diff --git a/code/__DEFINES.dm b/code/__DEFINES.dm index d0eb7cc72ab..242b17f8ef3 100644 --- a/code/__DEFINES.dm +++ b/code/__DEFINES.dm @@ -200,9 +200,6 @@ var/turf/space/Space_Tile = locate(/turf/space) // A space tile to reference whe #define SHOCKWAVE 19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%) #define ELECTRICITY 20 // ability to shoot electric attacks (15%) - //2spooky -#define SKELETON 29 - //disabilities #define NEARSIGHTED 1 #define EPILEPSY 2 @@ -443,6 +440,9 @@ var/list/be_special_flags = list( #define IMPCHEM_HUD 6 // chemical implant #define IMPTRACK_HUD 7 // tracking implant +#define MANIFEST_ERROR_NAME 1 +#define MANIFEST_ERROR_COUNT 2 +#define MANIFEST_ERROR_ITEM 4 //DNA - Because fuck you and your magic numbers being all over the codebase. #define DNA_BLOCK_SIZE 3 @@ -466,4 +466,4 @@ var/list/be_special_flags = list( #define TR_KEEPIMPLANTS 16 #define TR_KEEPSE 32 // changelings shouldn't edit the DNA's SE when turning into a monkey #define TR_DEFAULTMSG 64 -#define TR_KEEPSRC 128 \ No newline at end of file +#define TR_KEEPSRC 128 diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index 70cf55ecbf6..a08e6827d48 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -134,12 +134,16 @@ proc/listclearnulls(list/list) L.Cut(picked,picked+1) //Cut is far more efficient that Remove() //Returns the top(last) element from the list and removes it from the list (typical stack function) -/proc/pop(list/listfrom) - if (listfrom.len > 0) - var/picked = listfrom[listfrom.len] - listfrom.len-- - return picked - return null +/proc/pop(list/L) + if(L.len) + . = L[L.len] + L.len-- + +/proc/sorted_insert(list/L, thing, comparator) + var/pos = L.len + while(pos > 0 && call(comparator)(thing, L[pos]) > 0) + pos-- + L.Insert(pos+1, thing) /* * Sorting diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 0da2da6deec..fa7d1cdd380 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -39,20 +39,22 @@ proc/random_name(gender, attempts_to_find_unique_name=10) break proc/random_skin_tone() - return pick(60;"caucasian", 15;"afroamerican", 10;"african", 10;"latino", 5;"albino", 20;"oriental", 10;"mediteranian") + return pick(skin_tones) var/list/skin_tones = list( - "caucasian" = "fdc", - "afroamerican" = "963", - "african" = "630", - "latino" = "c90", - "albino" = "fff", - "oriental" = "ff6", - "mediteranian" = "cc0" + "albino", + "caucasian1", + "caucasian2", + "caucasian3", + "latino", + "mediterranean", + "asian1", + "asian2", + "arab", + "indian", + "african1", + "african2" ) -/proc/skin_tone2color(skin_tone) - . = skin_tones[skin_tone] - if(!.) . = "fdc" proc/age2agedescription(age) switch(age) diff --git a/code/__HELPERS/names.dm b/code/__HELPERS/names.dm index be838d3b607..dc8ed7bb226 100644 --- a/code/__HELPERS/names.dm +++ b/code/__HELPERS/names.dm @@ -46,14 +46,27 @@ var/religion_name = null /proc/station_name() if (station_name) return station_name + + var/short_name = pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp") + station_name = new_station_name() + + if (config && config.server_name) + world.name = "[config.server_name]: [short_name]" + else + world.name = station_name + + return station_name + +/proc/new_station_name() var/random = rand(1,5) var/name = "" + var/new_station_name = "" //Rare: Pre-Prefix if (prob(10)) name = pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented") - station_name = name + " " + new_station_name = name + " " // Prefix switch(events.holiday) @@ -61,45 +74,38 @@ var/religion_name = null if(null,"",0) name = pick("", "Stanford", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Spess", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Hats", "Pizza") if(name) - station_name += name + " " + new_station_name += name + " " //For special days like christmas, easter, new-years etc ~Carn if("Friday the 13th") name = pick("Mike","Friday","Evil","Myers","Murder","Deathly","Stabby") - station_name += name + " " + new_station_name += name + " " random = 13 else //get the first word of the Holiday and use that var/i = findtext(events.holiday," ",1,0) name = copytext(events.holiday,1,i) - station_name += name + " " + new_station_name += name + " " // Suffix name = pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp") - station_name += name + " " + new_station_name += name + " " // ID Number switch(random) if(1) - station_name += "[rand(1, 99)]" + new_station_name += "[rand(1, 99)]" if(2) - station_name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega") + new_station_name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega") if(3) - station_name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX") + new_station_name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX") if(4) - station_name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu") + new_station_name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu") if(5) - station_name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen") + new_station_name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen") if(13) - station_name += pick("13","XIII","Thirteen") - - - if (config && config.server_name) - world.name = "[config.server_name]: [name]" - else - world.name = station_name - - return station_name + new_station_name += pick("13","XIII","Thirteen") + return new_station_name /proc/world_name(var/name) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 37b13994707..d5e116a430d 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -108,6 +108,8 @@ var/silent_ai = 0 var/silent_borg = 0 + var/sandbox_autoclose = 0 // close the sandbox panel after spawning an item, potentially reducing griff + /datum/configuration/New() var/list/L = typesof(/datum/game_mode) - /datum/game_mode @@ -340,6 +342,8 @@ config.silent_ai = 1 if("silent_borg") config.silent_borg = 1 + if("sandbox_autoclose") + config.sandbox_autoclose = 1 else diary << "Unknown setting in configuration: '[name]'" diff --git a/code/controllers/lighting_controller.dm b/code/controllers/lighting_controller.dm index 503fc10c93c..3428503e2d6 100644 --- a/code/controllers/lighting_controller.dm +++ b/code/controllers/lighting_controller.dm @@ -117,7 +117,7 @@ datum/controller/lighting/proc/Recover() var/msg = "## DEBUG: [time2text(world.timeofday)] lighting_controller restarted. Reports:\n" for(var/varname in lighting_controller.vars) switch(varname) - if("tag","bestF","type","parent_type","vars") continue + if("tag","type","parent_type","vars") continue else var/varval1 = lighting_controller.vars[varname] var/varval2 = vars[varname] diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index fb369946c34..1481225d5af 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -287,7 +287,7 @@ datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now. var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n" for(var/varname in master_controller.vars) switch(varname) - if("tag","bestF","type","parent_type","vars") continue + if("tag","type","parent_type","vars") continue else var/varval = master_controller.vars[varname] if(istype(varval,/datum)) diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 7950463b507..7613e40f383 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -741,7 +741,7 @@ client usr << "This can only be done to instances of type /mob/living/carbon/human" return - var/new_mutantrace = input("Please choose a new mutantrace","Mutantrace",null) as null|anything in list("NONE","golem","lizard","slime","plant","shadow", "fly") + var/new_mutantrace = input("Please choose a new mutantrace","Mutantrace",null) as null|anything in list("NONE","golem","lizard","slime","plant","shadow", "fly", "skeleton") switch(new_mutantrace) if(null) return if("NONE") new_mutantrace = "" @@ -750,7 +750,8 @@ client return if(H.dna) H.dna.mutantrace = new_mutantrace - H.update_mutantrace() + H.update_body() + H.update_hair() else if(href_list["regenerateicons"]) if(!check_rights(0)) return diff --git a/code/datums/limbs.dm b/code/datums/limbs.dm index 48681db3eb6..39b9881aceb 100644 --- a/code/datums/limbs.dm +++ b/code/datums/limbs.dm @@ -119,7 +119,7 @@ return brute_dam + burn_dam -//Updates an organ's brute/burn states for use by updateDamageIcon() +//Updates an organ's brute/burn states for use by update_damage_overlays() //Returns 1 if we need to update overlays. 0 otherwise. /datum/limb/proc/update_icon() var/tbrute = round( (brute_dam/max_damage)*3, 1 ) diff --git a/code/defines/procs/AStar.dm b/code/defines/procs/AStar.dm index 0af47ba12c6..3c97935a29d 100644 --- a/code/defines/procs/AStar.dm +++ b/code/defines/procs/AStar.dm @@ -1,185 +1,140 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 +/proc/cmp_pathnodes(pathnode/A, pathnode/B) + return (A.f_score - B.f_score) -/* -A Star pathfinding algorithm -Returns a list of tiles forming a path from A to B, taking dense objects as well as walls, and the orientation of -windows along the route into account. -Use: -your_list = AStar(start location, end location, adjacent turf proc, distance proc) -For the adjacent turf proc i wrote: +pathnode + var/turf/me //turf + var/pathnode/parent //pathnode this turf was discovered from + var/f_score //total path-length of this turf + var/g_score //length of path to this turf + + New(m,p,f,g) + me = m + parent = p + f_score = f + g_score = g + +/******************** +/A* pathfinding algorithm +/This version updated May 2013 by Yvarov +/Returns a list of turfs along the discovered path, in order from start to finish. +/ +/A* is more complex than can be easily explained here, but basically +/it checks tiles, assigning a score f = g + h where +/g = distance from start & h = minimum distance to end, and repeats with +/new tiles starting with the smallest f_score. It's capable of finding +/a path (assuming one exists), without getting stuck in wrong turns or +/unnecessarily checking unpromising tiles. +/ +/The syntax for calling remains roughly the same as the version this replaces, +/minus two arguments (ones that were never given by any of +/the procs that called it anyway). + +Possible procs to use for adjacency (there may be others): /turf/proc/AdjacentTurfs -And for the distance one i wrote: -/turf/proc/Distance -So an example use might be: +/turf/proc/AdjacentTurfsSpace +/turf/proc/CardinalTurfsWithAccess (best for most occasions, four-directional) -src.path_list = AStar(src.loc, target.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance) +Possible procs to use for adjacency: +/turf/proc/Distance_cardinal (requires four-directional adjacency proc) +/turf/proc/Distance (requires eight-directional adjacency proc) -Note: The path is returned starting at the END node, so i wrote reverselist to reverse it for ease of use. +Arguments: +/turf/start_turf: The turf to start the path from. +/turf/dest_turf: The turf to finish the path on. +adjacent_proc: The proc used to find adjacent tiles. When called, id is provided as an argument. + For the best path to be found, it must only output tiles that could be reached in + one move AND aren't occupied by something else, like a wall. +distance_proc: Formula to use for calculating distance. +maxnodes: Maximum _depth_ of nodes to examine; currently used only by disease. + Not equal to the number of nodes to examine (lpct, internal) or the maximum path + length returned (max_length below). +max_length: If the path is longer, return only this many elements of it (starting from the front). + It can only be shortened after finding the whole path, so doesn't save any time, + but as different values were provided throughout the code it's kept for compatibility. +id: Supplied to the adjacency proc for doors/etc. Default is null. +/var/turf/exclude: Turfs to avoid when finding a path. Default is null. -src.path_list = reverselist(src.pathlist) +Nodes not kept at all from previous version (which were never supplied): +"Mintargetdist: Minimum distance to the target before path returns, could be used to get +near a target, but not right to it - for an AI mob with a gun, for example." +"Minnodedist: Minimum number of nodes to return in the path, could be used to give a path a minimum +length to avoid portals or something i guess?? Not that they're counted right now but w/e." +*********************/ +proc/AStar(turf/start_turf, turf/dest_turf, adjacent_proc, distance_proc, maxnodes, max_length, id=null, var/turf/exclude=null) + set background=1 //allows proc to sleep should it take more than a single frame to complete + + var/const/DEPTH_BIAS = 0.5 //preference of discovered paths. decrease with extreme caution and don't set >1! + //var/evaluations = 0 //Total number of tiles examined, including discards and duplicates. Used for debugging + var/lpct = 0 //Loop counter - turfs properly examined. Debugging and infinite loop prevention. + var/list/checked = list() //list of pathnodes already examined + var/list/priorityqueue = list() //list of pathnodes not yet examined, sorted descending by f_score + var/pathnode/current //current pathnode being examined + var/next_g //calculated g_score of a potential turf + var/next_f //calculated f_score of a potential turf + var/skip //used for internal logic branching, don't touch. + var/pathnode/temp //temporary pathnode used for comparison, don't touch. + + var/list/path = list() //return value -Then to start on the path, all you need to do it: -Step_to(src, src.path_list[1]) -src.path_list -= src.path_list[1] or equivilent to remove that node from the list. + //sanity check to avoid a huge waste of CPU time on impossible tasks + for(var/obj/O in dest_turf) + if(O.density && (!istype(O, /obj/machinery/door) || !(O.flags & ON_BORDER))) //something is blocking the destination + return path + + priorityqueue += new /pathnode(start_turf, null, call(start_turf,distance_proc)(dest_turf), 0)//add the starting turf and manhattan distance to the queue! -Optional extras to add on (in order): -MaxNodes: The maximum number of nodes the returned path can be (0 = infinite) -Maxnodedepth: The maximum number of nodes to search (default: 30, 0 = infinite) -Mintargetdist: Minimum distance to the target before path returns, could be used to get -near a target, but not right to it - for an AI mob with a gun, for example. -Minnodedist: Minimum number of nodes to return in the path, could be used to give a path a minimum -length to avoid portals or something i guess?? Not that they're counted right now but w/e. -*/ + for(lpct=0, lpct<1800, lpct++) //maximum for DEPTH_BIAS=0.5 is 958 loops to Research Division (originally 2743) + if(!priorityqueue.len) break -// Modified to provide ID argument - supplied to 'adjacent' proc, defaults to null -// Used for checking if route exists through a door which can be opened + current = pop(priorityqueue) + checked.Add(current) -// Also added 'exclude' turf to avoid travelling over; defaults to null + next_g = current.g_score + DEPTH_BIAS + //if(maxnodes && next_g > (maxnodes*DEPTH_BIAS)) continue + if(!current) //no more possibilities, or an unhandled error + //world << "Impossible path" + return path //FAILURE -PriorityQueue - var/L[] - var/cmp - New(compare) - L = new() - cmp = compare - proc - IsEmpty() - return !L.len - Enqueue(d) - var/i - var/j - L.Add(d) - i = L.len - j = i>>1 - while(i > 1 && call(cmp)(L[j],L[i]) > 0) - L.Swap(i,j) - i = j - j >>= 1 + if(current.me == dest_turf) //reached the destination + while(current) //recreate path by looping through parents + path.Insert(1, current.me) + current = current.parent + //world << "Path found! ([path.len] steps, [lpct] loops, [evaluations] evaluations)" - Dequeue() - if(!L.len) return 0 - . = L[1] - Remove(1) + path.len = min(path.len, max_length-1) + return path //SUCCESS - Remove(i) - if(i > L.len) return 0 - L.Swap(i,L.len) - L.Cut(L.len) - if(i < L.len) - _Fix(i) - _Fix(i) - var/child = i + i - var/item = L[i] - while(child <= L.len) - if(child + 1 <= L.len && call(cmp)(L[child],L[child + 1]) > 0) - child++ - if(call(cmp)(item,L[child]) > 0) - L[i] = L[child] - i = child - else - break - child = i + i - L[i] = item - List() - var/ret[] = new() - var/copy = L.Copy() - while(!IsEmpty()) - ret.Add(Dequeue()) - L = copy - return ret - RemoveItem(i) - var/ind = L.Find(i) - if(ind) - Remove(ind) -PathNode - var/datum/source - var/PathNode/prevNode - var/f - var/g - var/h - var/nt // Nodes traversed - New(s,p,pg,ph,pnt) - source = s - prevNode = p - g = pg - h = ph - f = g + h - source.bestF = f - nt = pnt + var/adjacent = call(current.me,adjacent_proc)(id) + for(var/next_turf in adjacent) + //evaluations++ + if(next_turf == exclude) + continue + skip = 0 + next_f = next_g + call(next_turf,distance_proc)(dest_turf) + var/i = 0 + while(i < checked.len && !skip) + i++ + temp = checked[i] + if(temp.me == next_turf) //if this turf has already been checked + skip = 1 + if(temp.f_score > next_f) //BUT the current path to it is better + checked[i] = new /pathnode(next_turf, current, next_f, next_g) + //then update it + if(!skip) //if it hasn't been checked + i = 0 + while(i < priorityqueue.len && !skip) + i++ + temp = priorityqueue[i] + if(temp.me == next_turf) //if this turf was already on the openlist + if(temp.f_score > next_f) //BUT the current path to it is better + priorityqueue.Cut(i,i+1) //then remove it + skip = 2 + else + skip = 1 //otherwise leave it and don't add this version + if(!(skip % 2)) + sorted_insert(priorityqueue, new /pathnode(next_turf, current, next_f, next_g), /proc/cmp_pathnodes) -datum - var/bestF -proc - PathWeightCompare(PathNode/a, PathNode/b) - return a.f - b.f - - AStar(start,end,adjacent,dist,maxnodes,maxnodedepth = 30,mintargetdist,minnodedist,id=null, var/turf/exclude=null) - -// world << "A*: [start] [end] [adjacent] [dist] [maxnodes] [maxnodedepth] [mintargetdist], [minnodedist] [id]" - var/PriorityQueue/open = new /PriorityQueue(/proc/PathWeightCompare) - var/closed[] = new() - var/path[] - start = get_turf(start) - if(!start) return 0 - - open.Enqueue(new /PathNode(start,null,0,call(start,dist)(end))) - - while(!open.IsEmpty() && !path) - { - var/PathNode/cur = open.Dequeue() - closed.Add(cur.source) - - var/closeenough - if(mintargetdist) - closeenough = call(cur.source,dist)(end) <= mintargetdist - - if(cur.source == end || closeenough) - path = new() - path.Add(cur.source) - while(cur.prevNode) - cur = cur.prevNode - path.Add(cur.source) - break - - var/L[] = call(cur.source,adjacent)(id) - if(minnodedist && maxnodedepth) - if(call(cur.source,minnodedist)(end) + cur.nt >= maxnodedepth) - continue - else if(maxnodedepth) - if(cur.nt >= maxnodedepth) - continue - - for(var/datum/d in L) - if(d == exclude) - continue - var/ng = cur.g + call(cur.source,dist)(d) - if(d.bestF) - if(ng + call(d,dist)(end) < d.bestF) - for(var/i = 1; i <= open.L.len; i++) - var/PathNode/n = open.L[i] - if(n.source == d) - open.Remove(i) - break - else - continue - - open.Enqueue(new /PathNode(d,cur,ng,call(d,dist)(end),cur.nt+1)) - if(maxnodes && open.L.len > maxnodes) - open.L.Cut(open.L.len) - } - - var/PathNode/temp - while(!open.IsEmpty()) - temp = open.Dequeue() - temp.source.bestF = 0 - while(closed.len) - temp = closed[closed.len] - temp.bestF = 0 - closed.Cut(closed.len) - - if(path) - for(var/i = 1; i <= path.len/2; i++) - path.Swap(i,path.len-i+1) - - return path + //world << "Didn't find a path within [evaluations] evaluations and [lpct] loops." + return path //FAILURE + //This return should only be reached if the path is too long, and the while loop gives up. diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 7ef90d907d3..9b7693d9f19 100644 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -275,7 +275,7 @@ proc/process_ghost_teleport_locs() requires_power = 0 /area/centcom/control - name = "\improper Centcom Control" + name = "\improper Centcom Docks" /area/centcom/evac name = "\improper Centcom Emergency Shuttle" @@ -286,6 +286,9 @@ proc/process_ghost_teleport_locs() /area/centcom/ferry name = "\improper Centcom Transport Shuttle" +/area/centcom/prison + name = "\improper Admin Prison" + /area/centcom/holding name = "\improper Holding Facility" diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 9c7a2b7cb7b..13293f514dc 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -1,5 +1,16 @@ // Areas.dm +// Added to fix mech fabs 05/2013 ~Sayu +// This is necessary due to lighting subareas. If you were to go in assuming that things in +// the same logical /area have the parent /area object... well, you would be mistaken. If you +// want to find machines, mobs, etc, in the same logical area, you will need to check all the +// related areas. This returns a master contents list to assist in that. +/proc/area_contents(var/area/A) + if(!istype(A)) return null + var/list/contents = list() + for(var/area/LSA in A.related) + contents += LSA.contents + return contents // === diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 98777f7e0ac..235ac44654b 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -304,69 +304,57 @@ its easier to just keep the beam vertical. if(!istype(W, /obj/item/weapon/grab) && !istype(W, /obj/item/weapon/plastique) && !istype(W, /obj/item/weapon/reagent_containers/spray) && !istype(W, /obj/item/weapon/packageWrap) && !istype(W, /obj/item/device/detective_scanner)) visible_message("[src] has been hit by [user] with [W].") +var/list/blood_splatter_icons = list() +/atom/proc/blood_splatter_index() + return "\ref[initial(icon)]-[initial(icon_state)]" //returns 1 if made bloody, returns 0 otherwise -/atom/proc/add_blood(mob/living/carbon/human/M as mob) - if (!( istype(M, /mob/living/carbon/human) )) +/atom/proc/add_blood(mob/living/carbon/M) + if(!initial(icon) || !initial(icon_state)) return 0 - check_dna_integrity(M) //check dna is valid and create/setup if necessary - if (!( src.flags ) & FPRINT) + if(!istype(M)) return 0 - if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it. + if(!check_dna_integrity(M)) //check dna is valid and create/setup if necessary + return 0 //no dna! + if(!(flags & FPRINT)) + return 0 + if(!istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it. blood_DNA = list() //adding blood to items - if (istype(src, /obj/item)&&!istype(src, /obj/item/weapon/melee/energy))//Only regular items. Energy melee weapon are not affected. - var/obj/item/O = src - - //if we haven't made our blood_overlay already - if( !O.blood_overlay ) - var/icon/I = new /icon(O.icon, O.icon_state) - I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) //fills the icon_state with white (except where it's transparent) - I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant - - //not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made. - for(var/obj/item/A in world) - if(A.type == O.type && !A.blood_overlay) - A.blood_overlay = I - + if(istype(src, /obj/item)) //apply the blood-splatter overlay if it isn't already in there if(!blood_DNA.len) - O.overlays += O.blood_overlay - + //try to find a pre-processed blood-splatter. otherwise, make a new one + var/index = blood_splatter_index() + var/icon/blood_splatter_icon = blood_splatter_icons[index] + if(!blood_splatter_icon ) + blood_splatter_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object + blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent) + blood_splatter_icon.Blend(icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant + blood_splatter_icon = fcopy_rsc(blood_splatter_icon) + blood_splatter_icons[index] = blood_splatter_icon + overlays += blood_splatter_icon + //if this blood isn't already in the list, add it - if(blood_DNA[M.dna.unique_enzymes]) return 0 //already bloodied with this blood. Cannot add more. blood_DNA[M.dna.unique_enzymes] = M.dna.b_type return 1 //we applied blood to the item //adding blood to turfs - else if (istype(src, /turf/simulated)) + else if(istype(src, /turf/simulated)) var/turf/simulated/T = src //get one blood decal and infect it with virus from M.viruses - for(var/obj/effect/decal/cleanable/blood/B in T.contents) - if(!B.blood_DNA[M.dna.unique_enzymes]) - B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - B.viruses += newDisease - newDisease.holder = B*/ - return 1 //we bloodied the floor - - //if there isn't a blood decal already, make one. - var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(T) - newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - newblood.viruses += newDisease - newDisease.holder = newblood*/ + var/obj/effect/decal/cleanable/blood/B = locate() in T.contents + if(!B) B = new /obj/effect/decal/cleanable/blood(T) + B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type return 1 //we bloodied the floor //adding blood to humans - else if (istype(src, /mob/living/carbon/human)) + else if(istype(src, /mob/living/carbon/human)) var/mob/living/carbon/human/H = src //if this blood isn't already in the list, add it if(blood_DNA[H.dna.unique_enzymes]) @@ -391,34 +379,22 @@ its easier to just keep the beam vertical. // Only adds blood on the floor -- Skie /atom/proc/add_blood_floor(mob/living/carbon/M as mob) - if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human)) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source1 = src - var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source1) - this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - - else if( istype(M, /mob/living/carbon/alien )) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source2 = src - var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(source2) - this.blood_DNA["UNKNOWN BLOOD"] = "X*" - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - - else if( istype(M, /mob/living/silicon/robot )) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source2 = src - new /obj/effect/decal/cleanable/oil(source2) + if(istype(src, /turf/simulated)) + if(check_dna_integrity(M)) //mobs with dna = (monkeys + humans at time of writing) + var/obj/effect/decal/cleanable/blood/B = locate() in contents + if(!B) B = new(src) + B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + else if(istype(M, /mob/living/carbon/alien)) + var/obj/effect/decal/cleanable/xenoblood/B = locate() in contents + if(!B) B = new(src) + B.blood_DNA["UNKNOWN BLOOD"] = "X*" + else if(istype(M, /mob/living/silicon/robot)) + var/obj/effect/decal/cleanable/oil/B = locate() in contents + if(!B) B = new(src) /atom/proc/clean_blood() if(istype(blood_DNA, /list)) - del(blood_DNA) + blood_DNA = null return 1 diff --git a/code/game/communications.dm b/code/game/communications.dm index 5220d157e75..c5fc236456c 100644 --- a/code/game/communications.dm +++ b/code/game/communications.dm @@ -107,9 +107,10 @@ var/list/radiochannels = list( "Deathsquad" = 1441, "Syndicate" = 1213, "Supply" = 1347, + "Service" = 1349, ) //depenging helpers -var/list/DEPT_FREQS = list(1351,1355,1357,1213,1441,1347) +var/list/DEPT_FREQS = list(1351,1355,1357,1213,1441,1347,1349) var/const/SEC_FREQ = 1359 //security, colored cyan in chat window var/const/COMM_FREQ = 1353 //command, colored gold in chat window var/const/SYND_FREQ = 1213 diff --git a/code/game/dna.dm b/code/game/dna.dm index 663f3f6add9..7136e7375ed 100644 --- a/code/game/dna.dm +++ b/code/game/dna.dm @@ -39,9 +39,9 @@ L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.h_color) L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(hair_styles_list.Find(H.f_style), facial_hair_styles_list.len) L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.f_color) - L[DNA_SKIN_TONE_BLOCK] = construct_block(skin_tones.Find(H.s_tone), skin_tones.len) + L[DNA_SKIN_TONE_BLOCK] = construct_block(skin_tones.Find(H.skin_tone), skin_tones.len) L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color) - + for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++) if(L[i]) . += L[i] else . += random_string(DNA_BLOCK_SIZE,hex_characters) @@ -68,53 +68,55 @@ return . /proc/hardset_dna(mob/living/carbon/owner, ui, se, real_name, mutantrace, blood_type) - if(!istype(owner)) + if(!istype(owner, /mob/living/carbon/monkey) && !istype(owner, /mob/living/carbon/human)) return if(!owner.dna) owner.dna = new /datum/dna() - + if(real_name) owner.real_name = real_name owner.dna.generate_unique_enzymes(owner) - + if(blood_type) owner.dna.b_type = blood_type - + if(ui) owner.dna.uni_identity = ui updateappearance(owner) - + var/update_mutantrace = (mutantrace != owner.dna.mutantrace) owner.dna.mutantrace = mutantrace if(update_mutantrace && istype(owner, /mob/living/carbon/human)) var/mob/living/carbon/human/H = owner - H.update_mutantrace() - + H.update_body() + H.update_hair() + if(se) owner.dna.struc_enzymes = se domutcheck(owner) - + check_dna_integrity(owner) - + return owner.dna + /proc/check_dna_integrity(mob/living/carbon/character) if(!istype(character)) - return 0 + return if(!character.dna) if(ready_dna(character)) - return 1 - return 0 - + return character.dna + return + if(length(character.dna.uni_identity) != DNA_UNI_IDENTITY_BLOCKS*DNA_BLOCK_SIZE) - character.dna.uni_identity = character.dna.generate_uni_identity(character) + character.dna.uni_identity = character.dna.generate_uni_identity(character) if(length(character.dna.struc_enzymes)!= DNA_STRUC_ENZYMES_BLOCKS*DNA_BLOCK_SIZE) character.dna.struc_enzymes = character.dna.generate_struc_enzymes() if(!character.dna.real_name || length(character.dna.unique_enzymes) != DNA_UNIQUE_ENZYMES_LEN) character.dna.unique_enzymes = character.dna.generate_unique_enzymes(character) - return 1 + return character.dna /proc/ready_dna(mob/living/carbon/character, blood_type) if(!istype(character, /mob/living/carbon/monkey) && !istype(character, /mob/living/carbon/human)) - return 0 + return if(!character.dna) character.dna = new /datum/dna() if(blood_type) @@ -123,7 +125,7 @@ character.dna.uni_identity = character.dna.generate_uni_identity(character) character.dna.struc_enzymes = character.dna.generate_struc_enzymes(character) character.dna.unique_enzymes = character.dna.generate_unique_enzymes(character) - return 1 + return character.dna /////////////////////////// DNA DATUM @@ -204,21 +206,23 @@ /////////////////////////// DNA HELPER-PROCS /////////////////////////// DNA MISC-PROCS -/proc/updateappearance(mob/living/carbon/human/H) - if(!istype(H) || !istype(H.dna)) +/proc/updateappearance(mob/living/carbon/C) + if(!check_dna_integrity(C)) return 0 - check_dna_integrity() - var/structure = H.dna.uni_identity - H.h_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK)) - H.f_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK)) - H.s_tone = skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), skin_tones.len)] - H.eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK)) - H.gender = (deconstruct_block(getblock(structure, DNA_GENDER_BLOCK), 2)-1) ? MALE : FEMALE - H.f_style = facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), facial_hair_styles_list.len)] - H.h_style = hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), hair_styles_list.len)] + + var/structure = C.dna.uni_identity + C.gender = (deconstruct_block(getblock(structure, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE + if(istype(C, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = C + H.h_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK)) + H.f_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK)) + H.skin_tone = skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), skin_tones.len)] + H.eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK)) + H.f_style = facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), facial_hair_styles_list.len)] + H.h_style = hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), hair_styles_list.len)] - H.update_body(0) - H.update_hair() + H.update_body() + H.update_hair() return 1 /proc/domutcheck(mob/living/carbon/M, connected, inj) @@ -239,7 +243,7 @@ blocks[i] = (deconstruct_block(getblock(M.dna.struc_enzymes, i), GOOD_MUTATION_DIFFICULTY) == GOOD_MUTATION_DIFFICULTY) for(var/i in op_se_blocks) //Overpowered mutations...extra difficult to obtain blocks[i] = (deconstruct_block(getblock(M.dna.struc_enzymes, i), OP_MUTATION_DIFFICULTY) == OP_MUTATION_DIFFICULTY) - + if(blocks[NEARSIGHTEDBLOCK]) M.disabilities |= NEARSIGHTED M << "\red Your eyes feel strange." @@ -499,7 +503,7 @@ density = 1 var/radduration = 2 var/radstrength = 1 - + var/list/buffer[NUMBER_OF_BUFFERS] var/injectorready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete @@ -640,7 +644,7 @@ occupant_status = "Invalid DNA structure" else occupant_status = "No subject detected" - + if(connected.locked) scanner_status = "Locked" else @@ -649,7 +653,7 @@ occupant_status = "Error: Undefined" scanner_status = "Error: No scanner detected" var/status = "
Scanner Status: [scanner_status]
Subject Status: [occupant_status]
Emitter Array Output Level: [radstrength]
Emitter Array Pulse Duration: [radduration]
" - + var/buttons = "Scan " if(connected) buttons += "Toggle Bolts " else buttons += "Toggle Bolts " @@ -661,7 +665,7 @@ else buttons += "Buffers " buttons += "
-- Emitter Array Output Level ++" buttons += "
-- Emitter Array Pulse Duration ++" - + switch(current_screen) if("working") temp_html += "

