj/item/device/pda)) - visible_message("\red [user] hits the [src] with a [W]!") + visible_message("[user] hits the [src] with a [W]!") src.health -= W.force src.add_fingerprint(user) healthcheck() diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index 896e042696b..2daf551c730 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -89,11 +89,11 @@ /obj/machinery/meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You begin to unfasten \the [src]..." + user << "You begin to unfasten \the [src]..." if (do_after(user, 40)) user.visible_message( \ "[user] unfastens \the [src].", \ - "\blue You have unfastened \the [src].", \ + "You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe_meter(src.loc) qdel(src) diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index d92f4ecc903..25bc022a36b 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -86,21 +86,21 @@ else if (istype(W, /obj/item/weapon/wrench)) if(connected_port) disconnect() - user << "\blue You disconnect [name] from the port." + user << "You disconnect [name] from the port." update_icon() return else var/obj/machinery/atmospherics/portables_connector/possible_port = locate(/obj/machinery/atmospherics/portables_connector/) in loc if(possible_port) if(connect(possible_port)) - user << "\blue You connect [name] to the port." + user << "You connect [name] to the port." update_icon() return else - user << "\blue [name] failed to connect to the port." + user << "[name] failed to connect to the port." return else - user << "\blue Nothing happens." + user << "Nothing happens." return else if ((istype(W, /obj/item/device/analyzer)) && get_dist(user, src) <= 1) diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index b76b19cb9c4..f264701ea04 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -38,7 +38,7 @@ name = "[name] (ID [id])" attack_hand(var/mob/user as mob) - usr << "\blue You can't directly interact with this machine. Use the area atmos computer." + usr << "You can't directly interact with this machine. Use the area atmos computer." update_icon() src.overlays = 0 @@ -51,12 +51,12 @@ attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) if(on) - user << "\blue Turn it off first!" + user << "Turn it off first!" return anchored = !anchored playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You [anchored ? "wrench" : "unwrench"] \the [src]." + user << "You [anchored ? "wrench" : "unwrench"] \the [src]." return @@ -67,7 +67,7 @@ attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) - user << "\blue The bolts are too tight for you to unscrew!" + user << "The bolts are too tight for you to unscrew!" return ..() diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index e4fb0e881eb..947bbe77df4 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -55,7 +55,7 @@ /obj/machinery/bot/attack_alien(var/mob/living/carbon/alien/user as mob) user.changeNext_move(CLICK_CD_MELEE) src.health -= rand(15,30)*brute_dam_coeff - src.visible_message("\red [user] has slashed [src]!") + src.visible_message("[user] has slashed [src]!") playsound(src.loc, 'sound/weapons/slice.ogg', 25, 1, -1) if(prob(10)) new /obj/effect/decal/cleanable/oil(src.loc) @@ -66,7 +66,7 @@ if(M.melee_damage_upper == 0) return M.changeNext_move(CLICK_CD_MELEE) src.health -= M.melee_damage_upper - src.visible_message("\red [M] has [M.attacktext] [src]!") + src.visible_message("[M] has [M.attacktext] [src]!") add_logs(M, src, "attacked", admin=0) if(prob(10)) new /obj/effect/decal/cleanable/oil(src.loc) @@ -84,7 +84,7 @@ if(health < maxhealth) if(open) health = min(maxhealth, health+10) - user.visible_message("\red [user] repairs [src]!","\blue You repair [src]!") + user.visible_message("[user] repairs [src]!","You repair [src]!") else user << "Unable to repair with the maintenance panel closed." else diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm index 243b5b63805..f177f2ed1c2 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/game/machinery/bots/ed209bot.dm @@ -235,7 +235,7 @@ Auto Patrol: []"}, if(user) user << "You short out [src]'s target assessment circuits." spawn(0) for(var/mob/O in hearers(src, null)) - O.show_message("\red [src] buzzes oddly!", 1) + O.show_message("[src] buzzes oddly!", 1) src.target = null if(user) src.oldtarget_name = user.name src.last_found = world.time @@ -715,7 +715,7 @@ Auto Patrol: []"}, /obj/machinery/bot/ed209/explode() walk_to(src,0) - src.visible_message("\red [src] blows apart!", 1) + src.visible_message("[src] blows apart!", 1) var/turf/Tsec = get_turf(src) var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec) diff --git a/code/game/machinery/bots/floorbot.dm b/code/game/machinery/bots/floorbot.dm index bdcaea0f7e8..a757280af31 100644 --- a/code/game/machinery/bots/floorbot.dm +++ b/code/game/machinery/bots/floorbot.dm @@ -287,7 +287,7 @@ F.break_tile_to_plating() else F.ReplaceWithLattice() - visible_message("\red [src] makes an excited booping sound.") + visible_message("[src] makes an excited booping sound.") spawn(50) src.amount ++ src.anchored = 0 @@ -310,7 +310,7 @@ src.anchored = 1 src.icon_state = "floorbot-c" if(istype(target, /turf/space/)) - visible_message("\red [src] begins to repair the hole") + visible_message("[src] begins to repair the hole.") var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel src.repairing = 1 spawn(50) @@ -321,7 +321,7 @@ src.anchored = 0 src.target = null else - visible_message("\red [src] begins to improve the floor.") + visible_message("[src] begins to improve the floor.") src.repairing = 1 spawn(50) src.loc.icon_state = "floor" @@ -334,7 +334,7 @@ /obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/plasteel/T) if(!istype(T, /obj/item/stack/tile/plasteel)) return - visible_message("\red [src] begins to collect tiles.") + visible_message("[src] begins to collect tiles.") src.repairing = 1 spawn(20) if(isnull(T)) @@ -357,7 +357,7 @@ return if(M.amount > 1) return - visible_message("\red [src] begins to create tiles.") + visible_message("[src] begins to create tiles.") src.repairing = 1 spawn(20) if(isnull(M)) @@ -379,7 +379,7 @@ /obj/machinery/bot/floorbot/explode() src.on = 0 - src.visible_message("\red [src] blows apart!", 1) + src.visible_message("[src] blows apart!You [locked ? "lock" : "unlock"] the mulebot's controls!" flick("mulebot-emagged", src) playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 0) else if(istype(I, /obj/item/weapon/card/id)) if(toggle_lock(user)) - user << "\blue Controls [(locked ? "locked" : "unlocked")]." + user << "Controls [(locked ? "locked" : "unlocked")]." else if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell) var/obj/item/weapon/stock_parts/cell/C = I @@ -113,16 +113,16 @@ var/global/mulebot_count = 0 updateDialog() else if(istype(I,/obj/item/weapon/screwdriver)) if(locked) - user << "\blue The maintenance hatch cannot be opened or closed while the controls are locked." + user << "The maintenance hatch cannot be opened or closed while the controls are locked." return open = !open if(open) - src.visible_message("[user] opens the maintenance hatch of [src]", "\blue You open [src]'s maintenance hatch.") + src.visible_message("[user] opens the maintenance hatch of [src]", "You open [src]'s maintenance hatch.") on = 0 icon_state="mulebot-hatch" else - src.visible_message("[user] closes the maintenance hatch of [src]", "\blue You close [src]'s maintenance hatch.") + src.visible_message("[user] closes the maintenance hatch of [src]", "You close [src]'s maintenance hatch.") icon_state = "mulebot0" updateDialog() @@ -130,18 +130,18 @@ var/global/mulebot_count = 0 if (src.health < maxhealth) src.health = min(maxhealth, src.health+25) user.visible_message( - "\red [user] repairs [src]!", - "\blue You repair [src]!" + "[user] repairs [src]!", + "You repair [src]!" ) else - user << "\blue [src] does not need a repair!" + user << "[src] does not need a repair!" else if(istype(I, /obj/item/device/multitool) || istype(I, /obj/item/weapon/wirecutters)) if(open) attack_hand(usr) else if(load && ismob(load)) // chance to knock off rider if(prob(1+I.force * 2)) unload(0) - user.visible_message("\red [user] knocks [load] off [src] with \the [I]!", "\red You knock [load] off [src] with \the [I]!") + user.visible_message("[user] knocks [load] off [src] with \the [I]!", "You knock [load] off [src] with \the [I]!") else user << "You hit [src] with \the [I] but to no effect." else @@ -164,7 +164,7 @@ var/global/mulebot_count = 0 if(prob(50) && !isnull(load)) unload(0) if(prob(25)) - src.visible_message("\red Something shorts out inside [src]!") + src.visible_message("Something shorts out inside [src]!") wires.RandomCut() ..() @@ -273,7 +273,7 @@ var/global/mulebot_count = 0 turn_off() else if (cell && !open) if (!turn_on()) - usr << "\red You can't switch on [src]." + usr << "You can't switch on [src]." return else return @@ -288,7 +288,7 @@ var/global/mulebot_count = 0 cell.add_fingerprint(usr) cell = null - usr.visible_message("\blue [usr] removes the power cell from [src].", "\blue You remove the power cell from [src].") + usr.visible_message("[usr] removes the power cell from [src].", "You remove the power cell from [src].") updateDialog() if("cellinsert") @@ -300,7 +300,7 @@ var/global/mulebot_count = 0 C.loc = src C.add_fingerprint(usr) - usr.visible_message("\blue [usr] inserts a power cell into [src].", "\blue You insert the power cell into [src].") + usr.visible_message("[usr] inserts a power cell into [src].", "You insert the power cell into [src].") updateDialog() @@ -380,7 +380,7 @@ var/global/mulebot_count = 0 updateDialog() return 1 else - user << "\red Access denied." + user << "Access denied." return 0 // mousedrop a crate to load the bot @@ -714,9 +714,9 @@ var/global/mulebot_count = 0 var/mob/M = obs if(ismob(M)) if(istype(M,/mob/living/silicon/robot)) - src.visible_message("\red [src] bumps into [M]!") + src.visible_message("[src] bumps into [M]!") else - src.visible_message("\red [src] knocks over [M]!") + src.visible_message("[src] knocks over [M]!") M.stop_pulling() M.Stun(8) M.Weaken(5) @@ -730,7 +730,7 @@ var/global/mulebot_count = 0 // called from mob/living/carbon/human/Crossed() // when mulebot is in the same loc /obj/machinery/bot/mulebot/proc/RunOver(var/mob/living/carbon/human/H) - src.visible_message("\red [src] drives over [H]!") + src.visible_message("[src] drives over [H]!") playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) var/damage = rand(5,15) @@ -886,7 +886,7 @@ var/global/mulebot_count = 0 /obj/machinery/bot/mulebot/explode() - src.visible_message("\red [src] blows apart!", 1) + src.visible_message("[src] blows apart!", 1) var/turf/Tsec = get_turf(src) new /obj/item/device/assembly/prox_sensor(Tsec) diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index b66e7d16031..e151bfc759b 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -200,9 +200,9 @@ Auto Patrol: []"}, if(emagged) user << "ERROR" if(open) - user << "\red Please close the access panel before locking it." + user << "Please close the access panel before locking it." else - user << "\red Access denied." + user << "Access denied." else ..() if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry. @@ -217,10 +217,10 @@ Auto Patrol: []"}, /obj/machinery/bot/secbot/Emag(mob/user as mob) ..() if(open && !locked) - if(user) user << "\red You short out [src]'s target assessment circuits." + if(user) user << "You short out [src]'s target assessment circuits." spawn(0) for(var/mob/O in hearers(src, null)) - O.show_message("\red [src] buzzes oddly!", 1) + O.show_message("[src] buzzes oddly!", 1) src.target = null if(user) src.oldtarget_name = user.name src.last_found = world.time @@ -661,7 +661,7 @@ Auto Patrol: []"}, /obj/machinery/bot/secbot/explode() walk_to(src,0) - src.visible_message("\red [src] blows apart!", 1) + src.visible_message("[src] blows apart!", 1) var/turf/Tsec = get_turf(src) var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index b58fc889a64..4c5a70281e6 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -202,14 +202,14 @@ O << browse(text("[][]", itemname, info), text("window=[]", itemname)) else if (istype(W, /obj/item/device/camera_bug)) if (!src.can_use()) - user << "\blue Camera non-functional" + user << "Camera non-functional." return if(istype(src.bug)) - user << "\blue Camera bug removed." + user << "Camera bug removed." src.bug.bugged_cameras -= src.c_tag src.bug = null else - user << "\blue Camera bugged." + user << "Camera bugged." src.bug = W src.bug.bugged_cameras[src.c_tag] = src else if(istype(W, /obj/item/weapon/melee/energy/blade))//Putting it here last since it's a special case. I wonder if there is a better way to do these than type casting. @@ -219,7 +219,7 @@ spark_system.start() playsound(loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(loc, "sparks", 50, 1) - visible_message("\blue The camera has been sliced apart by [] with an energy blade!") + visible_message("The camera has been sliced apart by [] with an energy blade!") qdel(src) else if(istype(W, /obj/item/device/laser_pointer)) var/obj/item/device/laser_pointer/L = W @@ -233,19 +233,19 @@ status = !( src.status ) if (!(src.status)) if(user) - visible_message("\red [user] deactivates [src]!") + visible_message("[user] deactivates [src]!") add_hiddenprint(user) else - visible_message("\red \The [src] deactivates!") + visible_message("\The [src] deactivates!") playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) icon_state = "[initial(icon_state)]1" else if(user) - visible_message("\red [user] reactivates [src]!") + visible_message("[user] reactivates [src]!") add_hiddenprint(user) else - visible_message("\red \The [src] reactivates!") + visible_message("\The [src] reactivates!") playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) icon_state = initial(icon_state) diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 169d8ef70a9..311cc72910c 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -195,11 +195,11 @@ switch(anchored) if(0) if(do_after(user, 20)) - user << "\blue You wrench the core into place." + user << "You wrench the core into place." anchored = 1 if(1) if(do_after(user, 20)) - user << "\blue You unfasten the core." + user << "You unfasten the core." anchored = 0 return @@ -221,13 +221,13 @@ That prevents a few funky behaviors. if("AICARD") var/obj/item/device/aicard/C = src if(C.contents.len)//If there is an AI on card. - U << "\red Transfer failed: \black Existing AI found on this terminal. Remove existing AI to install a new one." + U << "Transfer failed: \black Existing AI found on this terminal. Remove existing AI to install a new one." else if (ticker.mode.name == "AI malfunction") var/datum/game_mode/malfunction/malf = ticker.mode for (var/datum/mind/malfai in malf.malf_ai) if (T.mind == malfai) - U << "\red ERROR: \black Remote transfer interface disabled."//Do ho ho ho~ + U << "ERROR: \black Remote transfer interface disabled."//Do ho ho ho~ return new /obj/structure/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location. T.aiRestorePowerRoutine = 0//So the AI initially has power. @@ -240,20 +240,20 @@ That prevents a few funky behaviors. C.icon_state = "aicard-full" T.cancel_camera() T << "You have been downloaded to a mobile storage device. Remote device connection severed." - U << "\blue Transfer successful: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." + U << "Transfer successful: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." if("NINJASUIT") var/obj/item/clothing/suit/space/space_ninja/C = src if(C.AI)//If there is an AI on card. - U << "\red Transfer failed: \black Existing AI found on this terminal. Remove existing AI to install a new one." + U << "Transfer failed: \black Existing AI found on this terminal. Remove existing AI to install a new one." else if (ticker.mode.name == "AI malfunction") var/datum/game_mode/malfunction/malf = ticker.mode for (var/datum/mind/malfai in malf.malf_ai) if (T.mind == malfai) - U << "\red ERROR: \black Remote transfer interface disabled." + U << "ERROR: \black Remote transfer interface disabled." return if(T.stat)//If the ai is dead/dying. - U << "\red ERROR: \black [T.name] data core is corrupted. Unable to install." + U << "ERROR: \black [T.name] data core is corrupted. Unable to install." else new /obj/structure/AIcore/deactivated(T.loc) T.aiRestorePowerRoutine = 0 @@ -262,7 +262,7 @@ That prevents a few funky behaviors. C.AI = T T.cancel_camera() T << "You have been downloaded to a mobile storage device. Remote device connection severed." - U << "\blue Transfer successful: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." + U << "Transfer successful: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." if("INACTIVE")//Inactive AI object. var/obj/structure/AIcore/deactivated/T = target @@ -278,7 +278,7 @@ That prevents a few funky behaviors. C.overlays.Cut() A.cancel_camera() A << "You have been uploaded to a stationary terminal. Remote device connection restored." - U << "\blue Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." + U << "Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." qdel(T) if("NINJASUIT") var/obj/item/clothing/suit/space/space_ninja/C = src @@ -289,7 +289,7 @@ That prevents a few funky behaviors. A.loc = T.loc A.cancel_camera() A << "You have been uploaded to a stationary terminal. Remote device connection restored." - U << "\blue Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." + U << "Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." qdel(T) if("AIFIXER")//AI Fixer terminal. var/obj/machinery/computer/aifixer/T = target @@ -313,7 +313,7 @@ That prevents a few funky behaviors. T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty") A.cancel_camera() A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here." - U << "\blue Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." + U << "Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." else if(!C.contents.len && T.occupier && !T.active) C.name = "inteliCard - [T.occupier.name]" @@ -325,16 +325,16 @@ That prevents a few funky behaviors. C.icon_state = "aicard-full" T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-full") T.occupier << "You have been downloaded to a mobile storage device. Still no remote access." - U << "\blue Transfer successful: \black [T.occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." + U << "Transfer successful: \black [T.occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." T.occupier.loc = C T.occupier.cancel_camera() T.occupier = null else if (C.contents.len) - U << "\red ERROR: \black Artificial intelligence detected on terminal." + U << "ERROR: \black Artificial intelligence detected on terminal." else if (T.active) - U << "\red ERROR: \black Reconstruction in progress." + U << "ERROR: \black Reconstruction in progress." else if (!T.occupier) - U << "\red ERROR: \black Unable to locate artificial intelligence." + U << "ERROR: \black Unable to locate artificial intelligence." if("NINJASUIT") var/obj/item/clothing/suit/space/space_ninja/C = src if(!T.contents.len) @@ -350,25 +350,25 @@ That prevents a few funky behaviors. T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty") A.cancel_camera() A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here." - U << "\blue Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." + U << "Transfer successful: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." else if(!C.AI && T.occupier && !T.active) if (T.occupier.stat) - U << "\red ERROR: \black [T.occupier.name] data core is corrupted. Unable to install." + U << "ERROR: \black [T.occupier.name] data core is corrupted. Unable to install." else T.overlays += image('icons/obj/computer.dmi', "ai-fixer-empty") T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-full") T.occupier << "You have been downloaded to a mobile storage device. Still no remote access." - U << "\blue Transfer successful: \black [T.occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." + U << "Transfer successful: \black [T.occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." T.occupier.loc = C T.occupier.cancel_camera() T.occupier = null else if (C.AI) - U << "\red ERROR: \black Artificial intelligence detected on terminal." + U << "ERROR: \black Artificial intelligence detected on terminal." else if (T.active) - U << "\red ERROR: \black Reconstruction in progress." + U << "ERROR: \black Reconstruction in progress." else if (!T.occupier) - U << "\red ERROR: \black Unable to locate artificial intelligence." + U << "ERROR: \black Unable to locate artificial intelligence." if("NINJASUIT")//Ninjasuit var/obj/item/clothing/suit/space/space_ninja/T = target switch(interaction) @@ -381,7 +381,7 @@ That prevents a few funky behaviors. if(A)//If the host AI card is not empty. if(A_T)//If there is an AI on the target card. - U << "\red ERROR: \black [A_T.name] already installed. Remove [A_T.name] to install a new one." + U << "ERROR: \black [A_T.name] already installed. Remove [A_T.name] to install a new one." else A.loc = C//Throw them into the target card. Since they are already on a card, transfer is easy. C.name = "inteliCard - [A.name]" @@ -389,10 +389,10 @@ That prevents a few funky behaviors. T.AI = null A.cancel_camera() A << "You have been uploaded to a mobile storage device." - U << "\blue SUCCESS: \black [A.name] ([rand(1000,9999)].exe) removed from host and stored within local memory." + U << "SUCCESS: \black [A.name] ([rand(1000,9999)].exe) removed from host and stored within local memory." else//If host AI is empty. if(C.flush)//If the other card is flushing. - U << "\red ERROR: \black AI flush is in progress, cannot execute transfer protocol." + U << "ERROR: \black AI flush is in progress, cannot execute transfer protocol." else if(A_T&&!A_T.stat)//If there is an AI on the target card and it's not inactive. A_T.loc = T//Throw them into suit. @@ -402,9 +402,9 @@ That prevents a few funky behaviors. T.AI = A_T A_T.cancel_camera() A_T << "You have been uploaded to a mobile storage device." - U << "\blue SUCCESS: \black [A_T.name] ([rand(1000,9999)].exe) removed from local memory and installed to host." + U << "SUCCESS: \black [A_T.name] ([rand(1000,9999)].exe) removed from local memory and installed to host." else if(A_T)//If the target AI is dead. Else just go to return since nothing would happen if both are empty. - U << "\red ERROR: \black [A_T.name] data core is corrupted. Unable to install." + U << "ERROR: \black [A_T.name] data core is corrupted. Unable to install." else - U << "\red ERROR: \black AI flush is in progress, cannot execute transfer protocol." + U << "ERROR: \black AI flush is in progress, cannot execute transfer protocol." return \ No newline at end of file diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 16c1ac61789..78876d2c060 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -22,7 +22,7 @@ /obj/machinery/computer/security/attack_hand(var/mob/user as mob) if(!stat) if (src.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: \black You're too far away from the station!" return if (!network) diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 859a9d4802c..32bfaf02d02 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -51,7 +51,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12 if(..()) return if (src.z > 1) - usr << "\red Unable to establish a connection: \black You're too far away from the station!" + usr << "Unable to establish a connection: \black You're too far away from the station!" return usr.set_machine(src) @@ -325,7 +325,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12 if(..()) return if (src.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: \black You're too far away from the station!" return user.set_machine(src) diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index e48385c47a7..6bc89b23d8b 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -22,7 +22,7 @@ /obj/machinery/computer/crew/Topic(href, href_list) if(..()) return if (src.z > 6) - usr << "\red Unable to establish a connection: \black You're too far away from the station!" + usr << "Unable to establish a connection: \black You're too far away from the station!" return if( href_list["close"] ) usr << browse(null, "window=crewcomp") diff --git a/code/game/machinery/computer/power.dm b/code/game/machinery/computer/power.dm index ad7c6abec34..9671df6d94f 100644 --- a/code/game/machinery/computer/power.dm +++ b/code/game/machinery/computer/power.dm @@ -53,7 +53,7 @@ t += "Refresh Close

" if(!powernet) - t += "\red No connection" + t += "No connection." else var/list/L = list() diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm index a01dd65cdb5..4fc05d7ef41 100644 --- a/code/game/machinery/computer/prisoner.dm +++ b/code/game/machinery/computer/prisoner.dm @@ -93,7 +93,7 @@ usr.drop_item() I.loc = src inserted_id = I - else usr << "\red No valid ID." + else usr << "No valid ID." else if(istype(inserted_id)) switch(href_list["id"]) if("eject") diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index 52a768fbb4c..12bccdebc53 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -30,7 +30,7 @@ /obj/machinery/computer/robotics/interact(var/mob/user as mob) if (src.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: \black You're too far away from the station!" return user.set_machine(src) var/dat @@ -92,11 +92,11 @@ R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered." R.ResetSecurityCodes() else - message_admins("\blue [key_name_admin(usr)] detonated [R.name]!") - log_game("\blue [key_name(usr)] detonated [R.name]!") + message_admins("[key_name_admin(usr)] detonated [R.name]!") + log_game("\[key_name(usr)] detonated [R.name]!") R.self_destruct() else - usr << "\red Access Denied." + usr << "Access Denied." else if (href_list["stopbot"]) if(src.allowed(usr)) @@ -104,13 +104,13 @@ if(can_control(usr, R)) var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm" && can_control(usr, R) && !..()) - message_admins("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!") + message_admins("[key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!") log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!") R.SetLockdown(!R.lockcharge) R << "[!R.lockcharge ? "Your lockdown has been lifted!" : "You have been locked down!"]" else - usr << "\red Access Denied." + usr << "Access Denied." else if (href_list["magbot"]) if(issilicon(usr) && is_special_character(usr)) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index e59059859e7..cabf12e4188 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -37,7 +37,7 @@ if(..()) return if (src.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: \black You're too far away from the station!" return var/dat diff --git a/code/game/machinery/computer/syndicate_shuttle.dm b/code/game/machinery/computer/syndicate_shuttle.dm index 2d264251da9..6757442453e 100644 --- a/code/game/machinery/computer/syndicate_shuttle.dm +++ b/code/game/machinery/computer/syndicate_shuttle.dm @@ -39,7 +39,7 @@ /obj/machinery/computer/syndicate_station/attack_hand(mob/user as mob) if(!allowed(user)) - user << "\red Access Denied" + user << "Access Denied." return user.set_machine(src) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index b803c611f85..5bbec898938 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -66,11 +66,11 @@ for reference: /obj/structure/barricade/wooden/attackby(obj/item/W as obj, mob/user as mob) if (istype(W, /obj/item/stack/sheet/mineral/wood)) if (src.health < src.maxhealth) - visible_message("\red [user] begins to repair the [src]!") + visible_message("[user] begins to repair the [src]!") if(do_after(user,20)) src.health = src.maxhealth W:use(1) - visible_message("\red [user] repairs the [src]!") + visible_message("[user] repairs the [src]!") return else return @@ -83,7 +83,7 @@ for reference: src.health -= W.force * 0.75 else if (src.health <= 0) - visible_message("\red The barricade is smashed apart!") + visible_message("The barricade is smashed apart!") new /obj/item/stack/sheet/mineral/wood(get_turf(src)) new /obj/item/stack/sheet/mineral/wood(get_turf(src)) new /obj/item/stack/sheet/mineral/wood(get_turf(src)) @@ -93,13 +93,13 @@ for reference: /obj/structure/barricade/wooden/ex_act(severity) switch(severity) if(1.0) - visible_message("\red The barricade is blown apart!") + visible_message("The barricade is blown apart!") qdel(src) return if(2.0) src.health -= 25 if (src.health <= 0) - visible_message("\red The barricade is blown apart!") + visible_message("The barricade is blown apart!") new /obj/item/stack/sheet/mineral/wood(get_turf(src)) new /obj/item/stack/sheet/mineral/wood(get_turf(src)) new /obj/item/stack/sheet/mineral/wood(get_turf(src)) @@ -109,7 +109,7 @@ for reference: /obj/structure/barricade/wooden/blob_act() src.health -= 25 if (src.health <= 0) - visible_message("\red The blob eats through the barricade!") + visible_message("The blob eats through the barricade!") qdel(src) return @@ -164,7 +164,7 @@ for reference: var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() - visible_message("\red BZZzZZzZZzZT") + visible_message("BZZzZZzZZzZT") return return else if (istype(W, /obj/item/weapon/card/emag)) @@ -175,7 +175,7 @@ for reference: var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() - visible_message("\red BZZzZZzZZzZT") + visible_message("BZZzZZzZZzZT") return else if (src.emagged == 1) src.emagged = 2 @@ -183,19 +183,19 @@ for reference: var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() - visible_message("\red BZZzZZzZZzZT") + visible_message("BZZzZZzZZzZT") return else if (istype(W, /obj/item/weapon/wrench)) if (src.health < src.maxhealth) src.health = src.maxhealth src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs the [src]!") + visible_message("[user] repairs the [src]!") return else if (src.emagged > 0) src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs the [src]!") + visible_message("[user] repairs the [src]!") return return else @@ -244,7 +244,7 @@ for reference: /obj/machinery/deployable/barrier/proc/explode() - visible_message("\red [src] blows apart!") + visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) /* var/obj/item/stack/rods/ =*/ diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index 530c2bc3f72..9ecedc5142e 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -67,7 +67,7 @@ return if(!allowed(user) && (wires & 1)) - user << "\red Access Denied" + user << "Access Denied" flick("doorctrl-denied",src) return diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 904e526682b..80d96a275ee 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -310,7 +310,7 @@ About the new airlock wires panel: else /*if(src.justzap)*/ return else if(user.hallucination > 50 && prob(10) && src.operating == 0) - user << "\red You feel a powerful shock course through your body!" + user << "You feel a powerful shock course through your body!" user.staminaloss += 50 user.stunned += 5 return @@ -630,14 +630,14 @@ About the new airlock wires panel: if(H.getBrainLoss() >= 60) playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) if(!istype(H.head, /obj/item/clothing/head/helmet)) - visible_message("\red [user] headbutts the airlock.") + visible_message("[user] headbutts the airlock.") var/obj/item/organ/limb/affecting = H.get_organ("head") H.Stun(5) H.Weaken(5) if(affecting.take_damage(10, 0)) H.update_damage_overlays(0) else - visible_message("\red [user] headbutts the airlock. Good thing they're wearing a helmet.") + visible_message("[user] headbutts the airlock. Good thing they're wearing a helmet.") return if(src.p_open) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 919eb89ce24..4e0f21b5317 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -35,7 +35,7 @@ var/obj/item/weapon/weldingtool/W = C if(W.remove_fuel(0, user)) blocked = !blocked - user << text("\red You [blocked?"welded":"unwelded"] the [src]") + user << text("You [blocked?"welded":"unwelded"] the [src]") update_icon() return diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 6222d05dd32..f56c9eaf2d2 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -71,9 +71,9 @@ var/const/HOLOPAD_MODE = 0 create_holo(user)//Create one. src.visible_message("A holographic image of [user] flicks to life right before your eyes!") else - user << "\red ERROR: \black Image feed in progress." + user << "ERROR: \black Image feed in progress." else - user << "\red ERROR: \black Unable to project hologram." + user << "ERROR: \black Unable to project hologram." return /*This is the proc for special two-way communication between AI and holopad/people talking near holopad. diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm index c0fb82d88eb..959767107ae 100644 --- a/code/game/machinery/igniter.dm +++ b/code/game/machinery/igniter.dm @@ -76,10 +76,10 @@ add_fingerprint(user) src.disable = !src.disable if (src.disable) - user.visible_message("\red [user] has disabled the [src]!", "\red You disable the connection to the [src].") + user.visible_message("[user] has disabled the [src]!", "You disable the connection to the [src].") icon_state = "[base_state]-d" if (!src.disable) - user.visible_message("\red [user] has reconnected the [src]!", "\red You fix the connection to the [src].") + user.visible_message("[user] has reconnected the [src]!", "You fix the connection to the [src].") if(src.powered()) icon_state = "[base_state]" else diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index e89140ebf3c..3c8292c53ae 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -277,7 +277,7 @@ Class Procs: if (ishuman(user)) var/mob/living/carbon/human/H = user if(H.getBrainLoss() >= 60) - visible_message("\red [H] stares cluelessly at [src] and drools.") + visible_message("[H] stares cluelessly at [src] and drools.") return 1 else if(prob(H.getBrainLoss())) user << "You momentarily forget how to use [src]." diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index 0c9a07ebee2..1aed8927d45 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -117,7 +117,7 @@ src.locked = !src.locked user << "Controls are now [src.locked ? "locked." : "unlocked."]" else - user << "\red Access denied." + user << "Access denied." updateDialog() else user << "You must open the cover first!" diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 69b80866b86..8d41384915c 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -250,11 +250,11 @@ Buildable meters for(var/obj/machinery/atmospherics/M in src.loc) if(M.initialize_directions & pipe_dir) // matches at least one direction on either type of pipe - user << "\red There is already a pipe at that location." + user << "There is already a pipe at that location." return 1 // no conflicts found - var/pipefailtext = "\red There's nothing to connect this pipe section to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)" + var/pipefailtext = "There's nothing to connect this pipe section to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)" switch(pipe_type) if(PIPE_SIMPLE_STRAIGHT, PIPE_SIMPLE_BENT) @@ -541,7 +541,7 @@ Buildable meters playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user.visible_message( \ "[user] fastens the [src].", \ - "\blue You have fastened the [src].", \ + "You have fastened the [src].", \ "You hear ratchet.") qdel(src) // remove the pipe item @@ -566,11 +566,11 @@ Buildable meters if (!istype(W, /obj/item/weapon/wrench)) return ..