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Update gun.dm (#27776)
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@@ -297,7 +297,9 @@
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if(bayonet)
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M.attackby(bayonet, user)
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return
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return ..()
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else
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return ..()
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return
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/obj/item/weapon/gun/attack_obj(obj/O, mob/user)
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if(user.a_intent == INTENT_HARM)
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