System Busy

" @@ -671,7 +675,7 @@ temp_html += "

Buffer Menu

" temp_html += status temp_html += buttons - + if(istype(buffer)) for(var/i=1, i<=buffer.len, i++) temp_html += "
Slot [i]: " @@ -730,14 +734,14 @@ temp_html += "

Main Menu

" temp_html += status temp_html += buttons - + temp_html += "
Unique Enzymes :
" if(viable_occupant) temp_html += "[viable_occupant.dna.unique_enzymes]" else temp_html += " - " temp_html += "
" - + temp_html += "
Unique Identifier:
" var/max_line_len = DNA_BLOCK_SIZE * 10 if(viable_occupant) @@ -751,7 +755,7 @@ else temp_html += " - " temp_html += "
" - + temp_html += "
Structural Enzymes:
" if(viable_occupant) var/len = length(viable_occupant.dna.struc_enzymes) @@ -767,7 +771,7 @@ popup.set_content(temp_html) popup.open() - + /obj/machinery/computer/scan_consolenew/Topic(href, href_list) if(..()) @@ -781,7 +785,7 @@ add_fingerprint(usr) usr.set_machine(src) - + var/mob/living/carbon/viable_occupant if(connected) viable_occupant = connected.occupant @@ -901,13 +905,13 @@ var/locked_state = connected.locked connected.locked = 1 - + current_screen = "working" ShowInterface(usr) - + sleep(radduration*10) current_screen = "mainmenu" - + if(viable_occupant && connected && connected.occupant==viable_occupant) viable_occupant.radiation += RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength switch(href_list["task"]) @@ -915,30 +919,30 @@ var/len = length(viable_occupant.dna.uni_identity) num = Wrap(num, 1, len+1) num = randomize_radiation_accuracy(num, radduration, len) - + var/hex = copytext(viable_occupant.dna.uni_identity, num, num+1) hex = scramble(hex, radstrength, radduration) - + viable_occupant.dna.uni_identity = copytext(viable_occupant.dna.uni_identity, 1, num) + hex + copytext(viable_occupant.dna.uni_identity, num+1, 0) updateappearance(viable_occupant) if("pulsese") var/len = length(viable_occupant.dna.struc_enzymes) num = Wrap(num, 1, len+1) num = randomize_radiation_accuracy(num, radduration, len) - + var/hex = copytext(viable_occupant.dna.struc_enzymes, num, num+1) hex = scramble(hex, radstrength, radduration) - + viable_occupant.dna.struc_enzymes = copytext(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext(viable_occupant.dna.struc_enzymes, num+1, 0) domutcheck(viable_occupant, connected) else current_screen = "mainmenu" - + if(connected) connected.locked = locked_state ShowInterface(usr) - + /////////////////////////// DNA MACHINES #undef INJECTOR_TIMEOUT diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 30cc32c2d86..1a4a2d58886 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -36,7 +36,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds) - var/const/changeling_amount = 4 + var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off + var/const/changeling_scaling_coeff = 10 //how much does the amount of players get divided by to determine changelings /datum/game_mode/changeling/announce() world << "The current game mode is - Changeling!" @@ -49,13 +50,20 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" var/list/datum/mind/possible_changelings = get_players_for_role(BE_CHANGELING) + var/num_changelings = 1 + + if(config.traitor_scaling) + num_changelings = max(1, round((num_players())/(changeling_scaling_coeff))) + else + num_changelings = max(1, min(num_players(), changeling_amount)) + for(var/datum/mind/player in possible_changelings) for(var/job in restricted_jobs)//Removing robots from the list if(player.assigned_role == job) possible_changelings -= player if(possible_changelings.len>0) - for(var/i = 0, i < changeling_amount, i++) + for(var/i = 0, i < num_changelings, i++) if(!possible_changelings.len) break var/datum/mind/changeling = pick(possible_changelings) possible_changelings -= changeling @@ -236,4 +244,4 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" if(dna_owner == DNA.real_name) chosen_dna = DNA break - return chosen_dna \ No newline at end of file + return chosen_dna diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index f11222013a7..2e250e689bd 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -75,8 +75,8 @@ src << "We must be grabbing a creature in our active hand to absorb them." return - var/mob/living/carbon/human/T = G.affecting - if(!istype(T)) + var/mob/living/carbon/T = G.affecting + if(!check_dna_integrity(T)) src << "[T] is not compatible with our biology." return @@ -611,7 +611,7 @@ var/list/datum/dna/hivemind_bank = list() var/mob/living/carbon/T = changeling_sting(40,/mob/living/carbon/proc/changeling_transformation_sting) if(!T) return 0 - if((HUSK in T.mutations) || (!ishuman(T) && !ismonkey(T))) + if((HUSK in T.mutations) || !check_dna_integrity(T)) src << "Our sting appears ineffective against its DNA." return 0 T.visible_message("[T] transforms!") @@ -622,19 +622,6 @@ var/list/datum/dna/hivemind_bank = list() feedback_add_details("changeling_powers","TS") return 1 -/mob/living/carbon/proc/changeling_unfat_sting() - set category = "Changeling" - set name = "Unfat sting (5)" - set desc = "Sting target" - - var/mob/living/carbon/T = changeling_sting(5,/mob/living/carbon/proc/changeling_unfat_sting) - if(!T) return 0 - T << "you feel a small prick as stomach churns violently and you become to feel skinnier." - T.overeatduration = 0 - T.nutrition -= 100 - feedback_add_details("changeling_powers","US") - return 1 - /mob/living/carbon/proc/changeling_DEATHsting() set category = "Changeling" set name = "Death Sting (40)" diff --git a/code/game/gamemodes/changeling/modularchangling.dm b/code/game/gamemodes/changeling/modularchangling.dm index 34a2e978276..ec15b284143 100644 --- a/code/game/gamemodes/changeling/modularchangling.dm +++ b/code/game/gamemodes/changeling/modularchangling.dm @@ -118,12 +118,6 @@ var/list/powerinstances genomecost = 10 verbpath = /mob/living/carbon/proc/changeling_DEATHsting -/datum/power/changeling/unfat_sting - name = "Unfat Sting" - desc = "We silently sting a human, forcing them to rapidly metabolize their fat." - genomecost = 1 - verbpath = /mob/living/carbon/proc/changeling_unfat_sting - /datum/power/changeling/boost_range name = "Boost Range" desc = "We evolve the ability to shoot our stingers at humans, with some preperation." diff --git a/code/game/gamemodes/changeling/traitor_chan.dm b/code/game/gamemodes/changeling/traitor_chan.dm index 6ddbb223978..1928ee303f5 100644 --- a/code/game/gamemodes/changeling/traitor_chan.dm +++ b/code/game/gamemodes/changeling/traitor_chan.dm @@ -7,9 +7,12 @@ required_enemies = 2 recommended_enemies = 3 + var/const/changeling_amount = 1 //hard limit on changelings if scaling is turned off + var/const/changeling_scaling_coeff = 25 //how much does the amount of players get divided by to determine changelings + /datum/game_mode/traitor/changeling/announce() world << "The current game mode is - Traitor+Changeling!" - world << "There is an alien creature on the station along with some syndicate operatives out for their own gain! Do not let the changeling and the traitors succeed!" + world << "There are alien creatures on the station along with some syndicate operatives out for their own gain! Do not let the changelings or the traitors succeed!" /datum/game_mode/traitor/changeling/pre_setup() @@ -18,16 +21,25 @@ var/list/datum/mind/possible_changelings = get_players_for_role(BE_CHANGELING) + var/num_changelings = 1 + + if(config.traitor_scaling) + num_changelings = max(1, round((num_players())/(changeling_scaling_coeff))) + else + num_changelings = max(1, min(num_players(), changeling_amount)) + for(var/datum/mind/player in possible_changelings) for(var/job in restricted_jobs)//Removing robots from the list if(player.assigned_role == job) possible_changelings -= player if(possible_changelings.len>0) - var/datum/mind/changeling = pick(possible_changelings) - //possible_changelings-=changeling - changelings += changeling - modePlayer += changelings + for(var/j = 0, j < num_changelings, j++) + if(!possible_changelings.len) break + var/datum/mind/changeling = pick(possible_changelings) + possible_changelings -= changeling + changelings += changeling + modePlayer += changelings return ..() else return 0 diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index c6eae94fe57..1d3ebb0c812 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -20,7 +20,7 @@ var/organ = ((user.hand ? "l_":"r_") + "arm") var/datum/limb/affecting = user.get_organ(organ) if(affecting.take_damage(rand(force/2, force))) //random amount of damage between half of the blade's force and the full force of the blade. - user.UpdateDamageIcon(0) + user.update_damage_overlays(0) return /obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 1c53e6a5273..03b927690bd 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -278,7 +278,7 @@ var/list/sacrificed = list() // corpse_to_raise.update_inv_handcuffed(0) corpse_to_raise.stat = CONSCIOUS corpse_to_raise.updatehealth() - corpse_to_raise.UpdateDamageIcon(0) + corpse_to_raise.update_damage_overlays(0) corpse_to_raise.key = ghost.key //the corpse will keep its old mind! but a new player takes ownership of it (they are essentially possessed) //This means, should that player leave the body, the original may re-enter diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index a319e83421e..ee42ee6d391 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -41,6 +41,7 @@ user.take_organ_damage(5, 0) if(src && src.imbue!="supply" && src.imbue!="runestun") if(delete) + user.drop_item(src) del(src) return else @@ -53,6 +54,7 @@ if(imbue == "runestun") user.take_organ_damage(5, 0) call(/obj/effect/rune/proc/runestun)(T) + user.drop_item(src) del(src) else ..() ///If its some other talisman, use the generic attack code, is this supposed to work this way? diff --git a/code/game/gamemodes/sandbox/airlock_maker.dm b/code/game/gamemodes/sandbox/airlock_maker.dm new file mode 100644 index 00000000000..adde1d030f2 --- /dev/null +++ b/code/game/gamemodes/sandbox/airlock_maker.dm @@ -0,0 +1,138 @@ +/* + This is for the sandbox for now, + maybe useful later for an actual thing? + -Sayu +*/ + +obj/structure/door_assembly + var/datum/airlock_maker/maker = null + + attack_hand() + ..() + if(maker) + maker.interact() + +datum/airlock_maker + var/obj/structure/door_assembly/linked = null + + var/list/access_used = null + var/require_all = 1 + + var/paintjob = "none" + var/glassdoor = 0 + + var/doorname = "Airlock" + + New(var/atom/target_loc) + linked = new(target_loc) + linked.maker = src + linked.anchored = 0 + access_used = list() + + interact() + + proc/linkpretty(href,desc,active) + if(!desc) + var/static/list/defaults = list("No","Yes") + desc = defaults[active+1] + if(active) + return "[desc]" + return "[desc]" + + proc/interact() + var/list/leftcolumn = list() + var/list/rightcolumn = list() + leftcolumn += "Required Access" + for(var/access in get_all_accesses()) + leftcolumn += linkpretty("access=[access]",get_access_desc(access),access in access_used) + leftcolumn += "Require all listed accesses: [linkpretty("reqall",null,require_all)]" + + rightcolumn += "Paintjob" + for(var/option in list("none","engineering","atmos","security","command","medical","research","mining","maintenance","external","highsecurity")) + rightcolumn += linkpretty("paint=[option]",option,option == paintjob) + rightcolumn += "Glass door: " + linkpretty("glass",null,glassdoor) + "

" + var/length = max(leftcolumn.len,rightcolumn.len) + + var/dat = "You may move the model airlock around. A new airlock will be built in its space when you click done, below.

" + dat += "Door name: \"[doorname]\"" + dat += "" + for(var/i=1; i<=length; i++) + dat += "" + + dat += "
" + if(i<=leftcolumn.len) + dat += leftcolumn[i] + dat += "" + if(i<=rightcolumn.len) + dat += rightcolumn[i] + dat += "

Finalize Airlock Construction | Cancel and Destroy Airlock" + usr << browse(dat,"window=airlockmaker") + + Topic(var/href,var/list/href_list) + if(!usr) return + if(!src || !linked || !linked.loc) + usr << browse(null,"window=airlockmaker") + return + + if("rename" in href_list) + var/newname = input(usr,"New airlock name:","Name the airlock",doorname) as null|text + if(newname) + doorname = newname + if("access" in href_list) + var/value = text2num(href_list["access"]) + access_used ^= value + if("reqall" in href_list) + require_all = !require_all + if("paint" in href_list) + paintjob = href_list["paint"] + if("glass" in href_list) + glassdoor = !glassdoor + + if("cancel" in href_list) + usr << browse(null,"window=airlockmaker") + del linked + del src + return + + if("done" in href_list) + usr << browse(null,"window=airlockmaker") + var/turf/t_loc = linked.loc + del linked + if(!istype(t_loc)) + return + + var/target_type = "/obj/machinery/door/airlock" + if(glassdoor) + if(paintjob != "none") + if(paintjob in list("external","highsecurity","maintenance")) // no glass version + target_type += "/[paintjob]" + else + target_type += "/glass_[paintjob]" + else + target_type += "/glass" + else if(paintjob != "none") + target_type += "/[paintjob]" + var/final = target_type + target_type = text2path(final) + if(!target_type) + usr << "Didn't work, contact Sayu with this: [final]" + usr << browse(null,"window=airlockmaker") + return + + var/obj/machinery/door/D = new target_type(t_loc) + + D.name = doorname + + if(access_used.len == 0) + D.req_access = null + D.req_one_access = null + else if(require_all) + D.req_access = access_used.Copy() + D.req_one_access = null + else + D.req_access = null + D.req_one_access = access_used.Copy() + + return + + interact() \ No newline at end of file diff --git a/code/game/gamemodes/sandbox/h_sandbox.dm b/code/game/gamemodes/sandbox/h_sandbox.dm index 439befdc63a..285c6b84e90 100644 --- a/code/game/gamemodes/sandbox/h_sandbox.dm +++ b/code/game/gamemodes/sandbox/h_sandbox.dm @@ -1,19 +1,6 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 var/hsboxspawn = 1 -var/list - hrefs = list( - "hsbsuit" = "Suit Up (Space Travel Gear)", - "hsbmetal" = "Spawn 50 Metal", - "hsbglass" = "Spawn 50 Glass", - "hsbairlock" = "Spawn Airlock", - "hsbregulator" = "Spawn Air Regulator", - "hsbfilter" = "Spawn Air Filter", - "hsbcanister" = "Spawn Canister", - "hsbfueltank" = "Spawn Welding Fuel Tank", - "hsbwater tank" = "Spawn Water Tank", - "hsbtoolbox" = "Spawn Toolbox", - "hsbmedkit" = "Spawn Medical Kit") mob var/datum/hSB/sandbox = null @@ -26,128 +13,276 @@ mob sandbox.admin = 1 verbs += new/mob/proc/sandbox_panel sandbox_panel() + set name = "Sandbox Panel" if(sandbox) sandbox.update() datum/hSB var/owner = null var/admin = 0 + + var/clothinfo = null + var/reaginfo = null + var/objinfo = null + var/canisterinfo = null + var/hsbinfo = null + + var/global/list/spawn_forbidden = list( + /obj/item/weapon/grab, /obj/item/tk_grab, /obj/item/weapon/dummy, /obj/item/weapon/implant, // not implanter, the actual thing that is inside you + /obj/item/assembly,/obj/item/device/onetankbomb, /obj/item/radio, /obj/item/device/pda/ai, + /obj/item/device/uplink/hidden, /obj/item/smallDelivery, /obj/item/missile,/obj/item/projectile, + /obj/item/borg/sight,/obj/item/borg/overdrive,/obj/item/borg/stun) + proc update() - var/hsbpanel = "
h_Sandbox Panel

" - if(admin) - hsbpanel += "Administration Tools:
" - hsbpanel += "- Toggle Object Spawning

" - hsbpanel += "Regular Tools:
" - for(var/T in hrefs) - hsbpanel += "- [hrefs[T]]
" - if(hsboxspawn) - hsbpanel += "- Spawn Object

" - usr << browse(hsbpanel, "window=hsbpanel") + var/global/list/hrefs = list( + "Space Gear", + "Suit Up (Space Travel Gear)" = "hsbsuit", + "Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]", + "Spawn Emergency Air Tank" = "hsbspawn&path=[/obj/item/weapon/tank/emergency_oxygen/double]", + + "Standard Tools", + "Spawn Flashlight" = "hsbspawn&path=[/obj/item/device/flashlight]", + "Spawn Toolbox" = "hsbspawn&path=[/obj/item/weapon/storage/toolbox/mechanical]", + "Spawn Light Replacer" = "hsbspawn&path=[/obj/item/device/lightreplacer]", + "Spawn Medical Kit" = "hsbspawn&path=[/obj/item/weapon/storage/firstaid/regular]", + "Spawn All-Access ID" = "hsbaaid", + + "Building Supplies", + "Spawn 50 Metal" = "hsbmetal", + "Spawn 50 Plasteel" = "hsbplasteel", + "Spawn 50 Glass" = "hsbglass", + "Spawn Full Cable Coil" = "hsbspawn&path=[/obj/item/weapon/cable_coil]", + "Spawn Hyper Capacity Power Cell" = "hsbspawn&path=[/obj/item/weapon/cell/hyper]", + "Spawn Rapid Construction Device" = "hsbrcd", + "Spawn RCD Ammo" = "hsb_safespawn&path=[/obj/item/weapon/rcd_ammo]", + "Spawn Airlock" = "hsbairlock", + + "Miscellaneous", + "Spawn Air Scrubber" = "hsbscrubber", + "Spawn Canister..." = "hsbcanister", + "Spawn Welding Fuel Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/fueltank]", + "Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]", + + "Bots", + "Spawn Cleanbot" = "hsbspawn&path=[/obj/machinery/bot/cleanbot]", + "Spawn Floorbot" = "hsbspawn&path=[/obj/machinery/bot/floorbot]", + "Spawn Medbot" = "hsbspawn&path=[/obj/machinery/bot/medbot]") + + + if(!hsbinfo) + hsbinfo = "
Sandbox Panel

" + if(admin) + hsbinfo += "Administration
" + hsbinfo += "- Toggle Object Spawning
" + hsbinfo += "- Toggle Item Spawn Panel Auto-close
" + else + hsbinfo += "Some item spawning may be disabled by the administrators.
" + for(var/T in hrefs) + var/href = hrefs[T] + if(href) + hsbinfo += "- [T]
" + else + hsbinfo += "
[T]
" + hsbinfo += "
" + hsbinfo += "- Spawn Clothing...
" + hsbinfo += "- Spawn Reagent Container...
" + hsbinfo += "- Spawn Other Item...

" + + usr << browse(hsbinfo, "window=hsbpanel") + Topic(href, href_list) - if(!(src.owner == usr.ckey)) return - if(!usr) return //I guess this is possible if they log out or die with the panel open? It happened. + if(!usr || !src || !(src.owner == usr.ckey)) + if(usr) + usr << browse(null,"window=sandbox") + return + if(href_list["hsb"]) switch(href_list["hsb"]) + // + // Admin: toggle spawning + // if("hsbtobj") if(!admin) return if(hsboxspawn) - world << "Sandbox: [usr.key] has disabled object spawning!" + world << "\red Sandbox: \black[usr.key] has disabled object spawning!" hsboxspawn = 0 return - if(!hsboxspawn) - world << "Sandbox: [usr.key] has enabled object spawning!" + else + world << "\blue Sandbox: \black[usr.key] has enabled object spawning!" hsboxspawn = 1 return + // + // Admin: Toggle auto-close + // + if("hsbtac") + if(!admin) return + if(config.sandbox_autoclose) + world << "\blue Sandbox: \black [usr.key] has removed the object spawn limiter." + config.sandbox_autoclose = 0 + else + world << "\red Sandbox: \black [usr.key] has added a limiter to object spawning. The window will now auto-close after use." + config.sandbox_autoclose = 1 + return + + // + // Spacesuit with full air jetpack set as internals + // if("hsbsuit") var/mob/living/carbon/human/P = usr + if(!istype(P)) return if(P.wear_suit) P.wear_suit.loc = P.loc P.wear_suit.layer = initial(P.wear_suit.layer) P.wear_suit = null P.wear_suit = new/obj/item/clothing/suit/space(P) P.wear_suit.layer = 20 + P.update_inv_wear_suit() if(P.head) P.head.loc = P.loc P.head.layer = initial(P.head.layer) P.head = null P.head = new/obj/item/clothing/head/helmet/space(P) P.head.layer = 20 + P.update_inv_head() if(P.wear_mask) P.wear_mask.loc = P.loc P.wear_mask.layer = initial(P.wear_mask.layer) P.wear_mask = null P.wear_mask = new/obj/item/clothing/mask/gas(P) P.wear_mask.layer = 20 + P.update_inv_wear_mask() if(P.back) P.back.loc = P.loc P.back.layer = initial(P.back.layer) P.back = null - P.back = new/obj/item/weapon/tank/jetpack(P) + P.back = new/obj/item/weapon/tank/jetpack/oxygen(P) P.back.layer = 20 + P.update_inv_back() P.internal = P.back + if(P.internals) + P.internals.icon_state = "internal1" + + if("hsbscrubber") // This is beyond its normal capability but this is sandbox and you spawned one, I assume you need it + var/obj/hsb = new/obj/machinery/portable_atmospherics/scrubber{volume_rate=50*ONE_ATMOSPHERE;on=1}(usr.loc) + hsb.update_icon() // hackish but it wasn't meant to be spawned I guess? + if("hsbmetal") - var/obj/item/stack/sheet/hsb = new/obj/item/stack/sheet/metal - hsb.amount = 50 - hsb.loc = usr.loc + new/obj/item/stack/sheet/metal{amount=50}(usr.loc) + + if("hsbplasteel") + new/obj/item/stack/sheet/plasteel{amount=50}(usr.loc) + if("hsbglass") - var/obj/item/stack/sheet/hsb = new/obj/item/stack/sheet/glass - hsb.amount = 50 - hsb.loc = usr.loc + new/obj/item/stack/sheet/glass{amount=50}(usr.loc) + + // + // All access ID + // + if("hsbaaid") + var/obj/item/weapon/card/id/gold/ID = new(usr.loc) + ID.registered_name = usr.real_name + ID.assignment = "Sandbox" + ID.access = get_all_accesses() + ID.name = "[ID.registered_name]'s ID Card ([ID.assignment])" + + // + // RCD - starts with full clip + // Spawn check due to grief potential (destroying floors, walls, etc) + // + if("hsbrcd") + if(!hsboxspawn) return + + new/obj/item/weapon/rcd{matter=30;canRwall=1}(usr.loc) + + // + // New sandbox airlock maker + // if("hsbairlock") - var/obj/machinery/door/hsb = new/obj/machinery/door/airlock + new /datum/airlock_maker(usr.loc) - //TODO: DEFERRED make this better, with an HTML window or something instead of 15 popups - hsb.req_access = list() - var/accesses = get_all_accesses() - for(var/A in accesses) - if(alert(usr, "Will this airlock require [get_access_desc(A)] access?", "Sandbox:", "Yes", "No") == "Yes") - hsb.req_access += A - - hsb.loc = usr.loc - usr << "Sandbox: Created an airlock." + // + // Canister select window + // if("hsbcanister") - var/list/hsbcanisters = typesof(/obj/machinery/portable_atmospherics/canister/) - /obj/machinery/portable_atmospherics/canister/ - var/hsbcanister = input(usr, "Choose a canister to spawn.", "Sandbox:") in hsbcanisters + "Cancel" - if(!(hsbcanister == "Cancel")) - new hsbcanister(usr.loc) - if("hsbfueltank") - //var/obj/hsb = new/obj/weldfueltank - //hsb.loc = usr.loc - if("hsbwatertank") - //var/obj/hsb = new/obj/watertank - //hsb.loc = usr.loc - if("hsbtoolbox") - var/obj/item/weapon/storage/hsb = new/obj/item/weapon/storage/toolbox/mechanical - for(var/obj/item/device/radio/T in hsb) - del(T) - new/obj/item/weapon/crowbar (hsb) - hsb.loc = usr.loc - if("hsbmedkit") - var/obj/item/weapon/storage/firstaid/hsb = new/obj/item/weapon/storage/firstaid/regular - hsb.loc = usr.loc + if(!canisterinfo) + canisterinfo = "Choose a canister type:
" + for(var/O in (typesof(/obj/machinery/portable_atmospherics/canister/) - /obj/machinery/portable_atmospherics/canister/)) + canisterinfo += "[O]
" + usr << browse(canisterinfo,"window=sandbox") + + // + // Object spawn window + // + + // Clothing + if("hsbcloth") + if(!hsboxspawn) return + + if(!clothinfo) + clothinfo = "Clothing (Reagent Containers) (Other Items)

