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Fix gravity for areas in space near station (#88176)
## About The Pull Request - Fixes #76827 This removes gravity from the following areas: - Solars - Nearstation - Space - Ordnance bomb testing ##### Note - Asteroid areas (Tram) or planet areas (Ice) are not affected. <details> <summary>Examples of outside gravity turfs</summary>  </details> Now stepping on floor plating in those areas will result in mobs drifting. (like they do inside the station when gravity is offline) Stepping on or near catwalks, lattices, or walls stills controls your movement. Also refactored a little bit of the `has_gravity` code to use defines instead of `TRUE/FALSE`. ## Why It's Good For The Game Consistency. Mag boots are highly recommended when performing EVA. ## Changelog 🆑 fix: Fix gravity for areas in space near station (solars, nearspace, bomb testing, etc.) /🆑
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@@ -68,7 +68,7 @@
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icon_state = "anomaly_research"
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requires_power = FALSE
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area_flags = HIDDEN_AREA | UNIQUE_AREA
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has_gravity = TRUE
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default_gravity = ZERO_GRAVITY
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/obj/item/reagent_containers/cup/bottle/wittel
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name = "wittel bottle"
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@@ -38,7 +38,7 @@
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/area/ruin/space/nt_commsbuoy
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name = "\improper Nanotrasen Comms Buoy"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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has_gravity = FALSE
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default_gravity = ZERO_GRAVITY
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ambientsounds = list(
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'sound/ambience/engineering/ambisin2.ogg',
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'sound/ambience/misc/signal.ogg',
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@@ -392,7 +392,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
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icon = 'icons/area/areas_ruins.dmi'
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icon_state = "hilbertshotel"
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requires_power = FALSE
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has_gravity = TRUE
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default_gravity = STANDARD_GRAVITY
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area_flags = NOTELEPORT | HIDDEN_AREA
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static_lighting = TRUE
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ambientsounds = list('sound/ambience/ruin/servicebell.ogg')
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@@ -483,7 +483,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
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icon_state = "hilbertshotel"
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requires_power = FALSE
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area_flags = HIDDEN_AREA | NOTELEPORT | UNIQUE_AREA
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has_gravity = TRUE
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default_gravity = STANDARD_GRAVITY
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/obj/item/abstracthotelstorage
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anchored = TRUE
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