() if(!locate(/obj/machinery/atmospherics/pipe, src.loc)) - user << "\red You need to fasten it to a pipe" + user << "You need to fasten it to a pipe." return 1 new/obj/machinery/meter( src.loc ) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You have fastened the meter to the pipe" + user << "You have fastened the meter to the pipe." qdel(src) #undef PIPE_SIMPLE_STRAIGHT diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index 9d92c182b7c..0f0b7c069fe 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -467,11 +467,11 @@ var/list/obj/machinery/requests_console/allConsoles = list() announceAuth = 1 else announceAuth = 0 - user << "\red You are not authorized to send announcements." + user << "You are not authorized to send announcements." updateUsrDialog() if (istype(O, /obj/item/weapon/stamp)) if(screen == 9) var/obj/item/weapon/stamp/T = O - msgStamped = "Stamped with the [T.name]" + msgStamped = "Stamped with the [T.name]" updateUsrDialog() return diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index cb0b9879972..d6a97d6723d 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -46,7 +46,7 @@ if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("The [src] dissapates.") qdel(src) return @@ -58,7 +58,7 @@ health -= Proj.damage ..() if(health <=0) - visible_message("\blue The [src] dissapates") + visible_message("The [src] dissapates.") qdel(src) return opacity = 1 @@ -91,7 +91,7 @@ /obj/machinery/shield/hitby(AM as mob|obj) //Let everyone know we've been hit! - visible_message("\red [src] was hit by [AM].") + visible_message("[src] was hit by [AM].") //Super realistic, resource-intensive, real-time damage calculations. var/tforce = 0 @@ -107,7 +107,7 @@ //Handle the destruction of the shield if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("The [src] dissapates.") qdel(src) return @@ -217,14 +217,14 @@ return if (src.active) - user.visible_message("\blue \icon[src] [user] deactivated the shield generator.", \ - "\blue \icon[src] You deactivate the shield generator.", \ + user.visible_message("\icon[src] [user] deactivated the shield generator.", \ + "\icon[src] You deactivate the shield generator.", \ "You hear heavy droning fade out.") src.shields_down() else if(anchored) - user.visible_message("\blue \icon[src] [user] activated the shield generator.", \ - "\blue \icon[src] You activate the shield generator.", \ + user.visible_message("\icon[src] [user] activated the shield generator.", \ + "\icon[src] You activate the shield generator.", \ "You hear heavy droning.") src.shields_up() else @@ -239,10 +239,10 @@ else if(istype(W, /obj/item/weapon/screwdriver)) playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) if(is_open) - user << "\blue You close the panel." + user << "You close the panel." is_open = 0 else - user << "\blue You open the panel and expose the wiring." + user << "You open the panel and expose the wiring." is_open = 1 else if(istype(W, /obj/item/stack/cable_coil) && malfunction && is_open) @@ -282,7 +282,7 @@ src.locked = !src.locked user << "The controls are now [src.locked ? "locked." : "unlocked."]" else - user << "\red Access denied." + user << "Access denied." else ..() @@ -348,13 +348,13 @@ /obj/machinery/shieldwallgen/attack_hand(mob/user as mob) if(!anchored) - user << "\red The shield generator needs to be firmly secured to the floor first." + user << "The shield generator needs to be firmly secured to the floor first." return 1 if(locked && !istype(user, /mob/living/silicon)) - user << "\red The controls are locked!" + user << "The controls are locked!" return 1 if(power != 1) - user << "\red The shield generator needs to be powered by wire underneath." + user << "The shield generator needs to be powered by wire underneath." return 1 if(src.active >= 1) @@ -400,7 +400,7 @@ src.active = 2 if(src.active >= 1) if(src.power == 0) - src.visible_message("\red The [src.name] shuts down due to lack of power!", \ + src.visible_message("The [src.name] shuts down due to lack of power!", \ "You hear heavy droning fade out") icon_state = "Shield_Gen" src.active = 0 @@ -481,11 +481,11 @@ src.locked = !src.locked user << "Controls are now [src.locked ? "locked." : "unlocked."]" else - user << "\red Access denied." + user << "Access denied." else src.add_fingerprint(user) - visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!") + visible_message("The [src.name] has been hit with the [W.name] by [user.name]!") /obj/machinery/shieldwallgen/proc/cleanup(var/NSEW) var/obj/machinery/shieldwall/F diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 0a997bfdc10..a9f62333726 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -63,13 +63,13 @@ C.loc = src C.add_fingerprint(usr) - user.visible_message("\blue [user] inserts a power cell into [src].", "\blue You insert the power cell into [src].") + user.visible_message("[user] inserts a power cell into [src].", "You insert the power cell into [src].") else user << "The hatch must be open to insert a power cell." return else if(istype(I, /obj/item/weapon/screwdriver)) open = !open - user.visible_message("\blue [user] [open ? "opens" : "closes"] the hatch on the [src].", "\blue You [open ? "open" : "close"] the hatch on the [src].") + user.visible_message("[user] [open ? "opens" : "closes"] the hatch on the [src].", "You [open ? "open" : "close"] the hatch on the [src].") update_icon() if(!open && user.machine == src) user << browse(null, "window=spaceheater") @@ -107,7 +107,7 @@ else on = !on - user.visible_message("\blue [user] switches [on ? "on" : "off"] the [src].","\blue You switch [on ? "on" : "off"] the [src].") + user.visible_message("[user] switches [on ? "on" : "off"] the [src].","You switch [on ? "on" : "off"] the [src].") update_icon() return @@ -131,7 +131,7 @@ usr.put_in_hands(cell) cell.add_fingerprint(usr) cell = null - usr.visible_message("\blue [usr] removes the power cell from \the [src].", "\blue You remove the power cell from \the [src].") + usr.visible_message("[usr] removes the power cell from \the [src].", "You remove the power cell from \the [src].") if("cellinstall") @@ -143,7 +143,7 @@ C.loc = src C.add_fingerprint(usr) - usr.visible_message("\blue [usr] inserts a power cell into \the [src].", "\blue You insert the power cell into \the [src].") + usr.visible_message("[usr] inserts a power cell into \the [src].", "You insert the power cell into \the [src].") updateDialog() diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm index e53c29e1884..205886991aa 100644 --- a/code/game/machinery/syndicatebeacon.dm +++ b/code/game/machinery/syndicatebeacon.dm @@ -115,7 +115,7 @@ /obj/item/device/sbeacondrop/attack_self(mob/user as mob) if(user) - user << "\blue Locked In" + user << "Locked In." new droptype( user.loc ) playsound(src, 'sound/effects/pop.ogg', 100, 1, 1) qdel(src) @@ -145,14 +145,14 @@ /obj/machinery/singularity_beacon/proc/Activate(mob/user = null) if(!checkWirePower()) - if(user) user << "\blue The connected wire doesn't have enough current." + if(user) user << "The connected wire doesn't have enough current." return for(var/obj/machinery/singularity/singulo in world) if(singulo.z == z) singulo.target = src icon_state = "[icontype]1" active = 1 - if(user) user << "\blue You activate the beacon." + if(user) user << "You activate the beacon." /obj/machinery/singularity_beacon/proc/Deactivate(mob/user = null) @@ -161,7 +161,7 @@ singulo.target = null icon_state = "[icontype]0" active = 0 - if(user) user << "\blue You deactivate the beacon." + if(user) user << "You deactivate the beacon." /obj/machinery/singularity_beacon/attack_ai(mob/user as mob) @@ -172,20 +172,20 @@ if(stat & SCREWED) return active ? Deactivate(user) : Activate(user) else - user << "\red You need to screw the beacon to the floor first!" + user << "You need to screw the beacon to the floor first!" return /obj/machinery/singularity_beacon/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/screwdriver)) if(active) - user << "\red You need to deactivate the beacon first!" + user << "You need to deactivate the beacon first!" return if(stat & SCREWED) stat &= ~SCREWED anchored = 0 - user << "\blue You unscrew the beacon from the floor." + user << "You unscrew the beacon from the floor." attached = null return else @@ -197,7 +197,7 @@ return stat |= SCREWED anchored = 1 - user << "\blue You screw the beacon to the floor and attach the cable." + user << "You screw the beacon to the floor and attach the cable." return ..() return diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index d8d0b0c3e70..65fd8b10523 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -121,14 +121,14 @@ newtime = Clamp(newtime, 60, 60000) if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station timer = newtime - src.loc.visible_message("\blue \icon[src] timer set for [timer] seconds.") + src.loc.visible_message("\icon[src] timer set for [timer] seconds.") if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user)) if(defused || active) if(defused) - src.loc.visible_message("\blue \icon[src] Device error: User intervention required") + src.loc.visible_message("\icon[src] Device error: User intervention required.") return else - src.loc.visible_message("\red \icon[src] [timer] seconds until detonation, please clear the area.") + src.loc.visible_message("\icon[src] [timer] seconds until detonation, please clear the area.") playsound(loc, 'sound/machines/click.ogg', 30, 1) active = 1 update_icon() @@ -216,7 +216,7 @@ var/obj/machinery/syndicatebomb/holder = src.loc if(istype(holder)) attempts++ - holder.loc.visible_message("\red \icon[holder] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...") + holder.loc.visible_message("\icon[holder] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...") reset() else qdel(src) @@ -226,7 +226,7 @@ if(istype(holder)) attempts++ defusals++ - holder.loc.visible_message("\blue \icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires...") + holder.loc.visible_message("\icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires...") reset() /obj/item/weapon/bombcore/badmin diff --git a/code/game/machinery/telecomms/logbrowser.dm b/code/game/machinery/telecomms/logbrowser.dm index 8e9700cc7dc..5a5dbb3ff2f 100644 --- a/code/game/machinery/telecomms/logbrowser.dm +++ b/code/game/machinery/telecomms/logbrowser.dm @@ -182,7 +182,7 @@ if(href_list["delete"]) if(!src.allowed(usr) && !emagged) - usr << "\red ACCESS DENIED." + usr << "ACCESS DENIED." return if(SelectedServer) @@ -219,7 +219,7 @@ if(istype(D, /obj/item/weapon/card/emag) && !emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 - user << "\blue You you disable the security protocols" + user << "You you disable the security protocols." else ..() src.updateUsrDialog() diff --git a/code/game/machinery/telecomms/telemonitor.dm b/code/game/machinery/telecomms/telemonitor.dm index 04341733afe..006e9929681 100644 --- a/code/game/machinery/telecomms/telemonitor.dm +++ b/code/game/machinery/telecomms/telemonitor.dm @@ -128,7 +128,7 @@ if(istype(D, /obj/item/weapon/card/emag) && !emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 - user << "\blue You you disable the security protocols" + user << "You you disable the security protocols." else ..() src.updateUsrDialog() diff --git a/code/game/machinery/telecomms/traffic_control.dm b/code/game/machinery/telecomms/traffic_control.dm index a551863c0db..cc54623857f 100644 --- a/code/game/machinery/telecomms/traffic_control.dm +++ b/code/game/machinery/telecomms/traffic_control.dm @@ -190,7 +190,7 @@ return if(!auth && !issilicon(usr) && !emagged) - usr << "\red ACCESS DENIED." + usr << "ACCESS DENIED." return if(href_list["viewserver"]) @@ -277,7 +277,7 @@ if(istype(D, /obj/item/weapon/card/emag) && !emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 - user << "\blue You you disable the security protocols" + user << "You you disable the security protocols." else ..() src.updateUsrDialog() diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index 52a91647851..a34d7cec517 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -343,7 +343,7 @@ return src.attack_hand(user) if (istype(W, /obj/item/weapon/card/emag) && !emagged) - user << "\red You short out the turret controls' access analysis module." + user << "You short out the turret controls' access analysis module." emagged = 1 locked = 0 if(user.machine==src) @@ -413,14 +413,14 @@ M.changeNext_move(CLICK_CD_MELEE) if(M.melee_damage_upper == 0) return if(!(stat & BROKEN)) - visible_message("\red [M] [M.attacktext] [src]!") + visible_message("[M] [M.attacktext] [src]!") add_logs(M, src, "attacked", admin=0) //src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])") src.health -= M.melee_damage_upper if (src.health <= 0) src.die() else - M << "\red That object is useless to you." + M << "That object is useless to you." return @@ -430,7 +430,7 @@ M.changeNext_move(CLICK_CD_MELEE) if(!(stat & BROKEN)) playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) - visible_message("\red [] has slashed at []!", M, src) + visible_message("[] has slashed at []!", M, src) src.health -= 15 if (src.health <= 0) src.die() diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index 2d56897af8d..a639b5f63ad 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -266,9 +266,9 @@ W.loc = src state = 3 else - user << "\blue You can't put the item in right now." + user << "You can't put the item in right now." else - user << "\blue The washing machine is full." + user << "The washing machine is full." else ..() update_icon() @@ -290,7 +290,7 @@ crayon = null state = 1 if(5) - user << "\red The [src] is busy." + user << "The [src] is busy." if(6) state = 7 if(7) diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index 422de427f5d..402bd6162f2 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -81,7 +81,7 @@ if(href_list["drop_from_cargo"]) var/obj/O = locate(href_list["drop_from_cargo"]) if(O && O in src.cargo) - src.occupant_message("\blue You unload [O].") + src.occupant_message("You unload [O].") O.loc = get_turf(src) src.cargo -= O var/turf/T = get_turf(O) diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 1d0f6f1d37c..3e2c9ec363c 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -966,14 +966,14 @@ steam.start() -- spawns the effect /obj/structure/foamedmetal/attack_hand(var/mob/user) if ((HULK in user.mutations) || (prob(75 - metal*25))) - user << "\blue You smash through the metal foam wall." + user << "You smash through the metal foam wall." for(var/mob/O in oviewers(user)) if ((O.client && !( O.blinded ))) - O << "\red [user] smashes through the foamed metal." + O << "[user] smashes through the foamed metal." qdel(src) else - user << "\blue You hit the metal foam but bounce off it." + user << "You hit the metal foam but bounce off it." return @@ -984,19 +984,19 @@ steam.start() -- spawns the effect G.affecting.loc = src.loc for(var/mob/O in viewers(src)) if (O.client) - O << "\red [G.assailant] smashes [G.affecting] through the foamed metal wall." + O << "[G.assailant] smashes [G.affecting] through the foamed metal wall." qdel(I) qdel(src) return if(prob(I.force*20 - metal*25)) - user << "\blue You smash through the foamed metal with \the [I]." + user << "You smash through the foamed metal with \the [I]." for(var/mob/O in oviewers(user)) if ((O.client && !( O.blinded ))) - O << "\red [user] smashes through the foamed metal." + O << "[user] smashes through the foamed metal." qdel(src) else - user << "\blue You hit the metal foam to no effect." + user << "You hit the metal foam to no effect." /obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0) if(air_group) return 0 @@ -1029,10 +1029,10 @@ steam.start() -- spawns the effect s.start() for(var/mob/M in viewers(5, location)) - M << "\red The solution violently explodes." + M << "The solution violently explodes." for(var/mob/M in viewers(1, location)) if (prob (50 * amount)) - M << "\red The explosion knocks you down." + M << "The explosion knocks you down." M.Weaken(rand(1,5)) return else @@ -1055,6 +1055,6 @@ steam.start() -- spawns the effect flash += (round(amount/4) * flashing_factor) for(var/mob/M in viewers(8, location)) - M << "\red The solution violently explodes." + M << "The solution violently explodes." explosion(location, devastation, heavy, light, flash) diff --git a/code/game/objects/effects/gibs.dm b/code/game/objects/effects/gibs.dm index d357e91c387..47977d2a77f 100644 --- a/code/game/objects/effects/gibs.dm +++ b/code/game/objects/effects/gibs.dm @@ -24,7 +24,7 @@ /obj/effect/gibspawner/proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null) if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len) - world << "\red Gib list length mismatch!" + world << "Gib list length mismatch!" return var/obj/effect/decal/cleanable/blood/gibs/gib = null diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index b6b40b42de6..68c04cf5d54 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -65,7 +65,7 @@ return 1 else if(istype(mover, /mob/living)) if(prob(50)) - mover << "\red You get stuck in \the [src] for a moment." + mover << "You get stuck in \the [src] for a moment." return 0 else if(istype(mover, /obj/item/projectile)) return prob(30) @@ -150,7 +150,7 @@ return if(prob(50)) - src.visible_message("\blue You hear something squeezing through the ventilation ducts.",2) + src.visible_message("You hear something squeezing through the ventilation ducts.",2) sleep(travel_time) if(!exit_vent || exit_vent.welded) @@ -172,7 +172,7 @@ var/target_atom = pick(nearby) walk_to(src, target_atom) if(prob(40)) - src.visible_message("\blue \The [src] skitters[pick(" away"," around","")].") + src.visible_message("\The [src] skitters[pick(" away"," around","")].") else if(prob(10)) //ventcrawl! for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) @@ -212,7 +212,7 @@ /obj/effect/spider/cocoon/Destroy() - src.visible_message("\red \The [src] splits open.") + src.visible_message("\The [src] splits open.") for(var/atom/movable/A in contents) A.loc = src.loc ..() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index cbf87e7b1c2..c7818ed01ed 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -310,7 +310,7 @@ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \ )) // you can't stab someone in the eyes wearing a mask! - user << "\red You're going to need to remove that mask/helmet/glasses first." + user << "You're going to need to remove that mask/helmet/glasses first." return var/mob/living/carbon/monkey/Mo = M @@ -318,11 +318,11 @@ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \ )) // you can't stab someone in the eyes wearing a mask! - user << "\red You're going to need to remove that mask/helmet/glasses first." + user << "You're going to need to remove that mask/helmet/glasses first." return if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N slimes also don't have eyes! - user << "\red You cannot locate any eyes on this creature!" + user << "You cannot locate any eyes on this creature!" return add_logs(user, M, "attacked", object="[src.name]", addition="(INTENT: [uppertext(user.a_intent)])") @@ -338,13 +338,13 @@ */ if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] has been stabbed in the eye with [src] by [user].", 1) - M << "\red [user] stabs you in the eye with [src]!" - user << "\red You stab [M] in the eye with [src]!" + O.show_message("[M] has been stabbed in the eye with [src] by [user].", 1) + M << "[user] stabs you in the eye with [src]!" + user << "You stab [M] in the eye with [src]!" else user.visible_message( \ - "\red [user] has stabbed themself with [src]!", \ - "\red You stab yourself in the eyes with [src]!" \ + "[user] has stabbed themself with [src]!", \ + "You stab yourself in the eyes with [src]!" \ ) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/U = M @@ -360,17 +360,17 @@ M.eye_blurry += 15+(0.1*M.eye_blurry) M.disabilities |= NEARSIGHTED if(M.stat != 2) - M << "\red Your eyes start to bleed profusely!" + M << "Your eyes start to bleed profusely!" if(prob(50)) if(M.stat != 2) - M << "\red You drop what you're holding and clutch at your eyes!" + M << "You drop what you're holding and clutch at your eyes!" M.drop_item() M.eye_blurry += 10 M.Paralyse(1) M.Weaken(2) if (prob(M.eye_stat - 10 + 1)) if(M.stat != 2) - M << "\red You go blind!" + M << "You go blind!" M.sdisabilities |= BLIND return diff --git a/code/game/objects/items/apc_frame.dm b/code/game/objects/items/apc_frame.dm index 208a2111da1..0ad3469a5c6 100644 --- a/code/game/objects/items/apc_frame.dm +++ b/code/game/objects/items/apc_frame.dm @@ -22,17 +22,17 @@ var/turf/loc = get_turf(usr) var/area/A = loc.loc if (!istype(loc, /turf/simulated/floor)) - usr << "\red APC cannot be placed on this spot." + usr << "APC cannot be placed on this spot." return if (A.requires_power == 0 || istype(A, /area/space)) - usr << "\red APC cannot be placed in this area." + usr << "APC cannot be placed in this area." return if (A.get_apc()) - usr << "\red This area already has APC." + usr << "This area already has APC." return //only one APC per area for(var/obj/machinery/power/terminal/T in loc) if (T.master) - usr << "\red There is another network terminal here." + usr << "There is another network terminal here." return else var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc) diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm index 3584b97b282..2935773a75d 100644 --- a/code/game/objects/items/candle.dm +++ b/code/game/objects/items/candle.dm @@ -10,7 +10,7 @@ var/wax = 200 var/lit = 0 proc - light(var/flavor_text = "\red [usr] lights the [name].") + light(var/flavor_text = "[usr] lights the [name].") /obj/item/candle/update_icon() @@ -28,7 +28,7 @@ if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool - light("\red [user] casually lights the [name] with [W], what a badass.") + light("[user] casually lights the [name] with [W], what a badass.") else if(istype(W, /obj/item/weapon/lighter)) var/obj/item/weapon/lighter/L = W if(L.lit) @@ -47,7 +47,7 @@ light() -/obj/item/candle/light(var/flavor_text = "\red [usr] lights the [name].") +/obj/item/candle/light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 //src.damtype = "fire" diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index bed61da06e7..66ce3c1d562 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -80,7 +80,7 @@ if(uses) uses-- if(!uses) - user << "\red You used up your crayon!" + user << "You used up your crayon!" qdel(src) return @@ -91,7 +91,7 @@ if(uses) uses -= 5 if(uses <= 0) - user << "\red You ate your crayon!" + user << "You ate your crayon!" qdel(src) else ..() \ No newline at end of file diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 5583cc1f9d2..752d894dfb4 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -583,7 +583,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if(!isnull(P)) if (!P.toff && cartridge:honk_charges > 0) cartridge:honk_charges-- - U.show_message("\blue Virus sent!", 1) + U.show_message("Virus sent!", 1) P.honkamt = (rand(15,20)) else U << "PDA not found." @@ -596,7 +596,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if(!isnull(P)) if (!P.toff && cartridge:mime_charges > 0) cartridge:mime_charges-- - U.show_message("\blue Virus sent!", 1) + U.show_message("Virus sent!", 1) P.silent = 1 P.ttone = "silence" else @@ -637,13 +637,13 @@ var/global/list/obj/item/device/pda/PDAs = list() difficulty += 2 if(prob(difficulty * 12) || (P.hidden_uplink)) - U.show_message("\red An error flashes on your [src].", 1) + U.show_message("An error flashes on your [src].", 1) else if (prob(difficulty * 3)) - U.show_message("\red Energy feeds back into your [src]!", 1) + U.show_message("Energy feeds back into your [src]!", 1) U << browse(null, "window=pda") explode() else - U.show_message("\blue Success!", 1) + U.show_message("Success!", 1) P.explode() else U << "PDA not found." @@ -892,13 +892,13 @@ var/global/list/obj/item/device/pda/PDAs = list() if(4) for (var/mob/O in viewers(C, null)) - O.show_message("\red [user] has analyzed [C]'s radiation levels!", 1) + O.show_message("[user] has analyzed [C]'s radiation levels!", 1) - user.show_message("\blue Analyzing Results for [C]:") + user.show_message("Analyzing Results for [C]:") if(C.radiation) user.show_message("\green Radiation Level: \black [C.radiation]") else - user.show_message("\blue No radiation detected.") + user.show_message("No radiation detected.") /obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity) if(!proximity) return @@ -908,13 +908,13 @@ var/global/list/obj/item/device/pda/PDAs = list() if(!isnull(A.reagents)) if(A.reagents.reagent_list.len > 0) var/reagents_length = A.reagents.reagent_list.len - user << "\blue [reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found." + user << "[reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found." for (var/re in A.reagents.reagent_list) - user << "\blue \t [re]" + user << "\t [re]" else - user << "\blue No active chemical agents found in [A]." + user << "No active chemical agents found in [A]." else - user << "\blue No significant chemical agents found in [A]." + user << "No significant chemical agents found in [A]." if(5) if (istype(A, /obj/item/weapon/tank)) @@ -935,7 +935,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if (!scanmode && istype(A, /obj/item/weapon/paper) && owner) note = A:info - user << "\blue Paper scanned." //concept of scanning paper copyright brainoblivion 2009 + user << "Paper scanned." //concept of scanning paper copyright brainoblivion 2009 /obj/item/device/pda/proc/explode() //This needs tuning. @@ -944,7 +944,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if (ismob(loc)) var/mob/M = loc - M.show_message("\red Your [src] explodes!", 1) + M.show_message("Your [src] explodes!", 1) if(T) T.hotspot_expose(700,125) diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index 1d11b7a44c6..082db03166a 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -307,7 +307,7 @@ Code: if(!powercount) - menu += "\red No connection
" + menu += "No connection
" else menu += "" @@ -321,7 +321,7 @@ Code: if (433) menu = "

Power Monitor


" if(!powmonitor) - menu += "\red No connection
" + menu += "No connection
" else var/list/L = list() for(var/obj/machinery/power/terminal/term in powmonitor.powernet.nodes) diff --git a/code/game/objects/items/devices/camera_bug.dm b/code/game/objects/items/devices/camera_bug.dm index 039f0cb2151..24edb356243 100644 --- a/code/game/objects/items/devices/camera_bug.dm +++ b/code/game/objects/items/devices/camera_bug.dm @@ -78,7 +78,7 @@ var/turf/T = get_turf(user.loc) if(T.z != current.z || (!skip_bugcheck && current.bug != src) || !current.can_use()) - user << "\red [src] has lost the signal." + user << "[src] has lost the signal." current = null user.reset_view(null) user.unset_machine() @@ -249,11 +249,11 @@ var/obj/machinery/camera/C = locate(href_list["view"]) if(istype(C)) if(!C.can_use()) - usr << "\red Something's wrong with that camera. You can't get a feed." + usr << "Something's wrong with that camera. You can't get a feed." return var/turf/T = get_turf(loc) if(!T || C.z != T.z) - usr << "\red You can't get a signal." + usr << "You can't get a signal." return current = C spawn(6) diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index a6fb3a924f5..c6cfe123801 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -31,7 +31,7 @@ if(!active_dummy) if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear)) playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6) - user << "\blue Scanned [target]." + user << "Scanned [target]." saved_item = target.type saved_icon = target.icon saved_icon_state = target.icon_state @@ -45,7 +45,7 @@ playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) qdel(active_dummy) active_dummy = null - usr << "\blue You deactivate the [src]." + usr << "You deactivate the [src]." var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) @@ -57,7 +57,7 @@ var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc) C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, saved_underlays, src) qdel(O) - usr << "\blue You activate the [src]." + usr << "You activate the [src]." var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) @@ -105,22 +105,22 @@ /obj/effect/dummy/chameleon/attackby() for(var/mob/M in src) - M << "\red Your chameleon-projector deactivates." + M << "Your chameleon-projector deactivates." master.disrupt() /obj/effect/dummy/chameleon/attack_hand() for(var/mob/M in src) - M << "\red Your chameleon-projector deactivates." + M << "Your chameleon-projector deactivates." master.disrupt() /obj/effect/dummy/chameleon/ex_act() for(var/mob/M in src) - M << "\red Your chameleon-projector deactivates." + M << "Your chameleon-projector deactivates." master.disrupt() /obj/effect/dummy/chameleon/bullet_act() for(var/mob/M in src) - M << "\red Your chameleon-projector deactivates." + M << "Your chameleon-projector deactivates." ..() master.disrupt() diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index df97a6ab825..c719a49a664 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -18,7 +18,7 @@ /obj/item/device/flash/proc/clown_check(mob/user) if(user && (CLUMSY in user.mutations) && prob(50)) - user << "\red [src] slips out of your hand." + user << "[src] slips out of your hand." user.drop_item() return 0 return 1 diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm index 7e2bc267764..503608f6663 100644 --- a/code/game/objects/items/devices/paicard.dm +++ b/code/game/objects/items/devices/paicard.dm @@ -127,7 +127,7 @@ if(9) src.overlays += "pai-what" /obj/item/device/paicard/proc/alertUpdate() - visible_message("[src] flashes a message across its screen, \"Additional personalities available for download.\"", 3, "\blue [src] bleeps electronically.", 2) + visible_message("[src] flashes a message across its screen, \"Additional personalities available for download.\"", 3, "[src] bleeps electronically.", 2) /obj/item/device/paicard/emp_act(severity) if(pai) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 8dca2985541..398b2433620 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -664,9 +664,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use ..() if ((in_range(src, usr) || loc == usr)) if (b_stat) - usr.show_message("\blue \the [src] can be attached and modified!") + usr.show_message("\the [src] can be attached and modified!") else - usr.show_message("\blue \the [src] can not be modified or attached!") + usr.show_message("\the [src] can not be modified or attached!") return /obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -677,9 +677,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use b_stat = !( b_stat ) if(!istype(src, /obj/item/device/radio/beacon)) if (b_stat) - user.show_message("\blue The radio can now be attached and modified!") + user.show_message("The radio can now be attached and modified!") else - user.show_message("\blue The radio can no longer be modified or attached!") + user.show_message("The radio can no longer be modified or attached!") updateDialog() //Foreach goto(83) add_fingerprint(user) diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index eb5a33d17d3..0aef25a67fd 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -34,7 +34,7 @@ effective or pretty fucking useless. /obj/item/device/batterer/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0) if(!user) return if(times_used >= max_uses) - user << "\red The mind batterer has been burnt out!" + user << "The mind batterer has been burnt out!" return add_logs(user, null, "knocked down people in the area", admin=0, object="[src]") @@ -46,13 +46,13 @@ effective or pretty fucking useless. M.Weaken(rand(10,20)) if(prob(25)) M.Stun(rand(5,10)) - M << "\red You feel a tremendous, paralyzing wave flood your mind." + M << "You feel a tremendous, paralyzing wave flood your mind." else - M << "\red You feel a sudden, electric jolt travel through your head." + M << "You feel a sudden, electric jolt travel through your head." playsound(src.loc, 'sound/misc/interference.ogg', 50, 1) - user << "\blue You trigger [src]." + user << "You trigger [src]." times_used += 1 if(times_used >= max_uses) icon_state = "battererburnt" diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index f88936e66d9..98040a52653 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -152,9 +152,9 @@ src.chest = W src.updateicon() else if(!W:wires) - user << "\blue You need to attach wires to it first!" + user << "You need to attach wires to it first!" else - user << "\blue You need to attach a cell to it first!" + user << "You need to attach a cell to it first!" if(istype(W, /obj/item/robot_parts/head)) if(src.head) return @@ -164,7 +164,7 @@ src.head = W src.updateicon() else - user << "\blue You need to attach a flash to it first!" + user << "You need to attach a flash to it first!" if (istype(W, /obj/item/device/multitool)) if(check_completion()) @@ -176,10 +176,10 @@ var/obj/item/device/mmi/M = W if(check_completion()) if(!istype(loc,/turf)) - user << "\red You can't put the MMI in, the frame has to be standing on the ground to be perfectly precise." + user << "You can't put the MMI in, the frame has to be standing on the ground to be perfectly precise." return if(!M.brainmob) - user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose." + user << "Sticking an empty MMI into the frame would sort of defeat the purpose." return if(!M.brainmob.key) var/ghost_can_reenter = 0 @@ -193,15 +193,15 @@ return if(M.brainmob.stat == DEAD) - user << "\red Sticking a dead brain into the frame would sort of defeat the purpose." + user << "Sticking a dead brain into the frame would sort of defeat the purpose." return if(M.brainmob.mind in ticker.mode.head_revolutionaries) - user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI." + user << "The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI." return if(jobban_isbanned(M.brainmob, "Cyborg")) - user << "\red This MMI does not seem to fit." + user << "This MMI does not seem to fit." return var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc)) @@ -225,7 +225,7 @@ O.lawupdate = 0 O.make_laws() if(ticker.mode.config_tag == "malfunction") //Don't let humans get a cyborg on their side during malf, for balance reasons. - O.set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*�&110010") + O.set_zeroth_law("ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*�&110010") M.brainmob.mind.transfer_to(O) @@ -308,13 +308,13 @@ ..