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Energy gun rebalance [Semi-Modular] (#1346)
* lguns * aaa * Update laser.dm
This commit is contained in:
@@ -41,6 +41,7 @@
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name = "prototype energy gun"
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desc = "NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command."
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icon_state = "protolaser"
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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ammo_x_offset = 2
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/electrode/old)
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@@ -54,6 +55,7 @@
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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w_class = WEIGHT_CLASS_NORMAL
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/disabler/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/ion/hos)
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@@ -67,6 +69,7 @@
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inhand_icon_state = "dragnet"
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
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w_class = WEIGHT_CLASS_NORMAL
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can_flashlight = FALSE
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@@ -83,6 +86,7 @@
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icon_state = "turretlaser"
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inhand_icon_state = "turretlaser"
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slot_flags = null
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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w_class = WEIGHT_CLASS_HUGE
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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weapon_weight = WEAPON_HEAVY
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@@ -95,6 +99,7 @@
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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icon_state = "nucgun"
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inhand_icon_state = "nucgun"
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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charge_delay = 10
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pin = null
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can_charge = FALSE
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@@ -12,6 +12,7 @@
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/obj/item/gun/energy/laser/practice
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name = "practice laser gun"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
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clumsy_check = FALSE
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item_flags = NONE
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@@ -20,6 +21,7 @@
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name ="retro laser gun"
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icon_state = "retro"
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desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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ammo_x_offset = 3
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/obj/item/gun/energy/laser/retro/old
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@@ -27,6 +29,7 @@
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icon_state = "retro"
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desc = "First generation lasergun, developed by Nanotrasen. Suffers from ammo issues but its unique ability to recharge its ammo without the need of a magazine helps compensate. You really hope someone has developed a better lasergun while you were in cryo."
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun/old)
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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ammo_x_offset = 3
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/obj/item/gun/energy/laser/hellgun
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@@ -45,6 +48,7 @@
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ammo_x_offset = 3
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selfcharge = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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/obj/item/gun/energy/laser/captain/scattershot
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name = "scatter shot laser rifle"
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@@ -66,6 +70,7 @@
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name = "scatter laser gun"
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desc = "A laser gun equipped with a refraction kit that spreads bolts."
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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/obj/item/gun/energy/laser/scatter/shotty
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name = "energy shotgun"
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@@ -76,6 +81,7 @@
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shaded_charge = 0
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pin = /obj/item/firing_pin/implant/mindshield
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter/disabler, /obj/item/ammo_casing/energy/electrode)
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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///Laser Cannon
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@@ -118,7 +124,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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pin = null
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ammo_x_offset = 3
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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////////Laser Tag////////////////////
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/obj/item/gun/energy/laser/bluetag
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