Skyrat Basic Mobs: Malfunctioning Borgs (#5045)

## About The Pull Request
I finally got around to going through the list of 'Grab Bag Simple
Mobs', first up on the list is the 'Evil Borgs' which have been renamed
to 'Malf Borgs'. They didn't get any cool new abilities like that one
/tg/ coder does when they re-do mobs, but they're passible now, and not
clogging up the list.
## Why It's Good For The Game
Basic mobs are the future or something.
## Proof Of Testing
They worked when I tested them. I am NOT recording videos of each and
every mob mauling me.
## Changelog
🆑
refactor: Refactored the unused evil borg simple mobs into equally
unused malf borg basic mobs.
/🆑
This commit is contained in:
Alexis
2025-12-29 14:41:26 -05:00
committed by GitHub
parent 70b40c0be7
commit 6d668bec12
12 changed files with 318 additions and 177 deletions
@@ -71,16 +71,6 @@
/mob/living/simple_animal/hostile/cult/warrior,
/mob/living/simple_animal/hostile/devourdem,
/mob/living/simple_animal/hostile/engorge,
/mob/living/simple_animal/hostile/evilborg,
/mob/living/simple_animal/hostile/evilborg/bigguy,
/mob/living/simple_animal/hostile/evilborg/dog,
/mob/living/simple_animal/hostile/evilborg/dogstrong,
/mob/living/simple_animal/hostile/evilborg/engi,
/mob/living/simple_animal/hostile/evilborg/heavy,
/mob/living/simple_animal/hostile/evilborg/peace,
/mob/living/simple_animal/hostile/evilborg/protect,
/mob/living/simple_animal/hostile/evilborg/roomba,
/mob/living/simple_animal/hostile/evilborg/sec,
/mob/living/simple_animal/hostile/looter,
/mob/living/simple_animal/hostile/looter/big,
/mob/living/simple_animal/hostile/looter/crusher,