" + var/list/all_items = typesof(/obj/item/clothing) - /obj/item/clothing + for(var/typekey in spawn_forbidden) + all_items -= typesof(typekey) + for(var/O in reverselist(all_items)) + clothinfo += "[O]
" + + usr << browse(clothinfo,"window=sandbox") + + // Reagent containers + if("hsbreag") + if(!hsboxspawn) return + + if(!reaginfo) + reaginfo = "Reagent Containers (Clothing) (Other Items)

" + var/list/all_items = typesof(/obj/item/weapon/reagent_containers) - /obj/item/weapon/reagent_containers + for(var/typekey in spawn_forbidden) + all_items -= typesof(typekey) + for(var/O in reverselist(all_items)) + reaginfo += "[O]
" + + usr << browse(reaginfo,"window=sandbox") + + // Other items if("hsbobj") if(!hsboxspawn) return - var/list/selectable = list() - for(var/O in typesof(/obj/item/)) - //Note, these istypes don't work - if(istype(O, /obj/item/weapon/gun)) - continue - if(istype(O, /obj/item/assembly)) - continue - if(istype(O, /obj/item/device/camera)) - continue - if(istype(O, /obj/item/weapon/cloaking_device)) - continue - if(istype(O, /obj/item/weapon/dummy)) - continue - if(istype(O, /obj/item/weapon/melee/energy/sword)) - continue - if(istype(O, /obj/structure)) - continue - selectable += O + if(!objinfo) + objinfo = "Other Items (Clothing) (Reagent Containers)

" + var/list/all_items = typesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/weapon/reagent_containers) - /obj/item + for(var/typekey in spawn_forbidden) + all_items -= typesof(typekey) - var/hsbitem = input(usr, "Choose an object to spawn.", "Sandbox:") in selectable + "Cancel" - if(hsbitem != "Cancel") - new hsbitem(usr.loc) + for(var/O in reverselist(all_items)) + objinfo += "[O]
" + + usr << browse(objinfo,"window=sandbox") + + // + // Safespawn checks to see if spawning is disabled. + // + if("hsb_safespawn") + if(!hsboxspawn) + usr << browse(null,"window=sandbox") + return + + var/typepath = text2path(href_list["path"]) + if(!typepath) + usr << "Bad path: \"[href_list["path"]]\"" + return + new typepath(usr.loc) + + if(config.sandbox_autoclose) + usr << browse(null,"window=sandbox") + // + // For everything else in the href list + // + if("hsbspawn") + var/typepath = text2path(href_list["path"]) + if(!typepath) + usr << "Bad path: \"[href_list["path"]]\"" + return + new typepath(usr.loc) + + if(config.sandbox_autoclose) + usr << browse(null,"window=sandbox") diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 9e7483e96d2..1b6f936b6c6 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -24,7 +24,7 @@ /datum/game_mode/traitor/announce() world << "The current game mode is - Traitor!" - world << "There is a syndicate traitor on the station. Do not let the traitor succeed!" + world << "There are syndicate traitors on the station. Do not let the traitors succeed!" /datum/game_mode/traitor/pre_setup() diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 3d87af37f5b..34e14958a2d 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -177,6 +177,8 @@ switch(job) if("VIP Guest") return list(access_cent_general) + if("Prisoner") + return if("Custodian") return list(access_cent_general, access_cent_living, access_cent_storage) if("Thunderdome Overseer") @@ -423,7 +425,8 @@ if(istype(src, /obj/item/weapon/card/id)) jobName = src:assignment - if(jobName in get_all_jobs()) + if(jobName in get_all_jobs()) //Check station jobs return jobName - else - return "Unknown" + if(jobName == "Prisoner") //Check for Prisoner + return "Prisoner" + return "Unknown" //Return unknown if none of the above apply diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index e2cf380a9cc..5f2c56d9b4e 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -16,6 +16,7 @@ if(!H) return 0 if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_srv(H), slot_ears) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform) @@ -54,6 +55,7 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 + H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_srv(H), slot_ears) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) @@ -78,6 +80,7 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 + H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_srv(H), slot_ears) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves) diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index a587472d74a..c62958f84db 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -67,14 +67,13 @@ var/list/engineering_positions = list( "Chief Engineer", "Station Engineer", "Atmospheric Technician", - "Roboticist" ) var/list/medical_positions = list( "Chief Medical Officer", "Medical Doctor", - "Geneticist", + "Geneticist", //Part of both medical and science "Virologist", "Chemist" ) @@ -84,7 +83,7 @@ var/list/science_positions = list( "Research Director", "Scientist", "Geneticist", //Part of both medical and science - "Roboticist" //Part of both engineering and science + "Roboticist" ) diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 8f56a805db5..cecbf903b3e 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -201,7 +201,7 @@ var/global/mulebot_count = 0 if(5,6) dat += "Calculating navigation path" if(7) - dat += "Unable to locate destination" + dat += "Unable to reach destination" dat += "
" dat += "Current Load: [load ? load.name : "none"]
" @@ -225,7 +225,7 @@ var/global/mulebot_count = 0 if(load) dat += "Unload Now
" - dat += "
The maintenance hatch is closed
" + dat += "
The maintenance hatch is closed.
" else if(!ai) @@ -590,7 +590,7 @@ var/global/mulebot_count = 0 blockcount++ mode = 4 if(blockcount == 3) - src.visible_message("[src] makes an annoyed buzzing sound", "You hear an electronic buzzing sound.") + src.visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) if(blockcount > 5) // attempt 5 times before recomputing @@ -608,7 +608,7 @@ var/global/mulebot_count = 0 return return else - src.visible_message("[src] makes an annoyed buzzing sound", "You hear an electronic buzzing sound.") + src.visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) //world << "Bad turf." mode = 5 diff --git a/code/game/machinery/computer/hologram.dm b/code/game/machinery/computer/hologram.dm index 4c6b5bb6380..7254b0b6380 100644 --- a/code/game/machinery/computer/hologram.dm +++ b/code/game/machinery/computer/hologram.dm @@ -27,14 +27,13 @@ return /obj/machinery/computer/hologram_comp/proc/render() - var/icon/I = new /icon('icons/mob/human.dmi', "body_m_s") + var/icon/I = new /icon('icons/mob/human.dmi', "[skin_tones[1]]_m_s") if (src.lumens >= 0) I.Blend(rgb(src.lumens, src.lumens, src.lumens), ICON_ADD) else I.Blend(rgb(- src.lumens, -src.lumens, -src.lumens), ICON_SUBTRACT) - I.Blend(new /icon('icons/mob/human.dmi', "mouth_m_s"), ICON_OVERLAY) I.Blend(new /icon('icons/mob/underwear.dmi', "Mens White"), ICON_OVERLAY) var/icon/U = new /icon('icons/mob/human_face.dmi', "hair_a_s") diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 0c66a20dd71..6efb1692312 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -626,7 +626,7 @@ About the new airlock wires panel: H.Stun(8) H.Weaken(5) if(affecting.take_damage(10, 0)) - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) else visible_message("\red [user] headbutts the airlock. Good thing they're wearing a helmet.") return diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm index e78f81548ee..3dd751a1911 100644 --- a/code/game/machinery/kitchen/microwave.dm +++ b/code/game/machinery/kitchen/microwave.dm @@ -26,22 +26,20 @@ ********************/ /obj/machinery/microwave/New() - //..() //do not need this - reagents = new/datum/reagents(100) - reagents.my_atom = src - if (!available_recipes) + create_reagents(100) + if(!available_recipes) available_recipes = new - for (var/type in (typesof(/datum/recipe)-/datum/recipe)) - available_recipes+= new type + for(var/type in (typesof(/datum/recipe) - /datum/recipe)) + available_recipes += new type acceptable_items = new acceptable_reagents = new - for (var/datum/recipe/recipe in available_recipes) - for (var/item in recipe.items) + for(var/datum/recipe/recipe in available_recipes) + for(var/item in recipe.items) acceptable_items |= item - for (var/reagent in recipe.reagents) + for(var/reagent in recipe.reagents) acceptable_reagents |= reagent - if (recipe.items) - max_n_of_items = max(max_n_of_items,recipe.items.len) + if(recipe.items) + max_n_of_items = max(max_n_of_items, recipe.items.len) /******************* * Item Adding diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 881db20c87c..6738fe6ef3b 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -95,15 +95,15 @@ iconholder = 1 eprojectile = /obj/item/projectile/beam - if(/obj/item/weapon/gun/energy/laser/practice/sc_laser) - iconholder = 1 - eprojectile = /obj/item/projectile/beam +// if(/obj/item/weapon/gun/energy/laser/practice/sc_laser) +// iconholder = 1 +// eprojectile = /obj/item/projectile/beam if(/obj/item/weapon/gun/energy/laser/retro) iconholder = 1 - if(/obj/item/weapon/gun/energy/laser/retro/sc_retro) - iconholder = 1 +// if(/obj/item/weapon/gun/energy/laser/retro/sc_retro) +// iconholder = 1 if(/obj/item/weapon/gun/energy/laser/captain) iconholder = 1 diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index 21a58ba97a8..c62f1a236aa 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -164,6 +164,8 @@ proc/get_supply_shuttle_timer() if(supply_shuttle.moving) var/timeleft = round((supply_shuttle.eta_timeofday - world.timeofday) / 10,1) + if(timeleft < 0) + return "Late" return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]" return "" diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index 4e9d980c614..d50dfff32fa 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -348,8 +348,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept freq_text = "Engineering" if(SEC_FREQ) freq_text = "Security" -// if(1349) -// freq_text = "Mining" + if(1349) + freq_text = "Service" if(1347) freq_text = "Supply" //There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO @@ -411,8 +411,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept blackbox.msg_deathsquad += blackbox_msg if(1213) blackbox.msg_syndicate += blackbox_msg -// if(1349) -// blackbox.msg_mining += blackbox_msg + if(1349) + blackbox.msg_service += blackbox_msg if(1347) blackbox.msg_cargo += blackbox_msg else @@ -634,8 +634,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept freq_text = "Engineering" if(SEC_FREQ) freq_text = "Security" -// if(1349) -// freq_text = "Mining" + if(1349) + freq_text = "Service" if(1347) freq_text = "Supply" //There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO @@ -692,8 +692,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept blackbox.msg_deathsquad += blackbox_msg if(1213) blackbox.msg_syndicate += blackbox_msg -// if(1349) -// blackbox.msg_mining += blackbox_msg + if(1349) + blackbox.msg_service += blackbox_msg if(1347) blackbox.msg_cargo += blackbox_msg else diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index 0cd533cf274..4cce0abc451 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -30,7 +30,7 @@ id = "Hub" network = "tcommsat" autolinkers = list("hub", "relay", "s_relay", "m_relay", "r_relay", "science", "medical", - "supply", "common", "command", "engineering", "security", + "supply", "service", "common", "command", "engineering", "security", "receiverA", "receiverB", "broadcasterA", "broadcasterB") //Receivers @@ -41,7 +41,7 @@ id = "Receiver A" network = "tcommsat" autolinkers = list("receiverA") // link to relay - freq_listening = list(1351, 1355, 1347) // science, medical, supply + freq_listening = list(1351, 1355, 1347, 1349) // science, medical, supply, service //--PRESET RIGHT--// @@ -70,8 +70,8 @@ /obj/machinery/telecomms/bus/preset_two id = "Bus 2" network = "tcommsat" - freq_listening = list(1347) - autolinkers = list("processor2", "supply") + freq_listening = list(1347,1349) + autolinkers = list("processor2", "supply", "service") /obj/machinery/telecomms/bus/preset_three id = "Bus 3" @@ -132,12 +132,12 @@ id = "Supply Server" freq_listening = list(1347) autolinkers = list("supply") -/* -/obj/machinery/telecomms/server/presets/mining - id = "Mining Server" + +/obj/machinery/telecomms/server/presets/service + id = "Service Server" freq_listening = list(1349) - autolinkers = list("mining") -*/ + autolinkers = list("service") + /obj/machinery/telecomms/server/presets/common id = "Common Server" freq_listening = list() diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index cf8485f925c..4e86f337951 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -159,10 +159,11 @@ do_teleport(M, com.locked) if(ishuman(M))//don't remove people from the round randomly you jerks var/mob/living/carbon/human/human = M - if(human.dna.mutantrace == null) + if(human.dna && !human.dna.mutantrace) M << "You hear a buzzing in your ears." human.dna.mutantrace = "fly" - human.update_mutantrace() + human.update_body() + human.update_hair() human.apply_effect((rand(90, 150)), IRRADIATE, 0) randmutb(human) domutcheck(human, null) diff --git a/code/game/mecha/combat/combat.dm b/code/game/mecha/combat/combat.dm index 3e60a776835..d571ee97cde 100644 --- a/code/game/mecha/combat/combat.dm +++ b/code/game/mecha/combat/combat.dm @@ -58,7 +58,7 @@ H.reagents.add_reagent("cryptobiolin", force) else return - if(update) H.UpdateDamageIcon(0) + if(update) H.update_damage_overlays(0) H.updatehealth() else diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index ddef7f9a516..dccc0c2c84d 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -185,8 +185,7 @@ range = MELEE|RANGED New() - reagents = new/datum/reagents(200) - reagents.my_atom = src + create_reagents(200) reagents.add_reagent("water", 200) ..() return diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 55700031abc..b4b42dc48f1 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -496,9 +496,12 @@ temp = "Updating local R&D database..." src.updateUsrDialog() sleep(30) //only sleep if called by user - for(var/obj/machinery/computer/rdconsole/RDC in get_area(src)) + + var/found = 0 + for(var/obj/machinery/computer/rdconsole/RDC in area_contents(get_area(src))) if(!RDC.sync) continue + found = 1 for(var/datum/tech/T in RDC.files.known_tech) files.AddTech2Known(T) for(var/datum/design/D in RDC.files.known_designs) @@ -513,6 +516,9 @@ src.updateUsrDialog() if(i || tech_output) src.visible_message("\icon[src] [src] beeps, \"Succesfully synchronized with R&D server. New data processed.\"") + if(!silent && !found) + temp = "Unable to connect to local R&D Database.
Please check your connections and try again.
Return" + src.updateUsrDialog() return /obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(var/obj/item/part as obj,var/resource as text, var/roundto=1) diff --git a/code/game/objects/effects/decals/misc.dm b/code/game/objects/effects/decals/misc.dm index 96e1c07ba36..2919abd0090 100644 --- a/code/game/objects/effects/decals/misc.dm +++ b/code/game/objects/effects/decals/misc.dm @@ -1,10 +1,10 @@ /obj/effect/decal/point name = "arrow" - desc = "It's an arrow hanging in mid-air. There may be a wizard about." icon = 'icons/mob/screen_gen.dmi' icon_state = "arrow" - layer = 16.0 + layer = 16 anchored = 1 + mouse_opacity = 0 /obj/effect/decal/point/point() set src in oview() diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index fc066e87eaf..2d0ed4781c2 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -447,9 +447,7 @@ steam.start() -- spawns the effect /obj/effect/effect/chem_smoke/New() ..() - var/datum/reagents/R = new/datum/reagents(500) - reagents = R - R.my_atom = src + create_reagents(500) spawn (200+rand(10,30)) delete() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 56956f5e557..00c0922bd57 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -1,7 +1,6 @@ /obj/item name = "item" icon = 'icons/obj/items.dmi' - var/icon/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite var/abstract = 0 var/item_state = null var/r_speed = 1.0 @@ -385,14 +384,6 @@ if(ishuman(M)) //START HUMAN var/mob/living/carbon/human/H = M - - if(istype(src, /obj/item/clothing/under) || istype(src, /obj/item/clothing/suit)) - if(FAT in H.mutations) - if(!(flags & ONESIZEFITSALL)) - if(!disable_warning) - H << "\red You're too fat to wear the [name]." - return 0 - switch(slot) if(slot_l_hand) if(H.l_hand) @@ -649,7 +640,7 @@ if(istype(M, /mob/living/carbon/human)) var/datum/limb/affecting = M:get_organ("head") if(affecting.take_damage(7)) - M:UpdateDamageIcon(0) + M:update_damage_overlays(0) else M.take_organ_damage(7) M.eye_blurry += rand(3,4) @@ -674,8 +665,14 @@ /obj/item/clean_blood() . = ..() - if(blood_overlay) - overlays.Remove(blood_overlay) - if(istype(src, /obj/item/clothing/gloves)) - var/obj/item/clothing/gloves/G = src - G.transfer_blood = 0 \ No newline at end of file + if(.) + if(initial(icon) && initial(icon_state)) + var/index = blood_splatter_index() + var/icon/blood_splatter_icon = blood_splatter_icons[index] + if(blood_splatter_icon) + overlays -= blood_splatter_icon + +/obj/item/clothing/gloves/clean_blood() + . = ..() + if(.) + transfer_blood = 0 \ No newline at end of file diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index e156a258c78..fb4d9993387 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -18,103 +18,120 @@ var/max_power = 1e8 // maximum power that can be drained before exploding var/mode = 0 // 0 = off, 1=clamped (off), 2=operating + var/const/DISCONNECTED = 0 + var/const/CLAMPED_OFF = 1 + var/const/OPERATING = 2 var/obj/structure/cable/attached // the attached cable - attackby(var/obj/item/I, var/mob/user) - if(istype(I, /obj/item/weapon/screwdriver)) - if(mode == 0) - var/turf/T = loc - if(isturf(T) && !T.intact) - attached = locate() in T - if(!attached) - user << "No exposed cable here to attach to." - return - else - anchored = 1 - mode = 1 - user << "You attach the device to the cable." - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] attaches the power sink to the cable." - return - else - user << "Device must be placed over an exposed cable to attach to it." - return - else - if (mode == 2) - processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite - anchored = 0 - mode = 0 - user << "You detach the device from the cable." - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] detaches the power sink from the cable." - SetLuminosity(0) - icon_state = "powersink0" +/obj/item/device/powersink/update_icon() + icon_state = "powersink[mode == OPERATING]" +/obj/item/device/powersink/proc/set_mode(value) + if(value == mode) + return + switch(value) + if(DISCONNECTED) + attached = null + if(mode == OPERATING) + processing_objects.Remove(src) + anchored = 0 + + if(CLAMPED_OFF) + if(!attached) return + if(mode == OPERATING) + processing_objects.Remove(src) + anchored = 1 + + if(OPERATING) + if(!attached) + return + processing_objects.Add(src) + anchored = 1 + + mode = value + update_icon() + SetLuminosity(0) + +/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user) + if(istype(I, /obj/item/weapon/screwdriver)) + if(mode == DISCONNECTED) + var/turf/T = loc + if(isturf(T) && !T.intact) + attached = locate() in T + if(!attached) + user << "No exposed cable here to attach to." + else + set_mode(CLAMPED_OFF) + user.visible_message( \ + "[user] attaches \the [src] to the cable.", \ + "You attach \the [src] to the cable.", + "You hear some wires being connected to something.") + else + user << "Device must be placed over an exposed cable to attach to it." else + set_mode(DISCONNECTED) + user.visible_message( \ + "[user] detaches \the [src] from the cable.", \ + "You detach \the [src] from the cable.", + "You hear some wires being disconnected from something.") + else + ..() + +/obj/item/device/powersink/attack_paw() + return + +/obj/item/device/powersink/attack_ai() + return + +/obj/item/device/powersink/attack_hand(var/mob/user) + switch(mode) + if(DISCONNECTED) ..() + if(CLAMPED_OFF) + user.visible_message( \ + "[user] activates \the [src]!", \ + "You activate \the [src]!", + "You hear a click.") + set_mode(OPERATING) + if(OPERATING) + user.visible_message( \ + "[user] deactivates \the [src]!", \ + "You deactivate \the [src]!", + "You hear a click.") + set_mode(CLAMPED_OFF) - attack_paw() +/obj/item/device/powersink/process() + if(!attached) + set_mode(DISCONNECTED) return - attack_ai() - return + var/datum/powernet/PN = attached.get_powernet() + if(PN) + SetLuminosity(5) - attack_hand(var/mob/user) - switch(mode) - if(0) - ..() + // found a powernet, so drain up to max power from it - if(1) - user << "You activate the device!" - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] activates the power sink!" - mode = 2 - icon_state = "powersink1" - processing_objects.Add(src) + var/drained = min ( drain_rate, PN.avail ) + PN.newload += drained + power_drained += drained - if(2) //This switch option wasn't originally included. It exists now. --NeoFite - user << "You deactivate the device!" - for(var/mob/M in viewers(user)) - if(M == user) continue - M << "[user] deactivates the power sink!" - mode = 1 - SetLuminosity(0) - icon_state = "powersink0" - processing_objects.Remove(src) + // if tried to drain more than available on powernet + // now look for APCs and drain their cells + if(drained < drain_rate) + for(var/obj/machinery/power/terminal/T in PN.nodes) + if(istype(T.master, /obj/machinery/power/apc)) + var/obj/machinery/power/apc/A = T.master + if(A.operating && A.cell) + A.cell.charge = max(0, A.cell.charge - 50) + power_drained += 50 - process() - if(attached) - var/datum/powernet/PN = attached.get_powernet() - if(PN) - SetLuminosity(5) - - // found a powernet, so drain up to max power from it - - var/drained = min ( drain_rate, PN.avail ) - PN.newload += drained - power_drained += drained - - // if tried to drain more than available on powernet - // now look for APCs and drain their cells - if(drained < drain_rate) - for(var/obj/machinery/power/terminal/T in PN.nodes) - if(istype(T.master, /obj/machinery/power/apc)) - var/obj/machinery/power/apc/A = T.master - if(A.operating && A.cell) - A.cell.charge = max(0, A.cell.charge - 50) - power_drained += 50 - - - if(power_drained > max_power * 0.95) - playsound(src, 'sound/effects/screech.ogg', 100, 1, 1) - if(power_drained >= max_power) - processing_objects.Remove(src) - explosion(src.loc, 3,6,9,12) - del(src) + if(power_drained > max_power * 0.95) + playsound(src, 'sound/effects/screech.ogg', 100, 1, 1) + if(power_drained >= max_power) + processing_objects.Remove(src) + explosion(src.loc, 3,6,9,12) + del(src) diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm index 27ce4bd9eb2..fde473ff016 100644 --- a/code/game/objects/items/devices/radio/encryptionkey.dm +++ b/code/game/objects/items/devices/radio/encryptionkey.dm @@ -4,7 +4,7 @@ desc = "An encyption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN." icon = 'icons/obj/radio.dmi' icon_state = "cypherkey" - item_state = "" + w_class = 1 var/translate_binary = 0 var/translate_hive = 0 var/syndie = 0 @@ -72,7 +72,7 @@ name = "Captain's Encryption Key" desc = "An encyption key for a radio headset. Contains cypherkeys." icon_state = "cap_cypherkey" - channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0) + channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0) /obj/item/device/encryptionkey/heads/rd name = "Research Director's Encryption Key" @@ -102,7 +102,7 @@ name = "Head of Personnel's Encryption Key" desc = "An encyption key for a radio headset. Contains cypherkeys." icon_state = "hop_cypherkey" - channels = list("Supply" = 1, "Command" = 1, "Security" = 0) + channels = list("Supply" = 1, "Command" = 1, "Service" = 1, "Security" = 0) /* /obj/item/device/encryptionkey/headset_mine name = "Mining Radio Encryption Key" @@ -120,4 +120,10 @@ name = "Supply Radio Encryption Key" desc = "An encyption key for a radio headset. Contains cypherkeys." icon_state = "cargo_cypherkey" - channels = list("Supply" = 1) \ No newline at end of file + channels = list("Supply" = 1) + +/obj/item/device/encryptionkey/headset_service + name = "Service Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "srv_cypherkey" + channels = list("Service" = 1) \ No newline at end of file diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 280a80630d7..c9adef0d22d 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -60,7 +60,7 @@ /obj/item/device/radio/headset/headset_rob name = "robotics radio headset" - desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n." + desc = "Made specifically for the roboticists, who cannot decide between departments. To access the engineering channel, use :e. For research, use :n." icon_state = "rob_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_rob @@ -75,14 +75,14 @@ /obj/item/device/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual. To access the science channel, use :n." - icon_state = "com_headset" + icon_state = "sci_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_sci /obj/item/device/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n." - icon_state = "med_headset" + icon_state = "medsci_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_medsci @@ -95,28 +95,28 @@ /obj/item/device/radio/headset/heads/captain name = "captain's headset" - desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :m - medical, :n - science." + desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/captain /obj/item/device/radio/headset/heads/rd name = "Research Director's headset" - desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c." + desc = "Headset of the fellow who keeps society marching towards technological singularity. To access the science channel, use :n. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/rd /obj/item/device/radio/headset/heads/hos name = "head of security's headset" - desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c." + desc = "The headset of the man in charge of keeping order and protecting the station. To access the security channel, use :s. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/hos /obj/item/device/radio/headset/heads/ce name = "chief engineer's headset" - desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c." + desc = "The headset of the guy in charge of keeping the station powered and undamaged. To access the engineering channel, use :e. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/ce @@ -130,7 +130,7 @@ /obj/item/device/radio/headset/heads/hop name = "head of personnel's headset" - desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :c - command, :s - security" + desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command, :s - security" icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/hop @@ -156,6 +156,13 @@ item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_cargo +/obj/item/device/radio/headset/headset_srv + name = "service radio headset" + desc = "Headset used by the foodservice staff, tasked with keeping the station full and happy. To access the service channel, use :v." + icon_state = "srv_headset" + item_state = "headset" + keyslot2 = new /obj/item/device/encryptionkey/headset_service + /obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob) // ..() user.set_machine(src) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 8d08999cb9b..add810a65ee 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -473,8 +473,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use freq_text = "Engineering" if(SEC_FREQ) freq_text = "Security" -// if(1349) -// freq_text = "Mining" + if(1349) + freq_text = "Service" if(1347) freq_text = "Supply" //There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO @@ -521,7 +521,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use if(1213) blackbox.msg_syndicate += blackbox_msg if(1349) - blackbox.msg_mining += blackbox_msg + blackbox.msg_service += blackbox_msg if(1347) blackbox.msg_cargo += blackbox_msg else diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index cf858462bb4..e753d4f51bc 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -233,9 +233,7 @@ MASS SPECTROMETER /obj/item/device/mass_spectrometer/New() ..() - var/datum/reagents/R = new/datum/reagents(5) - reagents = R - R.my_atom = src + create_reagents(5) /obj/item/device/mass_spectrometer/on_reagent_change() if(reagents.total_volume) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index dd47ac778bd..2b5fd33050e 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -60,7 +60,7 @@ affecting = H.get_organ("head") if (affecting.heal_damage(src.heal_brute, src.heal_burn)) - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) M.updatehealth() else M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2)) diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 228f694424f..887d8b31311 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -287,6 +287,6 @@ var/datum/limb/affecting = H.get_organ(pick("l_leg", "r_leg")) H.Weaken(3) if(affecting.take_damage(5, 0)) - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) H.updatehealth() ..() \ No newline at end of file diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 7deaf762d77..d3ba809341c 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -30,9 +30,7 @@ item_state = "balloon-empty" /obj/item/toy/balloon/New() - var/datum/reagents/R = new/datum/reagents(10) - reagents = R - R.my_atom = src + create_reagents(10) /obj/item/toy/balloon/attack(mob/living/carbon/human/M as mob, mob/user as mob) return @@ -419,10 +417,8 @@ flags = USEDELAY /obj/item/toy/waterflower/New() - var/datum/reagents/R = new/datum/reagents(10) - reagents = R - R.my_atom = src - R.add_reagent("water", 10) + create_reagents(10) + reagents.add_reagent("water", 10) /obj/item/toy/waterflower/attack(mob/living/carbon/human/M as mob, mob/user as mob) return diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index e55e7a164b3..4831dba99e4 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -167,4 +167,40 @@ assignment = "General" New() access = get_all_centcom_access() - ..() \ No newline at end of file + ..() + +/obj/item/weapon/card/id/prisoner + name = "prisoner ID card" + desc = "You are a number, you are not a free man." + icon_state = "orange" + item_state = "orange-id" + assignment = "Prisoner" + registered_name = "Scum" + +/obj/item/weapon/card/id/prisoner/one + name = "Prisoner #13-001" + registered_name = "Prisoner #13-001" + +/obj/item/weapon/card/id/prisoner/two + name = "Prisoner #13-002" + registered_name = "Prisoner #13-002" + +/obj/item/weapon/card/id/prisoner/three + name = "Prisoner #13-003" + registered_name = "Prisoner #13-003" + +/obj/item/weapon/card/id/prisoner/four + name = "Prisoner #13-004" + registered_name = "Prisoner #13-004" + +/obj/item/weapon/card/id/prisoner/five + name = "Prisoner #13-005" + registered_name = "Prisoner #13-005" + +/obj/item/weapon/card/id/prisoner/six + name = "Prisoner #13-006" + registered_name = "Prisoner #13-006" + +/obj/item/weapon/card/id/prisoner/seven + name = "Prisoner #13-007" + registered_name = "Prisoner #13-007" diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index d1e6212803f..f140c2efb55 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -33,10 +33,8 @@ sprite_name = "miniFE" /obj/item/weapon/extinguisher/New() - var/datum/reagents/R = new/datum/reagents(max_water) - reagents = R - R.my_atom = src - R.add_reagent("water", max_water) + create_reagents(max_water) + reagents.add_reagent("water", max_water) /obj/item/weapon/extinguisher/examine() set src in usr @@ -129,4 +127,4 @@ step(user, user.inertia_dir) else return ..() - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 600358a97cb..9146f5a142a 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -14,9 +14,7 @@ var/obj/item/device/assembly/trigger = null // Grenade assemblies by Sayu New() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src + create_reagents(1000) verbs -= /obj/item/weapon/grenade/chem_grenade/verb/rotate // only used for infrared beam grenades // When constructing a grenade in code rather than by hand diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index c02ddd09bf8..0066bd65bce 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -100,9 +100,7 @@ /obj/item/weapon/implant/chem/New() ..() - var/datum/reagents/R = new/datum/reagents(50) - reagents = R - R.my_atom = src + create_reagents(50) /obj/item/weapon/implant/chem/trigger(emote, mob/source) if(emote == "deathgasp") diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index 2caaf97c021..d98f79aa097 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -15,9 +15,7 @@ /obj/item/weapon/mop/New() - var/datum/reagents/R = new/datum/reagents(5) - reagents = R - R.my_atom = src + create_reagents(5) obj/item/weapon/mop/proc/clean(turf/simulated/A) diff --git a/code/game/objects/items/weapons/storage/bible.dm b/code/game/objects/items/weapons/storage/bible.dm index dd82d2d152e..609ffafb431 100644 --- a/code/game/objects/items/weapons/storage/bible.dm +++ b/code/game/objects/items/weapons/storage/bible.dm @@ -28,7 +28,7 @@ var/heal_amt = 10 for(var/datum/limb/affecting in H.organs) if(affecting.heal_damage(heal_amt, heal_amt)) - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) return /obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 63ad048e25e..fb0e3cd6a2b 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -325,6 +325,21 @@ new /obj/item/weapon/card/id(src) new /obj/item/weapon/card/id(src) +/obj/item/weapon/storage/box/prisoner + name = "prisoner IDs" + desc = "Take away their last shred of dignity, their name." + icon_state = "id" + + New() + ..() + new /obj/item/weapon/card/id/prisoner/one(src) + new /obj/item/weapon/card/id/prisoner/two(src) + new /obj/item/weapon/card/id/prisoner/three(src) + new /obj/item/weapon/card/id/prisoner/four(src) + new /obj/item/weapon/card/id/prisoner/five(src) + new /obj/item/weapon/card/id/prisoner/six(src) + new /obj/item/weapon/card/id/prisoner/seven(src) + /obj/item/weapon/storage/box/seccarts name = "Spare R.O.B.U.S.T. Cartridges" desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security." diff --git a/code/game/objects/items/weapons/storage/toolbox.dm b/code/game/objects/items/weapons/storage/toolbox.dm index 87d04358cc1..ccea8b916fe 100644 --- a/code/game/objects/items/weapons/storage/toolbox.dm +++ b/code/game/objects/items/weapons/storage/toolbox.dm @@ -5,8 +5,8 @@ icon_state = "red" item_state = "toolbox_red" flags = FPRINT | TABLEPASS| CONDUCT - force = 5.0 - throwforce = 10.0 + force = 10.0 + throwforce = 15.0 throw_speed = 1 throw_range = 7 w_class = 4.0 @@ -72,7 +72,8 @@ icon_state = "syndicate" item_state = "toolbox_syndi" origin_tech = "combat=1;syndicate=1" - force = 7.0 + force = 15.0 + throwforce = 18.0 New() ..() @@ -83,4 +84,4 @@ new /obj/item/weapon/crowbar(src) new /obj/item/weapon/cable_coil(src,30,color) new /obj/item/weapon/wirecutters(src) - new /obj/item/device/multitool(src) \ No newline at end of file + new /obj/item/device/multitool(src) diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 9ca47e845f9..d2c1e63fc52 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -18,6 +18,8 @@ ..() sleep(2) new /obj/item/clothing/head/that(src) + new /obj/item/device/radio/headset/headset_srv(src) + new /obj/item/device/radio/headset/headset_srv(src) new /obj/item/clothing/head/that(src) new /obj/item/clothing/under/sl_suit(src) new /obj/item/clothing/under/sl_suit(src) @@ -28,6 +30,27 @@ new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) +/* + * Chef + */ +/obj/structure/closet/chefcloset + name = "chef's closet" + desc = "It's a storage unit for foodservice garments." + icon_state = "black" + icon_closed = "black" + +/obj/structure/closet/chefcloset/New() + ..() + sleep(2) + new /obj/item/clothing/under/waiter(src) + new /obj/item/clothing/under/waiter(src) + new /obj/item/device/radio/headset/headset_srv(src) + new /obj/item/device/radio/headset/headset_srv(src) + new /obj/item/weapon/storage/box/mousetraps(src) + new /obj/item/weapon/storage/box/mousetraps(src) + new /obj/item/clothing/under/rank/chef(src) + new /obj/item/clothing/head/chefhat(src) + /* * Janitor */ diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm index 9568e0eab1c..32d7ace167f 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm @@ -20,6 +20,7 @@ new /obj/item/weapon/storage/bag/plants/portaseeder(src) new /obj/item/clothing/under/rank/hydroponics(src) new /obj/item/device/analyzer/plant_analyzer(src) + new /obj/item/device/radio/headset/headset_srv(src) new /obj/item/clothing/head/greenbandana(src) new /obj/item/weapon/minihoe(src) new /obj/item/weapon/hatchet(src) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index 330f5d5f57d..1f293f73d75 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -16,14 +16,12 @@ /obj/structure/janitorialcart/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) /obj/structure/janitorialcart/examine() set src in usr - usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of water!" + usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of liquid!" ..() //everything else is visible, so doesn't need to be mentioned @@ -38,7 +36,7 @@ user << "You put [I] into [src]." else if(istype(I, /obj/item/weapon/mop)) - if(I.reagents.total_volume < 1) //if it's at all wet, we assume they want to store the mop. + if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it if(reagents.total_volume < 1) user << "[src] is out of water!" else @@ -174,10 +172,7 @@ /obj/structure/stool/bed/chair/janicart/New() handle_rotation() - - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) /obj/structure/stool/bed/chair/janicart/examine() diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm index bceee3b23f1..b43607fcb07 100644 --- a/code/game/objects/structures/mop_bucket.dm +++ b/code/game/objects/structures/mop_bucket.dm @@ -10,9 +10,7 @@ /obj/structure/mopbucket/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) /obj/structure/mopbucket/examine() diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm index 3e88bd53eba..62f16e0ba62 100644 --- a/code/game/supplyshuttle.dm +++ b/code/game/supplyshuttle.dm @@ -119,6 +119,7 @@ var/datum/controller/supply_shuttle/supply_shuttle = new() var/points_per_slip = 2 var/points_per_crate = 5 var/plasma_per_point = 5 // 2 plasma for 1 point + var/centcomm_message = "" // Remarks from CentComm on how well you checked the last order. //control var/ordernum var/list/shoppinglist = list() @@ -219,22 +220,56 @@ var/datum/controller/supply_shuttle/supply_shuttle = new() if(!shuttle) return var/plasma_count = 0 + var/crate_count = 0 + centcomm_message = "" + for(var/atom/movable/MA in shuttle) if(MA.anchored) continue // Must be in a crate! if(istype(MA,/obj/structure/closet/crate)) - points += points_per_crate + crate_count++ var/find_slip = 1 for(var/atom in MA) // Sell manifests var/atom/A = atom if(find_slip && istype(A,/obj/item/weapon/paper/manifest)) - var/obj/item/weapon/paper/slip = A + var/obj/item/weapon/paper/manifest/slip = A + // TODO: Check for a signature, too. if(slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense - points += points_per_slip + // Did they mark it as erroneous? + var/denied = 0 + for(var/i=1,i<=slip.stamped.len,i++) + if(slip.stamped[i] == /obj/item/weapon/stamp/denied) + denied = 1 + if(slip.erroneous && denied) // Caught a mistake by CentComm (IDEA: maybe CentComm rarely gets offended by this) + points += slip.points-points_per_crate // For now, give a full refund for paying attention (minus the crate cost) + centcomm_message += "+[slip.points-points_per_crate]: Station correctly denied package [slip.ordernumber]: " + if(slip.erroneous & MANIFEST_ERROR_NAME) + centcomm_message += "Destination station incorrect. " + else if(slip.erroneous & MANIFEST_ERROR_COUNT) + centcomm_message += "Packages incorrectly counted. " + else if(slip.erroneous & MANIFEST_ERROR_ITEM) + centcomm_message += "Package incomplete. " + centcomm_message += "Points refunded.
" + else if(!slip.erroneous && !denied) // Approving a proper order awards the relatively tiny points_per_slip + points += points_per_slip + centcomm_message += "+1: Package [slip.ordernumber] accorded.
" + else // You done goofed. + if(slip.erroneous) + centcomm_message += "+0: Station approved package [slip.ordernumber] despite error: " + if(slip.erroneous & MANIFEST_ERROR_NAME) + centcomm_message += "Destination station incorrect." + else if(slip.erroneous & MANIFEST_ERROR_COUNT) + centcomm_message += "Packages incorrectly counted." + else if(slip.erroneous & MANIFEST_ERROR_ITEM) + centcomm_message += "We found unshipped items on our dock." + centcomm_message += " Be more vigilant.
" + else + points -= slip.points-points_per_crate + centcomm_message += "-[slip.points-points_per_crate]: Station denied package [slip.ordernumber]. Our records show no fault on our part.
" find_slip = 0 continue @@ -245,7 +280,12 @@ var/datum/controller/supply_shuttle/supply_shuttle = new() del(MA) if(plasma_count) + centcomm_message += "+[round(plasma_count/plasma_per_point)]: Received [plasma_count] units of exotic material.
" points += round(plasma_count / plasma_per_point) + + if(crate_count) + centcomm_message += "+[round(crate_count*points_per_crate)]: Received [crate_count] crates.
" + points += crate_count * points_per_crate //Buyin proc/buy() @@ -279,10 +319,23 @@ var/datum/controller/supply_shuttle/supply_shuttle = new() //supply manifest generation begin var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest(A) + + var printed_station_name = world.name // World name is available in the title bar, station_name can be different based on config. + if(prob(5)) + printed_station_name = new_station_name() + slip.erroneous |= MANIFEST_ERROR_NAME // They got our station name wrong. BASTARDS! + // IDEA: Have CentComm accidentally send random low-value crates in large orders, give large bonus for returning them intact. + var printed_packages_amount = supply_shuttle.shoppinglist.len + if(prob(5)) + printed_packages_amount += rand(1,2) // I considered rand(-2,2), but that could be zero. Heh. + slip.erroneous |= MANIFEST_ERROR_COUNT // They typoed the number of crates in this shipment. It won't match the other manifests. + + slip.points = SP.cost + slip.ordernumber = SO.ordernum slip.info = "