() if(istype(W, /obj/item/weapon/stock_parts/cell)) if(src.cell) - user << "\blue You have already inserted a cell!" + user << "You have already inserted a cell!" return else user.drop_item() W.loc = src src.cell = W - user << "\blue You insert the cell!" + user << "You insert the cell!" if(istype(W, /obj/item/stack/cable_coil)) if(src.wires) user << "You have already inserted wire." @@ -332,10 +332,10 @@ if(istype(W, /obj/item/device/flash)) var/obj/item/device/flash/F = W if(src.flash1 && src.flash2) - user << "\blue You have already inserted the eyes!" + user << "You have already inserted the eyes!" return else if(F.broken) - user << "\blue You can't use a broken flash!" + user << "You can't use a broken flash!" return else user.drop_item() @@ -344,6 +344,6 @@ src.flash2 = F else src.flash1 = F - user << "\blue You insert the flash into the eye socket!" + user << "You insert the flash into the eye socket!" return diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 9765eacd19e..8d974017521 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -97,7 +97,7 @@ if(hp <= 0) for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << "\red [src] breaks into tiny pieces and collapses!" + O << "[src] breaks into tiny pieces and collapses!" qdel(src) // Create a temporary object to represent the damage diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 3c5ba610865..b203f1f3bdd 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -18,24 +18,24 @@ t_him = "him" else if (M.gender == FEMALE) t_him = "her" - user << "\red \The [M] is dead, you cannot help [t_him]!" + user << "\The [M] is dead, you cannot help [t_him]!" return if (!istype(M)) - user << "\red \The [src] cannot be applied to [M]!" + user << "\The [src] cannot be applied to [M]!" return 1 if ( ! (istype(user, /mob/living/carbon/human) || \ istype(user, /mob/living/silicon) || \ istype(user, /mob/living/carbon/monkey)) ) - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return 1 if (user) if (M != user) user.visible_message( \ - "\blue [M] has been applied with [src] by [user].", \ - "\blue You apply \the [src] to [M]." \ + "[M] has been applied with [src] by [user].", \ + "You apply \the [src] to [M]." \ ) else var/t_himself = "itself" @@ -45,8 +45,8 @@ t_himself = "herself" user.visible_message( \ - "\blue [M] applied [src] on [t_himself].", \ - "\blue You apply \the [src] on yourself." \ + "[M] applied [src] on [t_himself].", \ + "You apply \the [src] on yourself." \ ) if (istype(M, /mob/living/carbon/human)) diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index ac5c1cbca99..4264f29e542 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -20,14 +20,14 @@ var/obj/item/weapon/weldingtool/WT = W if(get_amount() < 2) - user << "\red You need at least two rods to do this." + user << "You need at least two rods to do this." return if(WT.remove_fuel(0,user)) var/obj/item/stack/sheet/metal/new_item = new(usr.loc) new_item.add_to_stacks(usr) for (var/mob/M in viewers(src)) - M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2) + M.show_message("[src] is shaped into metal by [user.name] with the weldingtool.", 3, "You hear welding.", 2) var/obj/item/stack/rods/R = src src = null var/replace = (user.get_inactive_hand()==R) @@ -55,13 +55,13 @@ return 1 else if(get_amount() < 2) - user << "\blue You need at least two rods to do this." + user << "You need at least two rods to do this." return - usr << "\blue Assembling grille..." + usr << "Assembling grille..." if (!do_after(usr, 10)) return var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc ) - usr << "\blue You assemble a grille" + usr << "You assemble a grille." F.add_fingerprint(usr) use(2) return diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 1e3e9157602..fabece80e32 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -60,7 +60,7 @@ if(!user || !src) return 0 if(!istype(user.loc,/turf)) return 0 if(!user.IsAdvancedToolUser()) - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return 0 var/title = "Sheet-Glass" title += " ([src.get_amount()] sheet\s left)" @@ -74,11 +74,11 @@ for (var/obj/structure/window/win in user.loc) i++ if(i >= 4) - user << "\red There are too many windows in this location." + user << "There are too many windows in this location." return 1 directions-=win.dir if(!(win.ini_dir in cardinal)) - user << "\red Can't let you do that." + user << "Can't let you do that." return 1 //Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc. @@ -104,10 +104,10 @@ if(!src) return 1 if(src.loc != user) return 1 if(src.get_amount() < 2) - user << "\red You need more glass to do that." + user << "You need more glass to do that." return 1 if(locate(/obj/structure/window) in user.loc) - user << "\red There is a window in the way." + user << "There is a window in the way." return 1 var/obj/structure/window/W W = new /obj/structure/window/basic( user.loc, 0 ) @@ -160,7 +160,7 @@ if(!user || !src) return 0 if(!istype(user.loc,/turf)) return 0 if(!user.IsAdvancedToolUser()) - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return 0 var/title = "Sheet Reinf. Glass" title += " ([src.get_amount()] sheet\s left)" @@ -173,11 +173,11 @@ for (var/obj/structure/window/win in user.loc) i++ if(i >= 4) - user << "\red There are too many windows in this location." + user << "There are too many windows in this location." return 1 directions-=win.dir if(!(win.ini_dir in cardinal)) - user << "\red Can't let you do that." + user << "Can't let you do that." return 1 //Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc. diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 66f22c5cc58..9c5b5e4d3c0 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -97,9 +97,9 @@ istype(W, /obj/item/weapon/hatchet) ) //visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message) - usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh") + usr.visible_message("\the [usr] starts cutting hair off \the [src]", "You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh") if(do_after(user,50)) - usr << "\blue You cut the hair from this [src.singular_name]" + usr << "You cut the hair from this [src.singular_name]" //Try locating an exisitng stack on the tile and add to there if possible for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc) if(HS.amount < 50) diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 2630ca27570..80fc7c2ec0b 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -121,18 +121,18 @@ if (!multiplier) multiplier = 1 if (src.get_amount() < R.req_amount*multiplier) if (R.req_amount*multiplier>1) - usr << "\red You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!" + usr << "You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!" else - usr << "\red You haven't got enough [src] to build \the [R.title]!" + usr << "You haven't got enough [src] to build \the [R.title]!" return if (R.one_per_turf && (locate(R.result_type) in usr.loc)) - usr << "\red There is another [R.title] here!" + usr << "There is another [R.title] here!" return if (R.on_floor && !istype(usr.loc, /turf/simulated/floor)) - usr << "\red \The [R.title] must be constructed on the floor!" + usr << "\The [R.title] must be constructed on the floor!" return if (R.time) - usr << "\blue Building [R.title] ..." + usr << "Building [R.title] ..." if (!do_after(usr, R.time)) return if (src.get_amount() < R.req_amount*multiplier) diff --git a/code/game/objects/items/stacks/tiles/plasteel.dm b/code/game/objects/items/stacks/tiles/plasteel.dm index adf2e4f7257..a76a3e35da4 100644 --- a/code/game/objects/items/stacks/tiles/plasteel.dm +++ b/code/game/objects/items/stacks/tiles/plasteel.dm @@ -30,14 +30,14 @@ var/obj/item/weapon/weldingtool/WT = W if(get_amount() < 4) - user << "\red You need at least four tiles to do this." + user << "You need at least four tiles to do this." return if(WT.remove_fuel(0,user)) var/obj/item/stack/sheet/metal/new_item = new(usr.loc) new_item.add_to_stacks(usr) for (var/mob/M in viewers(src)) - M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2) + M.show_message("[src] is shaped into metal by [user.name] with the weldingtool.", 3, "You hear welding.", 2) var/obj/item/stack/rods/R = src src = null var/replace = (user.get_inactive_hand()==R) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 9d2fb4a8f1e..2553ebd372b 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -41,7 +41,7 @@ if(!proximity) return if (istype(A, /obj/structure/reagent_dispensers/watertank) && get_dist(src,A) <= 1) A.reagents.trans_to(src, 10) - user << "\blue You fill the balloon with the contents of [A]." + user << "You fill the balloon with the contents of [A]." src.desc = "A translucent balloon with some form of liquid sloshing around in it." src.update_icon() return @@ -58,14 +58,14 @@ qdel(src) else src.desc = "A translucent balloon with some form of liquid sloshing around in it." - user << "\blue You fill the balloon with the contents of [O]." + user << "You fill the balloon with the contents of [O]." O.reagents.trans_to(src, 10) src.update_icon() return /obj/item/toy/balloon/throw_impact(atom/hit_atom) if(src.reagents.total_volume >= 1) - src.visible_message("\red The [src] bursts!","You hear a pop and a splash.") + src.visible_message("The [src] bursts!","You hear a pop and a splash.") src.reagents.reaction(get_turf(hit_atom)) for(var/atom/A in get_turf(hit_atom)) src.reagents.reaction(A) @@ -132,17 +132,17 @@ if (istype(A, /obj/item/toy/ammo/gun)) if (src.bullets >= 7) - user << "\blue It's already fully loaded!" + user << "It's already fully loaded!" return 1 if (A.amount_left <= 0) - user << "\red There are no more caps!" + user << "There are no more caps!" return 1 if (A.amount_left < (7 - src.bullets)) src.bullets += A.amount_left - user << text("\red You reload [] cap\s!", A.amount_left) + user << text("You reload [] cap\s!", A.amount_left) A.amount_left = 0 else - user << text("\red You reload [] cap\s!", 7 - src.bullets) + user << text("You reload [] cap\s!", 7 - src.bullets) A.amount_left -= 7 - src.bullets src.bullets = 7 A.update_icon() @@ -153,7 +153,7 @@ if (flag) return if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") - usr << "\red You don't have the dexterity to do this!" + usr << "You don't have the dexterity to do this!" return src.add_fingerprint(user) if (src.bullets < 1) @@ -199,7 +199,7 @@ set src in view(2) ..() if (bullets) - usr << "\blue It is loaded with [bullets] foam darts!" + usr << "It is loaded with [bullets] foam darts!" /obj/item/toy/crossbow/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/toy/ammo/crossbow)) @@ -207,9 +207,9 @@ user.drop_item() qdel(I) bullets++ - user << "\blue You load the foam dart into the crossbow." + user << "You load the foam dart into the crossbow." else - usr << "\red It's already fully loaded." + usr << "It's already fully loaded." /obj/item/toy/crossbow/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag) @@ -235,7 +235,7 @@ if(!istype(M,/mob/living)) continue if(M == user) continue for(var/mob/O in viewers(world.view, D)) - O.show_message(text("\red [] was hit by the foam dart!", M), 1) + O.show_message(text("[] was hit by the foam dart!", M), 1) new /obj/item/toy/ammo/crossbow(M.loc) qdel(D) return @@ -257,7 +257,7 @@ else if (bullets == 0) user.Weaken(5) for(var/mob/O in viewers(world.view, user)) - O.show_message(text("\red [] realized they were out of ammo and starting scrounging for some!", user), 1) + O.show_message(text("[] realized they were out of ammo and starting scrounging for some!", user), 1) /obj/item/toy/crossbow/attack(mob/M as mob, mob/user as mob) @@ -269,15 +269,15 @@ for(var/mob/O in viewers(M, null)) if(O.client) - O.show_message(text("\red [] casually lines up a shot with []'s head and pulls the trigger!", user, M), 1, "\red You hear the sound of foam against skull", 2) - O.show_message(text("\red [] was hit in the head by the foam dart!", M), 1) + O.show_message(text("[] casually lines up a shot with []'s head and pulls the trigger!", user, M), 1, "You hear the sound of foam against skull.", 2) + O.show_message(text("[] was hit in the head by the foam dart!", M), 1) playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) new /obj/item/toy/ammo/crossbow(M.loc) src.bullets-- else if (M.lying && src.bullets == 0) for(var/mob/O in viewers(M, null)) - if (O.client) O.show_message(text("\red [] casually lines up a shot with []'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!", user, M), 1, "\red You hear someone fall", 2) + if (O.client) O.show_message(text("[] casually lines up a shot with []'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!", user, M), 1, "You hear someone fall", 2) user.Weaken(5) return @@ -315,7 +315,7 @@ /obj/item/toy/sword/attack_self(mob/user as mob) active = !( active ) if (active) - user << "\blue You extend the plastic blade with a quick flick of your wrist." + user << "You extend the plastic blade with a quick flick of your wrist." playsound(user, 'sound/weapons/saberon.ogg', 20, 1) if(hacked) icon_state = "swordrainbow" @@ -325,7 +325,7 @@ item_state = "swordblue" w_class = 4 else - user << "\blue You push the plastic blade back down into the handle." + user << "You push the plastic blade back down into the handle." playsound(user, 'sound/weapons/saberoff.ogg', 20, 1) icon_state = "sword0" item_state = "sword0" @@ -450,13 +450,13 @@ if((ishuman(H))) //i guess carp and shit shouldn't set them off var/mob/living/carbon/M = H if(M.m_intent == "run") - M << "\red You step on the snap pop!" + M << "You step on the snap pop!" var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 0, src) s.start() new /obj/effect/decal/cleanable/ash(src.loc) - src.visible_message("\red The [src.name] explodes!","\red You hear a snap!") + src.visible_message("The [src.name] explodes!","You hear a snap!") playsound(src, 'sound/effects/snap.ogg', 50, 1) qdel(src) @@ -555,7 +555,7 @@ var/message = generate_ion_law() user << "You press the button on [src]." playsound(user, 'sound/machines/click.ogg', 20, 1) - src.loc.visible_message("\red \icon[src] [message]") + src.loc.visible_message("\icon[src] [message]") cooldown = 1 spawn(30) cooldown = 0 return diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index e056c275a20..29e4534a1fe 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -142,7 +142,7 @@ update_label("John Doe", "Clowny") src.access |= I.access if(istype(user, /mob/living) && user.mind) if(user.mind.special_role) - usr << "\blue The card's microscanners activate as you pass it over the ID, copying its access." + usr << "The card's microscanners activate as you pass it over the ID, copying its access." /obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob) @@ -161,7 +161,7 @@ update_label("John Doe", "Clowny") return src.assignment = u update_label() - user << "\blue You successfully forge the ID card." + user << "You successfully forge the ID card." else ..() diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index bf09d24a89f..ffc7b60fe2f 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -54,7 +54,7 @@ /obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob) if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" ) - user.visible_message("\red \the [user] washes \the [target]'s mouth out with soap!") + user.visible_message("\the [user] washes \the [target]'s mouth out with soap!") return ..() diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 37245f065f0..74e2371756d 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -33,7 +33,7 @@ if(fields["SE"]) M.dna.struc_enzymes = merge_text(M.dna.struc_enzymes, fields["SE"]) if(ishuman(M) && (deconstruct_block(getblock(M.dna.struc_enzymes, RACEBLOCK), BAD_MUTATION_DIFFICULTY) == BAD_MUTATION_DIFFICULTY)) //check for monkeying people. - message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)") + message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] (MONKEY)") log_msg += " (MONKEY)" domutcheck(M, null,(type != /obj/item/weapon/dnainjector)) //admin-spawnable-injectors always work log_attack(log_msg) diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index 1417d8da2a8..0059be158c8 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -70,7 +70,7 @@ if (ismob(target)) add_logs(user, target, "planted [name] on") - user.visible_message("\red [user.name] finished planting an explosive on [target.name]!") + user.visible_message("[user.name] finished planting an explosive on [target.name]!") message_admins("[key_name(user, user.client)](?) planted C4 on [key_name(target)](?) with [timer] second fuse",0,1) log_game("[key_name(user)] planted C4 on [key_name(target)] with [timer] second fuse") diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index 8713c39b2ce..3b8180c78f8 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -55,13 +55,13 @@ if( istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(src,target) <= 1) var/obj/o = target o.reagents.trans_to(src, max_water) - user << "\blue \The [src] is now refilled" + user << "\The [src] is now refilled" playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) return if (!safety) if (src.reagents.total_volume < 1) - usr << "\red \The [src] is empty." + usr << "\The [src] is empty." return if (world.time < src.last_use + 20) diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm index 90ef0b0b540..424029867d7 100644 --- a/code/game/objects/items/weapons/implants/implantchair.dm +++ b/code/game/objects/items/weapons/implants/implantchair.dm @@ -107,10 +107,10 @@ /obj/machinery/implantchair/put_mob(mob/living/carbon/M as mob) if(!iscarbon(M)) - usr << "\red The [src.name] cannot hold this!" + usr << "The [src.name] cannot hold this!" return if(src.occupant) - usr << "\red The [src.name] is already occupied!" + usr << "The [src.name] is already occupied!" return if(M.client) M.client.perspective = EYE_PERSPECTIVE @@ -131,7 +131,7 @@ if(!imp) continue if(istype(imp, /obj/item/weapon/implant/loyalty)) for (var/mob/O in viewers(M, null)) - O.show_message("\red [M] has been implanted by the [src.name].", 1) + O.show_message("[M] has been implanted by the [src.name].", 1) if(imp.implanted(M)) imp.loc = M diff --git a/code/game/objects/items/weapons/kitchen.dm b/code/game/objects/items/weapons/kitchen.dm index cbb3ac81efa..783e5c833a9 100644 --- a/code/game/objects/items/weapons/kitchen.dm +++ b/code/game/objects/items/weapons/kitchen.dm @@ -59,11 +59,11 @@ if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO if(M == user) for(var/mob/O in viewers(M, null)) - O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1) + O.show_message(text("[] eats a delicious forkful of omelette!", user), 1) M.reagents.add_reagent("nutriment", 1) else for(var/mob/O in viewers(M, null)) - O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1) + O.show_message(text("[] feeds [] a delicious forkful of omelette!", user, M), 1) M.reagents.add_reagent("nutriment", 1) src.icon_state = "fork" return diff --git a/code/game/objects/items/weapons/singularityhammer.dm b/code/game/objects/items/weapons/singularityhammer.dm index a5cceb0170c..c0773df5a01 100644 --- a/code/game/objects/items/weapons/singularityhammer.dm +++ b/code/game/objects/items/weapons/singularityhammer.dm @@ -90,9 +90,9 @@ s.set_up(5, 1, target.loc) s.start() target.take_organ_damage(0,30) - target.visible_message("\red [target.name] was shocked by the [src.name]!", \ - "\red You feel a powerful shock course through your body sending you flying!", \ - "\red You hear a heavy electrical crack") + target.visible_message("[target.name] was shocked by the [src.name]!", \ + "You feel a powerful shock course through your body sending you flying!", \ + "You hear a heavy electrical crack.") var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src))) target.throw_at(throw_target, 200, 4) return diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 070a026488c..bce56df922d 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -41,11 +41,11 @@ /obj/item/weapon/storage/backpack/holding/attackby(obj/item/weapon/W as obj, mob/user as mob) if(crit_fail) - user << "\red The Bluespace generator isn't working." + user << "The Bluespace generator isn't working." return if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail) investigate_log("has become a singularity. Caused by [user.key]","singulo") - user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!" + user << "The Bluespace interfaces of the two devices catastrophically malfunction!" qdel(W) var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src)) singulo.energy = 300 //should make it a bit bigger~ @@ -58,9 +58,9 @@ /obj/item/weapon/storage/backpack/holding/proc/failcheck(mob/user as mob) if (prob(src.reliability)) return 1 //No failure if (prob(src.reliability)) - user << "\red The Bluespace portal resists your attempt to add another item." //light failure + user << "The Bluespace portal resists your attempt to add another item." //light failure else - user << "\red The Bluespace generator malfunctions!" + user << "The Bluespace generator malfunctions!" for (var/obj/O in src.contents) //it broke, delete what was in it qdel(O) crit_fail = 1 diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index 2def6f3c4c5..6100e836582 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -137,7 +137,7 @@ current += S.amount if(capacity == current)//If it's full, you're done if(!stop_messages) - usr << "\red The snatcher is full." + usr << "The snatcher is full." return 0 return 1 diff --git a/code/game/objects/items/weapons/storage/book.dm b/code/game/objects/items/weapons/storage/book.dm index eec8e6c585b..3becca92514 100644 --- a/code/game/objects/items/weapons/storage/book.dm +++ b/code/game/objects/items/weapons/storage/book.dm @@ -53,15 +53,15 @@ add_logs(user, M, "attacked", object="[src.name]") if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return if(!chaplain) - user << "\red The book sizzles in your hands." + user << "The book sizzles in your hands." user.take_organ_damage(0,10) return if ((CLUMSY in user.mutations) && prob(50)) - user << "\red The [src] slips out of your hand and hits your head." + user << "The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(20) return @@ -71,7 +71,7 @@ if (M.stat !=2) if(M.mind && (M.mind.assigned_role == "Chaplain")) - user << "\red You can't heal yourself!" + user << "You can't heal yourself!" return /*if((M.mind in ticker.mode.cult) && (prob(20))) M << "\red The power of [src.deity_name] clears your mind of heresy!" @@ -86,8 +86,8 @@ if(affecting.status == ORGAN_ORGANIC) if(message_halt == 0) for(var/mob/O in viewers(M, null)) - O.show_message(text("\red [] heals [] with the power of [src.deity_name]!", user, M), 1) - M << "\red May the power of [src.deity_name] compel you to be healed!" + O.show_message(text("[] heals [] with the power of [src.deity_name]!", user, M), 1) + M << "May the power of [src.deity_name] compel you to be healed!" playsound(src.loc, "punch", 25, 1, -1) message_halt = 1 else @@ -100,7 +100,7 @@ else if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet)) M.adjustBrainLoss(10) - M << "\red You feel dumber." + M << "You feel dumber." for(var/mob/O in viewers(M, null)) O.show_message(text("[user] beats [M] over the head with [src]!"), 1) playsound(src.loc, "punch", 25, 1, -1) @@ -114,17 +114,17 @@ /obj/item/weapon/storage/book/bible/afterattack(atom/A, mob/user as mob, proximity) if(!proximity) return if (istype(A, /turf/simulated/floor)) - user << "\blue You hit the floor with the bible." + user << "You hit the floor with the bible." if(user.mind && (user.mind.assigned_role == "Chaplain")) call(/obj/effect/rune/proc/revealrunes)(src) if(user.mind && (user.mind.assigned_role == "Chaplain")) if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder - user << "\blue You bless [A]." + user << "You bless [A]." var/water2holy = A.reagents.get_reagent_amount("water") A.reagents.del_reagent("water") A.reagents.add_reagent("holywater",water2holy) if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me - user << "\blue You purify [A]." + user << " You purify [A]." var/unholy2clean = A.reagents.get_reagent_amount("unholywater") A.reagents.del_reagent("unholywater") A.reagents.add_reagent("cleaner",unholy2clean) //it cleans their soul, get it? I'll get my coat... diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm index e1895f2928a..30e44e3425b 100644 --- a/code/game/objects/items/weapons/storage/lockbox.dm +++ b/code/game/objects/items/weapons/storage/lockbox.dm @@ -20,20 +20,20 @@ /obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W as obj, mob/user as mob) if (W.GetID()) if(src.broken) - user << "\red It appears to be broken." + user << "It appears to be broken." return if(src.allowed(user)) src.locked = !( src.locked ) if(src.locked) src.icon_state = src.icon_locked - user << "\red You lock the [src.name]!" + user << "You lock the [src.name]!" return else src.icon_state = src.icon_closed - user << "\red You unlock the [src.name]!" + user << "You unlock the [src.name]!" return else - user << "\red Access Denied." + user << "Access Denied." return else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken) broken = 1 @@ -47,21 +47,21 @@ playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 3)) - O.show_message(text("\blue \The [src] has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2) + O.show_message(text("\The [src] has been sliced open by [] with an energy blade!", user), 1, text("You hear metal being sliced and sparks flying."), 2) return else for(var/mob/O in viewers(user, 3)) - O.show_message(text("\blue \The [src] has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2) + O.show_message(text("\The [src] has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2) return if(!locked) ..() else - user << "\red It's locked!" + user << "It's locked!" return /obj/item/weapon/storage/lockbox/show_to(mob/user as mob) if(locked) - user << "\red It's locked!" + user << "It's locked!" else ..() return diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 27e7f8deeb1..7db2d68d5de 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -55,21 +55,21 @@ if (istype(W, /obj/item/weapon/screwdriver)) if (do_after(user, 20)) src.open =! src.open - user.show_message(text("\blue You [] the service panel.", (src.open ? "open" : "close"))) + user.show_message(text("You [] the service panel.", (src.open ? "open" : "close"))) return if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking)) - user.show_message(text("\red Now attempting to reset internal memory, please hold."), 1) + user.show_message(text("Now attempting to reset internal memory, please hold."), 1) src.l_hacking = 1 if (do_after(usr, 100)) if (prob(40)) src.l_setshort = 1 src.l_set = 0 - user.show_message(text("\red Internal memory reset. Please give it a few seconds to reinitialize."), 1) + user.show_message(text("Internal memory reset. Please give it a few seconds to reinitialize."), 1) sleep(80) src.l_setshort = 0 src.l_hacking = 0 else - user.show_message(text("\red Unable to reset internal memory."), 1) + user.show_message(text("Unable to reset internal memory."), 1) src.l_hacking = 0 else src.l_hacking = 0 return @@ -166,7 +166,7 @@ /obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user as mob) if ((src.loc == user) && (src.locked == 1)) - usr << "\red [src] is locked and cannot be opened!" + usr << "[src] is locked and cannot be opened!" else if ((src.loc == user) && (!src.locked)) playsound(src.loc, "rustle", 50, 1, -5) if (user.s_active) diff --git a/code/game/objects/items/weapons/tanks/tank_types.dm b/code/game/objects/items/weapons/tanks/tank_types.dm index bd0bf77b013..56f1cc49056 100644 --- a/code/game/objects/items/weapons/tanks/tank_types.dm +++ b/code/game/objects/items/weapons/tanks/tank_types.dm @@ -27,7 +27,7 @@ set src in usr ..() if(air_contents.oxygen < 10) - usr << text("\red The meter on the [src.name] indicates you are almost out of air!") + usr << text("The meter on the [src.name] indicates you are almost out of air!") playsound(usr, 'sound/effects/alert.ogg', 50, 1) @@ -73,7 +73,7 @@ set src in usr ..() if(air_contents.oxygen < 1 && loc==usr) - usr << "\red The meter on the [src.name] indicates you are almost out of air!" + usr << "The meter on the [src.name] indicates you are almost out of air!" usr << sound('sound/effects/alert.ogg') /obj/item/weapon/tank/air/New() @@ -143,7 +143,7 @@ set src in usr ..() if(air_contents.oxygen < 0.2 && loc==usr) - usr << text("\red The meter on the [src.name] indicates you are almost out of air!") + usr << text("The meter on the [src.name] indicates you are almost out of air!") usr << sound('sound/effects/alert.ogg') /obj/item/weapon/tank/emergency_oxygen/engi diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index 9c1e150c3e2..cdb07a9e566 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -42,7 +42,7 @@ if (istype(src.loc, /obj/item/assembly)) icon = src.loc if (!in_range(src, usr)) - if (icon == src) usr << "\blue If you want any more information you'll need to get closer." + if (icon == src) usr << "If you want any more information you'll need to get closer." return var/celsius_temperature = src.air_contents.temperature-T0C @@ -61,7 +61,7 @@ else descriptive = "furiously hot" - usr << "\blue It feels [descriptive]" + usr << "It feels [descriptive]" return @@ -131,17 +131,17 @@ if(location.internal == src) location.internal = null location.internals.icon_state = "internal0" - usr << "\blue You close the tank release valve." + usr << "You close the tank release valve." if (location.internals) location.internals.icon_state = "internal0" else if(location.wear_mask && (location.wear_mask.flags & MASKINTERNALS)) location.internal = src - usr << "\blue You open \the [src] valve." + usr << "You open \the [src] valve." if (location.internals) location.internals.icon_state = "internal1" else - usr << "\blue You need something to connect to \the [src]." + usr << "You need something to connect to \the [src]." src.add_fingerprint(usr) /* diff --git a/code/game/objects/structures/crates_lockers/bins.dm b/code/game/objects/structures/crates_lockers/bins.dm index 5f0e04a3325..d18db0702c4 100644 --- a/code/game/objects/structures/crates_lockers/bins.dm +++ b/code/game/objects/structures/crates_lockers/bins.dm @@ -32,7 +32,7 @@ /obj/structure/closet/crate/bin/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/storage/bag/trash)) var/obj/item/weapon/storage/bag/trash/T = W - user << "\blue You fill the bag." + user << "You fill the bag." for(var/obj/item/O in src) if(T.can_be_inserted(O, 1)) O.loc = T diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 574b22935ce..1ce6e22f988 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -151,7 +151,7 @@ /obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob) if(user.environment_smash) - visible_message("\red [user] destroys the [src]. ") + visible_message("[user] destroys the [src].") for(var/atom/movable/A as mob|obj in src) A.loc = src.loc qdel(src) diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index 2fe415e46d1..4efc8c6292e 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -153,9 +153,9 @@ if (isrobot(usr) || src.locked || src.smashed) if(src.locked) - usr << "\red The cabinet won't budge!" + usr << "The cabinet won't budge!" else if(src.smashed) - usr << "\blue The protective glass is broken!" + usr << "The protective glass is broken!" return localopened = !localopened @@ -172,11 +172,11 @@ if(fireaxe) usr.put_in_hands(fireaxe) fireaxe = null - usr << "\blue You take the Fire axe from the [name]." + usr << "You take the Fire axe from the [name]." else - usr << "\blue The [src.name] is empty." + usr << "The [src.name] is empty." else - usr << "\blue The [src.name] is closed." + usr << "The [src.name] is closed." update_icon() /obj/structure/closet/fireaxecabinet/attack_paw(mob/user as mob) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index ebdcba771d8..1c56b4c27e4 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -59,7 +59,7 @@ var/obj/item/weapon/card/id/I = W.GetID() if(istype(I)) if(src.broken) - user << "\red It appears to be broken." + user << "It appears to be broken." return if(!I || !I.registered_name) return if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name))) @@ -72,7 +72,7 @@ src.registered_name = I.registered_name src.desc = "Owned by [I.registered_name]." else - user << "\red Access Denied" + user << "Access Denied." else ..