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carpenter hammer fits on belt slot (#88109)
## About The Pull Request bro its a hammer (speaking of, i feel like it should fit on the toolbelt & be a crowbar. but that's basically 1:1 the preexisting claw hammer, idk) ## Why It's Good For The Game bro it's a hammer. ## Changelog 🆑 qol: carpenter hammer fits on belt slot code: renames belt_icon_state to inside_belt_icon_state for intelligibiility /🆑
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@@ -50,7 +50,7 @@
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usesound = 'sound/items/weapons/sonic_jackhammer.ogg'
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custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
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icon_state = "crowbar"
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belt_icon_state = "crowbar_alien"
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inside_belt_icon_state = "crowbar_alien"
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toolspeed = 0.1
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/obj/item/crowbar/large
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@@ -80,7 +80,7 @@
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lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
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inhand_icon_state = "clawhammer"
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belt_icon_state = "clawhammer"
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inside_belt_icon_state = "clawhammer"
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throwforce = 10
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throw_range = 5
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throw_speed = 3
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@@ -5,7 +5,7 @@
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icon_state = "screwdriver_map"
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inhand_icon_state = "screwdriver"
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worn_icon_state = "screwdriver"
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belt_icon_state = "screwdriver"
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inside_belt_icon_state = "screwdriver"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = IS_PLAYER_COLORABLE_1
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@@ -81,7 +81,7 @@
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name = "hand drill"
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desc = "A simple powered hand drill."
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icon_state = "drill"
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belt_icon_state = null
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inside_belt_icon_state = null
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inhand_icon_state = "drill"
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worn_icon_state = "drill"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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@@ -6,7 +6,7 @@
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icon = 'icons/obj/tools.dmi'
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icon_state = "spess_knife"
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worn_icon_state = "spess_knife"
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belt_icon_state = "spess_knife"
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inside_belt_icon_state = "spess_knife"
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inhand_icon_state = "spess_knife"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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@@ -42,7 +42,7 @@
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name = "alien wrench"
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desc = "A polarized wrench. It causes anything placed between the jaws to turn."
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icon = 'icons/obj/antags/abductor.dmi'
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belt_icon_state = "wrench_alien"
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inside_belt_icon_state = "wrench_alien"
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custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
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usesound = 'sound/effects/empulse.ogg'
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toolspeed = 0.1
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@@ -96,7 +96,7 @@
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desc = "It's like a normal wrench but edgier. Can be found on the battlefield."
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icon_state = "wrench_combat"
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inhand_icon_state = "wrench_combat"
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belt_icon_state = "wrench_combat"
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inside_belt_icon_state = "wrench_combat"
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attack_verb_continuous = list("devastates", "brutalizes", "commits a war crime against", "obliterates", "humiliates")
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attack_verb_simple = list("devastate", "brutalize", "commit a war crime against", "obliterate", "humiliate")
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tool_behaviour = null
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