[command_name()] Shipping Manifest



" slip.info +="Order #[SO.ordernum]
" - slip.info +="Destination: [station_name]
" - slip.info +="[supply_shuttle.shoppinglist.len] PACKAGES IN THIS SHIPMENT
" + slip.info +="Destination: [printed_station_name]
" + slip.info +="[printed_packages_amount] PACKAGES IN THIS SHIPMENT
" slip.info +="CONTENTS:

" - slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS
" + slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS
" // And now this is actually meaningful. supply_shuttle.shoppinglist.Cut() return /obj/item/weapon/paper/manifest name = "Supply Manifest" + var/erroneous = 0 + var/points = 0 + var/ordernumber = 0 /obj/machinery/computer/ordercomp/attack_ai(var/mob/user as mob) @@ -457,9 +517,10 @@ var/datum/controller/supply_shuttle/supply_shuttle = new() [supply_shuttle.moving ? "\n*Shuttle already called*
\n
":supply_shuttle.at_station ? "\nSend away
\n
":"\nSend to station
\n
"] \nView requests
\n
\nView orders
\n
- \nClose"} + \nClose
+
\nCentral Command messages
[supply_shuttle.centcomm_message ? supply_shuttle.centcomm_message : "Glory to Nanotrasen."]"} - user << browse(dat, "window=computer;size=575x450") + user << browse(dat, "window=computer;size=700x450") onclose(user, "computer") return diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index 2b5d1259083..da36e048340 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -130,7 +130,9 @@ var/list/forbidden_varedit_object_types = list( if(!istype(L,/list)) src << "Not a List." - var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine", "poo", "icon", "icon_state") + var/list/locked = list("vars", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine", "poo") + var/list/ckey_edit = list("key", "ckey") + var/list/icon_edit = list("icon", "icon_state", "overlays", "underlays") var/list/names = sortList(L) var/variable = input("Which var?","Var") as null|anything in names + "(ADD VAR)" @@ -148,6 +150,10 @@ var/list/forbidden_varedit_object_types = list( if(variable in locked) if(!check_rights(R_DEBUG)) return + if(variable in ckey_edit) + if(!check_rights(R_SPAWN|R_DEBUG)) return + if(variable in icon_edit) + if(!check_rights(R_FUN|R_DEBUG)) return if(isnull(variable)) usr << "Unable to determine variable type." @@ -268,7 +274,9 @@ var/list/forbidden_varedit_object_types = list( /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0) if(!check_rights(R_VAREDIT)) return - var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "cuffed", "ka", "last_eaten", "icon", "icon_state", "mutantrace") + var/list/locked = list("vars", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "cuffed", "ka", "last_eaten", "mutantrace") + var/list/ckey_edit = list("key", "ckey") + var/list/icon_edit = list("icon", "icon_state", "overlays", "underlays") for(var/p in forbidden_varedit_object_types) if( istype(O,p) ) @@ -290,6 +298,10 @@ var/list/forbidden_varedit_object_types = list( if(param_var_name == "holder" || (param_var_name in locked)) if(!check_rights(R_DEBUG)) return + if(param_var_name in ckey_edit) + if(!check_rights(R_SPAWN|R_DEBUG)) return + if(param_var_name in icon_edit) + if(!check_rights(R_FUN|R_DEBUG)) return variable = param_var_name @@ -347,7 +359,11 @@ var/list/forbidden_varedit_object_types = list( var_value = O.vars[variable] if(variable == "holder" || (variable in locked)) - if(!check_rights(R_DEBUG)) return + if(!check_rights(R_DEBUG)) return + if(variable in ckey_edit) + if(!check_rights(R_SPAWN|R_DEBUG)) return + if(variable in icon_edit) + if(!check_rights(R_FUN|R_DEBUG)) return if(!autodetect_class) diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index 6bd47d3b5b5..97ac1946efd 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -54,7 +54,7 @@ H.Stun(3) if(affecting) if(affecting.take_damage(1, 0)) - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) H.updatehealth() else if(ismouse(target)) var/mob/living/simple_animal/mouse/M = target diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 04378d48110..156c338fdd4 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -50,7 +50,7 @@ datum/preferences var/h_color = "000" //Hair color var/f_style = "Shaved" //Face hair type var/f_color = "000" //Facial hair color - var/s_tone = "caucasian" //Skin color + var/skin_tone = "caucasian" //Skin color var/eye_color = "000" //Eye color //Mob preview @@ -157,7 +157,7 @@ datum/preferences dat += "
" dat += "Blood Type: [b_type]
" - dat += "Skin Tone:
    [s_tone]
" + dat += "Skin Tone:
[skin_tone]
" dat += "Underwear:
[underwear]
" dat += "Backpack:
[backbaglist[backbag]]
" @@ -493,7 +493,7 @@ datum/preferences if("eyes") eye_color = random_eye_color() if("s_tone") - s_tone = random_skin_tone() + skin_tone = random_skin_tone() if("bag") backbag = rand(1,3) if("all") @@ -564,7 +564,7 @@ datum/preferences if("s_tone") var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in skin_tones if(new_s_tone) - s_tone = new_s_tone + skin_tone = new_s_tone if("ooccolor") var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null @@ -667,7 +667,7 @@ datum/preferences character.h_color = h_color character.f_color = f_color - character.s_tone = s_tone + character.skin_tone = skin_tone character.h_style = h_style character.f_style = f_style character.underwear = underwear diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index b079a33ece1..e81362ca614 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -163,7 +163,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["hair_color"] >> h_color S["facial_hair_color"] >> f_color S["eye_color"] >> eye_color - S["skin_tone"] >> s_tone + S["skin_tone"] >> skin_tone S["hair_style_name"] >> h_style S["facial_style_name"] >> f_style S["underwear"] >> underwear @@ -203,7 +203,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car h_color = sanitize_hexcolor(h_color, 3, 0) f_color = sanitize_hexcolor(f_color, 3, 0) eye_color = sanitize_hexcolor(eye_color, 3, 0) - s_tone = sanitize_inlist(s_tone, skin_tones) + skin_tone = sanitize_inlist(skin_tone, skin_tones) backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag)) userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob)) @@ -236,7 +236,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["hair_color"] << h_color S["facial_hair_color"] << f_color S["eye_color"] << eye_color - S["skin_tone"] << s_tone + S["skin_tone"] << skin_tone S["hair_style_name"] << h_style S["facial_style_name"] << f_style S["underwear"] << underwear diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index afe08dbad1f..477f50888ae 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -25,6 +25,7 @@ var/vision_flags = 0 var/darkness_view = 0//Base human is 2 var/invisa_view = 0 + var/emagged = 0 /* SEE_SELF // can see self, no matter what diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index a9fab6bf5d5..d86d473de24 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -122,6 +122,22 @@ src.hud = new/obj/item/clothing/glasses/hud/security(src) return +/* /obj/item/clothing/glasses/sunglasses/sechud/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if(istype(W, /obj/item/weapon/card/emag)) + if(emagged == 0) + emagged = 1 + user << "PZZTTPFFFT" + desc = desc + " The display flickers slightly." + else + user << "It is already emagged!" */ //Fuck emags + +/obj/item/clothing/glasses/sunglasses/sechud/emp_act(severity) + if(emagged == 0) + emagged = 1 + desc = desc + " The display flickers slightly." + + /obj/item/clothing/glasses/thermal name = "Optical Thermal Scanner" desc = "Thermals in the shape of glasses." diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index c0a545fa96d..e9776ab7155 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -8,6 +8,20 @@ proc process_hud(var/mob/M) return +/* /obj/item/clothing/glasses/hud/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if(istype(W, /obj/item/weapon/card/emag)) + if(emagged == 0) + emagged = 1 + user << "PZZTTPFFFT" + desc = desc+ " The display flickers slightly." + else + user << "It is already emagged!" */ //No emags allowed + +/obj/item/clothing/glasses/hud/emp_act(severity) + if(emagged == 0) + emagged = 1 + desc = desc + " The display flickers slightly." /obj/item/clothing/glasses/hud/health @@ -118,7 +132,7 @@ C.images += holder break else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated")) - holder.icon_state = "hudprisoner" + holder.icon_state = "hudincarcerated" C.images += holder break else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled")) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 9264c0e28dd..5a3205749e1 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -229,7 +229,7 @@ proc/check_panel(mob/M) var/image/stand_icon = null var/image/currentimage = null var/icon/base = null - var/s_tone + var/skin_tone var/mob/living/clone = null var/image/left var/image/right diff --git a/code/modules/hydroponics/biogenerator.dm b/code/modules/hydroponics/biogenerator.dm index c75cda5dba5..b8ddadf09e4 100644 --- a/code/modules/hydroponics/biogenerator.dm +++ b/code/modules/hydroponics/biogenerator.dm @@ -14,9 +14,7 @@ New() ..() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src + create_reagents(1000) beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) on_reagent_change() //When the reagents change, change the icon as well. diff --git a/code/modules/hydroponics/growninedible.dm b/code/modules/hydroponics/growninedible.dm index 6a0b5e6a520..c24e02fef31 100644 --- a/code/modules/hydroponics/growninedible.dm +++ b/code/modules/hydroponics/growninedible.dm @@ -17,9 +17,7 @@ var/potency = 1 var/plant_type = 0 New() - var/datum/reagents/R = new/datum/reagents(50) - reagents = R - R.my_atom = src + create_reagents(50) /obj/item/weapon/grown/proc/changePotency(newValue) //-QualityVan potency = newValue diff --git a/code/modules/hydroponics/hydroitemcode.dm b/code/modules/hydroponics/hydroitemcode.dm index 521e2f0390c..1d66bb3acb9 100644 --- a/code/modules/hydroponics/hydroitemcode.dm +++ b/code/modules/hydroponics/hydroitemcode.dm @@ -34,7 +34,7 @@ var/organ = ((user.hand ? "l_":"r_") + "arm") var/datum/limb/affecting = user.get_organ(organ) if(affecting.take_damage(0,force)) - user.UpdateDamageIcon(0) + user.update_damage_overlays(0) else user.take_organ_damage(0,force) @@ -57,7 +57,7 @@ var/organ = ((user.hand ? "l_":"r_") + "arm") var/datum/limb/affecting = user.get_organ(organ) if(affecting.take_damage(0,force)) - user.UpdateDamageIcon(0) + user.update_damage_overlays(0) else user.take_organ_damage(0,force) if(prob(50)) diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm index e8cf1555e27..db7e7f2900b 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm @@ -7,9 +7,7 @@ plasma_rate = 15 /mob/living/carbon/alien/humanoid/drone/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) if(src.name == "alien drone") src.name = text("alien drone ([rand(1, 1000)])") src.real_name = src.name diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm index 3a15f620b20..428dc0d0b0b 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm @@ -9,9 +9,7 @@ plasma_rate = 5 /mob/living/carbon/alien/humanoid/hunter/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) if(name == "alien hunter") name = text("alien hunter ([rand(1, 1000)])") real_name = name diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm index 226824c6ab4..d40108475c3 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm @@ -9,9 +9,7 @@ plasma_rate = 10 /mob/living/carbon/alien/humanoid/sentinel/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) if(name == "alien sentinel") name = text("alien sentinel ([rand(1, 1000)])") real_name = name diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index a700cd7be65..700beb09773 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -8,9 +8,7 @@ //This is fine right now, if we're adding organ specific damage this needs to be updated /mob/living/carbon/alien/humanoid/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(1000) if(name == "alien") name = text("alien ([rand(1, 1000)])") real_name = name diff --git a/code/modules/mob/living/carbon/alien/humanoid/queen.dm b/code/modules/mob/living/carbon/alien/humanoid/queen.dm index 35a6538d558..30d8dc8b89f 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/queen.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/queen.dm @@ -10,9 +10,7 @@ /mob/living/carbon/alien/humanoid/queen/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) //there should only be one queen for(var/mob/living/carbon/alien/humanoid/queen/Q in living_mob_list) diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index c6e137289fa..3ad9fe8b9c1 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -15,9 +15,7 @@ //This is fine right now, if we're adding organ specific damage this needs to be updated /mob/living/carbon/alien/larva/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) if(name == "alien larva") name = "alien larva ([rand(1, 1000)])" real_name = name @@ -33,14 +31,6 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) - if(prob(70)) - src << "\red You fail to push [tmob]'s fat ass out of the way." - now_pushing = 0 - return - if(!(tmob.status_flags & CANPUSH)) - now_pushing = 0 - return tmob.LAssailant = src now_pushing = 0 diff --git a/code/modules/mob/living/carbon/brain/brain.dm b/code/modules/mob/living/carbon/brain/brain.dm index 0de81585a37..d837c80ebb1 100644 --- a/code/modules/mob/living/carbon/brain/brain.dm +++ b/code/modules/mob/living/carbon/brain/brain.dm @@ -7,9 +7,7 @@ var/alert = null New() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src + create_reagents(1000) ..() Del() diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 84abccad38d..2f657dea928 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -23,7 +23,7 @@ if (istype(organ, /datum/limb)) var/datum/limb/temp = organ if(temp.take_damage(d, 0)) - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) H.updatehealth() else src.take_organ_damage(d) @@ -174,7 +174,7 @@ if(status == "") status = "OK" src << "\t [status == "OK" ? "\blue" : "\red"] My [org.getDisplayName()] is [status]." - if(SKELETON in H.mutations && !H.w_uniform && !H.wear_suit) + if(dna && (dna.mutantrace == "skeleton") && !H.w_uniform && !H.wear_suit) H.play_xylophone() else if(ishuman(src)) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 024d9255509..8988ef4e4fc 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -70,36 +70,26 @@ return ..(gibbed) /mob/living/carbon/human/proc/makeSkeleton() - if(SKELETON in src.mutations) return - - if(f_style) - f_style = "Shaved" - if(h_style) - h_style = "Bald" - update_hair(0) - - mutations.Add(SKELETON) + if(!check_dna_integrity(src) || (dna.mutantrace == "skeleton")) return + dna.mutantrace = "skeleton" status_flags |= DISFIGURED - update_body(0) - update_mutantrace() - return + update_hair() + update_body() + return 1 -/mob/living/carbon/human/proc/ChangeToHusk() +/mob/living/carbon/proc/ChangeToHusk() if(HUSK in mutations) return - - if(f_style) - f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE - if(h_style) - h_style = "Bald" - update_hair(0) - mutations.Add(HUSK) status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools - update_body(0) - update_mutantrace() - return + return 1 -/mob/living/carbon/human/proc/Drain() +/mob/living/carbon/human/ChangeToHusk() + . = ..() + if(.) + update_hair() + update_body() + +/mob/living/carbon/proc/Drain() ChangeToHusk() mutations |= NOCLONE - return \ No newline at end of file + return 1 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 2eb34249e7a..6f3c1ec9432 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -48,7 +48,7 @@ t_is = "are" else if(icon) - msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated + msg += "\icon[src] " //note, should we ever go back to runtime-generated icons (please don't), you will need to change this to \icon[icon] to prevent crashes. switch(gender) if(MALE) t_He = "He" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 6c35fe3bfee..b7f48e81bfa 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -3,7 +3,7 @@ real_name = "unknown" voice_name = "unknown" icon = 'icons/mob/human.dmi' - icon_state = "body_m_s" + icon_state = "caucasian1_m_s" var/list/hud_list = list() @@ -14,9 +14,7 @@ /mob/living/carbon/human/New() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src + create_reagents(1000) //initialise organs organs = newlist(/datum/limb/chest, /datum/limb/head, /datum/limb/l_arm, @@ -66,11 +64,6 @@ slime.UpdateFeed() return - if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) - if(prob(40) && !(FAT in src.mutations)) - src << "\red You fail to push [tmob]'s fat ass out of the way." - now_pushing = 0 - return if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot)) if(prob(99)) now_pushing = 0 @@ -209,7 +202,7 @@ update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05) if("r_leg") update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05) - if(update) UpdateDamageIcon(0) + if(update) update_damage_overlays(0) /mob/living/carbon/human/blob_act() @@ -229,10 +222,10 @@ if(!affecting) return if (istype(O, /obj/effect/immovablerod)) if(affecting.take_damage(101, 0)) - UpdateDamageIcon(0) + update_damage_overlays(0) else if(affecting.take_damage((istype(O, /obj/effect/meteor/small) ? 10 : 25), 30)) - UpdateDamageIcon(0) + update_damage_overlays(0) updatehealth() return @@ -499,18 +492,22 @@ var/mob/living/carbon/human/H = usr if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud)) - /* // Uncomment if you want sechuds to need security access + // Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access var/allowed_access = 0 - if(H.wear_id) - var/list/access = H.wear_id.GetAccess() - if(access_security in access) - allowed_access = 1 - return + var/obj/item/clothing/glasses/G = H.glasses + if (!G.emagged) + if(H.wear_id) + var/list/access = H.wear_id.GetAccess() + if(access_sec_doors in access) + allowed_access = 1 + else + allowed_access = 1 + if(!allowed_access) H << "ERROR: Invalid Access" return - */ + var/modified = 0 var/perpname = "wot" diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index d50fc786a20..86ad74c85e2 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -80,7 +80,7 @@ if(!parts.len) return var/datum/limb/picked = pick(parts) if(picked.heal_damage(brute,burn)) - UpdateDamageIcon(0) + update_damage_overlays(0) updatehealth() //Damages ONE external organ, organ gets randomly selected from damagable ones. @@ -91,7 +91,7 @@ if(!parts.len) return var/datum/limb/picked = pick(parts) if(picked.take_damage(brute,burn)) - UpdateDamageIcon(0) + update_damage_overlays(0) updatehealth() @@ -113,7 +113,7 @@ parts -= picked updatehealth() - if(update) UpdateDamageIcon(0) + if(update) update_damage_overlays(0) // damage MANY external organs, in random order /mob/living/carbon/human/take_overall_damage(var/brute, var/burn) @@ -134,7 +134,7 @@ parts -= picked updatehealth() - if(update) UpdateDamageIcon(0) + if(update) update_damage_overlays(0) //////////////////////////////////////////// @@ -143,7 +143,7 @@ var/datum/limb/E = get_organ(zone) if(istype(E, /datum/limb)) if (E.heal_damage(brute, burn)) - UpdateDamageIcon(0) + update_damage_overlays(0) else return 0 return @@ -179,11 +179,11 @@ if(BRUTE) damageoverlaytemp = 20 if(organ.take_damage(damage, 0)) - UpdateDamageIcon(0) + update_damage_overlays(0) if(BURN) damageoverlaytemp = 20 if(organ.take_damage(0, damage)) - UpdateDamageIcon(0) + update_damage_overlays(0) // Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life(). diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index f8cb5acb450..f53b78f5224 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -145,7 +145,7 @@ emp_act location.add_blood(src) if(ishuman(user)) var/mob/living/carbon/human/H = user - if(get_dist(H, src) > 1) //people with TK won't get smeared with blood + if(get_dist(H, src) <= 1) //people with TK won't get smeared with blood if(H.wear_suit) H.wear_suit.add_blood(src) H.update_inv_wear_suit(0) //updates mob overlays to show the new blood (no refresh) diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 3cb7acc54ac..a773b91d671 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -10,7 +10,7 @@ //Eye colour var/eye_color = "000" - var/s_tone = "caucasian" //Skin tone + var/skin_tone = "caucasian1" //Skin tone var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup @@ -34,9 +34,7 @@ var/obj/item/l_store = null var/obj/item/s_store = null - - var/icon/stand_icon = null - var/icon/lying_icon = null + var/base_icon_state = "caucasian1_m" var/list/organs = list() //Gets filled up in the constructor (human.dm, New() proc, line 24. I'm sick and tired of missing comments. -Agouri diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 967256a9cff..27ebba1e5fc 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -755,17 +755,13 @@ if(FAT in mutations) if(overeatduration < 100) src << "\blue You feel fit again!" - mutations.Remove(FAT) - update_mutantrace(0) - update_mutations(0) + mutations -= FAT update_inv_w_uniform(0) update_inv_wear_suit() else if(overeatduration > 500) src << "\red You suddenly feel blubbery!" - mutations.Add(FAT) - update_mutantrace(0) - update_mutations(0) + mutations |= FAT update_inv_w_uniform(0) update_inv_wear_suit() diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index e001ab7eeeb..70f989d9727 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -1,56 +1,38 @@ /////////////////////// //UPDATE_ICONS SYSTEM// /////////////////////// -/* -Calling this a system is perhaps a bit trumped up. It is essentially update_clothing dismantled into its -core parts. The key difference is that when we generate overlays we do not generate either lying or standing -versions. Instead, we generate both and store them in two fixed-length lists, both using the same list-index -(The indexes are in update_icons.dm): Each list for humans is (at the time of writing) of length 19. -This will hopefully be reduced as the system is refined. +/* Keep these comments up-to-date if you -insist- on hurting my code-baby ;_; +This system allows you to update individual mob-overlays, without regenerating them all each time. +When we generate overlays we do not generate either lying or standing, as used to happen. +Instead, we generate both standing and lying stances and store them in two fixed-length lists, +both using the same list-index. (The index values are defines within this file. - var/overlays_lying[19] //For the lying down stance - var/overlays_standing[19] //For the standing stance +As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. + var/overlays_lying[20] //For the lying down stance + var/overlays_standing[20] //For the standing stance -When we call update_icons, the 'lying' variable is checked and then the appropriate list is assigned to our overlays! -That in itself uses a tiny bit more memory (no more than all the ridiculous lists the game has already mind you). +Most of the time we only wish to update one overlay: + e.g. - we dropped the fireaxe out of our left hand and need to remove its icon from our mob + e.g.2 - our hair colour has changed, so we need to update our hair icons on our mob +In these cases, instead of updating every overlay using the old behaviour (regenerate_icons), we instead call +the appropriate update_X proc. + e.g. - update_l_hand() + e.g.2 - update_hair() -On the other-hand, it should be very CPU cheap in comparison to the old system. -In the old system, we updated all our overlays every life() call, even if we were standing still inside a crate! -or dead!. 25ish overlays, all generated from scratch every second for every xeno/human/monkey and then applied. -More often than not update_clothing was being called a few times in addition to that! CPU was not the only issue, -all those icons had to be sent to every client. So really the cost was extremely cumulative. To the point where -update_clothing would frequently appear in the top 10 most CPU intensive procs during profiling. - -Another feature of this new system is that our lists are indexed. This means we can update specific overlays! -So we only regenerate icons when we need them to be updated! This is the main saving for this system. - -In practice this means that: - everytime you fall over, we just switch between precompiled lists. Which is fast and cheap. - Everytime you do something minor like take a pen out of your pocket, we only update the in-hand overlay - etc... +Note: Recent changes by aranclanos+carn: + update_icons() no longer needs to be called. + This unfortunately means that cloaking is not working properly at time of writing, + however the system is easier to use. update_icons() should not be called unless you absolutely -know- you need it. + One such example would be when var/lying changes state (because every overlay needs to be updated, but not regenerated). In these + very specific cases, update_icons() will be faster than calling each update_X proc individually. + IN ALL OTHER CASES it's better to just call the specific update_X procs. +All of this means that this code is more maintainable, faster and still fairly easy to use. There are several things that need to be remembered: - > Whenever we do something that should cause an overlay to update (which doesn't use standard procs - ( i.e. you do something like l_hand = /obj/item/something new(src) ) - You will need to call the relevant update_inv_* proc: - update_inv_head() - update_inv_wear_suit() - update_inv_gloves() - update_inv_shoes() - update_inv_w_uniform() - update_inv_glasses() - update_inv_l_hand() - update_inv_r_hand() - update_inv_belt() - update_inv_wear_id() - update_inv_ears() - update_inv_s_store() - update_inv_pockets() - update_inv_back() - update_inv_handcuffed() - update_inv_wear_mask() + ( i.e. you do something like l_hand = /obj/item/something new(src), rather than using the helper procs) + You will need to call the relevant update_inv_* proc All of these are named after the variable they update from. They are defined at the mob/ level like update_clothing was, so you won't cause undefined proc runtimes with usr.update_inv_wear_id() if the usr is a @@ -58,47 +40,30 @@ There are several things that need to be remembered: > There are also these special cases: - update_mutations() //handles updating your appearance for certain mutations. e.g TK head-glows - update_mutantrace() //handles updating your appearance after setting the mutantrace var - UpdateDamageIcon() //handles damage overlays for brute/burn damage //(will rename this when I geta round to it) - update_body() //Handles updating your mob's icon to reflect their gender/race/complexion etc - update_hair() //Handles updating your hair overlay (used to be update_face, but mouth and - ...eyes were merged into update_body) + update_mutations() //handles updating your appearance for certain mutations. e.g TK head-glows + update_damage_overlays() //handles damage overlays for brute/burn damage + update_base_icon_state() //Handles updating var/base_icon_state (WIP) This is used to update the + mob's icon_state easily e.g. "[base_icon_state]_s" is the standing icon_state + update_body() //Handles updating your mob's icon_state (using update_base_icon_state()) + as well as sprite-accessories that didn't really fit elsewhere (underwear, lips, eyes) + //NOTE: update_mutantrace() is now merged into this! + update_hair() //Handles updating your hair overlay (used to be update_face, but mouth and + eyes were merged into update_body()) -> All of these procs update our overlays_lying and overlays_standing, and then call update_icons() by default. - If you wish to update several overlays at once, you can set the argument to 0 to disable the update and call - it manually: - e.g. - update_inv_head(0) - update_inv_l_hand(0) - update_inv_r_hand() //<---calls update_icons() - - or equivillantly: - update_inv_head(0) - update_inv_l_hand(0) - update_inv_r_hand(0) - update_icons() - -> If you need to update all overlays you can use regenerate_icons(). it works exactly like update_clothing used to. - -> I reimplimented an old unused variable which was in the code called (coincidentally) var/update_icon +> I repurposed an old unused variable which was in the code called (coincidentally) var/update_icon It can be used as another method of triggering regenerate_icons(). It's basically a flag that when set to non-zero will call regenerate_icons() at the next life() call and then reset itself to 0. The idea behind it is icons are regenerated only once, even if multiple events requested it. + //NOTE: fairly unused, maybe this could be removed? -This system is confusing and is still a WIP. It's primary goal is speeding up the controls of the game whilst -reducing processing costs. So please bear with me while I iron out the kinks. It will be worth it, I promise. -If I can eventually free var/lying stuff from the life() process altogether, stuns/death/status stuff -will become less affected by lag-spikes and will be instantaneous! :3 - -If you have any questions/constructive-comments/bugs-to-report/or have a massivly devestated butt... -Please contact me on #coderbus IRC. ~Carn x +If you have any questions/constructive-comments/bugs-to-report +Please contact me on #coderbus IRC. ~Carnie x */ //Human Overlays Indexes///////// -#define