diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm
index 8cc67b75a86..7b56f452ddc 100644
--- a/code/game/objects/structures/false_walls.dm
+++ b/code/game/objects/structures/false_walls.dm
@@ -110,9 +110,6 @@
else if(W.tool_behaviour == TOOL_WELDER)
if(W.use_tool(src, user, 0, volume=50))
dismantle(user, TRUE)
- else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
- W.play_tool_sound(src)
- dismantle(user, TRUE)
else
return ..()
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 8f21d4ad594..672f02c8f6c 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -37,13 +37,6 @@
M.add_fingerprint(user)
qdel(src)
- else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
- to_chat(user, "You smash through the girder!")
- new /obj/item/stack/sheet/metal(get_turf(src))
- W.play_tool_sound(src)
- qdel(src)
-
-
else if(istype(W, /obj/item/stack))
if(iswallturf(loc))
to_chat(user, "There is already a wall present!")
@@ -354,13 +347,6 @@
transfer_fingerprints_to(R)
qdel(src)
- else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
- to_chat(user, "Your jackhammer smashes through the girder!")
- var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 2)
- transfer_fingerprints_to(R)
- W.play_tool_sound(src)
- qdel(src)
-
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
if(R.get_amount() < 1)
@@ -428,13 +414,6 @@
transfer_fingerprints_to(B)
qdel(src)
- else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
- to_chat(user, "Your jackhammer smashes through the girder!")
- var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
- transfer_fingerprints_to(B)
- W.play_tool_sound(src)
- qdel(src)
-
else if(istype(W, /obj/item/stack/tile/bronze))
var/obj/item/stack/tile/bronze/B = W
if(B.get_amount() < 2)
diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm
index 0770b50d8ad..95daf50deda 100644
--- a/code/game/turfs/simulated/wall/reinf_walls.dm
+++ b/code/game/turfs/simulated/wall/reinf_walls.dm
@@ -47,18 +47,6 @@
playsound(src, 'sound/effects/bang.ogg', 50, 1)
to_chat(M, "This wall is far too strong for you to destroy.")
-/turf/closed/wall/r_wall/try_destroy(obj/item/I, mob/user, turf/T)
- if(istype(I, /obj/item/pickaxe/drill/jackhammer))
- to_chat(user, "You begin to smash though [src]...")
- if(do_after(user, 50, target = src))
- if(!istype(src, /turf/closed/wall/r_wall))
- return TRUE
- I.play_tool_sound(src)
- visible_message("[user] smashes through [src] with [I]!", "You hear the grinding of metal.")
- dismantle_wall()
- return TRUE
- return FALSE
-
/turf/closed/wall/r_wall/try_decon(obj/item/W, mob/user, turf/T)
//DECONSTRUCTION
switch(d_state)
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index b689911f402..b636204bb8e 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -174,7 +174,7 @@
var/turf/T = user.loc //get user's location for delay checks
//the istype cascade has been spread among various procs for easy overriding
- if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T) || try_destroy(W, user, T))
+ if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T))
return
return ..()
@@ -225,20 +225,6 @@
return FALSE
-
-/turf/closed/wall/proc/try_destroy(obj/item/I, mob/user, turf/T)
- if(istype(I, /obj/item/pickaxe/drill/jackhammer))
- if(!iswallturf(src))
- return TRUE
- if(user.loc == T)
- I.play_tool_sound(src)
- dismantle_wall()
- user.visible_message("[user] smashes through [src] with [I]!", \
- "You smash through [src] with [I]!", \
- "You hear the grinding of metal.")
- return TRUE
- return FALSE
-
/turf/closed/wall/singularity_pull(S, current_size)
..()
wall_singularity_pull(current_size)
diff --git a/code/modules/mining/equipment/mining_tools.dm b/code/modules/mining/equipment/mining_tools.dm
index c5db9d3d9aa..57646564e80 100644
--- a/code/modules/mining/equipment/mining_tools.dm
+++ b/code/modules/mining/equipment/mining_tools.dm
@@ -84,7 +84,7 @@
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
- toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
+ toolspeed = 0.1 //the epitome of powertools. extremely fast mining
w_class = WEIGHT_CLASS_HUGE //the epitome of power(gamer)tools is CHUNCKY
usesound = 'sound/weapons/sonic_jackhammer.ogg'
hitsound = 'sound/weapons/sonic_jackhammer.ogg'