diff --git a/html/changelog.html b/html/changelog.html
index af852407cc7..d0a0bf48bfc 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -52,11 +52,39 @@
-->
06 September 2020
+
Bumtickley00 updated:
+
+ - The blood filter can now be put in medical belts and medical aid kits
+ - Spray bottles, amputation shears, and surgical tape can now be put in the medical aid kit
+ - Printing and recycling bonesetters no longer creates materials from nothing
+
Radacitus updated:
- Adds a new Ingredient Beacon and gives it to the Chef in-place of their Ingredient Box on spawn.
- Adds some custom text that appears when you use the Chef and Curator Beacons.
+
Ryll/Shaps updated:
+
+ - Fixed an issue preventing zombies from being decappable. Krokodil addict zombies are also no longer immune to wounds
+ - Eswords/dual sabers/armblades/light eaters/similar weapons no longer have significantly reduced wounding power and are similar in dismembering power to their old incarnations. In addition, they are moderately less hard-countered by armor.
+ - Attacking a prone target will now hit the targeted limb 90% of the time rather than the standard 80% (50% less likely to hit a different limb)
+ - Sutures and cauterization are more effective at patching up piercing wounds
+ - Improvised cauterization (anything hot that isn't a cautery) is now slightly less efficient and requires an aggressive grab to apply to the target. No more accidentally trying to cauterize the guy you just attacked with an esword!
+
+
YPOQ updated:
+
+ - Fixed internal martyrdom.
+
+
nightred updated:
+
+ - Many stomach issues
+ - Health Analyzers, and medical kiosk now show stomach contents
+
+
tralezab updated:
+
+ - You can no longer earn achievements in debug mafia games.
+ - And the achievement code is much nicer :)
+
05 September 2020
ArcaneMusic updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 5e0e64aeaa2..61ba650bf81 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -42688,7 +42688,34 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: Adding missing firelocks and afire alarms in medbays
- bugfix: Cyborg do not scream when disinfected in a storage unit
2020-09-06:
+ Bumtickley00:
+ - tweak: The blood filter can now be put in medical belts and medical aid kits
+ - tweak: Spray bottles, amputation shears, and surgical tape can now be put in the
+ medical aid kit
+ - bugfix: Printing and recycling bonesetters no longer creates materials from nothing
Radacitus:
- rscadd: Adds a new Ingredient Beacon and gives it to the Chef in-place of their
Ingredient Box on spawn.
- rscadd: Adds some custom text that appears when you use the Chef and Curator Beacons.
+ Ryll/Shaps:
+ - bugfix: Fixed an issue preventing zombies from being decappable. Krokodil addict
+ zombies are also no longer immune to wounds
+ - balance: Eswords/dual sabers/armblades/light eaters/similar weapons no longer
+ have significantly reduced wounding power and are similar in dismembering power
+ to their old incarnations. In addition, they are moderately less hard-countered
+ by armor.
+ - balance: Attacking a prone target will now hit the targeted limb 90% of the time
+ rather than the standard 80% (50% less likely to hit a different limb)
+ - balance: Sutures and cauterization are more effective at patching up piercing
+ wounds
+ - tweak: Improvised cauterization (anything hot that isn't a cautery) is now slightly
+ less efficient and requires an aggressive grab to apply to the target. No more
+ accidentally trying to cauterize the guy you just attacked with an esword!
+ YPOQ:
+ - bugfix: Fixed internal martyrdom.
+ nightred:
+ - bugfix: Many stomach issues
+ - bugfix: Health Analyzers, and medical kiosk now show stomach contents
+ tralezab:
+ - bugfix: You can no longer earn achievements in debug mafia games.
+ - refactor: And the achievement code is much nicer :)
diff --git a/html/changelogs/AutoChangeLog-pr-53349.yml b/html/changelogs/AutoChangeLog-pr-53349.yml
deleted file mode 100644
index bf8c4258dd2..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53349.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: "Ryll/Shaps"
-delete-after: True
-changes:
- - bugfix: "Fixed an issue preventing zombies from being decappable. Krokodil addict zombies are also no longer immune to wounds"
- - balance: "Eswords/dual sabers/armblades/light eaters/similar weapons no longer have significantly reduced wounding power and are similar in dismembering power to their old incarnations. In addition, they are moderately less hard-countered by armor."
- - balance: "Attacking a prone target will now hit the targeted limb 90% of the time rather than the standard 80% (50% less likely to hit a different limb)"
- - balance: "Sutures and cauterization are more effective at patching up piercing wounds"
- - tweak: "Improvised cauterization (anything hot that isn't a cautery) is now slightly less efficient and requires an aggressive grab to apply to the target. No more accidentally trying to cauterize the guy you just attacked with an esword!"
diff --git a/html/changelogs/AutoChangeLog-pr-53440.yml b/html/changelogs/AutoChangeLog-pr-53440.yml
deleted file mode 100644
index f88b6bfdf70..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53440.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "nightred"
-delete-after: True
-changes:
- - bugfix: "Many stomach issues"
- - bugfix: "Health Analyzers, and medical kiosk now show stomach contents"
diff --git a/html/changelogs/AutoChangeLog-pr-53442.yml b/html/changelogs/AutoChangeLog-pr-53442.yml
deleted file mode 100644
index 36866745016..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53442.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Bumtickley00"
-delete-after: True
-changes:
- - tweak: "The blood filter can now be put in medical belts and medical aid kits"
- - tweak: "Spray bottles, amputation shears, and surgical tape can now be put in the medical aid kit"
diff --git a/html/changelogs/AutoChangeLog-pr-53443.yml b/html/changelogs/AutoChangeLog-pr-53443.yml
deleted file mode 100644
index e68126c7140..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53443.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Bumtickley00"
-delete-after: True
-changes:
- - bugfix: "Printing and recycling bonesetters no longer creates materials from nothing"
diff --git a/html/changelogs/AutoChangeLog-pr-53446.yml b/html/changelogs/AutoChangeLog-pr-53446.yml
deleted file mode 100644
index dced61b247d..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53446.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "tralezab"
-delete-after: True
-changes:
- - bugfix: "You can no longer earn achievements in debug mafia games."
- - refactor: "And the achievement code is much nicer :)"
diff --git a/html/changelogs/AutoChangeLog-pr-53460.yml b/html/changelogs/AutoChangeLog-pr-53460.yml
deleted file mode 100644
index 102515a1dda..00000000000
--- a/html/changelogs/AutoChangeLog-pr-53460.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "YPOQ"
-delete-after: True
-changes:
- - bugfix: "Fixed internal martyrdom."