MUTANTRACE_LAYER 20 //TODO: make part of body? -#define MUTATIONS_LAYER 19 -#define DAMAGE_LAYER 18 +#define BODY_LAYER 20 //underwear, eyes, lips(makeup) +#define MUTATIONS_LAYER 19 //Tk headglows etc. +#define DAMAGE_LAYER 18 //damage indicators (cuts and burns) #define UNIFORM_LAYER 17 #define ID_LAYER 16 #define SHOES_LAYER 15 @@ -115,14 +80,40 @@ Please contact me on #coderbus IRC. ~Carn x #define HANDCUFF_LAYER 4 #define LEGCUFF_LAYER 3 #define L_HAND_LAYER 2 -#define R_HAND_LAYER 1 -#define TOTAL_LAYERS 20 +#define R_HAND_LAYER 1 //Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands +#define TOTAL_LAYERS 20 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_; ////////////////////////////////// /mob/living/carbon/human var/list/overlays_lying[TOTAL_LAYERS] var/list/overlays_standing[TOTAL_LAYERS] +/mob/living/carbon/human/proc/update_base_icon_state() + var/race = dna ? dna.mutantrace : null + switch(race) + if("lizard","golem","slime","shadow","adamantine","fly","plant") + base_icon_state = "[dna.mutantrace]_[(gender == FEMALE) ? "f" : "m"]" + if("skeleton") + base_icon_state = "skeleton" + else + if(HUSK in mutations) + base_icon_state = "husk" + else + base_icon_state = "[skin_tone]_[(gender == FEMALE) ? "f" : "m"]" + + +/mob/living/carbon/human/proc/apply_overlay(cache_index) + var/image/I = lying ? overlays_lying[cache_index] : overlays_standing[cache_index] + if(I) + overlays += I + +/mob/living/carbon/human/proc/remove_overlay(cache_index) + if(overlays_lying[cache_index]) + overlays -= overlays_lying[cache_index] + overlays_lying[cache_index] = null + if(overlays_standing[cache_index]) + overlays -= overlays_standing[cache_index] + overlays_standing[cache_index] = null //UPDATES OVERLAYS FROM OVERLAYS_LYING/OVERLAYS_STANDING //this proc is messy as I was forced to include some old laggy cloaking code to it so that I don't break cloakers @@ -131,11 +122,11 @@ Please contact me on #coderbus IRC. ~Carn x lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again update_hud() //TODO: remove the need for this overlays.Cut() - - if(lying) //can't be cloaked when lying. (for now) - icon = lying_icon - for(var/image/I in overlays_lying) - overlays += I + + if(lying) //can't be cloaked whilst lying down + icon_state = "[base_icon_state]_l" + for(var/thing in overlays_lying) + if(thing) overlays += thing else var/stealth = 0 if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja) && wear_suit:s_active) @@ -147,26 +138,28 @@ Please contact me on #coderbus IRC. ~Carn x stealth = 1 break if(stealth) - icon = 'icons/mob/human.dmi' icon_state = "body_cloaked" - var/image/I = overlays_standing[L_HAND_LAYER] - if(istype(I)) overlays += I - I = overlays_standing[R_HAND_LAYER] - if(istype(I)) overlays += I + if(overlays_standing[L_HAND_LAYER]) + overlays += overlays_standing[L_HAND_LAYER] + if(overlays_standing[R_HAND_LAYER]) + overlays += overlays_standing[R_HAND_LAYER] else - icon = stand_icon - for(var/image/I in overlays_standing) - overlays += I + icon_state = "[base_icon_state]_s" + for(var/thing in overlays_standing) + if(thing) overlays += thing //DAMAGE OVERLAYS //constructs damage icon for each organ from mask * damage field and saves it in our overlays_ lists -/mob/living/carbon/human/UpdateDamageIcon(var/update_icons=1) - overlays -= overlays_lying[DAMAGE_LAYER] - overlays -= overlays_standing[DAMAGE_LAYER] - var/image/standing = image("icon" = 'icons/mob/dam_human.dmi', "icon_state" = "blank", "layer" = -DAMAGE_LAYER) - var/image/lying = image("icon" = 'icons/mob/dam_human.dmi', "icon_state" = "blank2", "layer" = -DAMAGE_LAYER) +/mob/living/carbon/human/update_damage_overlays() + remove_overlay(DAMAGE_LAYER) + + var/image/standing = image("icon"='icons/mob/dam_human.dmi', "icon_state"="blank", "layer"=-DAMAGE_LAYER) + var/image/lying = image("icon"='icons/mob/dam_human.dmi', "icon_state"="blank2", "layer"=-DAMAGE_LAYER) + overlays_standing[DAMAGE_LAYER] = standing + overlays_lying[DAMAGE_LAYER] = lying + for(var/datum/limb/O in organs) if(O.brutestate) standing.overlays += "[O.icon_name]_[O.brutestate]0" //we're adding icon_states of the base image as overlays @@ -174,533 +167,360 @@ Please contact me on #coderbus IRC. ~Carn x if(O.burnstate) standing.overlays += "[O.icon_name]_0[O.burnstate]" lying.overlays += "[O.icon_name]2_0[O.burnstate]" - - overlays_standing[DAMAGE_LAYER] = standing - overlays_lying[DAMAGE_LAYER] = lying - if (src.lying) - overlays += overlays_lying[DAMAGE_LAYER] - else - overlays += overlays_standing[DAMAGE_LAYER] - if(update_icons) update_icons() - -//BASE MOB SPRITE -/mob/living/carbon/human/proc/update_body(var/update_icons=1) - if(stand_icon) del(stand_icon) - if(lying_icon) del(lying_icon) - if(dna && dna.mutantrace) return - - var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete - var/fat = (FAT in src.mutations) - var/skeleton = (SKELETON in src.mutations) - var/g = "m" - - if(gender == FEMALE) g = "f" - //Base mob icon - if(husk) - stand_icon = new /icon('icons/mob/human.dmi', "husk_s") - lying_icon = new /icon('icons/mob/human.dmi', "husk_l") - else if(fat) - stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s") - lying_icon = new /icon('icons/mob/human.dmi', "fatbody_l") - else if(skeleton) - stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s") - lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l") - else - stand_icon = new /icon('icons/mob/human.dmi', "body_[g]_s") - lying_icon = new /icon('icons/mob/human.dmi', "body_[g]_l") - - //Skin tone - if(!skeleton) - var/color = skin_tones[s_tone] - if(color) - color = "#" + color - stand_icon.Blend(color, ICON_MULTIPLY) - lying_icon.Blend(color, ICON_MULTIPLY) - - //Eyes - var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s") - var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l") - eyes_s.Blend("#[eye_color]", ICON_ADD) - eyes_l.Blend("#[eye_color]", ICON_ADD) - stand_icon.Blend(eyes_s, ICON_OVERLAY) - lying_icon.Blend(eyes_l, ICON_OVERLAY) - - //Mouth (lipstick!) - if(lip_style) //skeletons are allowed to wear lipstick no matter what you think, agouri. - stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY) - lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY) - - //Underwear - if(underwear && !fat && !skeleton) - var/datum/sprite_accessory/underwear/U = underwear_all[underwear] - if(U) - stand_icon.Blend(new /icon(U.icon, "[U.icon_state]_s"), ICON_OVERLAY) - lying_icon.Blend(new /icon(U.icon, "[U.icon_state]_l"), ICON_OVERLAY) - - if(update_icons) update_icons() + + apply_overlay(DAMAGE_LAYER) //HAIR OVERLAY -/mob/living/carbon/human/proc/update_hair(var/update_icons=1) +/mob/living/carbon/human/proc/update_hair() //Reset our hair - overlays -= overlays_lying[HAIR_LAYER] - overlays -= overlays_standing[HAIR_LAYER] - overlays_standing[HAIR_LAYER] = null - overlays_lying[HAIR_LAYER] = null + remove_overlay(HAIR_LAYER) //mutants don't have hair. masks and helmets can obscure our hair too. - if( (dna && dna.mutantrace) || (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)) ) - if(update_icons) update_icons() + if( (HUSK in mutations) || (dna && dna.mutantrace) || (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)) ) return //base icons - var/icon/face_standing = new /icon('icons/mob/human_face.dmi',"bald_s") - var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l") - + var/list/standing = list() + var/list/lying = list() + if(f_style) var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style] if(facial_hair_style) - var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s") - var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l") + var/icon/facial_s = icon("icon"=facial_hair_style.icon, "icon_state"="[facial_hair_style.icon_state]_s") + var/icon/facial_l = icon("icon"=facial_hair_style.icon, "icon_state"="[facial_hair_style.icon_state]_l") facial_s.Blend("#[f_color]", ICON_ADD) facial_l.Blend("#[f_color]", ICON_ADD) - face_standing.Blend(facial_s, ICON_OVERLAY) - face_lying.Blend(facial_l, ICON_OVERLAY) + standing += image("icon"=facial_s, "layer"=-HAIR_LAYER) + lying += image("icon"=facial_l, "layer"=-HAIR_LAYER) //Applies the debrained overlay if there is no brain if(!getbrain(src)) - face_standing.Blend(new /icon('icons/mob/human_face.dmi', "debrained_s"), ICON_OVERLAY) - face_lying.Blend(new /icon('icons/mob/human_face.dmi', "debrained_l"), ICON_OVERLAY) - h_style = "Bald" - + standing += image("icon"='icons/mob/human_face.dmi', "icon_state"="debrained_s", "layer"=-HAIR_LAYER) + lying += image("icon"='icons/mob/human_face.dmi', "icon_state"="debrained_l", "layer"=-HAIR_LAYER) else if(h_style) var/datum/sprite_accessory/hair_style = hair_styles_list[h_style] if(hair_style) - var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s") - var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l") + var/icon/hair_s = icon("icon"=hair_style.icon, "icon_state"="[hair_style.icon_state]_s") + var/icon/hair_l = icon("icon"=hair_style.icon, "icon_state"="[hair_style.icon_state]_l") hair_s.Blend("#[h_color]", ICON_ADD) hair_l.Blend("#[h_color]", ICON_ADD) - face_standing.Blend(hair_s, ICON_OVERLAY) - face_lying.Blend(hair_l, ICON_OVERLAY) + standing += image("icon"=hair_s, "layer"=-HAIR_LAYER) + lying += image("icon"=hair_l, "layer"=-HAIR_LAYER) - overlays_lying[HAIR_LAYER] = image(face_lying, "layer" = -HAIR_LAYER) - overlays_standing[HAIR_LAYER] = image(face_standing, "layer" = -HAIR_LAYER) + if(lying.len) + overlays_lying[HAIR_LAYER] = lying + if(standing.len) + overlays_standing[HAIR_LAYER] = standing + + apply_overlay(HAIR_LAYER) - if (src.lying) - overlays += overlays_lying[HAIR_LAYER] - else - overlays += overlays_standing[HAIR_LAYER] - if(update_icons) update_icons() +/mob/living/carbon/human/update_mutations() + remove_overlay(MUTATIONS_LAYER) -/mob/living/carbon/human/update_mutations(var/update_icons=1) - overlays -= overlays_lying[MUTATIONS_LAYER] - overlays -= overlays_standing[MUTATIONS_LAYER] - - var/fat - if(FAT in mutations) - fat = "fat" - - var/image/lying = image("icon" = 'icons/effects/genetics.dmi', "layer" = -MUTATIONS_LAYER) - var/image/standing = image("icon" = 'icons/effects/genetics.dmi', "layer" = -MUTATIONS_LAYER) - var/add_image = 0 - var/g = "m" - if(gender == FEMALE) g = "f" + var/list/standing = list() + var/list/lying = list() + + var/g = (gender == FEMALE) ? "f" : "m" for(var/mut in mutations) switch(mut) if(HULK) - if(fat) - lying.underlays += "hulk_[fat]_l" - standing.underlays += "hulk_[fat]_s" - else - lying.underlays += "hulk_[g]_l" - standing.underlays += "hulk_[g]_s" - add_image = 1 + lying += image("icon"='icons/effects/genetics.dmi', "icon_state"="hulk_[g]_l", "layer"=-MUTATIONS_LAYER) + standing += image("icon"='icons/effects/genetics.dmi', "icon_state"="hulk_[g]_s", "layer"=-MUTATIONS_LAYER) if(COLD_RESISTANCE) - lying.underlays += "fire[fat]_l" - standing.underlays += "fire[fat]_s" - add_image = 1 + lying += image("icon"='icons/effects/genetics.dmi', "icon_state"="fire_l", "layer"=-MUTATIONS_LAYER) + standing += image("icon"='icons/effects/genetics.dmi', "icon_state"="fire_s", "layer"=-MUTATIONS_LAYER) if(TK) - lying.underlays += "telekinesishead[fat]_l" - standing.underlays += "telekinesishead[fat]_s" - add_image = 1 + lying += image("icon"='icons/effects/genetics.dmi', "icon_state"="telekinesishead_l", "layer"=-MUTATIONS_LAYER) + standing += image("icon"='icons/effects/genetics.dmi', "icon_state"="telekinesishead_s", "layer"=-MUTATIONS_LAYER) if(LASER) - lying.overlays += "lasereyes_l" - standing.overlays += "lasereyes_s" - add_image = 1 - if(add_image) + lying += image("icon"='icons/effects/genetics.dmi', "icon_state"="lasereyes_l", "layer"=-MUTATIONS_LAYER) + standing += image("icon"='icons/effects/genetics.dmi', "icon_state"="lasereyes_s", "layer"=-MUTATIONS_LAYER) + if(lying.len) overlays_lying[MUTATIONS_LAYER] = lying + if(standing.len) overlays_standing[MUTATIONS_LAYER] = standing - if (src.lying) - overlays += overlays_lying[MUTATIONS_LAYER] - else - overlays += overlays_standing[MUTATIONS_LAYER] - else - overlays -= overlays_lying[MUTATIONS_LAYER] - overlays -= overlays_standing[MUTATIONS_LAYER] - overlays_lying[MUTATIONS_LAYER] = null - overlays_standing[MUTATIONS_LAYER] = null - if(update_icons) update_icons() + + apply_overlay(MUTATIONS_LAYER) -/mob/living/carbon/human/proc/update_mutantrace(var/update_icons=1) - overlays -= overlays_lying[MUTANTRACE_LAYER] - overlays -= overlays_standing[MUTANTRACE_LAYER] - var/fat - if( FAT in mutations ) - fat = "fat" +/mob/living/carbon/human/proc/update_body() + remove_overlay(BODY_LAYER) + + update_base_icon_state() + icon_state = "[base_icon_state]_[src.lying ? "l" : "s"]" + + var/list/lying = list() + var/list/standing = list() + + //Mouth (lipstick!) + if(lip_style) + standing += image("icon"='icons/mob/human_face.dmi', "icon_state"="lips_[lip_style]_s", "layer"=-BODY_LAYER) + lying += image("icon"='icons/mob/human_face.dmi', "icon_state"="lips_[lip_style]_l", "layer"=-BODY_LAYER) - if(dna) - switch(dna.mutantrace) - if("lizard","golem","slime","shadow","adamantine", "fly") - overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l", "layer" = -MUTANTRACE_LAYER) - overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s", "layer" = -MUTANTRACE_LAYER) - if("plant") - if(stat == DEAD) //TODO - overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d", "layer" = -MUTANTRACE_LAYER) - else - overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l", "layer" = -MUTANTRACE_LAYER) - overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s", "layer" = -MUTANTRACE_LAYER) - else - overlays -= overlays_lying[MUTANTRACE_LAYER] - overlays -= overlays_standing[MUTANTRACE_LAYER] - overlays_lying[MUTANTRACE_LAYER] = null - overlays_standing[MUTANTRACE_LAYER] = null - update_body(0) - update_hair(0) - if(update_icons) update_icons() + //Eyes + if(!dna || dna.mutantrace != "skeleton") + var/icon/eyes_s = icon('icons/mob/human_face.dmi', "eyes_s") + var/icon/eyes_l = icon('icons/mob/human_face.dmi', "eyes_l") + eyes_s.Blend("#[eye_color]", ICON_ADD) + eyes_l.Blend("#[eye_color]", ICON_ADD) + standing += image("icon"=eyes_s, "layer"=-BODY_LAYER) + lying += image("icon"=eyes_l, "layer"=-BODY_LAYER) + + //Underwear + if(underwear) + var/datum/sprite_accessory/underwear/U = underwear_all[underwear] + if(U) + standing += image("icon"=U.icon, "icon_state"="[U.icon_state]_s", "layer"=-BODY_LAYER) + lying += image("icon"=U.icon, "icon_state"="[U.icon_state]_l", "layer"=-BODY_LAYER) + + if(lying.len) + overlays_lying[BODY_LAYER] = lying + if(standing.len) + overlays_standing[BODY_LAYER] = standing + + apply_overlay(BODY_LAYER) /* --------------------------------------- */ //For legacy support. /mob/living/carbon/human/regenerate_icons() ..() if(monkeyizing) return - update_mutations(0) - update_mutantrace(0) - update_inv_w_uniform(0) - update_inv_wear_id(0) - update_inv_gloves(0) - update_inv_glasses(0) - update_inv_ears(0) - update_inv_shoes(0) - update_inv_s_store(0) - update_inv_wear_mask(0) - update_inv_head(0) - update_inv_belt(0) - update_inv_back(0) - update_inv_wear_suit(0) - update_inv_r_hand(0) - update_inv_l_hand(0) - update_inv_handcuffed(0) - update_inv_legcuffed(0) - update_inv_pockets(0) - update_icons() + update_body() + update_hair() + update_mutations() + update_inv_w_uniform() + update_inv_wear_id() + update_inv_gloves() + update_inv_glasses() + update_inv_ears() + update_inv_shoes() + update_inv_s_store() + update_inv_wear_mask() + update_inv_head() + update_inv_belt() + update_inv_back() + update_inv_wear_suit() + update_inv_r_hand() + update_inv_l_hand() + update_inv_handcuffed() + update_inv_legcuffed() + update_inv_pockets() //Hud Stuff update_hud() /* --------------------------------------- */ //vvvvvv UPDATE_INV PROCS vvvvvv -/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1) - if(w_uniform && istype(w_uniform, /obj/item/clothing/under) ) +/mob/living/carbon/human/update_inv_w_uniform() + remove_overlay(UNIFORM_LAYER) + + if(istype(w_uniform, /obj/item/clothing/under)) + var/obj/item/clothing/under/U = w_uniform if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) w_uniform.screen_loc = ui_iclothing client.screen += w_uniform - overlays -= overlays_lying[UNIFORM_LAYER] - overlays -= overlays_standing[UNIFORM_LAYER] + var/t_color = w_uniform.color if(!t_color) t_color = icon_state - var/image/lying = image("icon_state" = "[t_color]_l", "layer" = -UNIFORM_LAYER) - var/image/standing = image("icon_state" = "[t_color]_s", "layer" = -UNIFORM_LAYER) - - if(FAT in mutations) - if(w_uniform.flags&ONESIZEFITSALL) - lying.icon = 'icons/mob/uniform_fat.dmi' - standing.icon = 'icons/mob/uniform_fat.dmi' - else - src << "\red You burst out of \the [w_uniform]!" - drop_from_inventory(w_uniform) - return - else - lying.icon = 'icons/mob/uniform.dmi' - standing.icon = 'icons/mob/uniform.dmi' - - if(w_uniform.blood_DNA) - lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood2") - standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood") - - if(w_uniform:hastie) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE. - var/tie_color = w_uniform:hastie.color - if(!tie_color) tie_color = w_uniform:hastie.icon_state - lying.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]2") - standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") - + var/image/lying = image("icon"='icons/mob/uniform.dmi', "icon_state"="[t_color]_l", "layer"=-UNIFORM_LAYER) + var/image/standing = image("icon"='icons/mob/uniform.dmi', "icon_state"="[t_color]_s", "layer"=-UNIFORM_LAYER) overlays_lying[UNIFORM_LAYER] = lying overlays_standing[UNIFORM_LAYER] = standing - if (src.lying) - overlays += overlays_lying[UNIFORM_LAYER] - else - overlays += overlays_standing[UNIFORM_LAYER] + + if(w_uniform.blood_DNA) + lying.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="uniformblood2") + standing.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="uniformblood") + + if(U.hastie) + var/tie_color = U.hastie.color + if(!tie_color) tie_color = U.hastie.icon_state + lying.overlays += image("icon"='icons/mob/ties.dmi', "icon_state"="[tie_color]2") + standing.overlays += image("icon"='icons/mob/ties.dmi', "icon_state"="[tie_color]") else - overlays -= overlays_lying[UNIFORM_LAYER] - overlays -= overlays_standing[UNIFORM_LAYER] - overlays_lying[UNIFORM_LAYER] = null - overlays_standing[UNIFORM_LAYER] = null // Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY - for( var/obj/item/thing in list(r_store, l_store, wear_id, belt) ) // - if(thing) // - u_equip(thing) // - if (client) // - client.screen -= thing // - // - if (thing) // - thing.loc = loc // - thing.dropped(src) // - thing.layer = initial(thing.layer) - if(update_icons) update_icons() + for(var/obj/item/thing in list(r_store, l_store, wear_id, belt)) // + drop_from_inventory(thing) + + apply_overlay(UNIFORM_LAYER) -/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1) + +/mob/living/carbon/human/update_inv_wear_id() + remove_overlay(ID_LAYER) if(wear_id) if(client && hud_used && hud_used.hud_shown) wear_id.screen_loc = ui_id //TODO client.screen += wear_id - overlays -= overlays_lying[ID_LAYER] - overlays -= overlays_standing[ID_LAYER] - overlays_lying[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id2", "layer" = -ID_LAYER) - overlays_standing[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id", "layer" = -ID_LAYER) - if (src.lying) - overlays += overlays_lying[ID_LAYER] - else - overlays += overlays_standing[ID_LAYER] - else - overlays -= overlays_lying[ID_LAYER] - overlays -= overlays_standing[ID_LAYER] - overlays_lying[ID_LAYER] = null - overlays_standing[ID_LAYER] = null - if(update_icons) update_icons() + + overlays_lying[ID_LAYER] = image("icon"='icons/mob/mob.dmi', "icon_state"="id2", "layer"=-ID_LAYER) + overlays_standing[ID_LAYER] = image("icon"='icons/mob/mob.dmi', "icon_state"="id", "layer"=-ID_LAYER) + + apply_overlay(ID_LAYER) -/mob/living/carbon/human/update_inv_gloves(var/update_icons=1) + +/mob/living/carbon/human/update_inv_gloves() + remove_overlay(GLOVES_LAYER) if(gloves) if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) gloves.screen_loc = ui_gloves client.screen += gloves - overlays -= overlays_lying[GLOVES_LAYER] - overlays -= overlays_standing[GLOVES_LAYER] + var/t_state = gloves.item_state if(!t_state) t_state = gloves.icon_state - var/image/lying = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]2", "layer" = -GLOVES_LAYER) - var/image/standing = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]", "layer" = -GLOVES_LAYER) - if(gloves.blood_DNA) - lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands2") - standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands") + var/image/lying = image("icon"='icons/mob/hands.dmi', "icon_state"="[t_state]2", "layer"=-GLOVES_LAYER) + var/image/standing = image("icon"='icons/mob/hands.dmi', "icon_state"="[t_state]", "layer"=-GLOVES_LAYER) overlays_lying[GLOVES_LAYER] = lying overlays_standing[GLOVES_LAYER] = standing - if (src.lying) - overlays += overlays_lying[GLOVES_LAYER] - else - overlays += overlays_standing[GLOVES_LAYER] + + if(gloves.blood_DNA) + lying.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="bloodyhands2") + standing.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="bloodyhands") else if(blood_DNA) - overlays_lying[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands2") - overlays_standing[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands") - else - overlays -= overlays_lying[GLOVES_LAYER] - overlays -= overlays_standing[GLOVES_LAYER] - overlays_lying[GLOVES_LAYER] = null - overlays_standing[GLOVES_LAYER] = null - if(update_icons) update_icons() + overlays_lying[GLOVES_LAYER] = image("icon"='icons/effects/blood.dmi', "icon_state"="bloodyhands2") + overlays_standing[GLOVES_LAYER] = image("icon"='icons/effects/blood.dmi', "icon_state"="bloodyhands") + + apply_overlay(GLOVES_LAYER) -/mob/living/carbon/human/update_inv_glasses(var/update_icons=1) + +/mob/living/carbon/human/update_inv_glasses() + remove_overlay(GLASSES_LAYER) + if(glasses) if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) glasses.screen_loc = ui_glasses client.screen += glasses - overlays -= overlays_lying[GLASSES_LAYER] - overlays -= overlays_standing[GLASSES_LAYER] - overlays_lying[GLASSES_LAYER] = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]2", "layer" = -GLASSES_LAYER) - overlays_standing[GLASSES_LAYER] = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]", "layer" = -GLASSES_LAYER) - if (src.lying) - overlays += overlays_lying[GLASSES_LAYER] - else - overlays += overlays_standing[GLASSES_LAYER] - else - overlays -= overlays_lying[GLASSES_LAYER] - overlays -= overlays_standing[GLASSES_LAYER] - overlays_lying[GLASSES_LAYER] = null - overlays_standing[GLASSES_LAYER] = null - if(update_icons) update_icons() + + overlays_lying[GLASSES_LAYER] = image("icon"='icons/mob/eyes.dmi', "icon_state"="[glasses.icon_state]2", "layer"=-GLASSES_LAYER) + overlays_standing[GLASSES_LAYER] = image("icon"='icons/mob/eyes.dmi', "icon_state"="[glasses.icon_state]", "layer"=-GLASSES_LAYER) -/mob/living/carbon/human/update_inv_ears(var/update_icons=1) + apply_overlay(GLASSES_LAYER) + + +/mob/living/carbon/human/update_inv_ears() + remove_overlay(EARS_LAYER) + if(ears) if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) ears.screen_loc = ui_ears client.screen += ears - overlays -= overlays_lying[EARS_LAYER] - overlays -= overlays_standing[EARS_LAYER] - overlays_lying[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[ears.icon_state]2", "layer" = -EARS_LAYER) - overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[ears.icon_state]", "layer" = -EARS_LAYER) - if (src.lying) - overlays += overlays_lying[EARS_LAYER] - else - overlays += overlays_standing[EARS_LAYER] - else - overlays -= overlays_lying[EARS_LAYER] - overlays -= overlays_standing[EARS_LAYER] - overlays_lying[EARS_LAYER] = null - overlays_standing[EARS_LAYER] = null - if(update_icons) update_icons() + + overlays_lying[EARS_LAYER] = image("icon"='icons/mob/ears.dmi', "icon_state"="[ears.icon_state]2", "layer"=-EARS_LAYER) + overlays_standing[EARS_LAYER] = image("icon"='icons/mob/ears.dmi', "icon_state"="[ears.icon_state]", "layer"=-EARS_LAYER) + + apply_overlay(EARS_LAYER) -/mob/living/carbon/human/update_inv_shoes(var/update_icons=1) + +/mob/living/carbon/human/update_inv_shoes() + remove_overlay(SHOES_LAYER) + if(shoes) if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) shoes.screen_loc = ui_shoes client.screen += shoes - var/image/lying = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]2", "layer" = -SHOES_LAYER) - var/image/standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]", "layer" = -SHOES_LAYER) - if(shoes.blood_DNA) - lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood2") - standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood") - overlays -= overlays_lying[SHOES_LAYER] - overlays -= overlays_standing[SHOES_LAYER] + + var/image/lying = image("icon"='icons/mob/feet.dmi', "icon_state"="[shoes.icon_state]2", "layer"=-SHOES_LAYER) + var/image/standing = image("icon"='icons/mob/feet.dmi', "icon_state"="[shoes.icon_state]", "layer"=-SHOES_LAYER) overlays_lying[SHOES_LAYER] = lying overlays_standing[SHOES_LAYER] = standing - if (src.lying) - overlays += overlays_lying[SHOES_LAYER] - else - overlays += overlays_standing[SHOES_LAYER] - else - overlays -= overlays_lying[SHOES_LAYER] - overlays -= overlays_standing[SHOES_LAYER] - overlays_lying[SHOES_LAYER] = null - overlays_standing[SHOES_LAYER] = null - if(update_icons) update_icons() + + if(shoes.blood_DNA) + lying.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="shoeblood2") + standing.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="shoeblood") + + apply_overlay(SHOES_LAYER) -/mob/living/carbon/human/update_inv_s_store(var/update_icons=1) + +/mob/living/carbon/human/update_inv_s_store() + remove_overlay(SUIT_STORE_LAYER) + if(s_store) if(client && hud_used && hud_used.hud_shown) s_store.screen_loc = ui_sstore1 //TODO client.screen += s_store - overlays -= overlays_lying[SUIT_STORE_LAYER] - overlays -= overlays_standing[SUIT_STORE_LAYER] + var/t_state = s_store.item_state if(!t_state) t_state = s_store.icon_state - overlays_lying[SUIT_STORE_LAYER] = image("icon" = 'icons/mob/belt_mirror.dmi', "icon_state" = "[t_state]2", "layer" = -SUIT_STORE_LAYER) - overlays_standing[SUIT_STORE_LAYER] = image("icon" = 'icons/mob/belt_mirror.dmi', "icon_state" = "[t_state]", "layer" = -SUIT_STORE_LAYER) - if (src.lying) - overlays += overlays_lying[SUIT_STORE_LAYER] - else - overlays += overlays_standing[SUIT_STORE_LAYER] - else - overlays -= overlays_lying[SUIT_STORE_LAYER] - overlays -= overlays_standing[SUIT_STORE_LAYER] - overlays_lying[SUIT_STORE_LAYER] = null - overlays_standing[SUIT_STORE_LAYER] = null - if(update_icons) update_icons() + overlays_lying[SUIT_STORE_LAYER] = image("icon"='icons/mob/belt_mirror.dmi', "icon_state"="[t_state]2", "layer"=-SUIT_STORE_LAYER) + overlays_standing[SUIT_STORE_LAYER] = image("icon"='icons/mob/belt_mirror.dmi', "icon_state"="[t_state]", "layer"=-SUIT_STORE_LAYER) + + apply_overlay(SUIT_STORE_LAYER) -/mob/living/carbon/human/update_inv_head(var/update_icons=1) + +/mob/living/carbon/human/update_inv_head() + remove_overlay(HEAD_LAYER) + if(head) if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) head.screen_loc = ui_head //TODO client.screen += head - overlays -= overlays_lying[HEAD_LAYER] - overlays -= overlays_standing[HEAD_LAYER] + var/image/lying var/image/standing if(istype(head,/obj/item/clothing/head/kitty)) - lying = image("icon" = head:mob2, "layer" = -HEAD_LAYER) - standing = image("icon" = head:mob, "layer" = -HEAD_LAYER) + var/obj/item/clothing/head/kitty/K = head + lying = image("icon"=K.mob2, "layer"=-HEAD_LAYER) + standing = image("icon"=K.mob, "layer"=-HEAD_LAYER) else - lying = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]2", "layer" = -HEAD_LAYER) - standing = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]", "layer" = -HEAD_LAYER) - if(head.blood_DNA) - lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood2") - standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood") + lying = image("icon"='icons/mob/head.dmi', "icon_state"="[head.icon_state]2", "layer"=-HEAD_LAYER) + standing = image("icon"='icons/mob/head.dmi', "icon_state"="[head.icon_state]", "layer"=-HEAD_LAYER) overlays_lying[HEAD_LAYER] = lying overlays_standing[HEAD_LAYER] = standing - if (src.lying) - overlays += overlays_lying[HEAD_LAYER] - else - overlays += overlays_standing[HEAD_LAYER] - else - overlays -= overlays_lying[HEAD_LAYER] - overlays -= overlays_standing[HEAD_LAYER] - overlays_lying[HEAD_LAYER] = null - overlays_standing[HEAD_LAYER] = null - if(update_icons) update_icons() + + if(head.blood_DNA) + lying.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="helmetblood2") + standing.