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[MIRROR] Fixes AI upgrades not being applied correctly (#1469)
* Fixes AI upgrades not being applied correctly (#54589) Fixes AI upgrades not applying: due to the item's afterattack() proc never being called due to the attack chain ending early due to the AI's attackby() proc returning true Anyway, easiest way to fix it was to change the item to use pre_attack() instead. * Fixes AI upgrades not being applied correctly Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
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@@ -9,12 +9,12 @@
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icon_state = "datadisk3"
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/obj/item/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user, proximity)
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. = ..()
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/obj/item/malf_upgrade/pre_attack(atom/A, mob/living/user, proximity)
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if(!proximity)
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return
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if(!istype(AI))
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return
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return ..()
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if(!isAI(A))
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return ..()
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var/mob/living/silicon/ai/AI = A
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if(AI.malf_picker)
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AI.malf_picker.processing_time += 50
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to_chat(AI, "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>")
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@@ -27,6 +27,7 @@
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message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
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to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
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qdel(src)
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return TRUE
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//Lipreading
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@@ -36,12 +37,12 @@
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icon = 'icons/obj/module.dmi'
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icon_state = "datadisk3"
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/obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user, proximity)
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. = ..()
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/obj/item/surveillance_upgrade/pre_attack(atom/A, mob/living/user, proximity)
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if(!proximity)
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return
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if(!istype(AI))
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return
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return ..()
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if(!isAI(A))
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return ..()
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var/mob/living/silicon/ai/AI = A
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if(AI.eyeobj)
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AI.eyeobj.relay_speech = TRUE
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to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
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@@ -50,3 +51,4 @@
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log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
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message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
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qdel(src)
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return TRUE
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