diff --git a/code/datums/components/butchering.dm b/code/datums/components/butchering.dm index 07ada8a4b2d..5134b54d2ae 100644 --- a/code/datums/components/butchering.dm +++ b/code/datums/components/butchering.dm @@ -31,8 +31,8 @@ var/mob/living/carbon/human/H = M if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced. if(H.has_status_effect(/datum/status_effect/neck_slice)) - user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \ - "Their neck has already been already cut, you can't make the bleeding any worse!") + user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \ + "Their neck has already been already cut, you can't make the bleeding any worse!") return COMPONENT_ITEM_NO_ATTACK INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user) return COMPONENT_ITEM_NO_ATTACK @@ -54,8 +54,8 @@ playsound(H.loc, butcher_sound, 50, TRUE, -1) if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source)) if(H.has_status_effect(/datum/status_effect/neck_slice)) - user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \ - "Their neck has already been already cut, you can't make the bleeding any worse!") + user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \ + "Their neck has already been already cut, you can't make the bleeding any worse!") return H.visible_message("[user] slits [H]'s throat!", \ diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index 207f1d82aa0..d53f4154406 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -42,7 +42,7 @@ RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT_RND, .proc/add_event) //Mood events that are only for RnD members /datum/component/mood/proc/print_mood(mob/user) - var/msg = "*---------*\nYour current mood\n" + var/msg = "*---------*\nYour current mood\n" msg += "My mental status: " //Long term switch(sanity) if(SANITY_GREAT to INFINITY) diff --git a/code/datums/martial/cqc.dm b/code/datums/martial/cqc.dm index b85cd782696..2f91dd461e2 100644 --- a/code/datums/martial/cqc.dm +++ b/code/datums/martial/cqc.dm @@ -160,7 +160,7 @@ to_chat(A, "You [picked_hit_type] [D]!") log_combat(A, D, "[picked_hit_type]s (CQC)") if(A.resting && !D.stat && !D.IsParalyzed()) - D.visible_message("[A] leg sweeps [D]!", \ + D.visible_message("[A] leg sweeps [D]!", \ "Your legs are sweeped by [A]!", "You hear a sickening sound of flesh hitting flesh!", null, A) to_chat(A, "You leg sweep [D]!") playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1) diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 6cc49e80197..49498a6fec9 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -508,7 +508,7 @@ if(..()) return if(!processed_reagents.len || reagents.total_volume >= reagents.maximum_volume || !chassis.has_charge(energy_drain)) - occupant_message("Reagent processing stopped.") + occupant_message("Reagent processing stopped.") log_message("Reagent processing stopped.", LOG_MECHA) STOP_PROCESSING(SSobj, src) return diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 0fd305e8491..80e5a371985 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -293,7 +293,7 @@ GENE SCANNER max_damage += ", " //prelude the organ if we've already reported an organ max_damage += organ.name //this just slaps the organ name into the string of text else - max_damage = "\tNon-Functional Organs: " //our initial statement + max_damage = "\tNon-Functional Organs: " //our initial statement max_damage += organ.name else if(organ.damage > organ.high_threshold) report_organs = TRUE @@ -301,7 +301,7 @@ GENE SCANNER major_damage += ", " major_damage += organ.name else - major_damage = "\tSeverely Damaged Organs: " + major_damage = "\tSeverely Damaged Organs: " major_damage += organ.name else if(organ.damage > organ.low_threshold) report_organs = TRUE @@ -309,7 +309,7 @@ GENE SCANNER minor_damage += ", " minor_damage += organ.name else - minor_damage = "\tMildly Damaged Organs: " + minor_damage = "\tMildly Damaged Organs: " minor_damage += organ.name if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category diff --git a/code/game/objects/items/dna_injector.dm b/code/game/objects/items/dna_injector.dm index 9d09e44bec5..24b28616401 100644 --- a/code/game/objects/items/dna_injector.dm +++ b/code/game/objects/items/dna_injector.dm @@ -64,7 +64,7 @@ "[user] is trying to inject you with [src]!") if(!do_mob(user, target) || used) return - target.visible_message("[user] injects [target] with the syringe with [src]!", \ + target.visible_message("[user] injects [target] with the syringe with [src]!", \ "[user] injects you with the syringe with [src]!") else diff --git a/code/game/objects/structures/lavaland/geyser.dm b/code/game/objects/structures/lavaland/geyser.dm index 44cc5912abf..dc42880b752 100644 --- a/code/game/objects/structures/lavaland/geyser.dm +++ b/code/game/objects/structures/lavaland/geyser.dm @@ -35,7 +35,7 @@ to_chat(user, "The [P.name] isn't strong enough!") return if(activated) - to_chat(user, "The [name] is already active!") + to_chat(user, "The [name] is already active!") return to_chat(user, "You start vigorously plunging [src]!") diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm index 008d4519de8..667ab2a6091 100644 --- a/code/game/objects/structures/mineral_doors.dm +++ b/code/game/objects/structures/mineral_doors.dm @@ -164,7 +164,7 @@ user.visible_message("[user] starts to weld apart [src]!", "You start welding apart [src].") if(!I.use_tool(src, user, 60, 5, 50)) - to_chat(user, "You failed to weld apart [src]!/span>") + to_chat(user, "You failed to weld apart [src]!") return user.visible_message("[user] welded [src] into pieces!", "You welded apart [src]!") @@ -178,7 +178,7 @@ user.visible_message("[user] starts to pry apart [src]!", "You start prying apart [src].") if(!I.use_tool(src, user, 60, volume = 50)) - to_chat(user, "You failed to pry apart [src]!/span>") + to_chat(user, "You failed to pry apart [src]!") return user.visible_message("[user] pried [src] into pieces!", "You pried apart [src]!") diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm index d2b3ca4275c..ca5107b99cc 100644 --- a/code/modules/mob/living/simple_animal/hostile/alien.dm +++ b/code/modules/mob/living/simple_animal/hostile/alien.dm @@ -172,7 +172,7 @@ /mob/living/simple_animal/hostile/alien/maid/AttackingTarget() if(ismovableatom(target)) if(istype(target, /obj/effect/decal/cleanable)) - visible_message("[src] cleans up \the [target].") + visible_message("[src] cleans up \the [target].") qdel(target) return TRUE var/atom/movable/M = target diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index fff0ecf04b3..2479700a3ef 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -137,7 +137,7 @@ return if(L.reagents.total_volume >= L.reagents.maximum_volume) return - L.visible_message("[user] injects [L] with the syringe!", \ + L.visible_message("[user] injects [L] with the syringe!", \ "[user] injects you with the syringe!") if(L != user) diff --git a/code/modules/vehicles/ridden.dm b/code/modules/vehicles/ridden.dm index 1f51d76acf3..c25f8f2d93b 100644 --- a/code/modules/vehicles/ridden.dm +++ b/code/modules/vehicles/ridden.dm @@ -76,7 +76,7 @@ if(how_many_arms < arms_required) if(fall_off_if_missing_arms) unbuckle_mob(user, TRUE) - user.visible_message("[user] falls off \the [src].",\ + user.visible_message("[user] falls off \the [src].",\ "You fall off \the [src] while trying to operate it without [arms_required ? "both arms":"an arm"]!") if(isliving(user)) var/mob/living/L = user