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="helmetblood") + + apply_overlay(HEAD_LAYER) -/mob/living/carbon/human/update_inv_belt(var/update_icons=1) + +/mob/living/carbon/human/update_inv_belt() + remove_overlay(BELT_LAYER) + if(belt) if(client && hud_used && hud_used.hud_shown) - belt.screen_loc = ui_belt //TODO + belt.screen_loc = ui_belt client.screen += belt - overlays -= overlays_lying[BELT_LAYER] - overlays -= overlays_standing[BELT_LAYER] + var/t_state = belt.item_state if(!t_state) t_state = belt.icon_state - overlays_lying[BELT_LAYER] = image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[t_state]2", "layer" = -BELT_LAYER) - overlays_standing[BELT_LAYER] = image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[t_state]", "layer" = -BELT_LAYER) - if (src.lying) - overlays += overlays_lying[BELT_LAYER] - else - overlays += overlays_standing[BELT_LAYER] - else - overlays -= overlays_lying[BELT_LAYER] - overlays -= overlays_standing[BELT_LAYER] - overlays_lying[BELT_LAYER] = null - overlays_standing[BELT_LAYER] = null - if(update_icons) update_icons() + overlays_lying[BELT_LAYER] = image("icon"='icons/mob/belt.dmi', "icon_state"="[t_state]2", "layer"=-BELT_LAYER) + overlays_standing[BELT_LAYER] = image("icon"='icons/mob/belt.dmi', "icon_state"="[t_state]", "layer"=-BELT_LAYER) + + apply_overlay(BELT_LAYER) -/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1) - if( wear_suit && istype(wear_suit, /obj/item/clothing/suit) ) //TODO check this + +/mob/living/carbon/human/update_inv_wear_suit() + remove_overlay(SUIT_LAYER) + + if(istype(wear_suit, /obj/item/clothing/suit)) if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) wear_suit.screen_loc = ui_oclothing //TODO client.screen += wear_suit - overlays -= overlays_lying[SUIT_LAYER] - overlays -= overlays_standing[SUIT_LAYER] - var/image/lying = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]2", "layer" = -SUIT_LAYER) - var/image/standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]", "layer" = -SUIT_LAYER) - - if(FAT in mutations) - if(!wear_suit.flags&ONESIZEFITSALL) - src << "\red You burst out of \the [wear_suit]!" - var/obj/item/clothing/c = wear_suit - wear_suit = null - if(client) - client.screen -= c - c.loc = loc - c.dropped(src) - c.layer = initial(c.layer) - lying = null - standing = null - - else - if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) ) - drop_from_inventory(handcuffed) - drop_l_hand() - drop_r_hand() - - if(wear_suit.blood_DNA) - var/obj/item/clothing/suit/S = wear_suit - lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood2") - standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood") - + + var/image/lying = image("icon"='icons/mob/suit.dmi', "icon_state"="[wear_suit.icon_state]2", "layer"=-SUIT_LAYER) + var/image/standing = image("icon"='icons/mob/suit.dmi', "icon_state"="[wear_suit.icon_state]", "layer"=-SUIT_LAYER) overlays_lying[SUIT_LAYER] = lying overlays_standing[SUIT_LAYER] = standing - if (src.lying) - overlays += overlays_lying[SUIT_LAYER] - else - overlays += overlays_standing[SUIT_LAYER] - else - overlays -= overlays_lying[SUIT_LAYER] - overlays -= overlays_standing[SUIT_LAYER] - overlays_lying[SUIT_LAYER] = null - overlays_standing[SUIT_LAYER] = null - if(update_icons) update_icons() -/mob/living/carbon/human/update_inv_pockets(var/update_icons=1) + if(istype(wear_suit, /obj/item/clothing/suit/straight_jacket)) + drop_from_inventory(handcuffed) + drop_l_hand() + drop_r_hand() + + if(wear_suit.blood_DNA) + var/obj/item/clothing/suit/S = wear_suit + lying.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="[S.blood_overlay_type]blood2") + standing.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="[S.blood_overlay_type]blood") + + apply_overlay(SUIT_LAYER) + + +/mob/living/carbon/human/update_inv_pockets() if(l_store) if(client && hud_used && hud_used.hud_shown) l_store.screen_loc = ui_storage1 //TODO @@ -709,54 +529,42 @@ Please contact me on #coderbus IRC. ~Carn x if(client && hud_used && hud_used.hud_shown) r_store.screen_loc = ui_storage2 //TODO client.screen += r_store - if(update_icons) update_icons() -/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1) - if( wear_mask && istype(wear_mask, /obj/item/clothing/mask) ) +/mob/living/carbon/human/update_inv_wear_mask() + remove_overlay(FACEMASK_LAYER) + + if(istype(wear_mask, /obj/item/clothing/mask)) if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown) wear_mask.screen_loc = ui_mask //TODO client.screen += wear_mask - overlays -= overlays_lying[FACEMASK_LAYER] - overlays -= overlays_standing[FACEMASK_LAYER] - var/image/lying = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]2", "layer" = -FACEMASK_LAYER) - var/image/standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]", "layer" = -FACEMASK_LAYER) - if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA ) - lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood2") - standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood") + + var/image/lying = image("icon"='icons/mob/mask.dmi', "icon_state"="[wear_mask.icon_state]2", "layer"=-FACEMASK_LAYER) + var/image/standing = image("icon"='icons/mob/mask.dmi', "icon_state"="[wear_mask.icon_state]", "layer"=-FACEMASK_LAYER) overlays_lying[FACEMASK_LAYER] = lying overlays_standing[FACEMASK_LAYER] = standing - if (src.lying) - overlays += overlays_lying[FACEMASK_LAYER] - else - overlays += overlays_standing[FACEMASK_LAYER] - else - overlays -= overlays_lying[FACEMASK_LAYER] - overlays -= overlays_standing[FACEMASK_LAYER] - overlays_lying[FACEMASK_LAYER] = null - overlays_standing[FACEMASK_LAYER] = null - if(update_icons) update_icons() + + if(wear_mask.blood_DNA && !istype(wear_mask, /obj/item/clothing/mask/cigarette)) + lying.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="maskblood2") + standing.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="maskblood") + + apply_overlay(FACEMASK_LAYER) -/mob/living/carbon/human/update_inv_back(var/update_icons=1) + +/mob/living/carbon/human/update_inv_back() + remove_overlay(BACK_LAYER) + if(back) if(client && hud_used && hud_used.hud_shown) back.screen_loc = ui_back //TODO client.screen += back - overlays -= overlays_lying[BACK_LAYER] - overlays -= overlays_standing[BACK_LAYER] - overlays_lying[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]2", "layer" = -BACK_LAYER) - overlays_standing[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]", "layer" = -BACK_LAYER) - if (src.lying) - overlays += overlays_lying[BACK_LAYER] - else - overlays += overlays_standing[BACK_LAYER] - else - overlays -= overlays_lying[BACK_LAYER] - overlays -= overlays_standing[BACK_LAYER] - overlays_lying[BACK_LAYER] = null - overlays_standing[BACK_LAYER] = null - if(update_icons) update_icons() + + overlays_lying[BACK_LAYER] = image("icon"='icons/mob/back.dmi', "icon_state"="[back.icon_state]2", "layer"=-BACK_LAYER) + overlays_standing[BACK_LAYER] = image("icon"='icons/mob/back.dmi', "icon_state"="[back.icon_state]", "layer"=-BACK_LAYER) + + apply_overlay(BACK_LAYER) + /mob/living/carbon/human/update_hud() //TODO: do away with this if possible @@ -766,7 +574,9 @@ Please contact me on #coderbus IRC. ~Carn x hud_used.hidden_inventory_update() //Updates the screenloc of the items on the 'other' inventory bar -/mob/living/carbon/human/update_inv_handcuffed(var/update_icons=1) +/mob/living/carbon/human/update_inv_handcuffed() + remove_overlay(HANDCUFF_LAYER) + if(handcuffed) drop_r_hand() drop_l_hand() @@ -774,84 +584,72 @@ Please contact me on #coderbus IRC. ~Carn x if(hud_used) //hud handcuff icons var/obj/screen/inventory/R = hud_used.adding[3] var/obj/screen/inventory/L = hud_used.adding[4] - R.overlays += image("icon" = 'icons/mob/screen_gen.dmi', "icon_state" = "markus") - L.overlays += image("icon" = 'icons/mob/screen_gen.dmi', "icon_state" = "gabrielle") - overlays -= overlays_lying[HANDCUFF_LAYER] - overlays -= overlays_standing[HANDCUFF_LAYER] - overlays_lying[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "handcuff2", "layer" = -HANDCUFF_LAYER) - overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "handcuff1", "layer" = -HANDCUFF_LAYER) - if(src.lying) - overlays += overlays_lying[HANDCUFF_LAYER] - else - overlays += overlays_standing[HANDCUFF_LAYER] + R.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus") + L.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle") + + overlays_lying[HANDCUFF_LAYER] = image("icon"='icons/mob/mob.dmi', "icon_state"="handcuff2", "layer"=-HANDCUFF_LAYER) + overlays_standing[HANDCUFF_LAYER] = image("icon"='icons/mob/mob.dmi', "icon_state"="handcuff1", "layer"=-HANDCUFF_LAYER) else if(hud_used) var/obj/screen/inventory/R = hud_used.adding[3] var/obj/screen/inventory/L = hud_used.adding[4] R.overlays = null L.overlays = null - overlays -= overlays_lying[HANDCUFF_LAYER] - overlays -= overlays_standing[HANDCUFF_LAYER] - overlays_lying[HANDCUFF_LAYER] = null - overlays_standing[HANDCUFF_LAYER] = null - if(update_icons) update_icons() + + apply_overlay(HANDCUFF_LAYER) -/mob/living/carbon/human/update_inv_legcuffed(var/update_icons=1) + +/mob/living/carbon/human/update_inv_legcuffed() + remove_overlay(LEGCUFF_LAYER) + if(legcuffed) - overlays -= overlays_lying[LEGCUFF_LAYER] - overlays -= overlays_standing[LEGCUFF_LAYER] - overlays_lying[LEGCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "legcuff2", "layer" = -LEGCUFF_LAYER) - overlays_standing[LEGCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "legcuff1", "layer" = -LEGCUFF_LAYER) - if(src.lying) - overlays += overlays_lying[LEGCUFF_LAYER] - else - overlays += overlays_standing[LEGCUFF_LAYER] if(src.m_intent != "walk") src.m_intent = "walk" if(src.hud_used && src.hud_used.move_intent) src.hud_used.move_intent.icon_state = "walking" + + overlays_lying[LEGCUFF_LAYER] = image("icon"='icons/mob/mob.dmi', "icon_state"="legcuff2", "layer"=-LEGCUFF_LAYER) + overlays_standing[LEGCUFF_LAYER] = image("icon"='icons/mob/mob.dmi', "icon_state"="legcuff1", "layer"=-LEGCUFF_LAYER) - else - overlays -= overlays_lying[LEGCUFF_LAYER] - overlays -= overlays_standing[LEGCUFF_LAYER] - overlays_lying[LEGCUFF_LAYER] = null - overlays_standing[LEGCUFF_LAYER] = null - if(update_icons) update_icons() + apply_overlay(LEGCUFF_LAYER) -/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1) + +/mob/living/carbon/human/update_inv_r_hand() + remove_overlay(R_HAND_LAYER) + if(r_hand) if(client) r_hand.screen_loc = ui_rhand //TODO client.screen += r_hand + var/t_state = r_hand.item_state if(!t_state) t_state = r_hand.icon_state - overlays -= overlays_standing[R_HAND_LAYER] - overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]", "layer" = -R_HAND_LAYER) - overlays += overlays_standing[R_HAND_LAYER] - else - overlays -= overlays_standing[R_HAND_LAYER] - overlays_standing[R_HAND_LAYER] = null - if(update_icons) update_icons() + + overlays_standing[R_HAND_LAYER] = image("icon"='icons/mob/items_righthand.dmi', "icon_state"="[t_state]", "layer"=-R_HAND_LAYER) + + apply_overlay(R_HAND_LAYER) -/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1) + +/mob/living/carbon/human/update_inv_l_hand() + remove_overlay(L_HAND_LAYER) + if(l_hand) if(client) l_hand.screen_loc = ui_lhand //TODO client.screen += l_hand + var/t_state = l_hand.item_state if(!t_state) t_state = l_hand.icon_state - overlays -= overlays_standing[L_HAND_LAYER] - overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]", "layer" = -L_HAND_LAYER) - overlays += overlays_standing[L_HAND_LAYER] - else - overlays -= overlays_standing[L_HAND_LAYER] - overlays_standing[L_HAND_LAYER] = null - if(update_icons) update_icons() + + overlays_standing[L_HAND_LAYER] = image("icon"='icons/mob/items_lefthand.dmi', "icon_state"="[t_state]", "layer"=-L_HAND_LAYER) + + apply_overlay(L_HAND_LAYER) + //Human Overlays Indexes///////// -#undef MUTANTRACE_LAYER +#undef BODY_LAYER #undef MUTATIONS_LAYER #undef DAMAGE_LAYER #undef UNIFORM_LAYER diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index d565fd874ce..62485667501 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -62,9 +62,7 @@ /mob/living/carbon/slime/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) name = text("[colour] baby slime ([rand(1, 1000)])") real_name = name spawn (1) @@ -722,9 +720,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75 /obj/item/slime_extract/New() ..() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) /obj/item/slime_extract/grey name = "grey slime extract" @@ -1082,9 +1078,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75 /obj/item/slime_core/New() ..() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) POWERFLAG = rand(1,10) Uses = rand(7, 25) //flags |= NOREACT diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 1beac95ed93..6f381e56834 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -10,9 +10,7 @@ update_icon = 0 ///no need to call regenerate_icon /mob/living/carbon/monkey/New() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src + create_reagents(1000) internal_organs += new /obj/item/organ/appendix internal_organs += new /obj/item/organ/heart @@ -47,11 +45,6 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (HULK in tmob.mutations)) - if(prob(70)) - usr << "\red You fail to push [tmob]'s fat ass out of the way." - now_pushing = 0 - return if(!(tmob.status_flags & CANPUSH)) now_pushing = 0 return diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 46a7d09e551..7812fd2bc13 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -41,7 +41,7 @@ for(var/datum/limb/affecting in H.organs) if(!affecting) continue if(affecting.take_damage(0, divided_damage+extradam)) //TODO: fix the extradam stuff. Or, ebtter yet...rewrite this entire proc ~Carn - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) H.updatehealth() return 1 else if(istype(src, /mob/living/carbon/monkey)) @@ -260,7 +260,7 @@ ..() return -/mob/living/proc/UpdateDamageIcon() +/mob/living/proc/update_damage_overlays() return diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 4f12b17ef9d..2eda94c37f1 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -14,6 +14,7 @@ var/list/department_radio_keys = list( ":a" = "alientalk", "#a" = "alientalk", ".a" = "alientalk", ":t" = "Syndicate", "#t" = "Syndicate", ".t" = "Syndicate", ":u" = "Supply", "#u" = "Supply", ".u" = "Supply", + ":v" = "Service", "#v" = "Service", ".v" = "Service", ":g" = "changeling", "#g" = "changeling", ".g" = "changeling", ":R" = "right hand", "#R" = "right hand", ".R" = "right hand", @@ -30,6 +31,7 @@ var/list/department_radio_keys = list( ":A" = "alientalk", "#A" = "alientalk", ".A" = "alientalk", ":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate", ":U" = "Supply", "#U" = "Supply", ".U" = "Supply", + ":V" = "Service", "#V" = "Service", ".V" = "Service", ":G" = "changeling", "#G" = "changeling", ".G" = "changeling", //kinda localization -- rastaf0 diff --git a/code/modules/mob/living/silicon/pai/hud.dm b/code/modules/mob/living/silicon/pai/hud.dm index 78cd8a00b99..c1f1a4b3eda 100644 --- a/code/modules/mob/living/silicon/pai/hud.dm +++ b/code/modules/mob/living/silicon/pai/hud.dm @@ -34,7 +34,7 @@ client.images += holder break else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated")) - holder.icon_state = "hudprisoner" + holder.icon_state = "hudincarcerated" client.images += holder break else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled")) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 78a2070aedc..2f513e5c0a4 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -327,11 +327,6 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) - if(prob(20)) - usr << "\red You fail to push [tmob]'s fat ass out of the way." - now_pushing = 0 - return if(!(tmob.status_flags & CANPUSH)) now_pushing = 0 return diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index e2ed726be3a..6e597ffbe1d 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -60,11 +60,6 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) - if(prob(5)) - src << "\red You fail to push [tmob]'s fat ass out of the way." - now_pushing = 0 - return if(!(tmob.status_flags & CANPUSH)) now_pushing = 0 return diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm index 5fb5eca6582..7475984be61 100644 --- a/code/modules/mob/living/simple_animal/friendly/corgi.dm +++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm @@ -40,7 +40,7 @@ else dat += "
Back: Nothing" - user << browse(dat, text("window=mob[];size=325x500", name)) + user << browse(dat, text("window=mob[];size=325x500", real_name)) onclose(user, "mob[real_name]") return @@ -82,6 +82,7 @@ SetLuminosity(0) inventory_head.loc = src.loc inventory_head = null + regenerate_icons() else usr << "\red There is nothing to remove from its [remove_from]." return @@ -89,76 +90,23 @@ if(inventory_back) inventory_back.loc = src.loc inventory_back = null + regenerate_icons() else usr << "\red There is nothing to remove from its [remove_from]." return - //show_inv(usr) //Commented out because changing Ian's name and then calling up his inventory opens a new inventory...which is annoying. + show_inv(usr) //Adding things to inventory else if(href_list["add_inv"]) if(get_dist(src,usr) > 1 || !(ishuman(usr) || ismonkey(usr) || isrobot(usr) || isalienadult(usr))) return + var/add_to = href_list["add_inv"] - if(!usr.get_active_hand()) - usr << "\red You have nothing in your hand to put on its [add_to]." - return + switch(add_to) if("head") - if(inventory_head) - usr << "\red It's is already wearing something." - return - else - place_on_head(usr.get_active_hand()) - - var/obj/item/item_to_add = usr.get_active_hand() - if(!item_to_add) - return - - //Corgis are supposed to be simpler, so only a select few objects can actually be put - //to be compatible with them. The objects are below. - //Many hats added, Some will probably be removed, just want to see which ones are popular. - - var/list/allowed_types = list( - /obj/item/clothing/head/helmet, - /obj/item/clothing/glasses/sunglasses, - /obj/item/clothing/head/caphat, - /obj/item/clothing/head/collectable/captain, - /obj/item/clothing/head/that, - /obj/item/clothing/head/that, - /obj/item/clothing/head/kitty, - /obj/item/clothing/head/collectable/kitty, - /obj/item/clothing/head/rabbitears, - /obj/item/clothing/head/collectable/rabbitears, - /obj/item/clothing/head/beret, - /obj/item/clothing/head/collectable/beret, - /obj/item/clothing/head/det_hat, - /obj/item/clothing/head/nursehat, - /obj/item/clothing/head/pirate, - /obj/item/clothing/head/collectable/pirate, - /obj/item/clothing/head/ushanka, - /obj/item/clothing/head/chefhat, - /obj/item/clothing/head/collectable/chef, - /obj/item/clothing/head/collectable/police, - /obj/item/clothing/head/wizard/fake, - /obj/item/clothing/head/wizard, - /obj/item/clothing/head/collectable/wizard, - /obj/item/clothing/head/hardhat, - /obj/item/clothing/head/collectable/hardhat, - /obj/item/clothing/head/hardhat/white, - /obj/item/weapon/bedsheet, - /obj/item/clothing/head/helmet/space/santahat, - /obj/item/clothing/head/collectable/paper, - /obj/item/clothing/head/soft - ) - - if( ! ( item_to_add.type in allowed_types ) ) - usr << "\red It doesn't seem too keen on wearing that item." - return - - usr.drop_item() - - place_on_head(item_to_add) + place_on_head(usr.get_active_hand()) if("back") if(inventory_back) @@ -166,7 +114,12 @@ return else var/obj/item/item_to_add = usr.get_active_hand() + if(!item_to_add) + usr.visible_message("\blue [usr] pets [src]","\blue You rest your hand on [src]'s back for a moment.") + return + if(istype(item_to_add,/obj/item/weapon/plastique)) // last thing he ever wears, I guess + item_to_add.afterattack(src,usr,1) return //Corgis are supposed to be simpler, so only a select few objects can actually be put @@ -178,7 +131,14 @@ ) if( ! ( item_to_add.type in allowed_types ) ) - usr << "\red This object won't fit." + usr << "You set [item_to_add] on [src]'s back, but \he shakes it off!" + usr.drop_item() + item_to_add.loc = loc + if(prob(25)) + step_rand(item_to_add) + for(var/i in list(1,2,4,8,4,8,4,dir)) + dir = i + sleep(1) return usr.drop_item() @@ -186,73 +146,147 @@ src.inventory_back = item_to_add regenerate_icons() - //show_inv(usr) //Commented out because changing Ian's name and then calling up his inventory opens a new inventory...which is annoying. + show_inv(usr) else ..() +//Corgis are supposed to be simpler, so only a select few objects can actually be put +//to be compatible with them. The objects are below. +//Many hats added, Some will probably be removed, just want to see which ones are popular. /mob/living/simple_animal/corgi/proc/place_on_head(obj/item/item_to_add) - item_to_add.loc = src - src.inventory_head = item_to_add - regenerate_icons() - //Various hats and items (worn on his head) change Ian's behaviour. His attributes are reset when a HAT is removed. - switch(inventory_head && inventory_head.type) + if(istype(item_to_add,/obj/item/weapon/plastique)) // last thing he ever wears, I guess + item_to_add.afterattack(src,usr,1) + return + + if(inventory_head) + usr << "\red You can't put more than one hat on [src]!" + return + if(!item_to_add) + usr.visible_message("\blue [usr] pets [src]","\blue You rest your hand on [src]'s head for a moment.") + return + + + var/valid = 0 + + //Various hats and items (worn on his head) change Ian's behaviour. His attributes are reset when a hat is removed. + switch(item_to_add.type) + if( /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/head/that, /obj/item/clothing/head/collectable/paper, + /obj/item/clothing/head/hardhat, /obj/item/clothing/head/collectable/hardhat,/obj/item/clothing/head/hardhat/white, /obj/item/weapon/paper ) + valid = 1 + + if(/obj/item/clothing/head/helmet) + name = "Sergeant [real_name]" + desc = "The ever-loyal, the ever-vigilant." + valid = 1 + + if(/obj/item/clothing/head/chefhat, /obj/item/clothing/head/collectable/chef) + name = "Sous chef [real_name]" + desc = "Your food will be taste-tested. All of it." + valid = 1 + if(/obj/item/clothing/head/caphat, /obj/item/clothing/head/collectable/captain) name = "Captain [real_name]" desc = "Probably better than the last captain." + valid = 1 + if(/obj/item/clothing/head/kitty, /obj/item/clothing/head/collectable/kitty) name = "Runtime" emote_see = list("coughs up a furball", "stretches") emote_hear = list("purrs") speak = list("Purrr", "Meow!", "MAOOOOOW!", "HISSSSS", "MEEEEEEW") desc = "It's a cute little kitty-cat! ... wait ... what the hell?" + valid = 1 + if(/obj/item/clothing/head/rabbitears, /obj/item/clothing/head/collectable/rabbitears) name = "Hoppy" emote_see = list("twitches its nose", "hops around a bit") desc = "This is hoppy. It's a corgi-...urmm... bunny rabbit" + valid = 1 + if(/obj/item/clothing/head/beret, /obj/item/clothing/head/collectable/beret) name = "Yann" desc = "Mon dieu! C'est un chien!" speak = list("le woof!", "le bark!", "JAPPE!!") emote_see = list("cowers in fear", "surrenders", "plays dead","looks as though there is a wall in front of him") + valid = 1 + if(/obj/item/clothing/head/det_hat) name = "Detective [real_name]" desc = "[name] sees through your lies..." emote_see = list("investigates the area","sniffs around for clues","searches for scooby snacks") + valid = 1 + if(/obj/item/clothing/head/nursehat) name = "Nurse [real_name]" desc = "[name] needs 100cc of beef jerky...STAT!" + valid = 1 + if(/obj/item/clothing/head/pirate, /obj/item/clothing/head/collectable/pirate) name = "[pick("Ol'","Scurvy","Black","Rum","Gammy","Bloody","Gangrene","Death","Long-John")] [pick("kibble","leg","beard","tooth","poop-deck","Threepwood","Le Chuck","corsair","Silver","Crusoe")]" desc = "Yaarghh!! Thar' be a scurvy dog!" emote_see = list("hunts for treasure","stares coldly...","gnashes his tiny corgi teeth") emote_hear = list("growls ferociously", "snarls") speak = list("Arrrrgh!!","Grrrrrr!") + valid = 1 + if(/obj/item/clothing/head/ushanka) name = "[pick("Comrade","Commissar","Glorious Leader")] [real_name]" desc = "A follower of Karl Barx." emote_see = list("contemplates the failings of the capitalist economic model", "ponders the pros and cons of vangaurdism") + valid = 1 + if(/obj/item/clothing/head/collectable/police) name = "Officer [real_name]" emote_see = list("drools","looks for donuts") desc = "Stop right there criminal scum!" + valid = 1 + if(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard, /obj/item/clothing/head/collectable/wizard) name = "Grandwizard [real_name]" speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "EI NATH!") + valid = 1 + if(/obj/item/weapon/bedsheet) name = "\improper Ghost" speak = list("WoooOOOooo~","AUUUUUUUUUUUUUUUUUU") emote_see = list("stumbles around", "shivers") emote_hear = list("howls","groans") desc = "Spooky!" + valid = 1 + if(/obj/item/clothing/head/helmet/space/santahat) name = "Rudolph the Red-Nosed Corgi" emote_hear = list("barks christmas songs", "yaps") desc = "He has a very shiny nose." SetLuminosity(4) + valid = 1 + if(/obj/item/clothing/head/soft) name = "Corgi Tech [real_name]" desc = "The reason your yellow gloves have chew-marks." + valid = 1 + + if(valid) + usr.visible_message("[usr] puts [item_to_add] on [real_name]'s head. [src] looks at [usr] and barks once.", + "You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags \his tail once and barks.", + "You hear a friendly-sounding bark.") + usr.drop_item() + item_to_add.loc = src + src.inventory_head = item_to_add + regenerate_icons() + + else + usr << "You set [item_to_add] on [src]'s head, but \he shakes it off!" + usr.drop_item() + item_to_add.loc = loc + if(prob(25)) + step_rand(item_to_add) + for(var/i in list(1,2,4,8,4,8,4,dir)) + dir = i + sleep(1) + + return valid //IAN! SQUEEEEEEEEE~ @@ -309,7 +343,7 @@ movement_target.attack_animal(src) else if(ishuman(movement_target.loc) ) if(prob(20)) - emote("stares at the [movement_target] that [movement_target.loc] has with a sad puppy-face") + emote("stares at [movement_target.loc]'s [movement_target] with a sad puppy-face") if(prob(1)) emote(pick("dances around","chases its tail")) @@ -326,11 +360,6 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) - if(prob(70)) - src << "\red You fail to push [tmob]'s fat ass out of the way." - now_pushing = 0 - return if(!(tmob.status_flags & CANPUSH)) now_pushing = 0 return @@ -358,9 +387,7 @@ /mob/living/simple_animal/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri if(istype(O, /obj/item/weapon/newspaper)) if(!stat) - for(var/mob/M in viewers(user, null)) - if ((M.client && !( M.blinded ))) - M.show_message("\blue [user] baps [name] on the nose with the rolled up [O]") + user.visible_message("\blue [user] baps [name] on the nose with the rolled up [O]") spawn(0) for(var/i in list(1,2,4,8,4,2,1,2)) dir = i diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index 5d79c98fb6b..84d52743fac 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -140,7 +140,7 @@ var/list/responses = list( "[src] looks at you imploringly.", "[src] looks at you pleadingly", "[src] looks at you with a resigned expression.", - "[src] seems resigned to it's fate.") + "[src] seems resigned to its fate.") M << pick(responses) else ..() diff --git a/code/modules/mob/living/simple_animal/friendly/slime.dm b/code/modules/mob/living/simple_animal/friendly/slime.dm index adb494adec8..0b6c2d00cfe 100644 --- a/code/modules/mob/living/simple_animal/friendly/slime.dm +++ b/code/modules/mob/living/simple_animal/friendly/slime.dm @@ -22,11 +22,6 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations)) - if(prob(70)) - src << "\red You fail to push [tmob]'s fat ass out of the way." - now_pushing = 0 - return if(!(tmob.status_flags & CANPUSH)) now_pushing = 0 return diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index 7e0cb82f2e6..14ec3a49e10 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -122,12 +122,6 @@ icon_state = "grabbed1" else if(state < GRAB_NECK) - if(istype(affecting, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = affecting - if(FAT in H.mutations) - assailant << "You can't strangle [affecting] through all that fat!" - return - if(isslime(affecting)) assailant << "You squeeze [affecting], but nothing interesting happens." return diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index d4447280d2a..7cfb72db6c3 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -6,7 +6,7 @@ datum/preferences else gender = pick(MALE,FEMALE) underwear = random_underwear(gender) - s_tone = random_skin_tone() + skin_tone = random_skin_tone() h_style = random_hair_style(gender) f_style = random_facial_hair_style(gender) h_color = random_short_color() @@ -23,10 +23,7 @@ datum/preferences var/g = "m" if(gender == FEMALE) g = "f" - preview_icon = new /icon('icons/mob/human.dmi', "body_[g]_s") - - // Skin tone - preview_icon.Blend("#[skin_tones[s_tone]]", ICON_MULTIPLY) + preview_icon = new /icon('icons/mob/human.dmi', "[skin_tone]_[g]_s") if(underwear) var/datum/sprite_accessory/underwear/U = underwear_all[underwear] diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index b2495c0f730..c97fa96e0fe 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -323,7 +323,7 @@ /obj/item/weapon/paper/djstation name = "paper - 'DJ Listening Outpost'" - info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
  • 145.7 - Common Channel
  • 144.7 - Private AI Channel
  • 135.9 - Security Channel
  • 135.7 - Engineering Channel
  • 135.5 - Medical Channel
  • 135.3 - Command Channel
  • 135.1 - Science Channel
  • 134.9 - Mining Channel
  • 134.7 - Cargo Channel
  • " + info = "Welcome new owner!