() else diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm index 9b38707774e..986a918ffb4 100644 --- a/code/game/objects/structures/crates_lockers/closets/statue.dm +++ b/code/game/objects/structures/crates_lockers/closets/statue.dm @@ -126,7 +126,7 @@ /obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob) health -= I.force - visible_message("\red [user] strikes [src] with [I].") + visible_message("[user] strikes [src] with [I].") if(health <= 0) for(var/mob/M in src) shatter(M) @@ -153,7 +153,7 @@ if (user) user.dust() dump_contents() - visible_message("\red [src] shatters!. ") + visible_message("[src] shatters!.") qdel(src) /obj/structure/closet/statue/container_resist() diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index e0c403006d5..2a5b8d06d82 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -85,10 +85,10 @@ update_icon() return else - usr << text("\blue You kick the display case.") + usr << text("You kick the display case.") for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] kicks the display case.", usr) + O << text("[] kicks the display case.", usr) src.health -= 2 healthcheck() return diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index e1a1c6b449d..1d1d5661cea 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -24,12 +24,12 @@ src.meat = 5 src.meattype = 1 for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!")) + O.show_message(text("[user] has forced [G.affecting] onto the spike, killing them instantly!")) qdel(G.affecting) qdel(G) else - user << "\red The spike already has something on it, finish collecting its meat first!" + user << "The spike already has something on it, finish collecting its meat first!" else if(istype(G.affecting, /mob/living/carbon/alien)) if(src.occupied == 0) src.icon_state = "spikebloodygreen" @@ -37,13 +37,13 @@ src.meat = 5 src.meattype = 2 for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!")) + O.show_message(text("[user] has forced [G.affecting] onto the spike, killing them instantly!")) qdel(G.affecting) qdel(G) else - user << "\red The spike already has something on it, finish collecting its meat first!" + user << "The spike already has something on it, finish collecting its meat first!" else - user << "\red They are too big for the spike, try something smaller!" + user << "They are too big for the spike, try something smaller!" return ///obj/structure/kitchenspike/MouseDrop_T(var/atom/movable/C, mob/user) diff --git a/code/game/objects/structures/lamarr_cage.dm b/code/game/objects/structures/lamarr_cage.dm index 94e4b829939..69a6626d69a 100644 --- a/code/game/objects/structures/lamarr_cage.dm +++ b/code/game/objects/structures/lamarr_cage.dm @@ -75,10 +75,10 @@ if (src.destroyed) return else - usr << text("\blue You kick the lab cage.") + usr << text("You kick the lab cage.") for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] kicks the lab cage.", usr) + O << text("[] kicks the lab cage.", usr) src.health -= 2 healthcheck() return diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index aa5dda732da..ea89e95dfa6 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -58,7 +58,7 @@ if (istype(C, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = C if(WT.remove_fuel(0, user)) - user << "\blue Slicing lattice joints ..." + user << "Slicing lattice joints ..." new /obj/item/stack/rods(src.loc) qdel(src) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 50a4c2579cb..637d0ebffbc 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -145,7 +145,7 @@ if (user != O) for(var/mob/B in viewers(user, 3)) if ((B.client && !( B.blinded ))) - B << text("\red [] stuffs [] into []!", user, O, src) + B << text("[] stuffs [] into []!", user, O, src) return @@ -201,7 +201,7 @@ /obj/structure/crematorium/attack_hand(mob/user as mob) if (cremating || locked) - user << "\red It's locked." + user << "It's locked." return if (!connected) user << "That doesn't appear to have a tray." @@ -236,12 +236,12 @@ if(contents.len <= 1) for (var/mob/M in viewers(src)) - M.show_message("\red You hear a hollow crackle.", 1) + M.show_message("You hear a hollow crackle.", 1) return else for (var/mob/M in viewers(src)) - M.show_message("\red You hear a roar as the crematorium activates.", 1) + M.show_message("You hear a roar as the crematorium activates.", 1) cremating = 1 locked = 1 @@ -325,7 +325,7 @@ if (user != O) for(var/mob/B in viewers(user, 3)) if ((B.client && !( B.blinded ))) - B << text("\red [] stuffs [] into []!", user, O, src) + B << text("[] stuffs [] into []!", user, O, src) //Foreach goto(99) return @@ -336,6 +336,6 @@ if (!C.cremating) C.cremate(user) else - usr << "\red Access denied." + usr << "Access denied." return diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 879fdba84cc..3b3e131ca64 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -97,12 +97,12 @@ if (M == usr) M.visible_message(\ - "\blue [M.name] buckles in!",\ + "[M.name] buckles in!",\ "You buckle yourself to [src].",\ "You hear metal clanking") else M.visible_message(\ - "\blue [M.name] is buckled in to [src] by [user.name]!",\ + "[M.name] is buckled in to [src] by [user.name]!",\ "You are buckled in to [src] by [user.name].",\ "You hear metal clanking") M.buckled = src diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index e18c9ef7b6c..778c0ff308d 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -685,18 +685,18 @@ Destroy type values: var/obj/item/weapon/weldingtool/WT = W if(WT.remove_fuel(0, user)) if(src.status == 2) - user << "\blue Now weakening the reinforced table" + user << "Now weakening the reinforced table" playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) if (do_after(user, 50)) if(!src || !WT.isOn()) return - user << "\blue Table weakened" + user << "Table weakened" src.status = 1 else - user << "\blue Now strengthening the reinforced table" + user << "Now strengthening the reinforced table" playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) if (do_after(user, 50)) if(!src || !WT.isOn()) return - user << "\blue Table strengthened" + user << "Table strengthened" src.status = 2 return ..() diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 9126e268d5d..281594704e1 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -99,7 +99,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "\blue You've secured the windoor assembly!" + user << "You've secured the windoor assembly!" src.anchored = 1 if(src.secure) src.name = "secure anchored windoor assembly" @@ -113,7 +113,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "\blue You've unsecured the windoor assembly!" + user << "You've unsecured the windoor assembly!" src.anchored = 0 if(src.secure) src.name = "secure windoor assembly" @@ -124,15 +124,15 @@ obj/structure/windoor_assembly/Destroy() else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure) var/obj/item/stack/sheet/plasteel/P = W if(P.amount < 2) - user << "\red You need more plasteel to do this." + user << "You need more plasteel to do this." return - user << "\blue You start to reinforce the windoor with plasteel." + user << "You start to reinforce the windoor with plasteel." if(do_after(user,40)) if(!src) return P.use(2) - user << "\blue You reinforce the windoor." + user << "You reinforce the windoor." src.secure = "secure_" if(src.anchored) src.name = "secure anchored windoor assembly" @@ -147,7 +147,7 @@ obj/structure/windoor_assembly/Destroy() if(!src) return var/obj/item/stack/cable_coil/CC = W CC.use(1) - user << "\blue You wire the windoor!" + user << "You wire the windoor!" src.state = "02" if(src.secure) src.name = "secure wired windoor assembly" @@ -166,7 +166,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "\blue You cut the windoor wires.!" + user << "You cut the windoor wires.!" new/obj/item/stack/cable_coil(get_turf(user), 1) src.state = "01" if(src.secure) @@ -184,7 +184,7 @@ obj/structure/windoor_assembly/Destroy() user.drop_item() W.loc = src - user << "\blue You've installed the airlock electronics!" + user << "You've installed the airlock electronics!" src.name = "near finished windoor assembly" src.electronics = W else @@ -200,7 +200,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "\blue You've removed the airlock electronics!" + user << "You've removed the airlock electronics!" src.name = "wired windoor assembly" var/obj/item/weapon/airlock_electronics/ae if (!electronics) //This shouldnt happen, but if it does, lets not crash and runtime. @@ -214,7 +214,7 @@ obj/structure/windoor_assembly/Destroy() //Crowbar to complete the assembly, Step 7 complete. else if(istype(W, /obj/item/weapon/crowbar)) if(!src.electronics) - usr << "\red The assembly is missing electronics." + usr << "The assembly is missing electronics." return usr << browse(null, "window=windoor_access") playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) @@ -225,7 +225,7 @@ obj/structure/windoor_assembly/Destroy() if(!src) return density = 1 //Shouldn't matter but just incase - user << "\blue You finish the windoor!" + user << "You finish the windoor!" if(secure) var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(src.loc) diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index cfeeec22c46..56ac5f09d04 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -3,7 +3,7 @@ set category = "OOC" if(say_disabled) //This is here to try to identify lag problems - usr << "\red Speech is currently admin-disabled." + usr << "Speech is currently admin-disabled." return if(!mob) return @@ -15,18 +15,18 @@ if(!msg) return if(!(prefs.toggles & CHAT_OOC)) - src << "\red You have OOC muted." + src << "You have OOC muted." return if(!holder) if(!ooc_allowed) - src << "\red OOC is globally muted" + src << "OOC is globally muted." return if(!dooc_allowed && (mob.stat == DEAD)) - usr << "\red OOC for dead mobs has been turned off." + usr << "OOC for dead mobs has been turned off." return if(prefs.muted & MUTE_OOC) - src << "\red You cannot use OOC (muted)." + src << "You cannot use OOC (muted)." return if(handle_spam_prevention(msg,MUTE_OOC)) return @@ -96,9 +96,9 @@ var/global/normal_ooc_colour = "#002eb8" set desc ="Check the admin notice if it has been set" if(admin_notice) - src << "\blue Admin Notice:\n \t [admin_notice]" + src << "Admin Notice:\n \t [admin_notice]" else - src << "\blue There are no admin notices at the moment." + src << "There are no admin notices at the moment." /client/verb/motd() set name = "MOTD" @@ -108,4 +108,4 @@ var/global/normal_ooc_colour = "#002eb8" if(join_motd) src << "
[join_motd]
" else - src << "\blue The Message of the Day has not been set." \ No newline at end of file + src << "The Message of the Day has not been set." \ No newline at end of file diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index 49e7bcbd3a1..ec64e84c355 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -65,10 +65,10 @@ return - visible_message(pick("\red [src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.", \ - "\red [src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.", \ - "\red [src] is twisting \his own neck! It looks like \he's trying to commit suicide.", \ - "\red [src] is holding \his breath! It looks like \he's trying to commit suicide.")) + visible_message(pick("[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.", \ + "[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.", \ + "[src] is twisting \his own neck! It looks like \he's trying to commit suicide.", \ + "[src] is holding \his breath! It looks like \he's trying to commit suicide.")) adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() @@ -91,7 +91,7 @@ if(confirm == "Yes") suiciding = 1 - viewers(loc) << "\red [src]'s brain is growing dull and lifeless. It looks like it's lost the will to live." + viewers(loc) << "[src]'s brain is growing dull and lifeless. It looks like it's lost the will to live." spawn(50) death(0) suiciding = 0 @@ -119,7 +119,7 @@ return suiciding = 1 //instead of killing them instantly, just put them at -175 health and let 'em gasp for a while - viewers(src) << "\red [src] is attempting to bite \his tongue. It looks like \he's trying to commit suicide." + viewers(src) << "[src] is attempting to bite \his tongue. It looks like \he's trying to commit suicide." adjustOxyLoss(max(175- getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() @@ -138,7 +138,7 @@ if(confirm == "Yes") suiciding = 1 - viewers(src) << "\red [src] is powering down. It looks like \he's trying to commit suicide." + viewers(src) << "[src] is powering down. It looks like \he's trying to commit suicide." //put em at -175 adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() @@ -158,7 +158,7 @@ if(confirm == "Yes") suiciding = 1 - viewers(src) << "\red [src] is powering down. It looks like \he's trying to commit suicide." + viewers(src) << "[src] is powering down. It looks like \he's trying to commit suicide." //put em at -175 adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() @@ -171,7 +171,7 @@ if(answer == "Yes") card.removePersonality() for (var/mob/M in viewers(loc)) - M.show_message("\blue [src] flashes a message across its screen, \"Wiping core files. Please acquire a new personality to continue using pAI device functions.\"", 3, "\blue [src] bleeps electronically.", 2) + M.show_message("[src] flashes a message across its screen, \"Wiping core files. Please acquire a new personality to continue using pAI device functions.\"", 3, "[src] bleeps electronically.", 2) death(0) else src << "Aborting suicide attempt." @@ -191,7 +191,7 @@ if(confirm == "Yes") suiciding = 1 - viewers(src) << "\red [src] is thrashing wildly! It looks like \he's trying to commit suicide." + viewers(src) << "[src] is thrashing wildly! It looks like \he's trying to commit suicide." //put em at -175 adjustOxyLoss(max(175 - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() diff --git a/code/modules/admin/DB ban/functions.dm b/code/modules/admin/DB ban/functions.dm index 860766ddeb4..f87c93a181c 100644 --- a/code/modules/admin/DB ban/functions.dm +++ b/code/modules/admin/DB ban/functions.dm @@ -96,7 +96,7 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = if(blockselfban) if(a_ckey == ckey) - usr << "\red You cannot apply this ban type on yourself." + usr << "You cannot apply this ban type on yourself." return var/who @@ -121,13 +121,13 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = if(adm_query.NextRow()) var/adm_bans = text2num(adm_query.item[1]) if(adm_bans >= MAX_ADMIN_BANS_PER_ADMIN) - usr << "\red You already logged [MAX_ADMIN_BANS_PER_ADMIN] admin ban(s) or more. Do not abuse this function!" + usr << "You already logged [MAX_ADMIN_BANS_PER_ADMIN] admin ban(s) or more. Do not abuse this function!" return var/sql = "INSERT INTO erro_ban (`id`,`bantime`,`serverip`,`bantype`,`reason`,`job`,`duration`,`rounds`,`expiration_time`,`ckey`,`computerid`,`ip`,`a_ckey`,`a_computerid`,`a_ip`,`who`,`adminwho`,`edits`,`unbanned`,`unbanned_datetime`,`unbanned_ckey`,`unbanned_computerid`,`unbanned_ip`) VALUES (null, Now(), '[serverip]', '[bantype_str]', '[reason]', '[job]', [(duration)?"[duration]":"0"], [(rounds)?"[rounds]":"0"], Now() + INTERVAL [(duration>0) ? duration : 0] MINUTE, '[ckey]', '[computerid]', '[ip]', '[a_ckey]', '[a_computerid]', '[a_ip]', '[who]', '[adminwho]', '', null, null, null, null, null)" var/DBQuery/query_insert = dbcon.NewQuery(sql) query_insert.Execute() - usr << "\blue Ban saved to database." + usr << "Ban saved to database." message_admins("[key_name_admin(usr)] has added a [bantype_str] for [ckey] [(job)?"([job])":""] [(duration > 0)?"([duration] minutes)":""] with the reason: \"[reason]\" to the ban database.",1) if(announceinirc) @@ -196,17 +196,17 @@ datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "") ban_number++; if(ban_number == 0) - usr << "\red Database update failed due to no bans fitting the search criteria. If this is not a legacy ban you should contact the database admin." + usr << "Database update failed due to no bans fitting the search criteria. If this is not a legacy ban you should contact the database admin." return if(ban_number > 1) - usr << "\red Database update failed due to multiple bans fitting the search criteria. Note down the ckey, job and current time and contact the database admin." + usr << "Database update failed due to multiple bans fitting the search criteria. Note down the ckey, job and current time and contact the database admin." return if(istext(ban_id)) ban_id = text2num(ban_id) if(!isnum(ban_id)) - usr << "\red Database update failed due to a ban ID mismatch. Contact the database admin." + usr << "Database update failed due to a ban ID mismatch. Contact the database admin." return DB_ban_unban_by_id(ban_id) @@ -291,11 +291,11 @@ datum/admins/proc/DB_ban_unban_by_id(var/id) ban_number++; if(ban_number == 0) - usr << "\red Database update failed due to a ban id not being present in the database." + usr << "Database update failed due to a ban id not being present in the database." return if(ban_number > 1) - usr << "\red Database update failed due to multiple bans having the same ID. Contact the database admin." + usr << "Database update failed due to multiple bans having the same ID. Contact the database admin." return if(!src.owner || !istype(src.owner, /client)) @@ -331,7 +331,7 @@ datum/admins/proc/DB_ban_unban_by_id(var/id) establish_db_connection() if(!dbcon.IsConnected()) - usr << "\red Failed to establish database connection" + usr << "Failed to establish database connection." return var/output = "
" diff --git a/code/modules/admin/IsBanned.dm b/code/modules/admin/IsBanned.dm index 58bce47400a..b354b25d031 100644 --- a/code/modules/admin/IsBanned.dm +++ b/code/modules/admin/IsBanned.dm @@ -44,7 +44,7 @@ world/IsBanned(key,address,computer_id) //Guest Checking if(!guests_allowed && IsGuestKey(key)) log_access("Failed Login: [key] - Guests not allowed") - message_admins("\blue Failed Login: [key] - Guests not allowed") + message_admins("Failed Login: [key] - Guests not allowed") return list("reason"="guest", "desc"="\nReason: Guests not allowed. Please sign in with a byond account.") if(config.ban_legacy_system) @@ -53,7 +53,7 @@ world/IsBanned(key,address,computer_id) . = CheckBan( ckey(key), computer_id, address ) if(.) log_access("Failed Login: [key] [computer_id] [address] - Banned [.["reason"]]") - message_admins("\blue Failed Login: [key] id:[computer_id] ip:[address] - Banned [.["reason"]]") + message_admins("Failed Login: [key] id:[computer_id] ip:[address] - Banned [.["reason"]]") return . return ..() //default pager ban stuff diff --git a/code/modules/admin/NewBan.dm b/code/modules/admin/NewBan.dm index 38a4334fae7..7e8a502250e 100644 --- a/code/modules/admin/NewBan.dm +++ b/code/modules/admin/NewBan.dm @@ -103,7 +103,7 @@ var/savefile/Banlist Banlist.cd = "/base" if ( Banlist.dir.Find("[ckey][computerid]") ) - usr << text("\red Ban already exists.") + usr << text("Ban already exists.") return 0 else Banlist.dir.Add("[ckey][computerid]") diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 999ece2b788..bb2de77eb09 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -488,7 +488,7 @@ var/global/floorIsLava = 0 if(confirm == "Cancel") return if(confirm == "Yes") - world << "\red Restarting world! \blue Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!" + world << "Restarting world! Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!" log_admin("[key_name(usr)] initiated a reboot.") feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]") @@ -511,7 +511,7 @@ var/global/floorIsLava = 0 if(message) if(!check_rights(R_SERVER,0)) message = adminscrub(message,500) - world << "\blue [usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:\n \t [message]" + world << "[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:\n \t [message]" log_admin("Announce: [key_name(usr)] : [message]") feedback_add_details("admin_verb","A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -592,7 +592,7 @@ var/global/floorIsLava = 0 else world << "New players may now enter the game." log_admin("[key_name(usr)] toggled new player game entering.") - message_admins("\blue [key_name_admin(usr)] toggled new player game entering.", 1) + message_admins("[key_name_admin(usr)] toggled new player game entering.", 1) world.update_status() feedback_add_details("admin_verb","TE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -618,7 +618,7 @@ var/global/floorIsLava = 0 world << "You may now respawn." else world << "You may no longer respawn :(" - message_admins("\blue [key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].", 1) + message_admins("[key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].", 1) log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].") world.update_status() feedback_add_details("admin_verb","TR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -645,7 +645,7 @@ var/global/floorIsLava = 0 if(!usr.client.holder) return if( alert("Reboot server?",,"Yes","No") == "No") return - world << "\red Rebooting world! \blue Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!" + world << "Rebooting world!Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!" log_admin("[key_name(usr)] initiated an immediate reboot.") feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]") @@ -759,7 +759,7 @@ var/global/floorIsLava = 0 else world << "Guests may now enter the game." log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.") - message_admins("\blue [key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.", 1) + message_admins("[key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.", 1) feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/unjobban_panel() diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index b47e41b4d1c..96db681687e 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -311,10 +311,10 @@ var/list/admin_verbs_hideable = list( if(holder && mob) if(mob.invisibility == INVISIBILITY_OBSERVER) mob.invisibility = initial(mob.invisibility) - mob << "\red Invisimin off. Invisibility reset." + mob << "Invisimin off. Invisibility reset." else mob.invisibility = INVISIBILITY_OBSERVER - mob << "\blue Invisimin on. You are now as invisible as a ghost." + mob << "Invisimin on. You are now as invisible as a ghost." /client/proc/player_panel() @@ -419,7 +419,7 @@ var/list/admin_verbs_hideable = list( var/light_impact_range = input("Light impact range (in tiles):") as num var/flash_range = input("Flash range (in tiles):") as num explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range) - message_admins("\blue [ckey] creating an admin explosion at [epicenter.loc].") + message_admins("[ckey] creating an admin explosion at [epicenter.loc].") feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/give_spell(mob/T as mob in mob_list) @@ -431,13 +431,13 @@ var/list/admin_verbs_hideable = list( return feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].") - message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1) + message_admins("[key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1) if(T.mind) T.mind.spell_list += new S else T.mob_spell_list += new S - message_admins("\red Spells given to mindless mobs will not be transferred in mindswap or cloning!", 1) + message_admins("Spells given to mindless mobs will not be transferred in mindswap or cloning!", 1) /client/proc/give_disease(mob/T as mob in mob_list) @@ -449,7 +449,7 @@ var/list/admin_verbs_hideable = list( T.contract_disease(new D, 1) feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].") - message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1) + message_admins("[key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1) /client/proc/make_sound(var/obj/O in world) set category = "Special Verbs" @@ -462,7 +462,7 @@ var/list/admin_verbs_hideable = list( for (var/mob/V in hearers(O)) V.show_message(message, 2) log_admin("[key_name(usr)] made [O] at [O.x], [O.y], [O.z]. make a sound") - message_admins("\blue [key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z]. make a sound", 1) + message_admins("[key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z]. make a sound", 1) feedback_add_details("admin_verb","MS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -496,7 +496,7 @@ var/list/admin_verbs_hideable = list( usr << "Disabled air processing." feedback_add_details("admin_verb","KA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] used 'kill air'.") - message_admins("\blue [key_name_admin(usr)] used 'kill air'.", 1) + message_admins("[key_name_admin(usr)] used 'kill air'.", 1) /client/proc/deadmin_self() set name = "De-admin self" diff --git a/code/modules/admin/newbanjob.dm b/code/modules/admin/newbanjob.dm index 3deca48ecea..a881c5b2976 100644 --- a/code/modules/admin/newbanjob.dm +++ b/code/modules/admin/newbanjob.dm @@ -143,7 +143,7 @@ var/savefile/Banlistjob Banlistjob.cd = "/base" if ( Banlistjob.dir.Find("[ckey][computerid][rank]") ) - usr << text("\red Banjob already exists.") + usr << text("Banjob already exists.") return 0 else Banlistjob.dir.Add("[ckey][computerid][rank]") diff --git a/code/modules/admin/permissionverbs/permissionedit.dm b/code/modules/admin/permissionverbs/permissionedit.dm index 174dba2ddd7..08b71af162f 100644 --- a/code/modules/admin/permissionverbs/permissionedit.dm +++ b/code/modules/admin/permissionverbs/permissionedit.dm @@ -28,10 +28,10 @@ for(var/adm_ckey in admin_datums) var/datum/admins/D = admin_datums[adm_ckey] if(!D) continue - + var/rights = rights2text(D.rank.rights," ") if(!rights) rights = "*none*" - + output += "" output += "" output += "" @@ -59,7 +59,7 @@ establish_db_connection() if(!dbcon.IsConnected()) - usr << "\red Failed to establish database connection" + usr << "Failed to establish database connection." return if(!adm_ckey || !new_rank) @@ -87,14 +87,14 @@ insert_query.Execute() var/DBQuery/log_query = dbcon.NewQuery("INSERT INTO `test`.`erro_admin_log` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added new admin [adm_ckey] to rank [new_rank]');") log_query.Execute() - usr << "\blue New admin added." + usr << "New admin added." else if(!isnull(admin_id) && isnum(admin_id)) var/DBQuery/insert_query = dbcon.NewQuery("UPDATE `erro_admin` SET rank = '[new_rank]' WHERE id = [admin_id]") insert_query.Execute() var/DBQuery/log_query = dbcon.NewQuery("INSERT INTO `test`.`erro_admin_log` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Edited the rank of [adm_ckey] to [new_rank]');") log_query.Execute() - usr << "\blue Admin rank changed." + usr << "Admin rank changed." /datum/admins/proc/log_admin_permission_modification(var/adm_ckey, var/new_permission) @@ -104,7 +104,7 @@ establish_db_connection() if(!dbcon.IsConnected()) - usr << "\red Failed to establish database connection" + usr << "Failed to establish database connection." return if(!adm_ckey || !istext(adm_ckey) || !isnum(new_permission)) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 5f130d35d58..84355ff3f9b 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2,7 +2,7 @@ ..() if(usr.client != src.owner || !check_rights(0)) - world << "\blue [usr.key] has attempted to override the admin panel!" + world << "[usr.key] has attempted to override the admin panel!" log_admin("[key_name(usr)] tried to use the admin panel without authorization.") return @@ -12,37 +12,37 @@ message_admins("[key_name_admin(usr)] created traitors.") log_admin("[key_name(usr)] created traitors.") if(!src.makeTraitors()) - usr << "\red Unfortunatly there were no candidates available" + usr << "Unfortunatly there were no candidates available." if("2") message_admins("[key_name(usr)] created changelings.") log_admin("[key_name(usr)] created changelings.") if(!src.makeChanglings()) - usr << "\red Unfortunatly there were no candidates available" + usr << "Unfortunatly there were no candidates available." if("3") message_admins("[key_name(usr)] started a revolution.") log_admin("[key_name(usr)] started a revolution.") if(!src.makeRevs()) - usr << "\red Unfortunatly there were no candidates available" + usr << "Unfortunatly there were no candidates available." if("4") message_admins("[key_name(usr)] created cultists.") log_admin("[key_name(usr)] created cultists.") if(!src.makeCult()) - usr << "\red Unfortunatly there were no candidates available" + usr << "Unfortunatly there were no candidates available." if("5") message_admins("[key_name(usr)] caused an AI to malfunction.") log_admin("[key_name(usr)] caused an AI to malfunction.") if(!src.makeMalfAImode()) - usr << "\red Unfortunatly there were no candidates available" + usr << "Unfortunatly there were no candidates available." if("6") message_admins("[key_name(usr)] created a wizard.") log_admin("[key_name(usr)] created a wizard.") if(!src.makeWizard()) - usr << "\red Unfortunatly there were no candidates available" + usr << "Unfortunatly there were no candidates available." if("7") message_admins("[key_name(usr)] created a nuke team.") log_admin("[key_name(usr)] created a nuke team.") if(!src.makeNukeTeam()) - usr << "\red Unfortunatly there were not enough candidates available" + usr << "Unfortunatly there were not enough candidates available." if("8") message_admins("[key_name(usr)] spawned a ninja.") log_admin("[key_name(usr)] spawned a ninja.") @@ -55,7 +55,7 @@ message_admins("[key_name(usr)] created a death squad.") log_admin("[key_name(usr)] created a death squad.") if(!src.makeDeathsquad()) - usr << "\red Unfortunatly there were not enough candidates available" + usr << "Unfortunatly there were not enough candidates available." else if(href_list["dbsearchckey"] || href_list["dbsearchadmin"]) var/adminckey = href_list["dbsearchadmin"] @@ -158,7 +158,7 @@ emergency_shuttle.incall() priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null,'sound/AI/shuttlecalled.ogg', "Priority") log_admin("[key_name(usr)] called the Emergency Shuttle") - message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) + message_admins("[key_name_admin(usr)] called the Emergency Shuttle to the station", 1) if("2") if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0)) @@ -168,11 +168,11 @@ emergency_shuttle.incall() priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null, 'sound/AI/shuttlerecalled.ogg', "Priority") log_admin("[key_name(usr)] called the Emergency Shuttle") - message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) + message_admins("[key_name_admin(usr)] called the Emergency Shuttle to the station", 1) if(1) emergency_shuttle.recall() log_admin("[key_name(usr)] sent the Emergency Shuttle back") - message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1) + message_admins("[key_name_admin(usr)] sent the Emergency Shuttle back", 1) href_list["secretsadmin"] = "check_antagonist" @@ -182,7 +182,7 @@ emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num ) log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]") minor_announce("The emergency shuttle will reach its destination in [round(emergency_shuttle.timeleft()/60)] minutes.") - message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1) + message_admins("[key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1) href_list["secretsadmin"] = "check_antagonist" else if(href_list["delay_round_end"]) @@ -190,7 +190,7 @@ ticker.delay_end = !ticker.delay_end log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].") - message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1) + message_admins("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1) href_list["secretsadmin"] = "check_antagonist" else if(href_list["simplemake"]) @@ -207,7 +207,7 @@ if("Yes") delmob = 1 log_admin("[key_name(usr)] has used rudimentary transformation on [key_name(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]") - message_admins("\blue [key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]", 1) + message_admins("[key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]", 1) switch(href_list["simplemake"]) if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob ) @@ -287,7 +287,7 @@ log_admin("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]") ban_unban_log_save("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]") - message_admins("\blue [key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]", 1) + message_admins("[key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]", 1) Banlist.cd = "/base/[banfolder]" Banlist["reason"] << reason Banlist["temp"] << temp @@ -323,8 +323,8 @@ feedback_inc("ban_appearance_unban", 1) DB_ban_unban(M.ckey, BANTYPE_APPEARANCE) appearance_unban(M) - message_admins("\blue [key_name_admin(usr)] removed [key_name_admin(M)]'s appearance ban", 1) - M << "\red[usr.client.ckey] has removed your appearance ban." + message_admins("[key_name_admin(usr)] removed [key_name_admin(M)]'s appearance ban", 1) + M << "[usr.client.ckey] has removed your appearance ban." else switch(alert("Appearance ban [M.ckey]?",,"Yes","No", "Cancel")) if("Yes") @@ -337,14 +337,14 @@ DB_ban_record(BANTYPE_APPEARANCE, M, -1, reason) appearance_fullban(M, "[reason]; By [usr.ckey] on [time2text(world.realtime)]") notes_add(M.ckey, "Appearance banned - [reason]") - message_admins("\blue [key_name_admin(usr)] appearance banned [key_name_admin(M)]", 1) - M << "\redYou have been appearance banned by [usr.client.ckey]." - M << "\red The reason is: [reason]" - M << "\red Appearance ban can be lifted only upon request." + message_admins("[key_name_admin(usr)] appearance banned [key_name_admin(M)]", 1) + M << "You have been appearance banned by [usr.client.ckey]." + M << "The reason is: [reason]" + M << "Appearance ban can be lifted only upon request." if(config.banappeals) - M << "\red To try to resolve this matter head to [config.banappeals]" + M << "To try to resolve this matter head to [config.banappeals]" else - M << "\red No ban appeals URL has been set." + M << "No ban appeals URL has been set." if("No") return @@ -667,7 +667,7 @@ switch(alert("Temporary Ban?",,"Yes","No", "Cancel")) if("Yes") if(config.ban_legacy_system) - usr << "\red Your server is using the legacy banning system, which does not support temporary job bans. Consider upgrading. Aborting ban." + usr << "Your server is using the legacy banning system, which does not support temporary job bans. Consider upgrading. Aborting ban." return var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null if(!mins) @@ -689,10 +689,10 @@ else msg += ", [job]" notes_add(M.ckey, "Banned from [msg] - [reason]") - message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg] for [mins] minutes", 1) - M << "\redYou have been jobbanned by [usr.client.ckey] from: [msg]." - M << "\red The reason is: [reason]" - M << "\red This jobban will be lifted in [mins] minutes." + message_admins("[key_name_admin(usr)] banned [key_name_admin(M)] from [msg] for [mins] minutes", 1) + M << "You have been jobbanned by [usr.client.ckey] from: [msg]." + M << "The reason is: [reason]" + M << "This jobban will be lifted in [mins] minutes." href_list["jobban2"] = 1 // lets it fall through and refresh return 1 if("No") @@ -709,10 +709,10 @@ if(!msg) msg = job else msg += ", [job]" notes_add(M.ckey, "Banned from [msg] - [reason]") - message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg]", 1) - M << "\redYou have been jobbanned by [usr.client.ckey] from: [msg]." - M << "\red The reason is: [reason]" - M << "\red Jobban can be lifted only upon request." + message_admins("[key_name_admin(usr)] banned [key_name_admin(M)] from [msg]", 1) + M << "You have been jobbanned by [usr.client.ckey] from: [msg]." + M << "The reason is: [reason]" + M << "Jobban can be lifted only upon request." href_list["jobban2"] = 1 // lets it fall through and refresh return 1 if("Cancel") @@ -742,8 +742,8 @@ else continue if(msg) - message_admins("\blue [key_name_admin(usr)] unbanned [key_name_admin(M)] from [msg]", 1) - M << "\redYou have been un-jobbanned by [usr.client.ckey] from [msg]." + message_admins("[key_name_admin(usr)] unbanned [key_name_admin(M)] from [msg]", 1) + M << "You have been un-jobbanned by [usr.client.ckey] from [msg]." href_list["jobban2"] = 1 // lets it fall through and refresh return 1 return 0 //we didn't do anything! @@ -753,9 +753,9 @@ if (ismob(M)) if(!check_if_greater_rights_than(M.client)) return - M << "\red You have been kicked from the server" + M << "You have been kicked from the server." log_admin("[key_name(usr)] booted [key_name(M)].") - message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1) + message_admins("[key_name_admin(usr)] booted [key_name_admin(M)].", 1) //M.client = null del(M.client) @@ -779,7 +779,7 @@ if(t) if((alert("Do you want to unjobban [t]?","Unjobban confirmation", "Yes", "No") == "Yes") && t) //No more misclicks! Unless you do it twice. log_admin("[key_name(usr)] removed [t]") - message_admins("\blue [key_name_admin(usr)] removed [t]", 1) + message_admins("[key_name_admin(usr)] removed [t]", 1) jobban_remove(t) href_list["ban"] = 1 // lets it fall through and refresh var/t_split = text2list(t, " - ") @@ -806,17 +806,17 @@ return AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins) ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.") - M << "\redYou have been banned by [usr.client.ckey].