diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm
index a12d8fc5515..60b8c76e6dd 100644
--- a/code/game/objects/items/weapons/shields.dm
+++ b/code/game/objects/items/weapons/shields.dm
@@ -7,11 +7,11 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "riot"
slot_flags = SLOT_BACK
- force = 5.0
- throwforce = 5.0
+ force = 8
+ throwforce = 5
throw_speed = 2
- throw_range = 4
- w_class = 4.0
+ throw_range = 3
+ w_class = 4
g_amt = 7500
m_amt = 1000
origin_tech = "materials=2"
@@ -38,13 +38,13 @@
/obj/item/weapon/shield/energy
name = "energy combat shield"
- desc = "A shield capable of stopping most projectile and melee attacks. Energy projectiles are reflected. It can be retracted, expanded, and stored anywhere."
+ desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
icon = 'icons/obj/weapons.dmi'
icon_state = "eshield0" // eshield1 for expanded
- force = 3.0
- throwforce = 5.0
- throw_speed = 2
- throw_range = 4
+ force = 3
+ throwforce = 3
+ throw_speed = 3
+ throw_range = 5
w_class = 1
origin_tech = "materials=4;magnets=3;syndicate=4"
attack_verb = list("shoved", "bashed")
@@ -64,6 +64,8 @@
if(active)
force = 10
+ throwforce = 8
+ throw_speed = 2
icon_state = "eshield[active]"
w_class = 4
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
@@ -71,9 +73,50 @@
reflect_chance = 40
else
force = 3
+ throwforce = 3
+ throw_speed = 3
icon_state = "eshield[active]"
w_class = 1
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
user << "[src] can now be concealed."
reflect_chance = 0
add_fingerprint(user)
+
+/obj/item/weapon/shield/riot/tele
+ name = "telescopic shield"
+ desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
+ icon = 'icons/obj/weapons.dmi'
+ icon_state = "teleriot0"
+ slot_flags = null
+ force = 3
+ throwforce = 3
+ throw_speed = 3
+ throw_range = 4
+ w_class = 3
+ var/active = 0
+
+/obj/item/weapon/shield/riot/tele/IsShield()
+ return (active)
+
+/obj/item/weapon/shield/riot/tele/attack_self(mob/living/user)
+ active = !active
+
+ if(active)
+ force = 8
+ throwforce = 5
+ throw_speed = 2
+ icon_state = "teleriot[active]"
+ w_class = 4
+ slot_flags = SLOT_BACK
+ playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
+ user << "You extend the [src]."
+ else
+ force = 3
+ throwforce = 3
+ throw_speed = 3
+ icon_state = "teleriot[active]"
+ w_class = 3
+ slot_flags = null
+ playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
+ user << "[src] can now be concealed."
+ add_fingerprint(user)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
index 2cf32731138..893cf5816d2 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
@@ -75,9 +75,9 @@
new /obj/item/weapon/cartridge/hos(src)
new /obj/item/device/radio/headset/heads/hos/alt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
- new /obj/item/weapon/shield/riot(src)
- new /obj/item/clothing/mask/gas/sechailer/hos(src)
new /obj/item/weapon/storage/lockbox/loyalty(src)
+ new /obj/item/weapon/shield/riot/tele(src)
+ new /obj/item/clothing/mask/gas/sechailer/hos(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/melee/baton/loaded(src)
diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm
index d21aef0bc15..83c4768ad28 100644
--- a/code/modules/research/designs/weapon_designs.dm
+++ b/code/modules/research/designs/weapon_designs.dm
@@ -23,6 +23,16 @@ datum/design/stunrevolver
build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
+datum/design/tele_shield
+ name = "Telescopic Riot Shield"
+ desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
+ id = "tele_shield"
+ req_tech = list("combat" = 4, "materials" = 3, "engineering" = 3)
+ build_type = PROTOLATHE
+ materials = list("$metal" = 4000, "$glass" = 5000, "$silver" = 300)
+ build_path = /obj/item/weapon/shield/riot/tele
+ locked = 1
+
datum/design/lasercannon
name = "Laser Cannon"
desc = "A heavy duty laser cannon."
diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index 23555098a29..47646c4af6d 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/items_lefthand.dmi b/icons/mob/items_lefthand.dmi
index 0fda9281665..2aa06ab0332 100644
Binary files a/icons/mob/items_lefthand.dmi and b/icons/mob/items_lefthand.dmi differ
diff --git a/icons/mob/items_righthand.dmi b/icons/mob/items_righthand.dmi
index 93fca77115c..5b78981a7b8 100644
Binary files a/icons/mob/items_righthand.dmi and b/icons/mob/items_righthand.dmi differ
diff --git a/icons/obj/weapons.dmi b/icons/obj/weapons.dmi
index 6a6b44c5b1b..74cb74a795e 100644
Binary files a/icons/obj/weapons.dmi and b/icons/obj/weapons.dmi differ