    You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
    1. Equip yourself with a multi-tool
    2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
    3. Turn all the machines on, it has already been configured for you to listen on.
    Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
    • 145.7 - Common Channel
    • 144.7 - Private AI Channel
    • 135.9 - Security Channel
    • 135.7 - Engineering Channel
    • 135.5 - Medical Channel
    • 135.3 - Command Channel
    • 135.1 - Science Channel
    • 134.9 - Service Channel
    • 134.7 - Supply Channel
    • " /obj/item/weapon/paper/jobs name = "paper- 'Job Information'" diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 49a6dbd9635..2ab3c71d57a 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -63,10 +63,8 @@ /obj/item/weapon/pen/sleepypen/New() - var/datum/reagents/R = new /datum/reagents(30) //Used to be 300 - reagents = R - R.my_atom = src - R.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin //30 Chloral seems to be fatal, reducing it to 22. + create_reagents(30) + reagents.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin //30 Chloral seems to be fatal, reducing it to 22. ..() @@ -96,10 +94,8 @@ /obj/item/weapon/pen/paralysis/New() - var/datum/reagents/R = new/datum/reagents(50) - reagents = R - R.my_atom = src - R.add_reagent("zombiepowder", 10) - R.add_reagent("impedrezene", 25) - R.add_reagent("cryptobiolin", 15) + create_reagents(50) + reagents.add_reagent("zombiepowder", 10) + reagents.add_reagent("impedrezene", 25) + reagents.add_reagent("cryptobiolin", 15) ..() \ No newline at end of file diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index f5e87665e61..70da53ed059 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -497,7 +497,7 @@ var/datum/limb/affecting = H.get_organ("[user.hand ? "l" : "r" ]_arm") if(affecting.take_damage( 0, 5 )) // 5 burn damage - H.UpdateDamageIcon(0) + H.update_damage_overlays(0) H.updatehealth() return // if burned, don't remove the light diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm index 6e1e31abaa3..2f75251a0ea 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/Chemistry-Holder.dm @@ -248,17 +248,11 @@ datum if(!C.required_other) matching_other = 1 - else - /*if(istype(my_atom, /obj/item/slime_core)) - var/obj/item/slime_core/M = my_atom + else if(istype(my_atom, /obj/item/slime_extract)) + var/obj/item/slime_extract/M = my_atom - if(M.POWERFLAG == C.required_other && M.Uses > 0) // added a limit to slime cores -- Muskets requested this - matching_other = 1*/ - if(istype(my_atom, /obj/item/slime_extract)) - var/obj/item/slime_extract/M = my_atom - - if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this - matching_other = 1 + if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this + matching_other = 1 @@ -278,13 +272,6 @@ datum for(var/mob/M in seen) M << "\blue \icon[my_atom] The solution begins to bubble." - /* if(istype(my_atom, /obj/item/slime_core)) - var/obj/item/slime_core/ME = my_atom - ME.Uses-- - if(ME.Uses <= 0) // give the notification that the slime core is dead - for(var/mob/M in viewers(4, get_turf(my_atom)) ) - M << "\blue \icon[my_atom] The innards begin to boil!" - */ if(istype(my_atom, /obj/item/slime_extract)) var/obj/item/slime_extract/ME2 = my_atom ME2.Uses-- diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 3ea1a9c501e..639ff1c485b 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -188,9 +188,7 @@ var/useramount = 30 // Last used amount /obj/machinery/chem_master/New() - var/datum/reagents/R = new/datum/reagents(100) - reagents = R - R.my_atom = src + create_reagents(100) /obj/machinery/chem_master/ex_act(severity) switch(severity) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index b4e2aa455c5..c66e0f92bcb 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -315,10 +315,11 @@ datum if(!M) M = holder.my_atom if(ishuman(M)) var/mob/living/carbon/human/human = M - if(human.dna.mutantrace == null) + if(human.dna && !human.dna.mutantrace) M << "\red Your flesh rapidly mutates!" human.dna.mutantrace = "slime" - human.update_mutantrace() + human.update_body() + human.update_hair() ..() return @@ -1575,7 +1576,7 @@ datum description = "A strong mineral acid with the molecular formula H2SO4." reagent_state = LIQUID color = "#DB5008" // rgb: 219, 80, 8 - toxpwr = 1.5 + toxpwr = 1 var/meltprob = 10 reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//magic numbers everywhere @@ -1585,56 +1586,64 @@ datum if(ishuman(M)) var/mob/living/carbon/human/H = M - if(H.wear_mask) - if(!H.wear_mask.unacidable) - del (H.wear_mask) - H.update_inv_wear_mask(0) - H << "\red Your mask melts away but protects you from the acid!" - else - H << "\red Your mask protects you from the acid!" - return - if(H.head) - if(prob(10) && !H.head.unacidable) + if(prob(meltprob) && !H.head.unacidable) + H << "Your headgear melts away but protects you from the acid!" del(H.head) H.update_inv_head(0) - H << "\red Your helmet melts away but protects you from the acid" + H.update_hair(0) else - H << "\red Your helmet protects you from the acid!" + H << "Your headgear protects you from the acid." return + if(H.wear_mask) + if(prob(meltprob) && !H.wear_mask.unacidable) + H << "Your mask melts away but protects you from the acid!" + del (H.wear_mask) + H.update_inv_wear_mask(0) + H.update_hair(0) + else + H << "Your mask protects you from the acid." + return + + if(H.glasses) //Doesn't protect you from the acid but can melt anyways! + if(prob(meltprob) && !H.glasses.unacidable) + H << "Your glasses melts away!" + del (H.glasses) + H.update_inv_glasses(0) + else if(ismonkey(M)) var/mob/living/carbon/monkey/MK = M if(MK.wear_mask) if(!MK.wear_mask.unacidable) + MK << "Your mask melts away but protects you from the acid!" del (MK.wear_mask) MK.update_inv_wear_mask(0) - MK << "\red Your mask melts away but protects you from the acid!" else - MK << "\red Your mask protects you from the acid!" + MK << "Your mask protects you from the acid." return if(!M.unacidable) - if(prob(15) && istype(M, /mob/living/carbon/human) && volume >= 30) + if(istype(M, /mob/living/carbon/human) && volume >= 3) var/mob/living/carbon/human/H = M var/datum/limb/affecting = H.get_organ("head") if(affecting) - if(affecting.take_damage(10*toxpwr, 5*toxpwr)) - H.UpdateDamageIcon(0) - if(prob(meltprob)) + if(affecting.take_damage(4*toxpwr, 2*toxpwr)) + H.update_damage_overlays(0) + if(prob(meltprob)) //Applies disfigurement H.emote("scream") H.f_style = "Shaved" H.h_style = "Bald" H.update_hair(0) H.status_flags |= DISFIGURED else - M.take_organ_damage(min(10*toxpwr, volume * 2)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl + M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl else if(!M.unacidable) - M.take_organ_damage(min(10*toxpwr, volume * 2)) + M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) reaction_obj(var/obj/O, var/volume) - if((istype(O,/obj/item) || istype(O,/obj/effect/glowshroom)) && prob(meltprob)) + if((istype(O,/obj/item) || istype(O,/obj/effect/glowshroom)) && prob(meltprob * 3)) if(!O.unacidable) var/obj/effect/decal/cleanable/molten_item/I = new/obj/effect/decal/cleanable/molten_item(O.loc) I.desc = "Looks like this was \an [O] some time ago." @@ -1649,7 +1658,7 @@ datum reagent_state = LIQUID color = "#8E18A9" // rgb: 142, 24, 169 toxpwr = 2 - meltprob = 100 + meltprob = 30 /////////////////////////Food Reagents//////////////////////////// // Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index 0828e545fcd..6f55530469d 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -20,9 +20,7 @@ ..() if (!possible_transfer_amounts) src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT - var/datum/reagents/R = new/datum/reagents(volume) - reagents = R - R.my_atom = src + create_reagents(volume) /obj/item/weapon/reagent_containers/attack_self(mob/user as mob) return diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/reagents/reagent_containers/glass/bottle.dm index 0b03e21d95c..d197d3ca2eb 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle.dm +++ b/code/modules/reagents/reagent_containers/glass/bottle.dm @@ -204,12 +204,10 @@ amount_per_transfer_from_this = 5 New() - var/datum/reagents/R = new/datum/reagents(20) - reagents = R - R.my_atom = src + ..() var/datum/disease/F = new /datum/disease/gbs var/list/data = list("virus"= F) - R.add_reagent("blood", 20, data) + reagents.add_reagent("blood", 20, data) /obj/item/weapon/reagent_containers/glass/bottle/fake_gbs name = "GBS culture bottle" @@ -230,9 +228,7 @@ amount_per_transfer_from_this = 5 New() - var/datum/reagents/R = new/datum/reagents(20) - reagents = R - R.my_atom = src + ..() var/datum/disease/F = new /datum/disease/rhumba_beat var/list/data = list("virus"= F) R.add_reagent("blood", 20, data) diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 9a2f683fe64..fa401d32e06 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -51,9 +51,6 @@ return if(ismob(target)) //Blood! - if(istype(target, /mob/living/carbon/slime)) - user << "You are unable to locate any blood." - return if(reagents.has_reagent("blood")) user << "There is already a blood sample in this syringe." return @@ -61,8 +58,8 @@ var/amount = src.reagents.maximum_volume - src.reagents.total_volume var/mob/living/carbon/T = target var/datum/reagent/B = new /datum/reagent/blood - if(!T.dna) - user << "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum- report this to an admin.)" + if(!check_dna_integrity(T)) + user << "You are unable to locate any blood." return if(NOCLONE in T.mutations) //target done been et, no more blood in him user << "You are unable to locate any blood." diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index bf0c6d90a6d..26cfcb77b4c 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -17,9 +17,7 @@ return New() - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src + create_reagents(1000) if (!possible_transfer_amounts) src.verbs -= /obj/structure/reagent_dispensers/verb/set_APTFT ..() diff --git a/code/modules/reagents/syringe_gun.dm b/code/modules/reagents/syringe_gun.dm index 915e1899ffc..e64f5132fcc 100644 --- a/code/modules/reagents/syringe_gun.dm +++ b/code/modules/reagents/syringe_gun.dm @@ -117,6 +117,4 @@ density = 0 New() - var/datum/reagents/R = new/datum/reagents(15) - reagents = R - R.my_atom = src \ No newline at end of file + create_reagents(15) \ No newline at end of file diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index 3571d3a2244..24b807d4a30 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -191,7 +191,7 @@ var/obj/machinery/blackbox_recorder/blackbox var/list/msg_security = list() var/list/msg_deathsquad = list() var/list/msg_syndicate = list() - var/list/msg_mining = list() + var/list/msg_service = list() var/list/msg_cargo = list() var/list/datum/feedback_variable/feedback = new() @@ -216,7 +216,7 @@ var/obj/machinery/blackbox_recorder/blackbox BR.msg_security = msg_security BR.msg_deathsquad = msg_deathsquad BR.msg_syndicate = msg_syndicate - BR.msg_mining = msg_mining + BR.msg_service = msg_service BR.msg_cargo = msg_cargo BR.feedback = feedback BR.messages = messages @@ -257,7 +257,7 @@ var/obj/machinery/blackbox_recorder/blackbox feedback_add_details("radio_usage","SEC-[msg_security.len]") feedback_add_details("radio_usage","DTH-[msg_deathsquad.len]") feedback_add_details("radio_usage","SYN-[msg_syndicate.len]") - feedback_add_details("radio_usage","MIN-[msg_mining.len]") + feedback_add_details("radio_usage","SRV-[msg_service.len]") feedback_add_details("radio_usage","CAR-[msg_cargo.len]") feedback_add_details("radio_usage","OTH-[messages.len]") feedback_add_details("radio_usage","PDA-[pda_msg_amt]") diff --git a/code/modules/scripting/Implementations/Telecomms.dm b/code/modules/scripting/Implementations/Telecomms.dm index f88bbde0e3e..97632823ef8 100644 --- a/code/modules/scripting/Implementations/Telecomms.dm +++ b/code/modules/scripting/Implementations/Telecomms.dm @@ -84,6 +84,7 @@ interpreter.SetVar("$engineering",1357) interpreter.SetVar("$security", 1359) interpreter.SetVar("$supply", 1347) + interpreter.SetVar("$service", 1349) // Signal data diff --git a/code/modules/surgery/plastic_surgery.dm b/code/modules/surgery/plastic_surgery.dm index e43419fd496..aa744928a95 100644 --- a/code/modules/surgery/plastic_surgery.dm +++ b/code/modules/surgery/plastic_surgery.dm @@ -13,8 +13,12 @@ user.visible_message("[user] begins to alter [target]'s appearance.") /datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - var/oldname = target.real_name - target.real_name = random_name(target.gender) - var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name - user.visible_message("[user] alters [oldname]'s appearance completely, they are now [newname]!") + if(target.status_flags & DISFIGURED) + target.status_flags &= ~DISFIGURED + user.visible_message("[user] successfully restores [target]'s appearance!") + else + var/oldname = target.real_name + target.real_name = random_name(target.gender) + var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name + user.visible_message("[user] alters [oldname]'s appearance completely, they are now [newname]!") return 1 \ No newline at end of file diff --git a/code/unused/_debug.dm b/code/unused/_debug.dm index 9183a1f9737..7def5f45c90 100644 --- a/code/unused/_debug.dm +++ b/code/unused/_debug.dm @@ -489,7 +489,7 @@ Doing this because FindTurfs() isn't even used e.update_icon() if(src.type == /mob/living/carbon/human) var/mob/living/carbon/human/H = src - H.UpdateDamageIcon() + H.update_damage_overlays() else alert("Debugging off") return diff --git a/config/game_options.txt b/config/game_options.txt index bb6b3eace9e..0eab68d60c3 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -141,4 +141,11 @@ JOBS_HAVE_MINIMAL_ACCESS ### NON-VOCAL SILICONS ### ## Uncomment to stop the AI, or cyborgs, from having vocal communication. #SILENT_AI -#SILENT_BORG \ No newline at end of file +#SILENT_BORG + +### SANDBOX PANEL AUTOCLOSE ### +## The sandbox panel's item spawning dialog now stays open even after you click an option. +## If you find that your players are abusing the sandbox panel, this option may slow them down +## without preventing people from using it properly. +## Only functions in sandbox game mode. +#SANDBOX_AUTOCLOSE \ No newline at end of file diff --git a/html/changelog.html b/html/changelog.html index c6d2a478a81..9570164d767 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -48,8 +48,31 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit tho. Thanks. --> + - +
      +