\nReason: [reason]" - M << "\red This is a temporary ban, it will be removed in [mins] minutes." + M << "You have been banned by [usr.client.ckey].\nReason: [reason]" + M << "This is a temporary ban, it will be removed in [mins] minutes." feedback_inc("ban_tmp",1) DB_ban_record(BANTYPE_TEMP, M, mins, reason) feedback_inc("ban_tmp_mins",mins) if(config.banappeals) - M << "\red To try to resolve this matter head to [config.banappeals]" + M << "To try to resolve this matter head to [config.banappeals]" else - M << "\red No ban appeals URL has been set." + M << "No ban appeals URL has been set." log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") - message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") + message_admins("usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") del(M.client) //qdel(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends. @@ -830,15 +830,15 @@ AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0, M.lastKnownIP) if("No") AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0) - M << "\redYou have been banned by [usr.client.ckey].\nReason: [reason]" - M << "\red This is a permanent ban." + M << "You have been banned by [usr.client.ckey].\nReason: [reason]" + M << "This is a permanent ban." if(config.banappeals) - M << "\red To try to resolve this matter head to [config.banappeals]" + M << "To try to resolve this matter head to [config.banappeals]" else - M << "\red No ban appeals URL has been set." + M << "No ban appeals URL has been set." ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.") log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") - message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") + message_admins("usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") feedback_inc("ban_perma",1) DB_ban_record(BANTYPE_PERMA, M, -1, reason) @@ -898,8 +898,8 @@ return alert(usr, "The game has already started.", null, null, null, null) master_mode = href_list["c_mode2"] log_admin("[key_name(usr)] set the mode as [master_mode].") - message_admins("\blue [key_name_admin(usr)] set the mode as [master_mode].", 1) - world << "\blue The mode is now: [master_mode]" + message_admins("[key_name_admin(usr)] set the mode as [master_mode].", 1) + world << "The mode is now: [master_mode]" Game() // updates the main game menu world.save_mode(master_mode) .(href, list("c_mode"=1)) @@ -913,7 +913,7 @@ return alert(usr, "The game mode has to be secret!", null, null, null, null) secret_force_mode = href_list["f_secret2"] log_admin("[key_name(usr)] set the forced secret mode as [secret_force_mode].") - message_admins("\blue [key_name_admin(usr)] set the forced secret mode as [secret_force_mode].", 1) + message_admins("[key_name_admin(usr)] set the forced secret mode as [secret_force_mode].", 1) Game() // updates the main game menu .(href, list("f_secret"=1)) @@ -926,7 +926,7 @@ return log_admin("[key_name(usr)] attempting to monkeyize [key_name(H)]") - message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(H)]", 1) + message_admins("[key_name_admin(usr)] attempting to monkeyize [key_name_admin(H)]", 1) H.monkeyize() else if(href_list["humanone"]) @@ -938,7 +938,7 @@ return log_admin("[key_name(usr)] attempting to humanize [key_name(Mo)]") - message_admins("\blue [key_name_admin(usr)] attempting to humanize [key_name_admin(Mo)]", 1) + message_admins("[key_name_admin(usr)] attempting to humanize [key_name_admin(Mo)]", 1) Mo.humanize() else if(href_list["corgione"]) @@ -950,7 +950,7 @@ return log_admin("[key_name(usr)] attempting to corgize [key_name(H)]") - message_admins("\blue [key_name_admin(usr)] attempting to corgize [key_name_admin(H)]", 1) + message_admins("[key_name_admin(usr)] attempting to corgize [key_name_admin(H)]", 1) H.corgize() @@ -966,7 +966,7 @@ M.say(speech) speech = sanitize(speech) // Nah, we don't trust them log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]") - message_admins("\blue [key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]") + message_admins("[key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]") else if(href_list["sendtoprison"]) if(!check_rights(R_ADMIN)) return @@ -983,7 +983,7 @@ return M.loc = pick(prisonwarp) - M << "\blue You have been sent to Prison!" + M << "You have been sent to Prison!" log_admin("[key_name(usr)] has sent [key_name(M)] to Prison!") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] Prison!", 1) @@ -1012,7 +1012,7 @@ sleep(5) M.loc = pick(tdome1) spawn(50) - M << "\blue You have been sent to the Thunderdome." + M << "You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 1)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 1)", 1) @@ -1041,7 +1041,7 @@ sleep(5) M.loc = pick(tdome2) spawn(50) - M << "\blue You have been sent to the Thunderdome." + M << "You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 2)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 2)", 1) @@ -1063,7 +1063,7 @@ sleep(5) M.loc = pick(tdomeadmin) spawn(50) - M << "\blue You have been sent to the Thunderdome." + M << "You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Admin.)", 1) @@ -1096,7 +1096,7 @@ sleep(5) M.loc = pick(tdomeobserve) spawn(50) - M << "\blue You have been sent to the Thunderdome." + M << " You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Observer.)", 1) @@ -1109,7 +1109,7 @@ return L.revive() - message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(L)]!", 1) + message_admins("Admin [key_name_admin(usr)] healed / revived [key_name_admin(L)]!", 1) log_admin("[key_name(usr)] healed / Revived [key_name(L)]") else if(href_list["makeai"]) @@ -1120,7 +1120,7 @@ usr << "This can only be used on instances of type /mob/living/carbon/human" return - message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1) + message_admins("Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1) log_admin("[key_name(usr)] AIized [key_name(H)]") H.AIize() @@ -1314,7 +1314,7 @@ log_admin("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]") message_admins("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]") feedback_inc("admin_cookies_spawned",1) - H << "\blue Your prayers have been answered!! You received the best cookie!" + H << "Your prayers have been answered!! You received the best cookie!" else if(href_list["BlueSpaceArtillery"]) if(!check_rights(R_ADMIN|R_FUN)) return @@ -1603,19 +1603,19 @@ feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","P") log_admin("[key_name(usr)] made all areas powered", 1) - message_admins("\blue [key_name_admin(usr)] made all areas powered", 1) + message_admins("[key_name_admin(usr)] made all areas powered", 1) power_restore() if("unpower") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","UP") log_admin("[key_name(usr)] made all areas unpowered", 1) - message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1) + message_admins("[key_name_admin(usr)] made all areas unpowered", 1) power_failure() if("quickpower") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","QP") log_admin("[key_name(usr)] made all SMESs powered", 1) - message_admins("\blue [key_name_admin(usr)] made all SMESs powered", 1) + message_admins("[key_name_admin(usr)] made all SMESs powered", 1) power_restore_quick() if("traitor_all") if(!ticker) @@ -1651,7 +1651,7 @@ A.mind.objectives += new_objective ticker.mode.greet_traitor(A.mind) ticker.mode.finalize_traitor(A.mind) - message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1) + message_admins("[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1) log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]") if("togglebombcap") feedback_inc("admin_secrets_fun_used",1) @@ -1681,7 +1681,7 @@ MAX_EX_LIGHT_RANGE = 14 MAX_EX_HEAVY_RANGE = 7 MAX_EX_DEVESTATION_RANGE = 3 - message_admins("\red [key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]", 1) + message_admins("[key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]", 1) log_admin("[key_name(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]") if("wave") @@ -1853,7 +1853,7 @@ feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","RET") for(var/mob/living/carbon/human/H in player_list) - H << "\red You suddenly feel stupid." + H << "You suddenly feel stupid." H.setBrainLoss(60) message_admins("[key_name_admin(usr)] made everybody retarded") if("eagles")//SCRAW @@ -1965,7 +1965,7 @@ if(alert("Are you sure you want to kick all [afkonly ? "AFK" : ""] clients from the lobby??","Message","Yes","Cancel") != "Yes") usr << "Kick clients from lobby aborted" return - var/list/listkicked = kick_clients_in_lobby("\red The admin [usr.ckey] issued a 'kick all clients from lobby' command.", afkonly) + var/list/listkicked = kick_clients_in_lobby("The admin [usr.ckey] issued a 'kick all clients from lobby' command.", afkonly) var/strkicked = "" for(var/name in listkicked) strkicked += "[name], " diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm index c6771a1ef0d..505482d4567 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm +++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm @@ -18,7 +18,7 @@ /client/proc/SDQL2_query(query_text as message) set category = "Debug" if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe. - message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!") + message_admins("ERROR: Non-admin [usr.key] attempted to execute a SDQL query!") log_admin("Non-admin [usr.key] attempted to execute a SDQL query!") if(!query_text || length(query_text) < 1) @@ -287,7 +287,7 @@ if("or", "||") result = (result || val) else - usr << "\red SDQL2: Unknown op [op]" + usr << "SDQL2: Unknown op [op]" result = null else result = val diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm b/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm index c3f96072ba3..520a83b25b6 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm +++ b/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm @@ -66,7 +66,7 @@ /datum/SDQL_parser/proc/parse_error(error_message) error = 1 - usr << "\red SQDL2 Parsing Error: [error_message]" + usr << "SQDL2 Parsing Error: [error_message]" return query.len + 1 /datum/SDQL_parser/proc/parse() diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 94ca95d3528..309c8106b5c 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -8,12 +8,12 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey"," set name = "Adminhelp" if(say_disabled) //This is here to try to identify lag problems - usr << "\red Speech is currently admin-disabled." + usr << "Speech is currently admin-disabled." return //handle muting and automuting if(prefs.muted & MUTE_ADMINHELP) - src << "Error: Admin-PM: You cannot send adminhelps (Muted)." + src << "Error: Admin-PM: You cannot send adminhelps (Muted)." return if(src.handle_spam_prevention(msg,MUTE_ADMINHELP)) return @@ -85,7 +85,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey"," if(!mob) return //this doesn't happen var/ref_mob = "\ref[mob]" - msg = "\blue HELP: [key_name(src, 1)] (?) (PP) (VV) (SM) (JMP) (CA) [ai_found ? " (CL)" : ""]: [msg]" + msg = "HELP: [key_name(src, 1)] (?) (PP) (VV) (SM) (JMP) (CA) [ai_found ? " (CL)" : ""]: [msg]" //send this msg to all admins var/admin_number_total = 0 //Total number of admins diff --git a/code/modules/admin/verbs/deadsay.dm b/code/modules/admin/verbs/deadsay.dm index 6707ef17a7c..213e618d82d 100644 --- a/code/modules/admin/verbs/deadsay.dm +++ b/code/modules/admin/verbs/deadsay.dm @@ -8,7 +8,7 @@ if(!src.mob) return if(prefs.muted & MUTE_DEADCHAT) - src << "\red You cannot send DSAY messages (muted)." + src << "You cannot send DSAY messages (muted)." return if (src.handle_spam_prevention(msg,MUTE_DEADCHAT)) diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 2e34f000e3a..b8300e665e4 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -244,7 +244,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M:Alienize() feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into an alien.") - message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into an alien.", 1) + message_admins("[key_name_admin(usr)] made [key_name(M)] into an alien.", 1) else alert("Invalid mob") @@ -261,7 +261,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M:slimeize() feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into a slime.") - message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into a slime.", 1) + message_admins("[key_name_admin(usr)] made [key_name(M)] into a slime.", 1) else alert("Invalid mob") @@ -487,7 +487,7 @@ var/global/list/g_fancy_list_of_safe_types = null alert("Invalid mob") feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(src)] has granted [M.key] full access.") - message_admins("\blue [key_name_admin(usr)] has granted [M.key] full access.", 1) + message_admins("[key_name_admin(usr)] has granted [M.key] full access.", 1) /client/proc/cmd_assume_direct_control(var/mob/M in mob_list) set category = "Admin" @@ -500,7 +500,7 @@ var/global/list/g_fancy_list_of_safe_types = null else var/mob/dead/observer/ghost = new/mob/dead/observer(M,1) ghost.ckey = M.ckey - message_admins("\blue [key_name_admin(usr)] assumed direct control of [M].", 1) + message_admins("[key_name_admin(usr)] assumed direct control of [M].", 1) log_admin("[key_name(usr)] assumed direct control of [M].") var/mob/adminmob = src.mob M.ckey = src.ckey @@ -1005,7 +1005,7 @@ var/global/list/g_fancy_list_of_safe_types = null M.regenerate_icons() log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].") - message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..", 1) + message_admins("[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..", 1) return /client/proc/startSinglo() @@ -1137,4 +1137,4 @@ var/global/list/g_fancy_list_of_safe_types = null W.assignment = "Death Commando" W.registered_name = M.real_name W.update_label(M.real_name) - M.equip_to_slot_or_del(W, slot_wear_id) + M.equip_to_slot_or_del(W, slot_wear_id) diff --git a/code/modules/admin/verbs/diagnostics.dm b/code/modules/admin/verbs/diagnostics.dm index cea94770a86..eb4c446ec01 100644 --- a/code/modules/admin/verbs/diagnostics.dm +++ b/code/modules/admin/verbs/diagnostics.dm @@ -12,7 +12,7 @@ if(T.active_hotspot) burning = 1 - usr << "\blue @[target.x],[target.y]: O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]" + usr << "@[target.x],[target.y]: O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]" for(var/datum/gas/trace_gas in GM.trace_gases) usr << "[trace_gas.type]: [trace_gas.moles]" feedback_add_details("admin_verb","DAST") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/admin/verbs/massmodvar.dm b/code/modules/admin/verbs/massmodvar.dm index 910f7530bb2..4b9cdbac6da 100644 --- a/code/modules/admin/verbs/massmodvar.dm +++ b/code/modules/admin/verbs/massmodvar.dm @@ -30,7 +30,7 @@ for(var/p in forbidden_varedit_object_types) if( istype(O,p) ) - usr << "\red It is forbidden to edit this object's variables." + usr << "It is forbidden to edit this object's variables." return var/list/names = list() diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index 22321eda7bd..9f1e3e206bb 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -281,11 +281,11 @@ var/list/forbidden_varedit_object_types = list( for(var/p in forbidden_varedit_object_types) if( istype(O,p) ) - usr << "\red It is forbidden to edit this object's variables." + usr << "It is forbidden to edit this object's variables." return if(istype(O, /client) && (param_var_name == "ckey" || param_var_name == "key")) - usr << "\red You cannot edit ckeys on client objects." + usr << "You cannot edit ckeys on client objects." return var/class diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm index 055dddd958b..03df9628c46 100644 --- a/code/modules/admin/verbs/onlyone.dm +++ b/code/modules/admin/verbs/onlyone.dm @@ -46,5 +46,5 @@ W.update_label(H.real_name) H.equip_to_slot_or_del(W, slot_wear_id) - message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1) + message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1) log_admin("[key_name(usr)] used there can be only one.") \ No newline at end of file diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm index 6451ed11748..09fcefa8845 100644 --- a/code/modules/admin/verbs/pray.dm +++ b/code/modules/admin/verbs/pray.dm @@ -3,7 +3,7 @@ set name = "Pray" if(say_disabled) //This is here to try to identify lag problems - usr << "\red Speech is currently admin-disabled." + usr << "Speech is currently admin-disabled." return msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN) @@ -11,13 +11,13 @@ log_prayer("[src.key]/([src.name]): [msg]") if(usr.client) if(usr.client.prefs.muted & MUTE_PRAY) - usr << "\red You cannot pray (muted)." + usr << "You cannot pray (muted)." return if(src.client.handle_spam_prevention(msg,MUTE_PRAY)) return var/image/cross = image('icons/obj/storage.dmi',"bible") - msg = "\blue \icon[cross] PRAY: [key_name(src, 1)] (?) (PP) (VV) (SM) (JMP) (CA) (SC): [msg]" + msg = "\icon[cross] PRAY: [key_name(src, 1)] (?) (PP) (VV) (SM) (JMP) (CA) (SC): [msg]" for(var/client/C in admins) if(C.prefs.toggles & CHAT_PRAYER) @@ -29,10 +29,10 @@ /proc/Centcomm_announce(var/text , var/mob/Sender) var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN) - msg = "\blue CENTCOM:[key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]" + msg = " CENTCOM:[key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]" admins << msg /proc/Syndicate_announce(var/text , var/mob/Sender) var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN) - msg = "\blue SYNDICATE:[key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]" + msg = "SYNDICATE:[key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]" admins << msg diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index abad6da9082..ebf5441a3d0 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -36,7 +36,7 @@ M << "\bold You hear a voice in your head... \italic [msg]" log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]") - message_admins("\blue \bold SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1) + message_admins(" SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1) feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_world_narrate() @@ -53,7 +53,7 @@ return world << "[msg]" log_admin("GlobalNarrate: [key_name(usr)] : [msg]") - message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)] : [msg]
", 1) + message_admins(" GlobalNarrate: [key_name_admin(usr)] : [msg]
", 1) feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_direct_narrate(var/mob/M) @@ -77,7 +77,7 @@ M << msg log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]") - message_admins("\blue \bold DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
", 1) + message_admins(" DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
", 1) feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_godmode(mob/M as mob in mob_list) @@ -87,7 +87,7 @@ src << "Only administrators may use this command." return M.status_flags ^= GODMODE - usr << "\blue Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]" + usr << "Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]" log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]") message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]", 1) @@ -196,7 +196,7 @@ proc/cmd_admin_mute(whom, mute_type, automute = 0) else return 0 new_xeno.ckey = ckey - message_admins("\blue [key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].", 1) + message_admins("[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].", 1) return 1 /* @@ -247,7 +247,7 @@ Traitors and the like can also be revived with the previous role mostly intact. G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use new_xeno.key = G_found.key new_xeno << "You have been fully respawned. Enjoy the game." - message_admins("\blue [key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.", 1) + message_admins("[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.", 1) return //all done. The ghost is auto-deleted //check if they were a monkey @@ -257,7 +257,7 @@ Traitors and the like can also be revived with the previous role mostly intact. G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use new_monkey.key = G_found.key new_monkey << "You have been fully respawned. Enjoy the game." - message_admins("\blue [key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.", 1) + message_admins("[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.", 1) return //all done. The ghost is auto-deleted @@ -367,7 +367,7 @@ Traitors and the like can also be revived with the previous role mostly intact. if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes") call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role) - message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1) + message_admins("[admin] has respawned [player_key] as [new_character.real_name].", 1) new_character << "You have been fully respawned. Enjoy the game." @@ -408,7 +408,7 @@ Traitors and the like can also be revived with the previous role mostly intact. M.revive() log_admin("[key_name(usr)] healed / revived [key_name(M)]") - message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1) + message_admins("Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1) feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_create_centcom_report() @@ -548,7 +548,7 @@ Traitors and the like can also be revived with the previous role mostly intact. mob.gib() log_admin("[key_name(usr)] used gibself.") - message_admins("\blue [key_name_admin(usr)] used gibself.", 1) + message_admins("[key_name_admin(usr)] used gibself.", 1) feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* /client/proc/cmd_manual_ban() @@ -693,7 +693,7 @@ Traitors and the like can also be revived with the previous role mostly intact. priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null, 'sound/AI/shuttlecalled.ogg', "Priority") feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-called the emergency shuttle.") - message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1) + message_admins("[key_name_admin(usr)] admin-called the emergency shuttle.", 1) return /client/proc/admin_cancel_shuttle() @@ -708,7 +708,7 @@ Traitors and the like can also be revived with the previous role mostly intact. emergency_shuttle.recall() feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-recalled the emergency shuttle.") - message_admins("\blue [key_name_admin(usr)] admin-recalled the emergency shuttle.", 1) + message_admins("[key_name_admin(usr)] admin-recalled the emergency shuttle.", 1) return @@ -716,7 +716,7 @@ Traitors and the like can also be revived with the previous role mostly intact. set category = "Special Verbs" set name = "Attack Log" - usr << text("\red Attack Log for []", mob) + usr << text("Attack Log for []", mob) for(var/t in M.attack_log) usr << t feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -746,7 +746,7 @@ Traitors and the like can also be revived with the previous role mostly intact. message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1) if(notifyplayers == "Yes") - world << "\blue Admin [usr.key] has forced the players to have completely random identities!" + world << "Admin [usr.key] has forced the players to have completely random identities!" usr << "Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet." diff --git a/code/modules/admin/verbs/ticklag.dm b/code/modules/admin/verbs/ticklag.dm index 928ba733caa..73a04bd5306 100644 --- a/code/modules/admin/verbs/ticklag.dm +++ b/code/modules/admin/verbs/ticklag.dm @@ -19,6 +19,6 @@ if("Yes") config.Tickcomp = 1 else config.Tickcomp = 0 else - src << "\red Error: ticklag(): Invalid world.ticklag value. No changes made." + src << "Error: ticklag(): Invalid world.ticklag value. No changes made." diff --git a/code/modules/admin/verbs/tripAI.dm b/code/modules/admin/verbs/tripAI.dm index 5e5ccbb1237..07d97e39ef1 100644 --- a/code/modules/admin/verbs/tripAI.dm +++ b/code/modules/admin/verbs/tripAI.dm @@ -14,9 +14,9 @@ if(ticker.triai) ticker.triai = 0 usr << "Only one AI will be spawned at round start." - message_admins("\blue [key_name_admin(usr)] has toggled off triple AIs at round start.", 1) + message_admins("[key_name_admin(usr)] has toggled off triple AIs at round start.", 1) else ticker.triai = 1 usr << "There will be an AI Triumvirate at round start." - message_admins("\blue [key_name_admin(usr)] has toggled on triple AIs at round start.", 1) + message_admins("[key_name_admin(usr)] has toggled on triple AIs at round start.", 1) return diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index 4245bf5e056..d35ab672b6a 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -232,6 +232,6 @@ obj/machinery/gateway/centerstation/process() user << "\black The gate is already calibrated, there is no work for you to do here." return else - user << "\blue Recalibration successful!: \black This gate's systems have been fine tuned. Travel to this gate will now be on target." + user << "Recalibration successful!: \black This gate's systems have been fine tuned. Travel to this gate will now be on target." calibrated = 1 return \ No newline at end of file diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index 1f0a894cd5a..2f3fe0ba0e6 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -79,16 +79,16 @@ user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart." if (!(LASER in user.mutations)) user.mutations.Add(LASER) - user << "\blue You feel pressure building behind your eyes." + user << "You feel pressure building behind your eyes." if (!(COLD_RESISTANCE in user.mutations)) user.mutations.Add(COLD_RESISTANCE) - user << "\blue Your body feels warm." + user << "Your body feels warm." if (!(XRAY in user.mutations)) user.mutations.Add(XRAY) user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) user.see_in_dark = 8 user.see_invisible = SEE_INVISIBLE_LEVEL_TWO - user << "\blue The walls suddenly disappear." + user << "The walls suddenly disappear." user.dna.species = new /datum/species/shadow() user.regenerate_icons() if("Wealth") diff --git a/code/modules/awaymissions/zlevel.dm b/code/modules/awaymissions/zlevel.dm index 143030c886c..a9debf6f524 100644 --- a/code/modules/awaymissions/zlevel.dm +++ b/code/modules/awaymissions/zlevel.dm @@ -3,7 +3,7 @@ proc/createRandomZlevel() return var/list/potentialRandomZlevels = list() - world << "\red \b Searching for away missions..." + world << "Searching for away missions..." var/list/Lines = file2list("_maps/RandomZLevels/fileList.txt") if(!Lines.len) return for (var/t in Lines) @@ -33,7 +33,7 @@ proc/createRandomZlevel() if(potentialRandomZlevels.len) - world << "\red \b Loading away mission..." + world << "Loading away mission..." var/map = pick(potentialRandomZlevels) var/file = file(map) @@ -46,8 +46,8 @@ proc/createRandomZlevel() continue awaydestinations.Add(L) - world << "\red \b Away mission loaded." + world << "Away mission loaded." else - world << "\red \b No away missions found." + world << "No away missions found." return \ No newline at end of file diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index a58cc64c225..5911f0178d8 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -122,7 +122,7 @@ emp_act(severity) if(istype(src.loc, /mob/living/carbon/human)) var/mob/living/carbon/human/M = src.loc - M << "\red The Optical Thermal Scanner overloads and blinds you!" + M << "The Optical Thermal Scanner overloads and blinds you!" if(M.glasses == src) M.eye_blind = 3 M.eye_blurry = 5 diff --git a/code/modules/clothing/gloves/ninja.dm b/code/modules/clothing/gloves/ninja.dm index 6fe92f5d346..79ae2097ee9 100644 --- a/code/modules/clothing/gloves/ninja.dm +++ b/code/modules/clothing/gloves/ninja.dm @@ -52,7 +52,7 @@ suit.transfer_ai("AICORE", "NINJASUIT", A, H) return 1 else - H << "\red ERROR: \black Remote access channel disabled." + H << "ERROR: \black Remote access channel disabled." return 0 if(istype(A,/obj/structure/AIcore/deactivated)) @@ -61,7 +61,7 @@ suit.transfer_ai("INACTIVE","NINJASUIT",A, H) return 1 else - H << "\red ERROR: \black Remote access channel disabled." + H << "ERROR: \black Remote access channel disabled." return 0 if(istype(A,/obj/machinery/computer/aifixer)) if(suit.s_control) @@ -69,7 +69,7 @@ suit.transfer_ai("AIFIXER","NINJASUIT",A, H) return 1 else - H << "\red ERROR: \black Remote access channel disabled." + H << "ERROR: \black Remote access channel disabled." return 0 // steal energy from powered things diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index a739959f784..1a21cda6535 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -62,19 +62,19 @@ if(istype(W, /obj/item/weapon/screwdriver)) switch(aggressiveness) if(1) - user << "\blue You set the restrictor to the middle position." + user << "You set the restrictor to the middle position." aggressiveness = 2 if(2) - user << "\blue You set the restrictor to the last position." + user << "You set the restrictor to the last position." aggressiveness = 3 if(3) - user << "\blue You set the restrictor to the first position." + user << "You set the restrictor to the first position." aggressiveness = 1 if(4) - user << "\red You adjust the restrictor but nothing happens, probably because its broken." + user << "You adjust the restrictor but nothing happens, probably because its broken." else if(istype(W, /obj/item/weapon/wirecutters)) if(aggressiveness != 4) - user << "\red You broke it!" + user << "You broke it!" aggressiveness = 4 else ..() diff --git a/code/modules/events/ninja.dm b/code/modules/events/ninja.dm index f058be6ccd2..6e25cb211f5 100644 --- a/code/modules/events/ninja.dm +++ b/code/modules/events/ninja.dm @@ -337,7 +337,7 @@ ________________________________________________________________________________ E.key=C.key E.mission=mission - message_admins("\blue [key_name_admin(key)] has spawned [key_name_admin(C.key)] as a Space Ninja.") + message_admins("[key_name_admin(key)] has spawned [key_name_admin(C.key)] as a Space Ninja.") log_admin("[key] used Spawn Space Ninja.") return @@ -409,13 +409,13 @@ ________________________________________________________________________________ U.gib() return 0 if(!istype(U:head, /obj/item/clothing/head/helmet/space/space_ninja)) - U << "\red ERROR: 100113 \black UNABLE TO LOCATE HEAD GEAR\nABORTING..." + U << "ERROR: 100113 \black UNABLE TO LOCATE HEAD GEAR\nABORTING..." return 0 if(!istype(U:shoes, /obj/item/clothing/shoes/space_ninja)) - U << "\red ERROR: 122011 \black UNABLE TO LOCATE FOOT GEAR\nABORTING..." + U << "ERROR: 122011 \black UNABLE TO LOCATE FOOT GEAR\nABORTING..." return 0 if(!istype(U:gloves, /obj/item/clothing/gloves/space_ninja)) - U << "\red ERROR: 110223 \black UNABLE TO LOCATE HAND GEAR\nABORTING..." + U << "ERROR: 110223 \black UNABLE TO LOCATE HAND GEAR\nABORTING..." return 0 affecting = U @@ -550,7 +550,7 @@ ________________________________________________________________________________ cancel_stealth() U << browse(null, "window=spideros") - U << "\red Do or Die, LET'S ROCK!!" + U << "Do or Die, LET'S ROCK!!" /obj/item/clothing/suit/space/space_ninja/proc/remove_kamikaze(mob/living/carbon/U) if(kamikaze) @@ -571,7 +571,7 @@ ________________________________________________________________________________ U.incorporeal_move = 0 kamikaze = 0 k_unlock = 0 - U << "\blue Disengaging mode...