diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index f447bc1f405..e6518e44186 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -426,7 +426,7 @@ obj/structure/door_assembly
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(do_after(user, 40))
- if(!src || !WT.isOn())
+ if( !WT.isOn() )
return
user << " You've disassembled the airlock assembly."
new /obj/item/stack/sheet/metal(get_turf(src), 4)
@@ -447,7 +447,7 @@ obj/structure/door_assembly
user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.")
if(do_after(user, 40))
- if(!src || src.anchored )
+ if( src.anchored )
return
user << " You've secured the airlock assembly."
src.name = "secured airlock assembly"
@@ -457,7 +457,7 @@ obj/structure/door_assembly
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
if(do_after(user, 40))
- if(!src || !src.anchored )
+ if( !src.anchored )
return
user << " You've unsecured the airlock assembly."
src.name = "airlock assembly"
@@ -467,8 +467,6 @@ obj/structure/door_assembly
var/obj/item/stack/cable_coil/coil = W
user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
if(do_after(user, 40))
- if(!src)
- return
coil.use(1)
src.state = 1
user << " You've wired the airlock assembly."
@@ -479,7 +477,7 @@ obj/structure/door_assembly
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
if(do_after(user, 40))
- if(!src || src.state != 1 )
+ if( src.state != 1 )
return
user << " You've cut the wires from the airlock assembly."
new/obj/item/stack/cable_coil(get_turf(user), 1)
@@ -493,7 +491,7 @@ obj/structure/door_assembly
W.loc = src
if(do_after(user, 40))
- if(!src || src.state != 1 )
+ if( src.state != 1 )
return
user << " You've installed the airlock electronics."
src.state = 2
@@ -509,7 +507,7 @@ obj/structure/door_assembly
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.")
if(do_after(user, 40))
- if( !src || src.state != 2 )
+ if( src.state != 2 )
return
user << " You've removed the airlock electronics."
src.state = 1
@@ -565,8 +563,6 @@ obj/structure/door_assembly
user.visible_message("[user] finishes the airlock.", "You start finishing the airlock.")
if(do_after(user, 40))
- if(!src)
- return
user << " You've finished the airlock."
var/obj/machinery/door/airlock/door
if(mineral == "glass")