      11 May 2013

      +

      Malkevin updated:

      +
        +
      • SecHuds now check for valid clearance before allowing you to change someone's arrest status. There is only one way to bypass the ID check, and its not the usual way.
      • +
      +
      + +
      +

      7 May 2013

      +

      Ikarrus updated:

      +
        +
      • As a part of the most recent round of budget cuts, toolboxes will now be made with a cheaper but heavier alloy. HR reminds employees to avoid being struck with toolboxes, as toolbox-related injuries are not covered under the company's standard health plan.
      • +
      +
      + +
      +

      5 May 2013

      +

      Rolan7 updated:

      +
        +
      • Cargo manifests from CentComm may contain errors. Stamp them DENIED for refunds. Doesn't apply to secure or large crates. Check the orders console for CentComm feedback.
      • +
      +

      2 May 2013

      @@ -60,9 +83,14 @@ should be listed in the changelog upon commit tho. Thanks. -->
    • Made grey backpacks slightly less ugly
    - - +
    +

    30 April 2013

    +

    Ikarrus updated:

    +
      +
    • Researchers have discovered that glass shards are, in fact, dangerous due to their typically sharp nature. Our internal Safety Committee advises that glass shards only be handled while using Nanotrasen-approved hand-protective equipment.
    • +
    +

    24 April 2013

    @@ -116,7 +144,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • Stun batons/prods now work off power cells, which can be removed and replaced! Use a screwdriver to remove the battery.
- +

17 April 2013

@@ -125,7 +153,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • If the configuration option is enabled, AIs and or Cyborgs will not be able to communicate vocally. This means they cannot talk normally and need to use alternative methods to do so
  • - +

    10 April 2013

    @@ -138,7 +166,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • NT bluespace engineers have ironed-out that little issue with the teleporter occasionally malfunctioning and dropping users into deep space. Please note, however, that bluespace teleporters are still sensitive experimental technology, and should be Test Fired before use to ensure proper function.
  • - +

    9 April 2013

    @@ -2708,4 +2736,4 @@ should be listed in the changelog upon commit tho. Thanks. -->

    Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

    - + diff --git a/icons/effects/genetics.dmi b/icons/effects/genetics.dmi index 81b4308f1ce..c839eb9e4eb 100644 Binary files a/icons/effects/genetics.dmi and b/icons/effects/genetics.dmi differ diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi index 7aa6bd999bb..709e3b2f5fb 100644 Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ diff --git a/icons/mob/human.dmi b/icons/mob/human.dmi index 2edfe8382e8..ef7bddb8235 100644 Binary files a/icons/mob/human.dmi and b/icons/mob/human.dmi differ diff --git a/icons/mob/items_lefthand.dmi b/icons/mob/items_lefthand.dmi index c3ed56d05ca..a64eea1c4a3 100644 Binary files a/icons/mob/items_lefthand.dmi and b/icons/mob/items_lefthand.dmi differ diff --git a/icons/mob/items_righthand.dmi b/icons/mob/items_righthand.dmi index 8bac1fbda9b..3bc12019de2 100644 Binary files a/icons/mob/items_righthand.dmi and b/icons/mob/items_righthand.dmi differ diff --git a/icons/obj/card.dmi b/icons/obj/card.dmi index 89731ab0c90..d16993c384e 100644 Binary files a/icons/obj/card.dmi and b/icons/obj/card.dmi differ diff --git a/icons/obj/radio.dmi b/icons/obj/radio.dmi index 9c4830d273c..bff28d7f30b 100644 Binary files a/icons/obj/radio.dmi and b/icons/obj/radio.dmi differ diff --git a/icons/obj/structures.dmi b/icons/obj/structures.dmi index db67deb239c..4e91f6cd615 100644 Binary files a/icons/obj/structures.dmi and b/icons/obj/structures.dmi differ diff --git a/maps/RandomZLevels/wildwest.dm b/maps/RandomZLevels/wildwest.dm index 34e450600e9..056456e332f 100644 --- a/maps/RandomZLevels/wildwest.dm +++ b/maps/RandomZLevels/wildwest.dm @@ -59,19 +59,19 @@ user.see_invisible = SEE_INVISIBLE_LEVEL_TWO user << "\blue The walls suddenly disappear." user.dna.mutantrace = "shadow" - user.update_mutantrace() + user.update_body() if("Wealth") user << "Your wish is granted, but at a terrible cost..." user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart." new /obj/structure/closet/syndicate/resources/everything(loc) user.dna.mutantrace = "shadow" - user.update_mutantrace() + user.update_body() if("Immortality") user << "Your wish is granted, but at a terrible cost..." user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart." user.verbs += /mob/living/carbon/proc/immortality user.dna.mutantrace = "shadow" - user.update_mutantrace() + user.update_body() if("To Kill") user << "Your wish is granted, but at a terrible cost..." user << "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart." @@ -86,7 +86,7 @@ user << "Objective #[obj_count]: [OBJ.explanation_text]" obj_count++ user.dna.mutantrace = "shadow" - user.update_mutantrace() + user.update_body() if("Peace") user << "Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence." user << "You feel as if you just narrowly avoided a terrible fate..." diff --git a/maps/tgstation.2.1.2.dmm b/maps/tgstation.2.1.2.dmm index 95c96a7617c..493eb98fd69 100644 --- a/maps/tgstation.2.1.2.dmm +++ b/maps/tgstation.2.1.2.dmm @@ -99,7 +99,7 @@ "abU" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/red,/turf/simulated/floor/carpet,/area/security/hos) "abV" = (/obj/item/weapon/stamp/hos,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/security/hos) "abW" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/security/hos) -"abX" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/device/radio/off,/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden) +"abX" = (/obj/structure/table/woodentable,/obj/item/device/radio/off,/obj/item/device/taperecorder{pixel_y = 0},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor/carpet,/area/security/hos) "abY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/security/main) "abZ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/security/main) "aca" = (/turf/simulated/wall/r_wall,/area/security/main) @@ -166,8 +166,8 @@ "adj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/escape_pod3/station) "adk" = (/obj/structure/closet/secure_closet/injection,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) "adl" = (/obj/structure/table,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adm" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/security/prison) -"adn" = (/obj/structure/table,/obj/item/device/radio/electropack,/obj/item/device/assembly/signaler,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/security/prison) +"adm" = (/obj/structure/table,/obj/item/device/radio/electropack,/obj/item/device/assembly/signaler,/obj/item/weapon/storage/box/prisoner,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/security/prison) +"adn" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/muzzle,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/security/prison) "ado" = (/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/razor{pixel_x = -6},/obj/item/stack/medical/ointment{pixel_y = 4},/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = 5; pixel_y = -2},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/security/prison) "adp" = (/obj/structure/closet/secure_closet/brig{anchored = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) "adq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/prison) @@ -200,7 +200,7 @@ "adR" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) "adS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) "adT" = (/obj/structure/table,/obj/item/device/assembly/timer,/obj/item/weapon/handcuffs,/obj/item/device/flash,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"adU" = (/obj/structure/table,/obj/structure/disposalpipe/segment,/obj/item/weapon/gun/energy/laser/practice,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"adU" = (/obj/structure/table,/obj/structure/disposalpipe/segment,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) "adV" = (/obj/machinery/vending/security,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) "adW" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) "adX" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) @@ -267,7 +267,7 @@ "afg" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) "afh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden) "afi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/closet/secure_closet/warden,/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden) -"afj" = (/obj/structure/table/woodentable,/obj/item/device/radio/off,/obj/item/device/taperecorder{pixel_y = 0},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor/carpet,/area/security/hos) +"afj" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/device/radio/off,/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden) "afk" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden) "afl" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden) "afm" = (/obj/machinery/light_switch{pixel_x = 24},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden) @@ -275,7 +275,7 @@ "afo" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"},/area/security/main) "afp" = (/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/noticeboard{dir = 1; pixel_y = -27},/turf/simulated/floor{icon_state = "red"},/area/security/main) "afq" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"},/area/security/main) -"afr" = (/obj/structure/closet/secure_closet/security,/obj/structure/reagent_dispensers/peppertank{pixel_x = 0; pixel_y = -30},/turf/simulated/floor{icon_state = "red"},/area/security/main) +"afr" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = 0; pixel_y = -30},/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"},/area/security/main) "afs" = (/obj/machinery/computer/secure_data,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "red"},/area/security/main) "aft" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "red"},/area/security/main) "afu" = (/obj/structure/filingcabinet,/obj/machinery/camera{c_tag = "Security Office"; dir = 1; network = list("SS13")},/turf/simulated/floor{icon_state = "red"},/area/security/main) @@ -540,7 +540,7 @@ "akt" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) "aku" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway East"; dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) "akv" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) -"akw" = (/obj/structure/table,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) +"akw" = (/obj/structure/table,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) "akx" = (/obj/structure/table,/obj/machinery/light/small,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) "aky" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/crew_quarters/courtroom) "akz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/crew_quarters/courtroom) @@ -616,7 +616,7 @@ "alR" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/wood,/area/lawoffice) "alS" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/pen/red,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/lawoffice) "alT" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/wood,/area/lawoffice) -"alU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/lawoffice) +"alU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor/preopen{id = "lawyer_blast"; name = "privacy door"},/turf/simulated/floor/plating,/area/lawoffice) "alV" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "alW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep) "alX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep) @@ -648,7 +648,7 @@ "amx" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor/wood,/area/lawoffice) "amy" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/folder/blue,/obj/item/weapon/folder/blue,/obj/item/weapon/folder/blue,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/stamp/law,/turf/simulated/floor/wood,/area/lawoffice) "amz" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Lawyer"},/turf/simulated/floor/wood,/area/lawoffice) -"amA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/lawoffice) +"amA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor/preopen{id = "lawyer_blast"; name = "privacy door"},/turf/simulated/floor/plating,/area/lawoffice) "amB" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "amC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/crew_quarters/sleep) "amD" = (/obj/structure/table,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) @@ -693,7 +693,7 @@ "anq" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/wood,/area/lawoffice) "anr" = (/obj/structure/stool/bed/chair/office/dark,/obj/effect/landmark/start{name = "Lawyer"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/lawoffice) "ans" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/wood,/area/lawoffice) -"ant" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/lawoffice) +"ant" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/poddoor/preopen{id = "lawyer_blast"; name = "privacy door"},/turf/simulated/floor/plating,/area/lawoffice) "anu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "anv" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "anw" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/sleep) @@ -737,7 +737,7 @@ "aoi" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "aoj" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint) "aok" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/obj/item/weapon/cartridge/lawyer,/turf/simulated/floor/wood,/area/lawoffice) -"aol" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aol" = (/obj/structure/table/woodentable,/obj/machinery/camera{c_tag = "Law Office"; dir = 1; network = list("SS13")},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; dir = 1; name = "Prison Monitor"; network = "Prison"; pixel_x = 0; pixel_y = -27},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/lawoffice) "aom" = (/obj/machinery/photocopier,/obj/machinery/door_control{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_x = 25; pixel_y = 8},/turf/simulated/floor/wood,/area/lawoffice) "aon" = (/obj/machinery/power/apc{dir = 8; name = "Fore Primary Hallway APC"; pixel_x = -24},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/camera{c_tag = "Fore Primary Hallway"; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "aoo" = (/obj/machinery/door/airlock{id_tag = "Dorm5"; name = "Cabin 1"},/turf/simulated/floor/wood,/area/crew_quarters/sleep) @@ -865,981 +865,981 @@ "aqG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aqH" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/sleep) "aqI" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/crew_quarters/sleep) -"aqJ" = (/obj/structure/table/woodentable,/obj/item/device/paicard,/turf/simulated/floor,/area/crew_quarters/sleep) -"aqK" = (/obj/structure/stool{pixel_y = 8},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/crew_quarters/sleep) -"aqL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/sleep) -"aqM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/sleep) -"aqN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/fitness) -"aqP" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/fitness) -"aqQ" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/fitness) -"aqR" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/fitness) -"aqS" = (/obj/machinery/door/window/eastright{base_state = "left"; icon_state = "left"; name = "Fitness Ring"},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/fitness) -"aqT" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqU" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) -"aqV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqW" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqY" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"ara" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"arb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/external{name = "Solar Maintenance"; req_access = null; req_access_txt = "10; 13"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"arc" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"ard" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry) -"are" = (/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry) -"arf" = (/turf/simulated/floor,/area/hallway/secondary/entry) -"arg" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry) -"arh" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/hallway/secondary/entry) -"ari" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry) -"arj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry) -"ark" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor,/area/hallway/secondary/entry) -"arl" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry) -"arm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"arn" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aro" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"arp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/external{name = "Solar Maintenance"; req_access = null; req_access_txt = "10; 13"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"arq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"arr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"ars" = (/turf/simulated/wall/r_wall,/area/maintenance/fpmaint) -"art" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aru" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"arv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"arw" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"arx" = (/turf/simulated/wall/r_wall,/area/gateway) -"ary" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"arz" = (/obj/structure/closet/crate/rcd,/obj/machinery/camera/motion{c_tag = "EVA Motion Sensor"; name = "motion-sensitive security camera"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"arA" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/machinery/light{dir = 1},/obj/item/weapon/hand_labeler,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"arB" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/clothing/head/welding,/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"arC" = (/obj/machinery/power/apc{dir = 1; name = "EVA APC"; pixel_x = 3; pixel_y = 23},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"arD" = (/obj/structure/table,/obj/item/device/radio/off{pixel_y = 6},/obj/item/device/radio/off{pixel_x = 6; pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/turf/simulated/floor,/area/gateway) -"arE" = (/obj/structure/table,/obj/item/weapon/cable_coil{pixel_x = 3; pixel_y = -7},/obj/machinery/cell_charger,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"arF" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/obj/item/weapon/screwdriver{pixel_y = 16},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"arG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/sign/securearea{pixel_y = 32},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) -"arH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/turf/simulated/floor,/area/ai_monitored/storage/eva) -"arI" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"arJ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"arK" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/head/welding,/turf/simulated/floor,/area/ai_monitored/storage/eva) -"arL" = (/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) -"arM" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) -"arN" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"arO" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/alarm{pixel_y = 23},/obj/machinery/door_control{id = "Dorm2"; name = "Dorm Bolt Control"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"arP" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/crew_quarters/sleep) -"arQ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/sleep) -"arR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters/sleep) -"arS" = (/obj/structure/stool{pixel_y = 8},/obj/structure/cable{d1 = 4; 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pixel_y = 2},/obj/item/stack/medical/ointment{pixel_y = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"asa" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters/fitness) -"asb" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/crew_quarters/fitness) -"asc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor,/area/crew_quarters/fitness) -"asd" = (/obj/machinery/camera{c_tag = "Fitness Room South"; dir = 1},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) -"ase" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"asf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"asg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"ash" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"asi" = (/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"asj" = (/obj/machinery/door/airlock/external{name = "Arrival Airlock"},/turf/simulated/floor/plating,/area/hallway/secondary/entry) -"ask" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry) -"asl" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/entry) -"asm" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry) -"asn" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry) -"aso" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry) -"asp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"asq" = (/turf/simulated/wall/r_wall,/area/maintenance/auxsolarport) -"asr" = (/obj/machinery/power/solar_control{id = "auxsolareast"; 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d2 = 4},/obj/machinery/status_display{density = 0; layer = 4},/obj/machinery/door/poddoor/preopen{id = "bridge blast"; name = "bridge blast door"},/turf/simulated/floor/plating,/area/bridge) "aJw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/preopen{id = "bridge blast"; name = "bridge blast door"},/turf/simulated/floor/plating,/area/bridge) "aJx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central) "aJy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central) @@ -1906,212 +1906,212 @@ "aKH" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Auxiliary Tool Storage"; req_access_txt = "12"},/turf/simulated/floor,/area/storage/tools) "aKI" = (/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/hallway/primary/central) "aKJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central) -"aKK" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/turf/simulated/floor{icon_state = "red"; dir = 10},/area/bridge) -"aKL" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "red"},/area/bridge) -"aKM" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/PDAs{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/ids,/turf/simulated/floor{icon_state = "red"},/area/bridge) -"aKN" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/bridge) -"aKO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable,/turf/simulated/floor/plating,/area/bridge) -"aKP" = (/obj/machinery/computer/communications,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/bridge) -"aKQ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/recharger,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge) -"aKR" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/device/flash,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/bridge) -"aKS" = (/obj/machinery/computer/crew,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/bridge) -"aKT" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/bridge) -"aKU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central) -"aKV" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/hallway/primary/central) -"aKW" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aKX" = (/obj/structure/stool/bed/chair,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aKY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aKZ" = (/obj/structure/table/reinforced,/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = 4; pixel_y = 28},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aLa" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aLb" = (/obj/machinery/vending/boozeomat,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aLc" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aLd" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aLe" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aLf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aLg" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera{c_tag = "Kitchen"; dir = 2},/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aLh" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/alarm{pixel_y = 24},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aLi" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aLj" = (/obj/structure/closet/secure_closet/freezer/kitchen,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aLk" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) -"aLl" = (/turf/simulated/floor,/area/hydroponics) -"aLm" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) -"aLn" = (/obj/structure/bookcase{name = "bookcase (Fiction)"},/turf/simulated/floor/wood,/area/library) -"aLo" = (/obj/structure/bookcase{name = "bookcase (Non-Fiction)"},/turf/simulated/floor/wood,/area/library) -"aLp" = (/obj/machinery/camera{c_tag = "Library South"; dir = 8; network = list("SS13")},/turf/simulated/floor/wood,/area/library) -"aLq" = (/obj/machinery/door/morgue{name = "Private Study"; req_access_txt = "37"},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/library) -"aLr" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aLs" = (/turf/simulated/floor/carpet,/area/chapel/main) -"aLt" = (/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) -"aLu" = (/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) -"aLv" = (/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) -"aLw" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit) -"aLx" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/exit) -"aLy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/exit) -"aLz" = (/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/hallway/secondary/entry) -"aLA" = (/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/hallway/secondary/entry) -"aLB" = (/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/hallway/secondary/entry) -"aLC" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor,/area/hallway/secondary/entry) -"aLD" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/secondary/entry) -"aLE" = (/obj/machinery/firealarm{dir = 2; pixel_y = -24},/turf/simulated/floor,/area/hallway/secondary/entry) -"aLF" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/hallway/secondary/entry) -"aLG" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/secondary/entry) -"aLH" = (/obj/machinery/camera{c_tag = "Arrivals Hallway"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/hallway/secondary/entry) -"aLI" = (/turf/simulated/floor/plating,/area/maintenance/port) -"aLJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/port) -"aLK" = (/obj/structure/closet/wardrobe/mixed,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/crew_quarters/locker) -"aLL" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/floor,/area/crew_quarters/locker) -"aLM" = (/obj/structure/table,/obj/item/weapon/cable_coil/random,/obj/item/weapon/cable_coil/random,/turf/simulated/floor,/area/storage/art) -"aLN" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/storage/art) -"aLO" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Art Storage"; pixel_x = 27; pixel_y = 2},/turf/simulated/floor,/area/storage/art) -"aLP" = (/obj/machinery/light_switch{pixel_y = 28},/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/storage/emergency2) -"aLQ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/storage/emergency2) -"aLR" = (/obj/machinery/power/apc{dir = 1; name = "Port Emergency Storage APC"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) -"aLS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/storage/emergency2) -"aLT" = (/obj/machinery/power/apc{dir = 1; name = "Auxiliary Tool Storage APC"; pixel_y = 24},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/storage/tools) -"aLU" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/storage/tools) -"aLV" = (/turf/simulated/floor,/area/storage/tools) -"aLW" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/camera{c_tag = "Auxiliary Tool Storage"; dir = 2},/turf/simulated/floor,/area/storage/tools) -"aLX" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/rods{amount = 50},/turf/simulated/floor,/area/storage/tools) -"aLY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/storage/tools) -"aLZ" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/bridge) -"aMa" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/bridge) -"aMb" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/bridge) -"aMc" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/bridge) -"aMd" = (/obj/machinery/computer/mining_shuttle,/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/bridge) -"aMe" = (/obj/structure/stool/bed/chair{dir = 1; name = "Commander's Station"},/turf/simulated/floor,/area/bridge) -"aMf" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/bridge) -"aMg" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge) -"aMh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge) -"aMi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge) -"aMj" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "whitehall"; dir = 5},/area/bridge) -"aMk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/bar) -"aMl" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aMm" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 3},/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -3; pixel_y = 0},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aMn" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aMo" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aMp" = (/obj/structure/table,/obj/item/weapon/kitchen/utensil/fork,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aMq" = (/obj/structure/table/reinforced,/obj/item/weapon/lighter/zippo,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aMr" = (/mob/living/carbon/monkey{name = "Pun Pun"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aMs" = (/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/kitchen) -"aMt" = (/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aMu" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aMv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aMw" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aMx" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aMy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aMz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aMA" = (/obj/machinery/smartfridge,/turf/simulated/wall,/area/crew_quarters/kitchen) -"aMB" = (/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aMC" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) -"aMD" = (/obj/machinery/seed_extractor,/turf/simulated/floor,/area/hydroponics) -"aME" = (/obj/machinery/biogenerator,/turf/simulated/floor,/area/hydroponics) -"aMF" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) -"aMG" = (/obj/machinery/door/window/northright{base_state = "right"; 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dir = 8; network = list("SS13")},/obj/structure/table,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"aNR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aNS" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/mint,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aNT" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aNU" = (/obj/structure/table,/obj/item/weapon/kitchen/rollingpin,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aNV" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/table,/obj/item/weapon/book/manual/chef_recipes,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aNW" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aNX" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastleft{name = "Hydroponics Desk"; req_access_txt = "35"},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/crew_quarters/kitchen) +"aNY" = (/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/hydroponics) +"aNZ" = (/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) +"aOa" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor,/area/hydroponics) +"aOb" = (/obj/machinery/vending/hydroseeds{slogan_delay = 700},/turf/simulated/floor,/area/hydroponics) +"aOc" = (/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) +"aOd" = (/obj/machinery/hydroponics,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) +"aOe" = (/obj/structure/bookcase{name = "bookcase (Adult)"},/turf/simulated/floor/wood,/area/library) +"aOf" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor/wood,/area/library) +"aOg" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/wood,/area/library) +"aOh" = (/obj/effect/landmark/start{name = "Librarian"},/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/wood,/area/library) +"aOi" = (/obj/machinery/libraryscanner,/turf/simulated/floor/wood,/area/library) +"aOj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aOk" = (/obj/structure/stool,/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) +"aOl" = (/obj/structure/stool,/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main) +"aOm" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/stool,/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) +"aOn" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) +"aOo" = (/obj/machinery/door/airlock/external{name = "Escape Airlock"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aOp" = (/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aOq" = (/obj/machinery/door/airlock/external{name = "Escape Airlock"},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"aOr" = (/turf/space,/area/shuttle/transport1/station) +"aOs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"aOt" = (/obj/machinery/camera{c_tag = "Arrivals Bay 2"; dir = 8; network = list("SS13")},/turf/simulated/floor,/area/hallway/secondary/entry) +"aOu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/wall,/area/security/vacantoffice) +"aOv" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/wood,/area/security/vacantoffice) +"aOw" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/wood,/area/security/vacantoffice) +"aOx" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/security/vacantoffice) +"aOy" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/security/vacantoffice) +"aOz" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/security/vacantoffice) +"aOA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/stool/bed/chair/office/dark{dir = 8},/turf/simulated/floor/wood,/area/security/vacantoffice) +"aOB" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/wood,/area/security/vacantoffice) +"aOC" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/security/vacantoffice) +"aOD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port) +"aOE" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/port) +"aOF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port) +"aOG" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plating,/area/maintenance/port) +"aOH" = (/obj/structure/closet/wardrobe/grey,/obj/machinery/requests_console{department = "Locker Room"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/locker) "aOI" = (/obj/structure/table,/obj/item/clothing/head/soft/grey{pixel_x = -2; pixel_y = 3},/turf/simulated/floor,/area/crew_quarters/locker) "aOJ" = (/obj/structure/table,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/locker) "aOK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/storage/art) @@ -2123,5850 +2123,5870 @@ "aOQ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/hallway/primary/central) "aOR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/bridge) "aOS" = (/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/poddoor/preopen{id = "bridge blast"; name = "bridge blast door"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge) -"aOT" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/bridge) -"aOU" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/bridge) -"aOV" = (/obj/item/device/radio/beacon,/turf/simulated/floor,/area/bridge) -"aOW" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/bridge) -"aOX" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/bridge) -"aOY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/bridge) -"aOZ" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/bridge) -"aPa" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/bridge) -"aPb" = (/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/poddoor/preopen{id = "bridge blast"; name = "bridge blast door"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge) -"aPc" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/hallway/primary/central) -"aPd" = (/obj/machinery/camera{c_tag = "Bridge East Entrance"; dir = 2},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central) -"aPe" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aPf" = (/obj/structure/table/reinforced,/obj/item/clothing/head/that{throwforce = 1; throwing = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) -"aPg" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/snacks/pie,/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aPh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aPi" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/condiment/enzyme{layer = 5},/obj/item/weapon/packageWrap,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aPj" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/reagent_containers/glass/beaker{pixel_x = 5},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aPk" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -3; pixel_y = 0},/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 3},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aPl" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aPm" = (/obj/machinery/processor,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aPn" = (/obj/machinery/light{dir = 8},/obj/machinery/hydroponics,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aPo" = (/obj/effect/landmark/start{name = "Botanist"},/turf/simulated/floor,/area/hydroponics) -"aPp" = (/obj/machinery/hydroponics,/obj/machinery/light{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aPq" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aPr" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 8; name = "Library APC"; pixel_x = -25},/turf/simulated/floor/carpet,/area/library) -"aPs" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/turf/simulated/floor/wood,/area/library) -"aPt" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/turf/simulated/floor/wood,/area/library) -"aPu" = (/obj/structure/table/woodentable,/obj/item/device/camera_film,/obj/item/device/camera_film,/turf/simulated/floor/wood,/area/library) -"aPv" = (/obj/structure/table/woodentable,/obj/item/weapon/pen/red,/obj/item/weapon/pen/blue{pixel_x = 5; pixel_y = 5},/turf/simulated/floor/wood,/area/library) -"aPw" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor/wood,/area/library) -"aPx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/chapel/main) -"aPy" = (/obj/structure/cable{d1 = 1; 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"Kitchen"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"cAo" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; dir = 8; freerange = 1; listening = 1; name = "Pirate Radio Listening Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"cAp" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"cAq" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"cAr" = (/obj/machinery/sleeper{icon_state = "sleeper-open"; dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"cAs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) -"cAt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) -"cAu" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"cAv" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"cAw" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"cAx" = (/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"cAy" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"cAz" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

    You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
    1. Equip yourself with a multi-tool
    2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
    3. Turn all the machines on, it has already been configured for you to listen on.
    Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.