\n\blackCODE NAME: \red KAMIKAZE" + U << "Disengaging mode...\n\blackCODE NAME: KAMIKAZE" //=======//AI VERBS//=======// @@ -927,21 +927,21 @@ s_cooldown ticks off each second based on the suit recharge proc, in seconds. De /obj/item/clothing/suit/space/space_ninja/proc/ninjacost(C = 0,X = 0) var/mob/living/carbon/human/U = affecting if( (U.stat||U.incorporeal_move)&&X!=3 )//Will not return if user is using an adrenaline booster since you can use them when stat==1. - U << "\red You must be conscious and solid to do this."//It's not a problem of stat==2 since the ninja will explode anyway if they die. + U << "You must be conscious and solid to do this."//It's not a problem of stat==2 since the ninja will explode anyway if they die. return 1 else if(C&&cell.chargeNot enough energy." return 1 switch(X) if(1) cancel_stealth()//Get rid of it. if(2) if(s_bombs<=0) - U << "\red There are no more smoke bombs remaining." + U << "There are no more smoke bombs remaining." return 1 if(3) if(a_boost<=0) - U << "\red You do not have any more adrenaline boosters." + U << "You do not have any more adrenaline boosters." return 1 return (s_coold)//Returns the value of the variable which counts down to zero. @@ -966,7 +966,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo if(!ninjacost(,2)) var/mob/living/carbon/human/U = affecting - U << "\blue There are [s_bombs] smoke bombs remaining." + U << "There are [s_bombs] smoke bombs remaining." var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread() smoke.set_up(10, 0, U.loc) smoke.start() @@ -1007,7 +1007,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo s_coold = 1 cell.charge-=(C*10) else - U << "\red The VOID-shift device is malfunctioning, teleportation failed." + U << "The VOID-shift device is malfunctioning, teleportation failed." return //=======//RIGHT CLICK TELEPORT//=======// @@ -1041,7 +1041,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo s_coold = 1 cell.charge-=(C*10) else - U << "\red You cannot teleport into solid walls or from solid matter" + U << "You cannot teleport into solid walls or from solid matter" return //=======//EM PULSE//=======// @@ -1080,7 +1080,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo U.put_in_hands(W) cell.charge-=(C*10) else - U << "\red You can only summon one blade. Try dropping an item first." + U << "You can only summon one blade. Try dropping an item first." else//Else you can run around with TWO energy blades. I don't know why you'd want to but cool factor remains. if(!U.get_active_hand()) var/obj/item/weapon/melee/energy/blade/W = new() @@ -1125,7 +1125,7 @@ This could be a lot better but I'm too tired atm.*/ cell.charge-=(C*10) A.process() else - U << "\red There are no targets in view." + U << "There are no targets in view." return //=======//ENERGY NET//=======// @@ -1154,7 +1154,7 @@ Must right click on a mob to activate.*/ var/obj/effect/energy_net/E = new /obj/effect/energy_net(M.loc) E.layer = M.layer+1//To have it appear one layer above the mob. for(var/mob/O in viewers(U, 3)) - O.show_message(text("\red [] caught [] with an energy net!", U, M), 1) + O.show_message(text("[] caught [] with an energy net!", U, M), 1) E.affecting = M E.master = U spawn(0)//Parallel processing. @@ -1194,7 +1194,7 @@ Movement impairing would indicate drugs and the like.*/ spawn(70) reagents.reaction(U, 2) reagents.trans_id_to(U, "radium", a_transfer) - U << "\red You are beginning to feel the after-effect of the injection." + U << "You are beginning to feel the after-effect of the injection." a_boost-- s_coold = 3 return @@ -1217,10 +1217,10 @@ Or otherwise known as anime mode. Which also happens to be ridiculously powerful var/mob/living/carbon/human/U = affecting if(!U.incorporeal_move) U.incorporeal_move = 2 - U << "\blue You will now phase through solid matter." + U << "You will now phase through solid matter." else U.incorporeal_move = 0 - U << "\blue You will no-longer phase through solid matter." + U << "You will no-longer phase through solid matter." return //=======//5 TILE TELEPORT/GIB//=======// @@ -1259,7 +1259,7 @@ Or otherwise known as anime mode. Which also happens to be ridiculously powerful anim(U.loc,U,'icons/mob/mob.dmi',,"phasein",,U.dir) s_coold = 1 else - U << "\red The VOID-shift device is malfunctioning, teleportation failed." + U << "The VOID-shift device is malfunctioning, teleportation failed." return //=======//TELEPORT BEHIND MOB//=======// @@ -1333,9 +1333,9 @@ This is so anime it hurts. But that's the point.*/ anim(U.loc,U,'icons/mob/mob.dmi',,"phasein",,U.dir) s_coold = 1 else - U << "\red The VOID-shift device is malfunctioning, teleportation failed." + U << "The VOID-shift device is malfunctioning, teleportation failed." else - U << "\red There are no targets in view." + U << "There are no targets in view." return @@ -1398,7 +1398,7 @@ ________________________________________________________________________________ /obj/item/clothing/suit/space/space_ninja/proc/killai(mob/living/silicon/ai/A = AI) if(A.client) - A << "\red Self-erase protocol dete-- *bzzzzz*" + A << "Self-erase protocol dete-- *bzzzzz*" A << browse(null, "window=hack spideros") AI = null A.death(1)//Kill, deleting mob. @@ -1424,7 +1424,7 @@ ________________________________________________________________________________ if(s_control&&!s_busy) deinitialize() else - affecting << "\red The function did not trigger!" + affecting << "The function did not trigger!" return /obj/item/clothing/suit/space/space_ninja/proc/spideros() @@ -1435,7 +1435,7 @@ ________________________________________________________________________________ if(s_control&&!s_busy&&!kamikaze) display_spideros() else - affecting << "\red The interface is locked!" + affecting << "The interface is locked!" return /obj/item/clothing/suit/space/space_ninja/proc/stealth() @@ -1446,7 +1446,7 @@ ________________________________________________________________________________ if(s_control&&!s_busy) toggle_stealth() else - affecting << "\red Stealth does not appear to work!" + affecting << "Stealth does not appear to work!" return //=======//PROCESS PROCS//=======// @@ -1496,27 +1496,27 @@ ________________________________________________________________________________ for(var/i,i<7,i++) switch(i) if(0) - U << "\blue Now initializing..." + U << "Now initializing..." if(1) if(!lock_suit(U))//To lock the suit onto wearer. break - U << "\blue Securing external locking mechanism...\nNeural-net established." + U << "Securing external locking mechanism...\nNeural-net established." if(2) - U << "\blue Extending neural-net interface...\nNow monitoring brain wave pattern..." + U << "Extending neural-net interface...\nNow monitoring brain wave pattern..." if(3) if(U.stat==2||U.health<=0) - U << "\red FĆAL �Rr�R: 344--93#�&&21 BR��N |/|/aV� PATT$RN RED\nA-A-aB�rT�NG..." + U << "FĆAL �Rr�R: 344--93#�&&21 BR��N |/|/aV� PATT$RN RED\nA-A-aB�rT�NG..." unlock_suit() break lock_suit(U,1)//Check for icons. U.regenerate_icons() - U << "\blue Linking neural-net interface...\nPattern \green GREEN\blue, continuing operation." + U << " Linking neural-net interface...\nPattern\green GREEN, continuing operation." if(4) - U << "\blue VOID-shift device status: ONLINE.\nCLOAK-tech device status: ONLINE." + U << "VOID-shift device status: ONLINE.\nCLOAK-tech device status: ONLINE." if(5) - U << "\blue Primary system status: ONLINE.\nBackup system status: ONLINE.\nCurrent energy capacity: [cell.charge]." + U << "Primary system status: ONLINE.\nBackup system status: ONLINE.\nCurrent energy capacity: [cell.charge]." if(6) - U << "\blue All systems operational. Welcome to SpiderOS, [U.real_name]." + U << "All systems operational. Welcome to SpiderOS, [U.real_name]." grant_ninja_verbs() grant_equip_verbs() ntick() @@ -1526,9 +1526,9 @@ ________________________________________________________________________________ if(!U.mind||U.mind.assigned_role!="MODE")//Your run of the mill persons shouldn't know what it is. Or how to turn it on. U << "You do not understand how this suit functions. Where the heck did it even come from?" else if(s_initialized) - U << "\red The suit is already functioning. \black Please report this bug." + U << "The suit is already functioning. \black Please report this bug." else - U << "\red ERROR: \black You cannot use this function at this time." + U << "ERROR: \black You cannot use this function at this time." return //=======//DEINITIALIZE//=======// @@ -1537,34 +1537,34 @@ ________________________________________________________________________________ if(affecting==loc&&!s_busy) var/mob/living/carbon/human/U = affecting if(!s_initialized) - U << "\red The suit is not initialized. \black Please report this bug." + U << "The suit is not initialized. \black Please report this bug." return if(alert("Are you certain you wish to remove the suit? This will take time and remove all abilities.",,"Yes","No")=="No") return if(s_busy||flush) - U << "\red ERROR: \black You cannot use this function at this time." + U << "ERROR: \black You cannot use this function at this time." return s_busy = 1 for(var/i = 0,i<7,i++) switch(i) if(0) - U << "\blue Now de-initializing..." + U << "Now de-initializing..." remove_kamikaze(U)//Shutdowns kamikaze. spideros = 0//Spideros resets. if(1) - U << "\blue Logging off, [U:real_name]. Shutting down SpiderOS." + U << "Logging off, [U:real_name]. Shutting down SpiderOS." remove_ninja_verbs() if(2) - U << "\blue Primary system status: OFFLINE.\nBackup system status: OFFLINE." + U << "Primary system status: OFFLINE.\nBackup system status: OFFLINE." if(3) - U << "\blue VOID-shift device status: OFFLINE.\nCLOAK-tech device status: OFFLINE." + U << "VOID-shift device status: OFFLINE.\nCLOAK-tech device status: OFFLINE." cancel_stealth()//Shutdowns stealth. if(4) - U << "\blue Disconnecting neural-net interface...\greenSuccess\blue." + U << "Disconnecting neural-net interface...\greenSuccess." if(5) - U << "\blue Disengaging neural-net interface...\greenSuccess\blue." + U << "Disengaging neural-net interface...\greenSuccess." if(6) - U << "\blue Unsecuring external locking mechanism...\nNeural-net abolished.\nOperation status: FINISHED." + U << "Unsecuring external locking mechanism...\nNeural-net abolished.\nOperation status: FINISHED." blade_check(U,2) remove_equip_verbs() unlock_suit() @@ -1824,7 +1824,7 @@ ________________________________________________________________________________ if(s_control) if(!affecting||U.stat||!s_initialized)//Check to make sure the guy is wearing the suit after clicking and it's on. - U << "\red Your suit must be worn and active to use this function." + U << "Your suit must be worn and active to use this function." U << browse(null, "window=spideros")//Closes the window. return @@ -1836,7 +1836,7 @@ ________________________________________________________________________________ U << "Anonymous Messenger blinks." else if(!affecting||A.stat||!s_initialized||A.loc!=src) - A << "\red This function is not available at this time." + A << "This function is not available at this time." A << browse(null, "window=spideros")//Closes the window. return @@ -1858,7 +1858,7 @@ ________________________________________________________________________________ U.electrocute_act(damage, src,0.1,1)//The last argument is a safety for the human proc that checks for gloves. cell.charge -= damage else - A << "\red ERROR: \black Not enough energy remaining." + A << "ERROR: \black Not enough energy remaining." if("Message") var/obj/item/device/pda/P = locate(href_list["target"]) @@ -1868,7 +1868,7 @@ ________________________________________________________________________________ display_to << browse(null, "window=spideros") return if(isnull(P)||P.toff)//So it doesn't freak out if the object no-longer exists. - display_to << "\red Error: unable to deliver message." + display_to << "Error: unable to deliver message." display_spideros() return P.tnote += "← From [!s_control?(A):"an unknown source"]:
[t]
" @@ -1881,7 +1881,7 @@ ________________________________________________________________________________ if("Inject") if( (href_list["tag"]=="radium"? (reagents.get_reagent_amount("radium"))<=(a_boost*a_transfer) : !reagents.get_reagent_amount(href_list["tag"])) )//Special case for radium. If there are only a_boost*a_transfer radium units left. - display_to << "\red Error: the suit cannot perform this function. Out of [href_list["name"]]." + display_to << "Error: the suit cannot perform this function. Out of [href_list["name"]]." else reagents.reaction(U, 2) reagents.trans_id_to(U, href_list["tag"], href_list["tag"]=="nutriment"?5:a_transfer)//Nutriment is a special case since it's very potent. Shouldn't influence actual refill amounts or anything. @@ -1920,27 +1920,27 @@ ________________________________________________________________________________ for(var/i, i<4, i++) switch(i) if(0) - U << "\blue Engaging mode...\n\blackCODE NAME: \red KAMIKAZE" + U << "Engaging mode...\n\blackCODE NAME: KAMIKAZE" if(1) - U << "\blue Re-routing power nodes... \nUnlocking limiter..." + U << "Re-routing power nodes... \nUnlocking limiter..." if(2) - U << "\blue Power nodes re-routed. \nLimiter unlocked." + U << "Power nodes re-routed. \nLimiter unlocked." if(3) grant_kamikaze(U)//Give them verbs and change variables as necessary. U.regenerate_icons()//Update their clothing. ninjablade()//Summon two energy blades. - message_admins("\blue [key_name_admin(U)] used KAMIKAZE mode.")//Let the admins know. + message_admins("[key_name_admin(U)] used KAMIKAZE mode.")//Let the admins know. s_busy = 0 return sleep(s_delay) else - U << "\red ERROR: \black Unable to initiate mode." + U << "ERROR: \black Unable to initiate mode." else U << browse(null, "window=spideros") s_busy = 0 return else - U << "\red ERROR: WRONG PASSWORD!" + U << "ERROR: WRONG PASSWORD!" k_unlock = 0 spideros = 0 s_busy = 0 @@ -1956,7 +1956,7 @@ ________________________________________________________________________________ t_disk.loc = T t_disk = null else - U << "\red ERROR: \black Could not eject disk." + U << "ERROR: \black Could not eject disk." if("Copy to Disk") var/datum/tech/current_data = locate(href_list["target"]) @@ -1977,14 +1977,14 @@ ________________________________________________________________________________ pai.loc = T pai = null else - U << "\red ERROR: \black Could not eject pAI card." + U << "ERROR: \black Could not eject pAI card." if("Override AI Laws") var/law_zero = A.laws.zeroth//Remembers law zero, if there is one. A.laws = new /datum/ai_laws/ninja_override A.set_zeroth_law(law_zero)//Adds back law zero if there was one. A.show_laws() - U << "\blue Law Override: SUCCESS." + U << "Law Override: SUCCESS." if("Purge AI") var/confirm = alert("Are you sure you want to purge the AI? This cannot be undone once started.", "Confirm purge", "Yes", "No") @@ -1998,31 +1998,31 @@ ________________________________________________________________________________ if(AI==A) switch(i) if(0) - A << "\red WARNING: \black purge procedure detected. \nNow hacking host..." - U << "\red WARNING: HACKING AT��TEMP� IN PR0GRESs!" + A << "WARNING: \black purge procedure detected. \nNow hacking host..." + U << "WARNING: HACKING AT��TEMP� IN PR0GRESs!" spideros = 0 k_unlock = 0 U << browse(null, "window=spideros") if(1) A << "Disconnecting neural interface..." - U << "\red WAR�NING: �R�O0�Gr�--S 2&3%" + U << "WAR�NING: �R�O0�Gr�--S 2&3%" if(2) A << "Shutting down external protocol..." - U << "\red WARNING: P����RֆGr�5S 677^%" + U << "WARNING: P����RֆGr�5S 677^%" cancel_stealth() if(3) A << "Connecting to kernel..." - U << "\red WARNING: �R�r�R_404" + U << "WARNING: �R�r�R_404" A.control_disabled = 0 if(4) A << "Connection established and secured. Menu updated." - U << "\red W�r#nING: #%@!!WȆ|_4�54@ \nUn�B88l3 T� L�-�o-L�CaT2 ##$!�RN�0..%.." + U << "W�r#nING: #%@!!WȆ|_4�54@ \nUn�B88l3 T� L�-�o-L�CaT2 ##$!�RN�0..%.." grant_AI_verbs() return sleep(s_delay) else break s_busy = 0 - U << "\blue Hacking attempt disconnected. Resuming normal operation." + U << "Hacking attempt disconnected. Resuming normal operation." else flush = 1 A.suiciding = 1 @@ -2070,9 +2070,9 @@ ________________________________________________________________________________ ai_holo_process()//Move to initialize else - AI << "\red ERROR: \black Image feed in progress." + AI << "ERROR: \black Image feed in progress." else - AI << "\red ERROR: \black Unable to project image." + AI << "ERROR: \black Unable to project image." return /obj/item/clothing/suit/space/space_ninja/proc/ai_holo_process() @@ -2137,13 +2137,13 @@ ________________________________________________________________________________ if(s_control) I:transfer_ai("NINJASUIT","AICARD",src,U) else - U << "\red ERROR: \black Remote access channel disabled." + U << "ERROR: \black Remote access channel disabled." return//Return individually so that ..() can run properly at the end of the proc. else if(istype(I, /obj/item/device/paicard) && !pai)//If it's a pai card. U:drop_item() I.loc = src pai = I - U << "\blue You slot \the [I] into \the [src]." + U << "You slot \the [I] into \the [src]." updateUsrDialog() return else if(istype(I, /obj/item/weapon/reagent_containers/glass))//If it's a glass beaker. @@ -2163,7 +2163,7 @@ ________________________________________________________________________________ return else if(istype(I, /obj/item/weapon/stock_parts/cell)) if(I:maxcharge>cell.maxcharge&&n_gloves&&n_gloves.candrain) - U << "\blue Higher maximum capacity detected.\nUpgrading..." + U << "Higher maximum capacity detected.\nUpgrading..." if (n_gloves&&n_gloves.candrain&&do_after(U,s_delay)) U.drop_item() I.loc = src @@ -2175,9 +2175,9 @@ ________________________________________________________________________________ old_cell.corrupt() old_cell.updateicon() cell = I - U << "\blue Upgrade complete. Maximum capacity: [round(cell.maxcharge/100)]%" + U << "Upgrade complete. Maximum capacity: [round(cell.maxcharge/100)]%" else - U << "\red Procedure interrupted. Protocol terminated." + U << "Procedure interrupted. Protocol terminated." return else if(istype(I, /obj/item/weapon/disk/tech_disk))//If it's a data disk, we want to copy the research on to the suit. var/obj/item/weapon/disk/tech_disk/TD = I @@ -2190,13 +2190,13 @@ ________________________________________________________________________________ current_data.level=TD.stored.level break TD.stored = null - U << "\blue Data analyzed and updated. Disk erased." + U << "Data analyzed and updated. Disk erased." else - U << "\red ERROR: \black Procedure interrupted. Process terminated." + U << "ERROR: \black Procedure interrupted. Process terminated." else I.loc = src t_disk = I - U << "\blue You slot \the [I] into \the [src]." + U << "You slot \the [I] into \the [src]." return ..() @@ -2209,7 +2209,7 @@ ________________________________________________________________________________ anim(U.loc,U,'icons/mob/mob.dmi',,"cloak",,U.dir) s_active=!s_active U.alpha = 0 - U << "\blue You are now invisible to normal detection." + U << "You are now invisible to normal detection." for(var/mob/O in oviewers(U)) O.show_message("[U.name] vanishes into thin air!",1) return @@ -2221,7 +2221,7 @@ ________________________________________________________________________________ anim(U.loc,U,'icons/mob/mob.dmi',,"uncloak",,U.dir) s_active=!s_active U.alpha = 255 - U << "\blue You are now visible." + U << "You are now visible." for(var/mob/O in oviewers(U)) O.show_message("[U.name] appears from thin air!",1) return 1 @@ -2257,7 +2257,7 @@ ________________________________________________________________________________ if(!kamikaze) U << "The CLOAK-tech device is [s_active?"active":"inactive"]." else - U << "\red KAMIKAZE MODE ENGAGED!" + U << "KAMIKAZE MODE ENGAGED!" U << "There are [s_bombs] smoke bombs remaining." U << "There are [a_boost] adrenaline boosters remaining." else @@ -2284,7 +2284,7 @@ ________________________________________________________________________________ G.draining = 1 if(target_type!="RESEARCH")//I lumped research downloading here for ease of use. - U << "\blue Now charging battery..." + U << "Now charging battery..." switch(target_type) @@ -2307,14 +2307,14 @@ ________________________________________________________________________________ S.cell.charge+=drain totaldrain+=drain else break - U << "\blue Gained [totaldrain] energy from the APC." + U << "Gained [totaldrain] energy from the APC." if(!A.emagged) flick("apc-spark", src) A.emagged = 1 A.locked = 0 A.update_icon() else - U << "\red This APC has run dry of power. You must find another source." + U << "This APC has run dry of power. You must find another source." if("SMES") var/obj/machinery/power/smes/A = target @@ -2335,15 +2335,15 @@ ________________________________________________________________________________ S.cell.charge+=drain totaldrain+=drain else break - U << "\blue Gained [totaldrain] energy from the SMES cell." + U << "Gained [totaldrain] energy from the SMES cell." else - U << "\red This SMES cell has run dry of power. You must find another source." + U << "This SMES cell has run dry of power. You must find another source." if("CELL") var/obj/item/weapon/stock_parts/cell/A = target if(A.charge) if (G.candrain&&do_after(U,30)) - U << "\blue Gained [A.charge] energy from the cell." + U << "Gained [A.charge] energy from the cell." if(S.cell.charge+A.charge>S.cell.maxcharge) S.cell.charge=S.cell.maxcharge else @@ -2353,9 +2353,9 @@ ________________________________________________________________________________ A.corrupt() A.updateicon() else - U << "\red Procedure interrupted. Protocol terminated." + U << "Procedure interrupted. Protocol terminated." else - U << "\red This cell is empty and of no use." + U << "This cell is empty and of no use." if("MACHINERY")//Can be applied to generically to all powered machinery. I'm leaving this alone for now. var/obj/machinery/A = target @@ -2390,31 +2390,31 @@ ________________________________________________________________________________ totaldrain += drained spark_system.start() if(drained==0) break - U << "\blue Gained [totaldrain] energy from the power network." + U << "Gained [totaldrain] energy from the power network." else - U << "\red Power network could not be found. Aborting." + U << "Power network could not be found. Aborting." else - U << "\red This recharger is not providing energy. You must find another source." + U << "This recharger is not providing energy. You must find another source." if("RESEARCH") var/obj/machinery/A = target - U << "\blue Hacking \the [A]..." + U << "Hacking \the [A]..." spawn(0) var/turf/location = get_turf(U) for(var/mob/living/silicon/ai/AI in player_list) - AI << "\red Network Alert: Hacking attempt detected[location?" in [location]":". Unable to pinpoint location"]." + AI << "Network Alert: Hacking attempt detected[location?" in [location]":". Unable to pinpoint location"]." if(A:files&&A:files.known_tech.len) for(var/datum/tech/current_data in S.stored_research) - U << "\blue Checking \the [current_data.name] database." + U << "Checking \the [current_data.name] database." if(do_after(U, S.s_delay)&&G.candrain&&!isnull(A)) for(var/datum/tech/analyzing_data in A:files.known_tech) if(current_data.id==analyzing_data.id) if(analyzing_data.level>current_data.level) - U << "\blue Database: \black UPDATED." + U << "Database: \black UPDATED." current_data.level = analyzing_data.level break//Move on to next. else break//Otherwise, quit processing. - U << "\blue Data analyzed. Process finished." + U << "Data analyzed. Process finished." if("WIRE") var/obj/structure/cable/A = target @@ -2442,11 +2442,11 @@ ________________________________________________________________________________ totaldrain += drained S.spark_system.start() if(drained==0) break - U << "\blue Gained [totaldrain] energy from the power network." + U << "Gained [totaldrain] energy from the power network." if("MECHA") var/obj/mecha/A = target - A.occupant_message("\red Warning: Unauthorized access through sub-route 4, block H, detected.") + A.occupant_message("Warning: Unauthorized access through sub-route 4, block H, detected.") if(A.get_charge()) while(G.candrain&&A.cell.charge>0&&!maxcapacity) drain = rand(G.mindrain,G.maxdrain) @@ -2462,13 +2462,13 @@ ________________________________________________________________________________ S.cell.charge+=drain totaldrain+=drain else break - U << "\blue Gained [totaldrain] energy from [src]." + U << "Gained [totaldrain] energy from [src]." else - U << "\red The exosuit's battery has run dry. You must find another source of power." + U << "The exosuit's battery has run dry. You must find another source of power." if("CYBORG") var/mob/living/silicon/robot/A = target - A << "\red Warning: Unauthorized access through sub-route 12, block C, detected." + A << "Warning: Unauthorized access through sub-route 12, block C, detected." G.draining = 1 if(A.cell&&A.cell.charge) while(G.candrain&&A.cell.charge>0&&!maxcapacity) @@ -2485,9 +2485,9 @@ ________________________________________________________________________________ S.cell.charge+=drain totaldrain+=drain else break - U << "\blue Gained [totaldrain] energy from [A]." + U << "Gained [totaldrain] energy from [A]." else - U << "\red Their battery has run dry of power. You must find another source." + U << "Their battery has run dry of power. You must find another source." else//Else nothing :< @@ -2664,7 +2664,7 @@ It is possible to destroy the net by the occupant or someone else. for(var/mob/O in viewers(src, 3)) O.show_message(text("[] was recovered from the energy net!", M.name), 1, text("You hear a grunt."), 2) if(!isnull(master))//As long as they still exist. - master << "\red ERROR: \black unable to initiate transport protocol. Procedure terminated." + master << "ERROR: \black unable to initiate transport protocol. Procedure terminated." qdel(src) return @@ -2678,7 +2678,7 @@ It is possible to destroy the net by the occupant or someone else. if(isnull(M)||M.loc!=loc)//If mob is gone or not at the location. if(!isnull(master))//As long as they still exist. - master << "\red ERROR: \black unable to locate \the [mob_name]. Procedure terminated." + master << "ERROR: \black unable to locate \the [mob_name]. Procedure terminated." qdel(src)//Get rid of the net. return @@ -2699,7 +2699,7 @@ It is possible to destroy the net by the occupant or someone else. anim(M.loc,M,'icons/mob/mob.dmi',,"phaseout",,M.dir) M.loc = pick(holdingfacility)//Throw mob in to the holding facility. - M << "\red You appear in a strange place!" + M << "You appear in a strange place!" spawn(0) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() @@ -2714,12 +2714,12 @@ It is possible to destroy the net by the occupant or someone else. O.show_message(text("[] vanished!", M), 1, text("You hear sparks flying!"), 2) if(!isnull(master))//As long as they still exist. - master << "\blue SUCCESS: \black transport procedure of \the [affecting] complete." + master << "SUCCESS: \black transport procedure of \the [affecting] complete." M.anchored = 0//Important. else//And they are free. - M << "\blue You are free of the net!" + M << "You are free of the net!" return bullet_act(var/obj/item/projectile/Proj) @@ -2746,7 +2746,7 @@ It is possible to destroy the net by the occupant or someone else. hitby(AM as mob|obj) ..() for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [src] was hit by [AM]."), 1) + O.show_message(text("[src] was hit by [AM]."), 1) var/tforce = 0 if(ismob(AM)) tforce = 10 @@ -2760,9 +2760,9 @@ It is possible to destroy the net by the occupant or someone else. attack_hand() if (HULK in usr.mutations) - usr << text("\blue You easily destroy the energy net.") + usr << text("You easily destroy the energy net.") for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] rips the energy net apart!", usr), 1) + O.show_message(text("[] rips the energy net apart!", usr), 1) health-=50 healthcheck() return @@ -2775,13 +2775,13 @@ It is possible to destroy the net by the occupant or someone else. return usr << text("\green You claw at the net.") for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] claws at the energy net!", usr), 1) + O.show_message(text("[] claws at the energy net!", usr), 1) playsound(src.loc, 'sound/weapons/slash.ogg', 80, 1) health -= rand(10, 20) if(health <= 0) usr << text("\green You slice the energy net to pieces.") for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] slices the energy net apart!", usr), 1) + O.show_message(text("[] slices the energy net apart!", usr), 1) healthcheck() return diff --git a/code/modules/flufftext/Dreaming.dm b/code/modules/flufftext/Dreaming.dm index d196603c83c..8729f1b1627 100644 --- a/code/modules/flufftext/Dreaming.dm +++ b/code/modules/flufftext/Dreaming.dm @@ -12,7 +12,7 @@ mob/living/carbon/proc/dream() for(var/i = rand(1,4),i > 0, i--) var/dream_image = pick(dreams) dreams -= dream_image - src << "\blue ... [dream_image] ..." + src << "... [dream_image] ..." sleep(rand(40,70)) if(paralysis <= 0) dreaming = 0 diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 706612fbd56..9044cbd89ef 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -242,8 +242,8 @@ proc/check_panel(mob/M) /obj/effect/fake_attacker/attackby(var/obj/item/weapon/P as obj, mob/user as mob) step_away(src,my_target,2) for(var/mob/M in oviewers(world.view,my_target)) - M << "\red [my_target] flails around wildly." - my_target.show_message("\red [src] has been attacked by [my_target] ", 1) //Lazy. + M << "[my_target] flails around wildly." + my_target.show_message("[src] has been attacked by [my_target] ", 1) //Lazy. src.health -= P.force @@ -255,7 +255,7 @@ proc/check_panel(mob/M) step_away(src,my_target,2) if(prob(30)) for(var/mob/O in oviewers(world.view , my_target)) - O << "\red [my_target] stumbles around." + O << "[my_target] stumbles around." /obj/effect/fake_attacker/New() ..() @@ -308,7 +308,7 @@ proc/check_panel(mob/M) fake_blood(my_target) else my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')) - my_target.show_message("\red [src.name] has punched [my_target]!", 1) + my_target.show_message("[src.name] has punched [my_target]!", 1) my_target.staminaloss += 30 if(prob(33)) if(!locate(/obj/effect/overlay) in my_target.loc) diff --git a/code/modules/food&drinks/food/snacks.dm b/code/modules/food&drinks/food/snacks.dm index 2d066e7b8c0..34625cda3fc 100644 --- a/code/modules/food&drinks/food/snacks.dm +++ b/code/modules/food&drinks/food/snacks.dm @@ -882,7 +882,7 @@ /obj/item/weapon/reagent_containers/food/snacks/popcorn/On_Consume() if(prob(unpopped)) //lol ...what's the point? << AINT SO POINTLESS NO MORE - usr << "\red You bite down on an un-popped kernel, and it hurts your teeth!" + usr << "You bite down on an un-popped kernel, and it hurts your teeth!" unpopped = max(0, unpopped-1) reagents.add_reagent("sacid",0.1) //only a little tingle. ..() diff --git a/code/modules/food&drinks/kitchen machinery/gibber.dm b/code/modules/food&drinks/kitchen machinery/gibber.dm index 39d2c4c2e98..c43c4bec814 100644 --- a/code/modules/food&drinks/kitchen machinery/gibber.dm +++ b/code/modules/food&drinks/kitchen machinery/gibber.dm @@ -72,29 +72,29 @@ if(stat & (NOPOWER|BROKEN)) return if(operating) - user << "\red It's locked and running" + user << "It's locked and running." return else src.startgibbing(user) /obj/machinery/gibber/attackby(obj/item/weapon/grab/G as obj, mob/user as mob) if(src.occupant) - user << "\red The gibber is full, empty it first!" + user << "The gibber is full, empty it first!" return if(default_unfasten_wrench(user, G)) return if (!( istype(G, /obj/item/weapon/grab)) || !