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Skyrat Basic Mobs: Malfunctioning Borgs (#5045)
## About The Pull Request I finally got around to going through the list of 'Grab Bag Simple Mobs', first up on the list is the 'Evil Borgs' which have been renamed to 'Malf Borgs'. They didn't get any cool new abilities like that one /tg/ coder does when they re-do mobs, but they're passible now, and not clogging up the list. ## Why It's Good For The Game Basic mobs are the future or something. ## Proof Of Testing They worked when I tested them. I am NOT recording videos of each and every mob mauling me. ## Changelog 🆑 refactor: Refactored the unused evil borg simple mobs into equally unused malf borg basic mobs. /🆑
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@@ -71,16 +71,6 @@
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/mob/living/simple_animal/hostile/cult/warrior,
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/mob/living/simple_animal/hostile/devourdem,
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/mob/living/simple_animal/hostile/engorge,
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/mob/living/simple_animal/hostile/evilborg,
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/mob/living/simple_animal/hostile/evilborg/bigguy,
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/mob/living/simple_animal/hostile/evilborg/dog,
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/mob/living/simple_animal/hostile/evilborg/dogstrong,
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/mob/living/simple_animal/hostile/evilborg/engi,
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/mob/living/simple_animal/hostile/evilborg/heavy,
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/mob/living/simple_animal/hostile/evilborg/peace,
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/mob/living/simple_animal/hostile/evilborg/protect,
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/mob/living/simple_animal/hostile/evilborg/roomba,
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/mob/living/simple_animal/hostile/evilborg/sec,
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/mob/living/simple_animal/hostile/looter,
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/mob/living/simple_animal/hostile/looter/big,
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/mob/living/simple_animal/hostile/looter/crusher,
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