(istype(G.affecting, /mob/living/carbon/human))) - user << "\red This item is not suitable for the gibber!" + user << "This item is not suitable for the gibber!" return if(G.affecting.abiotic(1)) - user << "\red Subject may not have abiotic items on." + user << "Subject may not have abiotic items on." return - user.visible_message("\red [user] starts to put [G.affecting] into the gibber!") + user.visible_message("[user] starts to put [G.affecting] into the gibber!") src.add_fingerprint(user) if(do_after(user, 30) && G && G.affecting && !occupant) - user.visible_message("\red [user] stuffs [G.affecting] into the gibber!") + user.visible_message("[user] stuffs [G.affecting] into the gibber!") var/mob/M = G.affecting if(M.client) M.client.perspective = EYE_PERSPECTIVE @@ -134,10 +134,10 @@ if(src.operating) return if(!src.occupant) - visible_message("\red You hear a loud metallic grinding sound.") + visible_message("You hear a loud metallic grinding sound.") return use_power(1000) - visible_message("\red You hear a loud squelchy grinding sound.") + visible_message("You hear a loud squelchy grinding sound.") src.operating = 1 update_icon() var/sourcename = src.occupant.real_name diff --git a/code/modules/food&drinks/kitchen machinery/icecream_vat.dm b/code/modules/food&drinks/kitchen machinery/icecream_vat.dm index cb949c00eec..e575d930dfd 100644 --- a/code/modules/food&drinks/kitchen machinery/icecream_vat.dm +++ b/code/modules/food&drinks/kitchen machinery/icecream_vat.dm @@ -177,7 +177,7 @@ var/list/ingredients_source = list( return if(href_list["dispense"]) dispense_flavour = text2num(href_list["dispense"]) - src.visible_message("\blue[usr] sets [src] to dispense [get_icecream_flavour_string(dispense_flavour)] flavoured icecream.") + src.visible_message("[usr] sets [src] to dispense [get_icecream_flavour_string(dispense_flavour)] flavoured icecream.") if(href_list["cone"]) var/dispense_cone = text2num(href_list["cone"]) diff --git a/code/modules/food&drinks/kitchen machinery/microwave.dm b/code/modules/food&drinks/kitchen machinery/microwave.dm index cd06edeeeb7..76fa9c72d56 100644 --- a/code/modules/food&drinks/kitchen machinery/microwave.dm +++ b/code/modules/food&drinks/kitchen machinery/microwave.dm @@ -74,24 +74,24 @@ if(src.broken > 0) if(src.broken == 2 && istype(O, /obj/item/weapon/wirecutters)) // If it's broken and they're using a screwdriver user.visible_message( \ - "\blue [user] starts to fix part of the microwave.", \ - "\blue You start to fix part of the microwave." \ + "[user] starts to fix part of the microwave.", \ + "You start to fix part of the microwave." \ ) if (do_after(user,20)) user.visible_message( \ - "\blue [user] fixes part of the microwave.", \ - "\blue You have fixed part of the microwave." \ + "[user] fixes part of the microwave.", \ + "You have fixed part of the microwave." \ ) src.broken = 1 // Fix it a bit else if(src.broken == 1 && istype(O, /obj/item/weapon/weldingtool)) // If it's broken and they're doing the wrench user.visible_message( \ - "\blue [user] starts to fix part of the microwave.", \ - "\blue You start to fix part of the microwave." \ + "[user] starts to fix part of the microwave.", \ + "You start to fix part of the microwave." \ ) if (do_after(user,20)) user.visible_message( \ - "\blue [user] fixes the microwave.", \ - "\blue You have fixed the microwave." \ + "[user] fixes the microwave.", \ + "You have fixed the microwave." \ ) src.icon_state = "mw" src.broken = 0 // Fix it! @@ -99,7 +99,7 @@ src.flags = OPENCONTAINER return 0 //to use some fuel else - user << "\red It's broken!" + user << "It's broken!" return 1 else if(istype(O, /obj/item/weapon/reagent_containers/spray/)) var/obj/item/weapon/reagent_containers/spray/clean_spray = O @@ -107,8 +107,8 @@ clean_spray.reagents.remove_reagent("cleaner",clean_spray.amount_per_transfer_from_this,1) playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6) user.visible_message( \ - "\blue [user] has cleaned the microwave.", \ - "\blue You have cleaned the microwave." \ + "[user] has cleaned the microwave.", \ + "You have cleaned the microwave." \ ) src.dirty = 0 // It's clean! src.broken = 0 // just to be sure @@ -117,36 +117,36 @@ src.updateUsrDialog() return 1 // Disables the after-attack so we don't spray the floor/user. else - user << "\red You need more space cleaner!" + user << "You need more space cleaner!" return 1 else if(istype(O, /obj/item/weapon/soap/)) // If they're trying to clean it then let them user.visible_message( \ - "\blue [user] starts to clean the microwave.", \ - "\blue You start to clean the microwave." \ + "[user] starts to clean the microwave.", \ + "You start to clean the microwave." \ ) if (do_after(user,20)) user.visible_message( \ - "\blue [user] has cleaned the microwave.", \ - "\blue You have cleaned the microwave." \ + "[user] has cleaned the microwave.", \ + "You have cleaned the microwave." \ ) src.dirty = 0 // It's clean! src.broken = 0 // just to be sure src.icon_state = "mw" src.flags = OPENCONTAINER else if(src.dirty==100) // The microwave is all dirty so can't be used! - user << "\red It's dirty!" + user << "It's dirty!" return 1 else if(is_type_in_list(O,acceptable_items)) if (contents.len>=max_n_of_items) - user << "\red This [src] is full of ingredients, you cannot put more." + user << "This [src] is full of ingredients, you cannot put more." return 1 if (istype(O,/obj/item/stack) && O:amount>1) new O.type (src) O:use(1) user.visible_message( \ - "\blue [user] has added one of [O] to \the [src].", \ - "\blue You add one of [O] to \the [src].") + "[user] has added one of [O] to \the [src].", \ + "You add one of [O] to \the [src].") else // user.unEquip(O) //This just causes problems so far as I can tell. -Pete if(!user.drop_item()) @@ -154,8 +154,8 @@ return 0 O.loc = src user.visible_message( \ - "\blue [user] has added \the [O] to \the [src].", \ - "\blue You add \the [O] to \the [src].") + "[user] has added \the [O] to \the [src].", \ + "You add \the [O] to \the [src].") else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \ istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \ istype(O,/obj/item/weapon/reagent_containers/food/condiment) \ @@ -164,15 +164,15 @@ return 1 for (var/datum/reagent/R in O.reagents.reagent_list) if (!(R.id in acceptable_reagents)) - user << "\red Your [O] contains components unsuitable for cookery." + user << "Your [O] contains components unsuitable for cookery." return 1 //G.reagents.trans_to(src,G.amount_per_transfer_from_this) else if(istype(O,/obj/item/weapon/grab)) var/obj/item/weapon/grab/G = O - user << "\red This is ridiculous. You can not fit \the [G.affecting] in this [src]." + user << "This is ridiculous. You can not fit \the [G.affecting] in this [src]." return 1 else - user << "\red You have no idea what you can cook with this." + user << "You have no idea what you can cook with this." return 1 src.updateUsrDialog() @@ -334,7 +334,7 @@ return 0 /obj/machinery/microwave/proc/start() - src.visible_message("\blue The microwave turns on.", "\blue You hear a microwave.") + src.visible_message("The microwave turns on.", "You hear a microwave.") src.operating = 1 src.icon_state = "mw1" src.updateUsrDialog() @@ -356,7 +356,7 @@ if (src.reagents.total_volume) src.dirty++ src.reagents.clear_reagents() - usr << "\blue You dispose of the microwave contents." + usr << "You dispose of the microwave contents." src.updateUsrDialog() /obj/machinery/microwave/proc/muck_start() @@ -365,7 +365,7 @@ /obj/machinery/microwave/proc/muck_finish() playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) - src.visible_message("\red The microwave gets covered in muck!") + src.visible_message("The microwave gets covered in muck!") src.dirty = 100 // Make it dirty so it can't be used util cleaned src.flags = null //So you can't add condiments src.icon_state = "mwbloody" // Make it look dirty too @@ -377,7 +377,7 @@ s.set_up(2, 1, src) s.start() src.icon_state = "mwb" // Make it look all busted up and shit - src.visible_message("\red The microwave breaks!") //Let them know they're stupid + src.visible_message("The microwave breaks!") //Let them know they're stupid src.broken = 2 // Make it broken so it can't be used util fixed src.flags = null //So you can't add condiments src.operating = 0 // Turn it off again aferwards diff --git a/code/modules/food&drinks/kitchen machinery/monkeyrecycler.dm b/code/modules/food&drinks/kitchen machinery/monkeyrecycler.dm index 0074715c335..9cb3864acc6 100644 --- a/code/modules/food&drinks/kitchen machinery/monkeyrecycler.dm +++ b/code/modules/food&drinks/kitchen machinery/monkeyrecycler.dm @@ -24,29 +24,29 @@ if(istype(grabbed, /mob/living/carbon/monkey)) var/mob/living/carbon/monkey/target = grabbed if(target.stat == 0) - user << "\red The monkey is struggling far too much to put it in the recycler." + user << "The monkey is struggling far too much to put it in the recycler." else user.drop_item() qdel(target) - user << "\blue You stuff the monkey in the machine." + user << "You stuff the monkey in the machine." playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1) use_power(500) src.grinded++ - user << "\blue The machine now has [grinded] monkey\s worth of material stored." + user << "The machine now has [grinded] monkey\s worth of material stored." else - user << "\red The machine only accepts monkeys!" + user << "The machine only accepts monkeys!" return /obj/machinery/monkey_recycler/attack_hand(var/mob/user as mob) if (src.stat != 0) //NOPOWER etc return if(grinded >= 5) - user << "\blue The machine hisses loudly as it condenses the grinded monkey meat. After a moment, it dispenses a brand new monkey cube." + user << "The machine hisses loudly as it condenses the grinded monkey meat. After a moment, it dispenses a brand new monkey cube." playsound(src.loc, 'sound/machines/hiss.ogg', 50, 1) grinded -= 5 new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src.loc) - user << "\blue The machine's display flashes that it has [grinded] monkeys worth of material left." + user << "The machine's display flashes that it has [grinded] monkeys worth of material left." else - user << "\red The machine needs at least 5 monkeys worth of material to produce a monkey cube. It only has [grinded]." + user << "The machine needs at least 5 monkeys worth of material to produce a monkey cube. It only has [grinded]." return diff --git a/code/modules/food&drinks/kitchen machinery/processor.dm b/code/modules/food&drinks/kitchen machinery/processor.dm index ad9344b21af..7ec3d44356e 100644 --- a/code/modules/food&drinks/kitchen machinery/processor.dm +++ b/code/modules/food&drinks/kitchen machinery/processor.dm @@ -53,7 +53,7 @@ var/C = S.cores if(S.stat != DEAD) S.loc = loc - S.visible_message("\blue [C] crawls free of the processor!") + S.visible_message("[C] crawls free of the processor!") return for(var/i = 1, i <= C, i++) new S.coretype(loc) @@ -67,7 +67,7 @@ var/mob/living/carbon/monkey/O = what if (O.client) //grief-proof O.loc = loc - O.visible_message("\blue Suddenly [O] jumps out from the processor!", \ + O.visible_message("Suddenly [O] jumps out from the processor!", \ "You jump out from the processor", \ "You hear chimpering") return @@ -105,10 +105,10 @@ /obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob) if(src.processing) - user << "\red The processor is in the process of processing." + user << "The processor is in the process of processing." return 1 if(src.contents.len > 0) //TODO: several items at once? several different items? - user << "\red Something is already in the processing chamber." + user << "Something is already in the processing chamber." return 1 if(default_unfasten_wrench(user, O)) return @@ -119,7 +119,7 @@ var/datum/food_processor_process/P = select_recipe(what) if (!P) - user << "\red That probably won't blend." + user << "That probably won't blend." return 1 user.visible_message("[user] put [what] into [src].", \ "You put the [what] into [src].") @@ -131,10 +131,10 @@ if (src.stat != 0) //NOPOWER etc return if(src.processing) - user << "\red The processor is in the process of processing." + user << "The processor is in the process of processing." return 1 if(src.contents.len == 0) - user << "\red The processor is empty." + user << "The processor is empty." return 1 for(var/O in src.contents) var/datum/food_processor_process/P = select_recipe(O) @@ -142,7 +142,7 @@ log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0 continue src.processing = 1 - user.visible_message("\blue [user] turns on \a [src].", \ + user.visible_message("[user] turns on \a [src].", \ "You turn on \a [src].", \ "You hear a food processor") playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) @@ -150,7 +150,7 @@ sleep(P.time) P.process(src.loc, O) src.processing = 0 - src.visible_message("\blue \the [src] finished processing.") + src.visible_message("\the [src] finished processing.") /obj/machinery/processor/verb/eject() set category = "Object" diff --git a/code/modules/hydroponics/growninedible.dm b/code/modules/hydroponics/growninedible.dm index 5327343433e..3a69a546cb7 100644 --- a/code/modules/hydroponics/growninedible.dm +++ b/code/modules/hydroponics/growninedible.dm @@ -210,7 +210,7 @@ /obj/item/weapon/grown/nettle/death seed = /obj/item/seeds/deathnettleseed name = "deathnettle" - desc = "The \red glowing \black nettle incites \red rage\black in you just from looking at it!" + desc = "The glowing \black nettle incites rage\black in you just from looking at it!" icon_state = "deathnettle" force = 30 throwforce = 15 diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index e79d3fbc795..982545d4381 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -191,7 +191,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(following && following == target) return following = target - src << "\blue Now following [target]" + src << "Now following [target]" spawn(0) var/turf/pos = get_turf(src) while(loc == pos && target && following == target && client) @@ -249,11 +249,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp /mob/dead/observer/memory() set hidden = 1 - src << "\red You are dead! You have no mind to store memory!" + src << "You are dead! You have no mind to store memory!" /mob/dead/observer/add_memory() set hidden = 1 - src << "\red You are dead! You have no mind to store memory!" + src << "You are dead! You have no mind to store memory!" /mob/dead/observer/verb/toggle_darkness() set name = "Toggle Darkness" diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm index 5e576701d63..51f5fb8a1ea 100644 --- a/code/modules/mob/dead/observer/say.dm +++ b/code/modules/mob/dead/observer/say.dm @@ -11,7 +11,7 @@ if (src.client) if(src.client.prefs.muted & MUTE_DEADCHAT) - src << "\red You cannot talk in deadchat (muted)." + src << "You cannot talk in deadchat (muted)." return if (src.client.handle_spam_prevention(message,MUTE_DEADCHAT)) diff --git a/code/modules/mob/living/carbon/alien/humanoid/life.dm b/code/modules/mob/living/carbon/alien/humanoid/life.dm index a759c75c0cf..71ad1de7810 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/life.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/life.dm @@ -71,7 +71,7 @@ /mob/living/carbon/alien/humanoid/proc/handle_disabilities() if (disabilities & EPILEPSY) if ((prob(1) && paralysis < 10)) - src << "\red You have a seizure!" + src << "You have a seizure!" Paralyse(10) if (disabilities & COUGHING) if ((prob(5) && paralysis <= 1)) diff --git a/code/modules/mob/living/carbon/brain/MMI.dm b/code/modules/mob/living/carbon/brain/MMI.dm index 442698859b7..028440606bd 100644 --- a/code/modules/mob/living/carbon/brain/MMI.dm +++ b/code/modules/mob/living/carbon/brain/MMI.dm @@ -26,12 +26,12 @@ if(istype(O,/obj/item/organ/brain)) //Time to stick a brain in it --NEO var/obj/item/organ/brain/newbrain = O if(brain) - user << "\red There's already a brain in the MMI!" + user << "There's already a brain in the MMI!" return if(!newbrain.brainmob) - user << "\red You aren't sure where this brain came from, but you're pretty sure it's a useless brain." + user << "You aren't sure where this brain came from, but you're pretty sure it's a useless brain." return - visible_message("\blue [user] sticks \a [newbrain] into \the [src]") + visible_message("[user] sticks \a [newbrain] into \the [src]") brainmob = newbrain.brainmob newbrain.brainmob = null @@ -60,9 +60,9 @@ if((istype(O,/obj/item/weapon/card/id)||istype(O,/obj/item/device/pda)) && brainmob) if(allowed(user)) locked = !locked - user << "\blue You [locked ? "lock" : "unlock"] the brain holder." + user << "You [locked ? "lock" : "unlock"] the brain holder." else - user << "\red Access denied." + user << "Access denied." return if(brainmob) O.attack(brainmob, user) //Oh noooeeeee @@ -71,11 +71,11 @@ /obj/item/device/mmi/attack_self(mob/user as mob) if(!brain) - user << "\red You upend the MMI, but there's nothing in it." + user << "You upend the MMI, but there's nothing in it." else if(locked) - user << "\red You upend the MMI, but the brain is clamped into place." + user << "You upend the MMI, but the brain is clamped into place." else - user << "\blue You upend the MMI, spilling the brain onto the floor." + user << "You upend the MMI, spilling the brain onto the floor." brainmob.container = null //Reset brainmob mmi var. brainmob.loc = brain //Throw mob into brain. @@ -131,7 +131,7 @@ brainmob << "Can't do that while incapacitated or dead." radio.broadcasting = radio.broadcasting==1 ? 0 : 1 - brainmob << "\blue Radio is [radio.broadcasting==1 ? "now" : "no longer"] broadcasting." + brainmob << "Radio is [radio.broadcasting==1 ? "now" : "no longer"] broadcasting." /obj/item/device/mmi/radio_enabled/verb/Toggle_Listening() set name = "Toggle Listening" @@ -144,7 +144,7 @@ brainmob << "Can't do that while incapacitated or dead." radio.listening = radio.listening==1 ? 0 : 1 - brainmob << "\blue Radio is [radio.listening==1 ? "now" : "no longer"] receiving broadcast." + brainmob << "Radio is [radio.listening==1 ? "now" : "no longer"] receiving broadcast." /obj/item/device/mmi/emp_act(severity) if(!brainmob) diff --git a/code/modules/mob/living/carbon/brain/death.dm b/code/modules/mob/living/carbon/brain/death.dm index 5e44ce96ccd..51b17b8e7fa 100644 --- a/code/modules/mob/living/carbon/brain/death.dm +++ b/code/modules/mob/living/carbon/brain/death.dm @@ -2,7 +2,7 @@ if(stat == DEAD) return if(!gibbed && container && istype(container, /obj/item/device/mmi))//If not gibbed but in a container. for(var/mob/O in viewers(container, null)) - O.show_message(text("\red []'s MMI flatlines!", src), 1, "\red You hear something flatline.", 2) + O.show_message(text("[]'s MMI flatlines!", src), 1, "You hear something flatline.", 2) if(istype(src,/obj/item/organ/brain/alien)) container.icon_state = "mmi_alien_dead" else diff --git a/code/modules/mob/living/carbon/brain/emote.dm b/code/modules/mob/living/carbon/brain/emote.dm index 1b3966ebe4f..eae87baf57f 100644 --- a/code/modules/mob/living/carbon/brain/emote.dm +++ b/code/modules/mob/living/carbon/brain/emote.dm @@ -54,7 +54,7 @@ src << "Help for MMI emotes. You can use these emotes with say \"*emote\":\nalarm, alert, beep, blink, boop, flash, notice, whistle" else - src << "\blue Unusable emote '[act]'. Say *help for a list." + src << "Unusable emote '[act]'. Say *help for a list." if (message) log_emote("[name]/[key] : [message]") diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm index bf96cac0e2a..dcd67418415 100644 --- a/code/modules/mob/living/carbon/brain/life.dm +++ b/code/modules/mob/living/carbon/brain/life.dm @@ -38,9 +38,9 @@ if (radiation > 100) radiation = 100 if(!container)//If it's not in an MMI - src << "\red You feel weak." + src << "You feel weak." else//Fluff-wise, since the brain can't detect anything itself, the MMI handles thing like that - src << "\red STATUS: CRITICAL AMOUNTS OF RADIATION DETECTED." + src << "STATUS: CRITICAL AMOUNTS OF RADIATION DETECTED." switch(radiation) if(1 to 49) @@ -55,9 +55,9 @@ if(prob(5)) radiation -= 5 if(!container) - src << "\red You feel weak." + src << "You feel weak." else - src << "\red STATUS: DANGEROUS LEVELS OF RADIATION DETECTED." + src << "STATUS: DANGEROUS LEVELS OF RADIATION DETECTED." updatehealth() if(75 to 100) @@ -147,7 +147,7 @@ silent = 1 if(!alert)//Sounds an alarm, but only once per 'level' emote("alarm") - src << "\red Major electrical distruption detected: System rebooting." + src << "Major electrical distruption detected: System rebooting." alert = 1 if(prob(75)) emp_damage -= 1 @@ -163,7 +163,7 @@ ear_damage = 1 if(!alert) emote("alert") - src << "\red Primary systems are now online." + src << "Primary systems are now online." alert = 1 if(prob(50)) emp_damage -= 1 @@ -175,13 +175,13 @@ if(2 to 9)//Low level of EMP damage, has few effects(handled elsewhere) if(!alert) emote("notice") - src << "\red System reboot nearly complete." + src << "System reboot nearly complete." alert = 1 if(prob(25)) emp_damage -= 1 if(1) alert = 0 - src << "\red All systems restored." + src << "All systems restored." emp_damage -= 1 //Other diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 888c59eeaa0..13c0fcc5e78 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -25,7 +25,7 @@ if(prob(40)) for(var/mob/M in hearers(4, src)) if(M.client) - M.show_message(text("\red You hear something rumbling inside [src]'s stomach..."), 2) + M.show_message(text("You hear something rumbling inside [src]'s stomach..."), 2) var/obj/item/I = user.get_active_hand() if(I && I.force) var/d = rand(round(I.force / 4), I.force) @@ -41,7 +41,7 @@ src.take_organ_damage(d) for(var/mob/M in viewers(user, null)) if(M.client) - M.show_message(text("\red [user] attacks [src]'s stomach wall with the [I.name]!"), 2) + M.show_message(text("[user] attacks [src]'s stomach wall with the [I.name]!"), 2) playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) if(prob(src.getBruteLoss() - 50)) @@ -117,9 +117,9 @@ //src.adjustFireLoss(shock_damage) //burn_skin will do this for us //src.updatehealth() src.visible_message( - "\red [src] was shocked by the [source]!", \ - "\red You feel a powerful shock course through your body!", \ - "\red You hear a heavy electrical crack." \ + "[src] was shocked by the [source]!", \ + "You feel a powerful shock course through your body!", \ + "You hear a heavy electrical crack." \ ) // if(src.stunned < shock_damage) src.stunned = shock_damage Stun(5)//This should work for now, more is really silly and makes you lay there forever @@ -308,7 +308,7 @@ //actually throw it! if(item) item.layer = initial(item.layer) - src.visible_message("\red [src] has thrown [item].") + src.visible_message("[src] has thrown [item].") if(!src.lastarea) src.lastarea = get_area(src.loc) diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index a765805d011..ba715c188be 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -77,13 +77,13 @@ if (!input) return if(copytext(input,1,5) == "says") - src << "\red Invalid emote." + src << "Invalid emote." return else if(copytext(input,1,9) == "exclaims") - src << "\red Invalid emote." + src << "Invalid emote." return else if(copytext(input,1,5) == "asks") - src << "\red Invalid emote." + src << "Invalid emote." return else var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable") @@ -202,7 +202,7 @@ return if (src.client) if (client.prefs.muted & MUTE_IC) - src << "\red You cannot send IC messages (muted)." + src << "You cannot send IC messages (muted)." return if (src.client.handle_spam_prevention(message,MUTE_IC)) return @@ -211,13 +211,13 @@ if(!(message)) return if(copytext(message,1,5) == "says") - src << "\red Invalid emote." + src << "Invalid emote." return else if(copytext(message,1,9) == "exclaims") - src << "\red Invalid emote." + src << "Invalid emote." return else if(copytext(message,1,5) == "asks") - src << "\red Invalid emote." + src << "Invalid emote." return else message = "[src] [message]" diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 9e99030ba8d..e8065e4a126 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -46,7 +46,7 @@ return 0 if(!w_uniform) if(!disable_warning) - src << "\red You need a jumpsuit before you can attach this [I.name]." + src << "You need a jumpsuit before you can attach this [I.name]." return 0 if( !(I.slot_flags & SLOT_BELT) ) return @@ -80,7 +80,7 @@ return 0 if(!w_uniform) if(!disable_warning) - src << "\red You need a jumpsuit before you can attach this [I.name]." + src << "You need a jumpsuit before you can attach this [I.name]." return 0 if( !(I.slot_flags & SLOT_ID) ) return 0 @@ -92,7 +92,7 @@ return 0 if(!w_uniform) if(!disable_warning) - src << "\red You need a jumpsuit before you can attach this [I.name]." + src << "You need a jumpsuit before you can attach this [I.name]." return 0 if(I.slot_flags & SLOT_DENYPOCKET) return @@ -105,7 +105,7 @@ return 0 if(!w_uniform) if(!disable_warning) - src << "\red You need a jumpsuit before you can attach this [I.name]." + src << "You need a jumpsuit before you can attach this [I.name]." return 0 if(I.slot_flags & SLOT_DENYPOCKET) return 0 @@ -119,7 +119,7 @@ return 0 if(!wear_suit) if(!disable_warning) - src << "\red You need a suit before you can attach this [I.name]." + src << "You need a suit before you can attach this [I.name]." return 0 if(!wear_suit.allowed) if(!disable_warning) @@ -183,7 +183,7 @@ if(istype(S, /obj/item/weapon/storage) && S.can_be_inserted(I,1)) S.handle_item_insertion(I) else - H << "\red You are unable to equip that." + H << "You are unable to equip that." /mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/I, list/slots, qdel_on_fail = 1) @@ -385,5 +385,5 @@ I.loc = back return else - src << "\red You are trying to equip this item to an unsupported inventory slot. Report this to a coder!" + src << "You are trying to equip this item to an unsupported inventory slot. Report this to a coder!" return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index ba2fe9e0ad1..1184b881c8d 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -127,11 +127,11 @@ /mob/living/carbon/human/proc/handle_disabilities() if (disabilities & EPILEPSY) if ((prob(1) && paralysis < 1)) - src << "\red You have a seizure!" + src << "You have a seizure!" for(var/mob/O in viewers(src, null)) if(O == src) continue - O.show_message(text("\red [src] starts having a seizure!"), 1) + O.show_message(text("[src] starts having a seizure!"), 1) Paralyse(10) Jitter(1000) if (disabilities & COUGHING) diff --git a/code/modules/mob/living/carbon/human/whisper.dm b/code/modules/mob/living/carbon/human/whisper.dm index 0fd4a491c57..cd48a67b575 100644 --- a/code/modules/mob/living/carbon/human/whisper.dm +++ b/code/modules/mob/living/carbon/human/whisper.dm @@ -4,7 +4,7 @@ return if(say_disabled) //This is here to try to identify lag problems - usr << "\red Speech is currently admin-disabled." + usr << "Speech is currently admin-disabled." return message = trim(copytext(strip_html_simple(message), 1, MAX_MESSAGE_LEN)) @@ -16,7 +16,7 @@ if (src.client) if (src.client.prefs.muted & MUTE_IC) - src << "\red You cannot whisper (muted)." + src << "You cannot whisper (muted)." return if (src.client.handle_spam_prevention(message,MUTE_IC)) diff --git a/code/modules/mob/living/carbon/monkey/inventory.dm b/code/modules/mob/living/carbon/monkey/inventory.dm index e5757e52903..95ff775c0a4 100644 --- a/code/modules/mob/living/carbon/monkey/inventory.dm +++ b/code/modules/mob/living/carbon/monkey/inventory.dm @@ -64,7 +64,7 @@ I.loc = back return else - usr << "\red You are trying to equip this item to an unsupported inventory slot. Report this to a coder." + usr << "You are trying to equip this item to an unsupported inventory slot. Report this to a coder." return I.loc = src diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index b66aed96736..7afba60788a 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -80,7 +80,7 @@ if (disabilities & EPILEPSY) if ((prob(1) && paralysis < 10)) - src << "\red You have a seizure!" + src << "You have a seizure!" Paralyse(10) if (disabilities & COUGHING) if ((prob(5) && paralysis <= 1)) @@ -110,7 +110,7 @@ if ((HULK in mutations) && health <= 25) mutations.Remove(HULK) - src << "\red You suddenly feel very weak." + src << "You suddenly feel very weak." Weaken(3) emote("collapse") @@ -118,7 +118,7 @@ if (radiation > 100) radiation = 100 Weaken(10) - src << "\red You feel weak." + src << "You feel weak." emote("collapse") switch(radiation) @@ -134,7 +134,7 @@ if(prob(5)) radiation -= 5 Weaken(3) - src << "\red You feel weak." + src << "You feel weak." emote("collapse") updatehealth() @@ -142,7 +142,7 @@ radiation -= 3 adjustToxLoss(3) if(prob(1)) - src << "\red You mutate!" + src << "You mutate!" randmutb(src) domutcheck(src,null) emote("gasp") @@ -310,7 +310,7 @@ if(breath.temperature > (T0C+66)) // Hot air hurts :( if(prob(20)) - src << "\red You feel a searing heat in your lungs!" + src << "You feel a searing heat in your lungs!" fire_alert = max(fire_alert, 2) else fire_alert = 0 diff --git a/code/modules/mob/living/carbon/slime/emote.dm b/code/modules/mob/living/carbon/slime/emote.dm index bd29160b643..149bec620fd 100644 --- a/code/modules/mob/living/carbon/slime/emote.dm +++ b/code/modules/mob/living/carbon/slime/emote.dm @@ -49,7 +49,7 @@ src << "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, jiggle, light, moan, shiver, sway, twitch, vibrate" else - src << "\blue Unusable emote '[act]'. Say *help for a list." + src << "Unusable emote '[act]'. Say *help for a list." if ((message && src.stat == 0)) if (m_type & 1) for(var/mob/O in viewers(src, null)) diff --git a/code/modules/mob/living/carbon/slime/powers.dm b/code/modules/mob/living/carbon/slime/powers.dm index 471de014f81..e474e32523c 100644 --- a/code/modules/mob/living/carbon/slime/powers.dm +++ b/code/modules/mob/living/carbon/slime/powers.dm @@ -35,8 +35,8 @@ src << "The [met.name] is already feeding on this subject..." return 0 - src << "\blue I have latched onto the subject and begun feeding..." - M << "\red The [src.name] has latched onto your head!" + src << "I have latched onto the subject and begun feeding..." + M << "The [src.name] has latched onto your head!" Feedon(M) return 1 diff --git a/code/modules/mob/living/emote.dm b/code/modules/mob/living/emote.dm index f4dcb2f7648..f111b5cb5f5 100644 --- a/code/modules/mob/living/emote.dm +++ b/code/modules/mob/living/emote.dm @@ -255,7 +255,7 @@ src << "Help for emotes. You can use these emotes with say \"*emote\":\n\naflap, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, dance, deathgasp, drool, flap, frown, gasp, giggle, glare-(none)/mob, grin, jump, laugh, look, me, nod, point-atom, scream, shake, sit, sigh, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tremble, twitch, twitch_s, wave, whimper, yawn" else - src << "\blue Unusable emote '[act]'. Say *help for a list." + src << "Unusable emote '[act]'. Say *help for a list." diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 698e02cd4a3..33e41fb2775 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -17,7 +17,7 @@ src.adjustOxyLoss(src.health + 200) src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() if(!whispered) - src << "\blue You have given up life and succumbed to death." + src << "You have given up life and succumbed to death." death() /mob/living/proc/InCritical() @@ -361,7 +361,7 @@ var/obj/item/weapon/grab/G = pick(M.grabbed_by) if (istype(G, /obj/item/weapon/grab)) for(var/mob/O in viewers(M, null)) - O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1) + O.show_message(text("[] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1) //G = null qdel(G) else diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 53977a44810..adc313a9c40 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -89,7 +89,7 @@ var/list/department_radio_keys = list( if (src.client) if(client.prefs.muted & MUTE_IC) - src << "\red You cannot speak in IC (muted)." + src << "You cannot speak in IC (muted)." return if (src.client.handle_spam_prevention(message,MUTE_IC)) return @@ -156,7 +156,7 @@ var/list/department_radio_keys = list( for(var/i=0,i[mind.changeling.changelingID]: [message]" return - + if (message_mode == "alientalk") if(alien_talk_understand || hivecheck()) //message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant @@ -173,7 +173,7 @@ var/list/department_radio_keys = list( if(is_muzzled()) // Intentionally after changeling hivemind check return - + var/list/obj/item/used_radios = new switch (message_mode) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 78b34aef4fb..83aad57c99d 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -393,7 +393,7 @@ var/list/ai_list = list() if ("help") for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1) + O.show_message(text("[M] caresses [src]'s plating with its scythe like arm."), 1) else //harm var/damage = rand(10, 20) @@ -401,7 +401,7 @@ var/list/ai_list = list() playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has slashed at []!", M, src), 1) + O.show_message(text("[] has slashed at []!", M, src), 1) if(prob(8)) flick("noise", flash) adjustBruteLoss(damage) @@ -410,7 +410,7 @@ var/list/ai_list = list() playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] took a swipe at []!", M, src), 1) + O.show_message(text("[] took a swipe at []!", M, src), 1) return /mob/living/silicon/ai/attack_animal(mob/living/simple_animal/M as mob) @@ -420,7 +420,7 @@ var/list/ai_list = list() if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) for(var/mob/O in viewers(src, null)) - O.show_message("\red [M] [M.attacktext] [src]!", 1) + O.show_message("[M] [M.attacktext] [src]!", 1) add_logs(M, src, "attacked", admin=0) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) adjustBruteLoss(damage) @@ -545,7 +545,7 @@ var/list/ai_list = list() if(network in C.network) U.eyeobj.setLoc(get_turf(C)) break - src << "\blue Switched to [network] camera network." + src << "Switched to [network] camera network." //End of code by Mord_Sith @@ -628,7 +628,7 @@ var/list/ai_list = list() var/obj/machinery/power/apc/apc = src.loc if(!istype(apc)) - src << "\blue You are already in your Main Core." + src << "You are already in your Main Core." return apc.malfvacate() @@ -672,4 +672,4 @@ var/list/ai_list = list() lit_cameras -= C for (var/obj/machinery/camera/C in add) C.SetLuminosity(AI_CAMERA_LUMINOSITY) - lit_cameras |= C + lit_cameras |= C diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index f9f5c89b9da..615b2433726 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -14,7 +14,7 @@ if (src.malfhack) if (src.malfhack.aidisabled) - src << "\red ERROR: APC access disabled, hack attempt canceled." + src << "ERROR: APC access disabled, hack attempt canceled." src.malfhacking = 0 src.malfhack = null diff --git a/code/modules/mob/living/silicon/pai/life.dm b/code/modules/mob/living/silicon/pai/life.dm index 385c0ae6760..728db940163 100644 --- a/code/modules/mob/living/silicon/pai/life.dm +++ b/code/modules/mob/living/silicon/pai/life.dm @@ -5,7 +5,7 @@ if(get_dist(src, src.cable) > 1) var/turf/T = get_turf(src.loc) for (var/mob/M in viewers(T)) - M.show_message("\red [src.cable] rapidly retracts back into its spool.", 3, "\red You hear a click and the sound of wire spooling rapidly.", 2) + M.show_message("[src.cable] rapidly retracts back into its spool.", 3, "You hear a click and the sound of wire spooling rapidly.", 2) qdel(src.cable) cable = null diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm index 404d55a80ba..b3f4a4e35de 100644 --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -254,7 +254,7 @@ var/turf/T = get_turf(src.loc) src.cable = new /obj/item/weapon/pai_cable(T) for (var/mob/M in viewers(T)) - M.show_message("\red A port on [src] opens to reveal [src.cable], which promptly falls to the floor.", 3, "\red You hear the soft click of something light and hard falling to the ground.", 2) + M.show_message("A port on [src] opens to reveal [src.cable], which promptly falls to the floor.", 3, "You hear the soft click of something light and hard falling to the ground.", 2) //src.updateUsrDialog() We only need to account for the single mob this is intended for, and he will *always* be able to call this window src.paiInterface() // So we'll just call the update directly rather than doing some default checks return @@ -362,7 +362,7 @@ if(answer == "Yes") var/turf/T = get_turf(P.loc) for (var/mob/v in viewers(T)) - v.show_message("\blue [M] presses \his thumb against [P].", 3, "\blue [P] makes a sharp clicking sound as it extracts DNA material from [M].", 2) + v.show_message("[M] presses \his thumb against [P].", 3, "[P] makes a sharp clicking sound as it extracts DNA material from [M].", 2) if(!check_dna_integrity(M)) P << "No DNA detected" return diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm index 0a902e97fad..2ea5dffaa79 100644 --- a/code/modules/mob/living/silicon/robot/emote.dm +++ b/code/modules/mob/living/silicon/robot/emote.dm @@ -198,7 +198,7 @@ src << "Help for cyborg emotes. You can use these emotes with say \"*emote\":\n\naflap, beep-(none)/mob, bow-(none)/mob, buzz-(none)/mob, clap, custom, deathgasp, flap, glare-(none)/mob, look-(none)/mob, me, nod, ping-(none)/mob, \nsalute-(none)/mob, twitch, twitch_s," else - src << "\blue Unusable emote '[act]'. Say *help for a list." + src << "Unusable emote '[act]'. Say *help for a list." if ((message && src.stat == 0)) if (m_type & 1) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 1ee5ba23466..ac16a4d8b01 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -411,7 +411,7 @@ updatehealth() add_fingerprint(user) for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1) + O.show_message(text("[user] has fixed some of the dents on [src]!"), 1) else user << "Need more welding fuel!" return @@ -422,7 +422,7 @@ adjustFireLoss(-30) updatehealth() for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [user] has fixed some of the burnt wires on [src]!"), 1) + O.show_message(text("[user] has fixed some of the burnt wires on [src]!"), 1) else user << "You need one length of cable to repair [src]." @@ -472,13 +472,13 @@ else if(istype(W, /obj/item/weapon/wrench) && opened && !cell) //Deconstruction. The flashes break from the fall, to prevent this from being a ghetto reset module. if(!lockcharge) - user << "\red [src]'s bolts spark! Maybe you should lock them down first!" + user << "[src]'s bolts spark! Maybe you should lock them down first!" spark_system.start() return else playsound(src, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 50) && !cell) - user.visible_message("\red [user] deconstructs [src]!", "\blue You unfasten the securing bolts, and [src] falls to pieces!") + user.visible_message("[user] deconstructs [src]!", "You unfasten the securing bolts, and [src] falls to pieces!") deconstruct() else if(istype(W, /obj/item/device/encryptionkey/) && opened) @@ -498,7 +498,7 @@ user << "You [ locked ? "lock" : "unlock"] [src]'s cover." updateicon() else - user << "\red Access denied." + user << "Access denied." else if(istype(W, /obj/item/weapon/card/emag)) // trying to unlock with an emag card if(user != src)//To prevent syndieborgs from emagging themselves @@ -535,22 +535,22 @@ var/time = time2text(world.realtime,"hh:mm:ss") lawchanges.Add("[time] : [user.name]([user.key]) emagged [name]([key])") set_zeroth_law("Only [user.real_name] and people he designates as being such are Syndicate Agents.") - src << "\red ALERT: Foreign software detected." + src << "ALERT: Foreign software detected." sleep(5) - src << "\red Initiating diagnostics..." + src << "Initiating diagnostics..." sleep(20) - src << "\red SynBorg v1.7 loaded." + src << "SynBorg v1.7 loaded." sleep(5) - src << "\red LAW SYNCHRONISATION ERROR" + src << "LAW SYNCHRONISATION ERROR" sleep(5) - src << "\red Would you like to send a report to NanoTraSoft? Y/N" + src << "Would you like to send a report to NanoTraSoft? Y/N" sleep(10) - src << "\red > N" + src << "> N" sleep(20) - src << "\red ERRORERRORERROR" + src << "ERRORERRORERROR" src << "Obey these laws:" laws.show_laws(src) - src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands." + src << "ALERT: [user.real_name] is your new master. Obey your new laws and his commands." updateicon() else user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface." @@ -613,7 +613,7 @@ if ("help") for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1) + O.show_message(text("[M] caresses [src]'s plating with its scythe like arm."), 1) if ("grab") if (M == src || anchored) @@ -626,7 +626,7 @@ playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has grabbed [] passively!", M, src), 1) + O.show_message(text("[] has grabbed [] passively!", M, src), 1) if ("harm") var/damage = rand(10, 20) @@ -641,7 +641,7 @@ playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has slashed at []!", M, src), 1) + O.show_message(text("[] has slashed at []!", M, src), 1) if(prob(8)) flick("noise", flash) adjustBruteLoss(damage) @@ -650,7 +650,7 @@ playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] took a swipe at []!", M, src), 1) + O.show_message(text("[] took a swipe at []!", M, src), 1) if ("disarm") if(!(lying)) @@ -661,12 +661,12 @@ playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has forced back []!", M, src), 1) + O.show_message(text("[] has forced back []!", M, src), 1) else playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] attempted to force back []!", M, src), 1) + O.show_message(text("[] attempted to force back []!", M, src), 1) return @@ -682,7 +682,7 @@ for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] glomps []!", src), 1) + O.show_message(text("The [M.name] glomps []!", src), 1) var/damage = rand(1, 3) @@ -713,7 +713,7 @@ for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] has electrified []!", src), 1) + O.show_message(text("The [M.name] has electrified []!", src), 1) flick("noise", flash) @@ -736,7 +736,7 @@ if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) for(var/mob/O in viewers(src, null)) - O.show_message("\red [M] [M.attacktext] [src]!", 1) + O.show_message("[M] [M.attacktext] [src]!", 1) add_logs(M, src, "attacked", admin=0) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) adjustBruteLoss(damage) @@ -960,7 +960,7 @@ cleaned_human.shoes.clean_blood() cleaned_human.update_inv_shoes(0) cleaned_human.clean_blood() - cleaned_human << "\red [src] cleans your face!" + cleaned_human << "[src] cleans your face!" return /mob/living/silicon/robot/proc/self_destruct() diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 06b452e6d59..451050ce871 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -103,8 +103,8 @@ src.take_organ_damage(10) Stun(3) flick("noise", src:flash) - src << "\red *BZZZT*" - src << "\red Warning: Electromagnetic pulse detected." + src << "*BZZZT*" + src << "Warning: Electromagnetic pulse detected." ..() /mob/living/silicon/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0) diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm index 22291d13d13..9ad3606dcb7 100644 --- a/code/modules/mob/living/simple_animal/friendly/corgi.dm +++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm @@ -58,13 +58,13 @@ //helmet and armor = 100% protection if( istype(inventory_head,/obj/item/clothing/head/helmet) && istype(inventory_back,/obj/item/clothing/suit/armor) ) if( O.force ) - usr << "\red [src] is wearing too much armor. You can't cause \him any damage." + usr << "[src] is wearing too much armor. You can't cause \him any damage." for (var/mob/M in viewers(src, null)) M.show_message("\red \b [user] hits [src] with [O], however [src] is too armored.") else - usr << "\red [src] is wearing too much armor. You can't reach \his skin." + usr << "[src] is wearing too much armor. You can't reach \his skin." for (var/mob/M in viewers(src, null)) - M.show_message("\red [user] gently taps [src] with [O]. ") + M.show_message("[user] gently taps [src] with [O].") if(health>0 && prob(15)) emote("looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression") return @@ -93,7 +93,7 @@ inventory_head = null regenerate_icons() else - usr << "\red There is nothing to remove from its [remove_from]." + usr << "There is nothing to remove from its [remove_from]." return if("back") if(inventory_back) @@ -101,7 +101,7 @@ inventory_back = null regenerate_icons() else - usr << "\red There is nothing to remove from its [remove_from]." + usr << "There is nothing to remove from its [remove_from]." return show_inv(usr) @@ -119,13 +119,13 @@ if("back") if(inventory_back) - usr << "\red It's already wearing something." + usr << "It's already wearing something." return else var/obj/item/item_to_add = usr.get_active_hand() if(!item_to_add) - usr.visible_message("\blue [usr] pets [src]","\blue You rest your hand on [src]'s back for a moment.") + usr.visible_message("[usr] pets [src]","You rest your hand on [src]'s back for a moment.") return if(istype(item_to_add,/obj/item/weapon/plastique)) // last thing he ever wears, I guess item_to_add.afterattack(src,usr,1) @@ -174,10 +174,10 @@ return if(inventory_head) - if(usr) usr << "\red You can't put more than one hat on [src]!" + if(usr) usr << "You can't put more than one hat on [src]!" return if(!item_to_add) - usr.visible_message("\blue [usr] pets [src]","\blue You rest your hand on [src]'s head for a moment.") + usr.visible_message("[usr] pets [src]","You rest your hand on [src]'s head for a moment.") return @@ -428,7 +428,7 @@ /mob/living/simple_animal/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri if(istype(O, /obj/item/weapon/newspaper)) if(!stat) - user.visible_message("\blue [user] baps [name] on the nose with the rolled up [O]") + user.visible_message("[user] baps [name] on the nose with the rolled up [O]") spawn(0) for(var/i in list(1,2,4,8,4,2,1,2)) dir = i @@ -478,7 +478,7 @@ //puppies cannot wear anything. /mob/living/simple_animal/corgi/puppy/Topic(href, href_list) if(href_list["remove_inv"] || href_list["add_inv"]) - usr << "\red You can't fit this on [src]" + usr << "You can't fit this on [src]" return ..() @@ -501,7 +501,7 @@ //Lisa already has a cute bow! /mob/living/simple_animal/corgi/Lisa/Topic(href, href_list) if(href_list["remove_inv"] || href_list["add_inv"]) - usr << "\red [src] already has a cute bow!" + usr << "[src] already has a cute bow!" return ..() diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index 1b462749cf1..36be2f583d4 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -41,7 +41,7 @@ if(enemies.len && prob(10)) enemies = list() LoseTarget() - src.visible_message("\blue [src] calms down.") + src.visible_message("[src] calms down.") if(stat == CONSCIOUS) if(udder && prob(5)) @@ -60,7 +60,7 @@ /mob/living/simple_animal/hostile/retaliate/goat/Retaliate() ..() - src.visible_message("\red [src] gets an evil-looking gleam in \his eye.") + src.visible_message("[src] gets an evil-looking gleam in \his eye.") /mob/living/simple_animal/hostile/retaliate/goat/Move() ..() @@ -76,9 +76,9 @@ var/obj/item/weapon/reagent_containers/glass/G = O var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) if(G.reagents.total_volume >= G.volume) - user << "\red [O] is full." + user << "[O] is full." if(!transfered) - user << "\red The udder is dry. Wait a bit longer..." + user << "The udder is dry. Wait a bit longer..." else ..() //cow @@ -116,9 +116,9 @@ var/obj/item/weapon/reagent_containers/glass/G = O var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) if(G.reagents.total_volume >= G.volume) - user << "\red [O] is full." + user << "[O] is full." if(!transfered) - user << "\red The udder is dry. Wait a bit longer..." + user << "The udder is dry. Wait a bit longer..." else ..() @@ -228,13 +228,13 @@ var/global/chicken_count = 0 /mob/living/simple_animal/chicken/attackby(var/obj/item/O as obj, var/mob/user as mob) if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/wheat)) //feedin' dem chickens if(!stat && eggsleft < 8) - user.visible_message("\blue [user] feeds [O] to [name]! It clucks happily.","\blue You feed [O] to [name]! It clucks happily.") + user.visible_message("[user] feeds [O] to [name]! It clucks happily.","You feed [O] to [name]! It clucks happily.") user.drop_item() qdel(O) eggsleft += rand(1, 4) //world << eggsleft else - user << "\blue [name] doesn't seem hungry!" + user << "[name] doesn't seem hungry!" else ..() diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm index 6b3751e633f..4e5960eef1c 100644 --- a/code/modules/mob/living/simple_animal/friendly/mouse.dm +++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm @@ -46,7 +46,7 @@ if( ishuman(AM) ) if(!stat) var/mob/M = AM - M << "\blue \icon[src] Squeek!" + M << "\icon[src] Squeek!" playsound(src, 'sound/effects/mousesqueek.ogg', 100, 1) ..() diff --git a/code/modules/mob/living/simple_animal/friendly/pug.dm b/code/modules/mob/living/simple_animal/friendly/pug.dm index b008220cfac..86c36adf2ff 100644 --- a/code/modules/mob/living/simple_animal/friendly/pug.dm +++ b/code/modules/mob/living/simple_animal/friendly/pug.dm @@ -33,7 +33,7 @@ /mob/living/simple_animal/pug/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri if(istype(O, /obj/item/weapon/newspaper)) if(!stat) - user.visible_message("\blue [user] baps [name] on the nose with the rolled up [O]") + user.visible_message("[user] baps [name] on the nose with the rolled up [O]") spawn(0) for(var/i in list(1,2,4,8,4,2,1,2)) dir = i diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index af38509f429..2c161d443e4 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -72,7 +72,7 @@ if(L.reagents) L.reagents.add_reagent("toxin", poison_per_bite) if(prob(poison_per_bite)) - L << "\red You feel a tiny prick." + L << "You feel a tiny prick." L.reagents.add_reagent(poison_type, 5) /mob/living/simple_animal/hostile/giant_spider/Life() @@ -132,7 +132,7 @@ var/obj/effect/spider/stickyweb/W = locate() in get_turf(src) if(!W) busy = SPINNING_WEB - src.visible_message("\blue \the [src] begins to secrete a sticky substance.") + src.visible_message("\the [src] begins to secrete a sticky substance.") stop_automated_movement = 1 spawn(40) if(busy == SPINNING_WEB) @@ -144,7 +144,7 @@ var/obj/effect/spider/eggcluster/E = locate() in get_turf(src) if(!E && fed > 0) busy = LAYING_EGGS - src.visible_message("\blue \the [src] begins to lay a cluster of eggs.") + src.visible_message("\the [src] begins to lay a cluster of eggs.") stop_automated_movement = 1 spawn(50) if(busy == LAYING_EGGS) @@ -172,7 +172,7 @@ else if(busy == MOVING_TO_TARGET && cocoon_target) if(get_dist(src, cocoon_target) <= 1) busy = SPINNING_COCOON - src.visible_message("\blue \the [src] begins to secrete a sticky substance around \the [cocoon_target].") + src.visible_message("\the [src] begins to secrete a sticky substance around \the [cocoon_target].") stop_automated_movement = 1 walk(src,0) spawn(50) @@ -187,7 +187,7 @@ continue large_cocoon = 1 fed++ - src.visible_message("\red \the [src] sticks a proboscis into \the [cocoon_target] and sucks a viscous substance out.") + src.visible_message("\the [src] sticks a proboscis into \the [cocoon_target] and sucks a viscous substance out.") M.loc = C C.pixel_x = M.pixel_x C.pixel_y = M.pixel_y diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index 32362d58d4b..11bbfa8a561 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -81,12 +81,12 @@ var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread() smoke.set_up(5, 0, src.loc) smoke.start() - visible_message("\red The [src] warps in!") + visible_message("The [src] warps in!") playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1) warpbots() icon_state = "def_radar" - visible_message("\red The [src] turns on!") + visible_message("The [src] turns on!") while(bot_amt > 0) bot_amt-- switch(bot_type) diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index ebdf71d9228..b59ae854e77 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -231,7 +231,7 @@ /mob/living/simple_animal/hostile/proc/OpenFire(var/the_target) var/target = the_target - visible_message("\red [src] [ranged_message] at [target]!", 1) + visible_message("[src] [ranged_message] at [target]!", 1) var/tturf = get_turf(target) if(rapid) diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm index d71c435fa94..a3854898ea1 100644 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm @@ -43,7 +43,7 @@ /mob/living/simple_animal/hostile/mimic/Die() ..() - visible_message("\red [src] stops moving!") + visible_message("[src] stops moving!") qdel(src) diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 20be126522d..8e1ff31edca 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -68,8 +68,8 @@ else visible_message("[src] blocks [O] with its shield!") else - usr << "\red This weapon is ineffective, it does no damage." - visible_message("\red [user] gently taps [src] with [O]. ") + usr << "This weapon is ineffective, it does no damage." + visible_message("[user] gently taps [src] with [O].") /mob/living/simple_animal/hostile/syndicate/melee/bullet_act(var/obj/item/projectile/Proj) @@ -78,7 +78,7 @@ if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) src.health -= Proj.damage else - visible_message("\red [src] blocks [Proj] with its shield!") + visible_message("[src] blocks [Proj] with its shield!") return 0 @@ -160,6 +160,6 @@ /mob/living/simple_animal/hostile/viscerator/Die() ..() - visible_message("\red [src] is smashed into pieces!") + visible_message("[src] is smashed into pieces!") qdel(src) return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/tree.dm b/code/modules/mob/living/simple_animal/hostile/tree.dm index 45c787a6d6a..2e2f5ab0dc9 100644 --- a/code/modules/mob/living/simple_animal/hostile/tree.dm +++ b/code/modules/mob/living/simple_animal/hostile/tree.dm @@ -52,7 +52,7 @@ /mob/living/simple_animal/hostile/tree/Die() ..() - visible_message("\red [src] is hacked into pieces!") + visible_message("[src] is hacked into pieces!") new /obj/item/stack/sheet/mineral/wood(loc) qdel(src) @@ -66,6 +66,6 @@ /mob/living/simple_animal/hostile/tree/festivus/Die() ..() - visible_message("\red [src] is hacked into pieces!") + visible_message("[src] is hacked into pieces!") new /obj/item/stack/rods(loc) qdel(src) diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm index 7b3b06ce6fb..88b0ae3b0cf 100644 --- a/code/modules/mob/living/simple_animal/parrot.dm +++ b/code/modules/mob/living/simple_animal/parrot.dm @@ -169,19 +169,19 @@ lines 294-301 in living/say.dm (speech buffer) if(copytext(possible_phrase,1,3) in department_radio_keys) possible_phrase = copytext(possible_phrase,3,length(possible_phrase)) else - usr << "\red There is nothing to remove from its [remove_from]." + usr << "There is nothing to remove from its [remove_from]." return //Adding things to inventory else if(href_list["add_inv"]) var/add_to = href_list["add_inv"] if(!usr.get_active_hand()) - usr << "\red You have nothing in your hand to put on its [add_to]." + usr << "You have nothing in your hand to put on its [add_to]." return switch(add_to) if("ears") if(ears) - usr << "\red It's already wearing something." + usr << "It's already wearing something." return else var/obj/item/item_to_add = usr.get_active_hand() @@ -189,7 +189,7 @@ lines 294-301 in living/say.dm (speech buffer) return if( !istype(item_to_add, /obj/item/device/radio/headset) ) - usr << "\red This object won't fit." + usr << "This object won't fit." return var/obj/item/device/radio/headset/headset_to_add = item_to_add @@ -288,7 +288,7 @@ lines 294-301 in living/say.dm (speech buffer) user.drop_item() if(health < maxHealth) adjustBruteLoss(-10) - user << "\blue [src] eagerly devours the cracker." + user << "[src] eagerly devours the cracker." ..() return @@ -452,7 +452,7 @@ lines 294-301 in living/say.dm (speech buffer) if(!parrot_perch || parrot_interest.loc != parrot_perch.loc) held_item = parrot_interest parrot_interest.loc = src - visible_message("[src] grabs [held_item]!", "\blue You grab [held_item]!", "You hear the sounds of wings flapping furiously.") + visible_message("[src] grabs [held_item]!", "You grab [held_item]!", "You hear the sounds of wings flapping furiously.") parrot_interest = null parrot_state = PARROT_SWOOP | PARROT_RETURN @@ -626,7 +626,7 @@ lines 294-301 in living/say.dm (speech buffer) return -1 if(held_item) - src << "\red You are already holding [held_item]" + src << "You are already holding [held_item]" return 1 for(var/obj/item/I in view(1,src)) @@ -639,10 +639,10 @@ lines 294-301 in living/say.dm (speech buffer) held_item = I I.loc = src - visible_message("[src] grabs [held_item]!", "\blue You grab [held_item]!", "You hear the sounds of wings flapping furiously.") + visible_message("[src] grabs [held_item]!", "You grab [held_item]!", "You hear the sounds of wings flapping furiously.") return held_item - src << "\red There is nothing of interest to take." + src << "There is nothing of interest to take." return 0 /mob/living/simple_animal/parrot/proc/steal_from_mob() @@ -654,7 +654,7 @@ lines 294-301 in living/say.dm (speech buffer) return -1 if(held_item) - src << "\red You are already holding [held_item]" + src << "You are already holding [held_item]" return 1 var/obj/item/stolen_item = null @@ -670,10 +670,10 @@ lines 294-301 in living/say.dm (speech buffer) C.unEquip(stolen_item) held_item = stolen_item stolen_item.loc = src - visible_message("[src] grabs [held_item] out of [C]'s hand!", "\blue You snag [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.") + visible_message("[src] grabs [held_item] out of [C]'s hand!", "You snag [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.") return held_item - src << "\red There is nothing of interest to take." + src << "There is nothing of interest to take." return 0 /mob/living/simple_animal/parrot/verb/drop_held_item_player() @@ -698,7 +698,7 @@ lines 294-301 in living/say.dm (speech buffer) if(!held_item) if(src == usr) //So that other mobs wont make this message appear when they're bludgeoning you. - src << "\red You have nothing to drop!" + src << "You have nothing to drop!" return 0 @@ -742,7 +742,7 @@ lines 294-301 in living/say.dm (speech buffer) src.loc = AM.loc icon_state = "parrot_sit" return - src << "\red There is no perch nearby to sit on." + src << "There is no perch nearby to sit on." return /mob/living/simple_animal/parrot/proc/toggle_mode() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 239a6b42aa7..1da52ea6991 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -32,14 +32,14 @@ var/next_mob_id = 0 var/datum/gas_mixture/environment = loc.return_air() - var/t = "\blue Coordinates: [x],[y] \n" - t+= "\red Temperature: [environment.temperature] \n" - t+= "\blue Nitrogen: [environment.nitrogen] \n" - t+= "\blue Oxygen: [environment.oxygen] \n" - t+= "\blue Plasma : [environment.toxins] \n" - t+= "\blue Carbon Dioxide: [environment.carbon_dioxide] \n" + var/t = "Coordinates: [x],[y] \n" + t+= "Temperature: [environment.temperature] \n" + t+= "Nitrogen: [environment.nitrogen] \n" + t+= "Oxygen: [environment.oxygen] \n" + t+= "Plasma : [environment.toxins] \n" + t+= "Carbon Dioxide: [environment.carbon_dioxide] \n" for(var/datum/gas/trace_gas in environment.trace_gases) - usr << "\blue [trace_gas.type]: [trace_gas.moles] \n" + usr << "[trace_gas.type]: [trace_gas.moles] \n" usr.show_message(t, 1) @@ -178,7 +178,7 @@ var/next_mob_id = 0 qdel(W) else if(!disable_warning) - src << "\red You are unable to equip that." //Only print if qdel_on_fail is false + src << "You are unable to equip that." //Only print if qdel_on_fail is false return 0 equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail. return 1 @@ -328,12 +328,12 @@ var/list/slot_equipment_priority = list( \ if (!( abandon_allowed )) return if ((stat != 2 || !( ticker ))) - usr << "\blue You must be dead to use this!" + usr << "You must be dead to use this!" return log_game("[usr.name]/[usr.key] used abandon mob.") - usr << "\blue Please roleplay correctly!" + usr << "Please roleplay correctly!" if(!client) log_game("[usr.key] AM failed due to disconnect.") @@ -391,7 +391,7 @@ var/list/slot_equipment_priority = list( \ if(check_rights_for(client,R_ADMIN)) is_admin = 1 else if(stat != DEAD || istype(src, /mob/new_player)) - usr << "\blue You must be observing to use this!" + usr << "You must be observing to use this!" return if(is_admin && stat == DEAD) diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 23bea151de0..20d9496f60f 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -26,7 +26,7 @@ var/mob/living/carbon/C = usr C.toggle_throw_mode() else - usr << "\red This mob type cannot throw items." + usr << "This mob type cannot throw items." return @@ -34,11 +34,11 @@ if(iscarbon(usr)) var/mob/living/carbon/C = usr if(!C.get_active_hand()) - usr << "\red You have nothing to drop in your hand." + usr << "You have nothing to drop in your hand." return drop_item() else - usr << "\red This mob type cannot drop items." + usr << "This mob type cannot drop items." return //This gets called when you press the delete button. @@ -46,7 +46,7 @@ set hidden = 1 if(!usr.pulling) - usr << "\blue You are not pulling anything." + usr << "You are not pulling anything." return usr.stop_pulling() @@ -189,7 +189,7 @@ for(var/mob/M in range(mob, 1)) if(M.pulling == mob) if(!M.restrained() && M.stat == 0 && M.canmove && mob.Adjacent(M)) - src << "\blue You're restrained! You can't move!" + src << "You're restrained! You can't move!" return 0 else M.stop_pulling() @@ -386,7 +386,7 @@ //Check to see if we slipped if(prob(Process_Spaceslipping(5))) - src << "\blue You slipped!" + src << "You slipped!" src.inertia_dir = src.last_move step(src, src.inertia_dir) return 0 diff --git a/code/modules/mob/mob_transformation_simple.dm b/code/modules/mob/mob_transformation_simple.dm index 717109e3e32..e0b8ca39e86 100644 --- a/code/modules/mob/mob_transformation_simple.dm +++ b/code/modules/mob/mob_transformation_simple.dm @@ -5,7 +5,7 @@ /mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num) if(istype(src,/mob/new_player)) - usr << "\red cannot convert players who have not entered yet." + usr << "cannot convert players who have not entered yet." return if(!new_type) @@ -19,7 +19,7 @@ return if( new_type == /mob/new_player ) - usr << "\red cannot convert into a new_player mob type." + usr << "cannot convert into a new_player mob type." return var/mob/M diff --git a/code/modules/mob/new_player/login.dm b/code/modules/mob/new_player/login.dm index 870e7fb4da6..3c4d0c8d6d1 100644 --- a/code/modules/mob/new_player/login.dm +++ b/code/modules/mob/new_player/login.dm @@ -4,7 +4,7 @@ src << "
[join_motd]
" if(admin_notice) - src << "\blue Admin Notice:\n \t [admin_notice]" + src << "Admin Notice:\n \t [admin_notice]" if(!mind) mind = new /datum/mind(key) diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 8d5326e2dd3..2ff91061a4d 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -112,7 +112,7 @@ observer.started_as_observer = 1 close_spawn_windows() var/obj/O = locate("landmark*Observer-Start") - src << "\blue Now teleporting." + src << "Now teleporting." observer.loc = O.loc if(client.prefs.be_random_name) client.prefs.real_name = random_name(gender) @@ -126,14 +126,14 @@ if(href_list["late_join"]) if(!ticker || ticker.current_state != GAME_STATE_PLAYING) - usr << "\red The round is either not ready, or has already finished..." + usr << "The round is either not ready, or has already finished..." return LateChoices() if(href_list["SelectedJob"]) if(!enter_allowed) - usr << "\blue There is an administrative lock on entering the game!" + usr << "There is an administrative lock on entering the game!" return AttemptLateSpawn(href_list["SelectedJob"]) diff --git a/code/modules/mob/new_player/poll.dm b/code/modules/mob/new_player/poll.dm index 884b7ffc4ee..ba3ff0e6940 100644 --- a/code/modules/mob/new_player/poll.dm +++ b/code/modules/mob/new_player/poll.dm @@ -103,7 +103,7 @@ break if(!found) - usr << "\red Poll question details not found." + usr << "Poll question details not found." return switch(polltype) @@ -360,7 +360,7 @@ break if(!validpoll) - usr << "\red Poll is not valid." + usr << "Poll is not valid." return var/DBQuery/select_query2 = dbcon.NewQuery("SELECT id FROM erro_poll_option WHERE id = [optionid] AND pollid = [pollid]") @@ -373,7 +373,7 @@ break if(!validoption) - usr << "\red Poll option is not valid." + usr << "Poll option is not valid." return var/alreadyvoted = 0 @@ -387,11 +387,11 @@ break if(!multichoice && alreadyvoted) - usr << "\red You already voted in this poll." + usr << "You already voted in this poll." return if(multichoice && (alreadyvoted >= multiplechoiceoptions)) - usr << "\red You already have more than [multiplechoiceoptions] logged votes on this poll. Enough is enough. Contact the database admin if this is an error." + usr << "You already have more than [multiplechoiceoptions] logged votes on this poll. Enough is enough. Contact the database admin if this is an error." return var/adminrank = "Player" @@ -402,7 +402,7 @@ var/DBQuery/insert_query = dbcon.NewQuery("INSERT INTO erro_poll_vote (id ,datetime ,pollid ,optionid ,ckey ,ip ,adminrank) VALUES (null, Now(), [pollid], [optionid], '[usr.ckey]', '[usr.client.address]', '[adminrank]')") insert_query.Execute() - usr << "\blue Vote successful." + usr << "Vote successful." usr << browse(null,"window=playerpoll") @@ -427,7 +427,7 @@ break if(!validpoll) - usr << "\red Poll is not valid." + usr << "Poll is not valid." return var/alreadyvoted = 0 @@ -440,7 +440,7 @@ break if(alreadyvoted) - usr << "\red You already sent your feedback for this poll." + usr << "You already sent your feedback for this poll." return var/adminrank = "Player" @@ -460,7 +460,7 @@ var/DBQuery/insert_query = dbcon.NewQuery("INSERT INTO erro_poll_textreply (id ,datetime ,pollid ,ckey ,ip ,replytext ,adminrank) VALUES (null, Now(), [pollid], '[usr.ckey]', '[usr.client.address]', '[replytext]', '[adminrank]')") insert_query.Execute() - usr << "\blue Feedback logging successful." + usr << "Feedback logging successful." usr << browse(null,"window=playerpoll") @@ -485,7 +485,7 @@ break if(!validpoll) - usr << "\red Poll is not valid." + usr << "Poll is not valid." return var/DBQuery/select_query2 = dbcon.NewQuery("SELECT id FROM erro_poll_option WHERE id = [optionid] AND pollid = [pollid]") @@ -498,7 +498,7 @@ break if(!validoption) - usr << "\red Poll option is not valid." + usr << "Poll option is not valid." return var/alreadyvoted = 0 @@ -511,7 +511,7 @@ break if(alreadyvoted) - usr << "\red You already voted in this poll." + usr << "You already voted in this poll." return var/adminrank = "Player" @@ -522,5 +522,5 @@ var/DBQuery/insert_query = dbcon.NewQuery("INSERT INTO erro_poll_vote (id ,datetime ,pollid ,optionid ,ckey ,ip ,adminrank, rating) VALUES (null, Now(), [pollid], [optionid], '[usr.ckey]', '[usr.client.address]', '[adminrank]', [(isnull(rating)) ? "null" : rating])") insert_query.Execute() - usr << "\blue Vote successful." + usr << "Vote successful." usr << browse(null,"window=playerpoll") \ No newline at end of file diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 487dd675fe0..82b229243ee 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -10,7 +10,7 @@ set name = "Say" set category = "IC" if(say_disabled) //This is here to try to identify lag problems - usr << "\red Speech is currently admin-disabled." + usr << "Speech is currently admin-disabled." return usr.say(message) @@ -19,7 +19,7 @@ set category = "IC" if(say_disabled) //This is here to try to identify lag problems - usr << "\red Speech is currently admin-disabled." + usr << "Speech is currently admin-disabled." return message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) @@ -34,7 +34,7 @@ var/alt_name = "" if(say_disabled) //This is here to try to identify lag problems - usr << "\red Speech is currently admin-disabled." + usr << "Speech is currently admin-disabled." return if(mind && mind.name) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index f470ff5b325..15a3b7df52a 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -420,7 +420,7 @@ var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes if(!safe_animal(mobpath)) - usr << "\red Sorry but this mob type is currently unavailable." + usr << "Sorry but this mob type is currently unavailable." return if(notransform) @@ -453,7 +453,7 @@ var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes if(!safe_animal(mobpath)) - usr << "\red Sorry but this mob type is currently unavailable." + usr << "Sorry but this mob type is currently unavailable." return var/mob/new_mob = new mobpath(src.loc) diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index 7efef69f0b5..269cf0531e4 100644 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -75,7 +75,7 @@ if(sortTag != O.currTag) var/tag = uppertext(TAGGERLOCATIONS[O.currTag]) - user << "\blue *[tag]*" + user << "*[tag]*" sortTag = O.currTag playsound(loc, 'sound/machines/twobeep.ogg', 100, 1) diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index 7ab751c1b46..308da4adc37 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -74,7 +74,7 @@ datum/shuttle_manager/proc/move_shuttle(var/override_delay) usr.set_machine(src) src.add_fingerprint(usr) if(!allowed(usr)) - usr << "\red Access denied." + usr << "Access denied." return if(href_list["move"]) if(id in shuttles) diff --git a/code/world.dm b/code/world.dm index 62df19d5dd7..0e61d58db15 100644 --- a/code/world.dm +++ b/code/world.dm @@ -204,7 +204,7 @@ if(C.is_afk(INACTIVITY_KICK)) if(!istype(C.mob, /mob/dead)) log_access("AFK: [key_name(C)]") - C << "\red You have been inactive for more than 10 minutes and have been disconnected." + C << "You have been inactive for more than 10 minutes and have been disconnected." del(C) #undef INACTIVITY_KICK diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm index 7899d955929..a63f92049a3 100644 --- a/interface/stylesheet.dm +++ b/interface/stylesheet.dm @@ -53,6 +53,7 @@ h1.alert, h2.alert {color: #000000;} .rose {color: #ff5050;} .info {color: #0000CC;} .notice {color: #000099;} +.boldnotice {color: #000099; font-weight: bold;} .unconscious {color: #0000ff; font-weight: bold;} .suicide {color: #ff5050; font-style: italic;}
[adm_ckey] \[-\][D.rank.name]