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Fixes glow bleeding through chair and sofa armrests (#93552)
## About The Pull Request Closes #93375 ## Changelog 🆑 fix: Fixed glow bleeding through chair and sofa armrests /🆑
This commit is contained in:
@@ -19,8 +19,6 @@
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///How much sitting on this chair influences fishing difficulty
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var/fishing_modifier = -5
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var/has_armrest = FALSE
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// The mutable appearance used for the overlay over buckled mobs.
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var/mutable_appearance/armrest
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/obj/structure/chair/Initialize(mapload)
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. = ..()
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@@ -28,8 +26,6 @@
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name = "tactical [name]"
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fishing_modifier -= 8
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MakeRotate()
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if (has_armrest)
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gen_armrest()
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if(can_buckle && fishing_modifier)
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AddComponent(/datum/component/adjust_fishing_difficulty, fishing_modifier)
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@@ -67,14 +63,6 @@
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visible_message_flags = ALWAYS_SHOW_SELF_MESSAGE,
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)
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/obj/structure/chair/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
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if(same_z_layer || !has_armrest)
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return ..()
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cut_overlay(armrest)
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QDEL_NULL(armrest)
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gen_armrest()
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return ..()
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/obj/structure/chair/examine(mob/user)
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. = ..()
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. += span_notice("It's held together by a couple of <b>bolts</b>.")
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@@ -87,7 +75,6 @@
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/obj/structure/chair/Destroy()
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SSjob.latejoin_trackers -= src //These may be here due to the arrivals shuttle
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QDEL_NULL(armrest)
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return ..()
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/obj/structure/chair/atom_deconstruct(disassembled)
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@@ -111,29 +98,16 @@
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return
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. = ..()
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/obj/structure/chair/update_atom_colour()
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. = ..()
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if (armrest)
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color_atom_overlay(armrest)
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/obj/structure/chair/proc/gen_armrest()
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armrest = GetArmrest()
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armrest.layer = ABOVE_MOB_LAYER
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armrest.appearance_flags |= KEEP_APART
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update_armrest()
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/obj/structure/chair/proc/GetArmrest()
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return mutable_appearance(icon, "[icon_state]_armrest")
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/obj/structure/chair/proc/update_armrest()
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if (cached_color_filter)
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armrest = filter_appearance_recursive(armrest, cached_color_filter)
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update_appearance()
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/obj/structure/chair/update_overlays()
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. = ..()
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if(has_buckled_mobs())
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. += armrest
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if (!has_buckled_mobs())
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return
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var/mutable_appearance/armrest = mutable_appearance(icon, "[icon_state]_armrest", ABOVE_MOB_LAYER, src, appearance_flags = KEEP_APART)
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var/mutable_appearance/armrest_blocker = emissive_blocker(icon, "[icon_state]_armrest", src, ABOVE_MOB_LAYER)
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if (cached_color_filter)
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armrest = filter_appearance_recursive(armrest, cached_color_filter)
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. += armrest
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. += armrest_blocker
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///allows each chair to request the electrified_buckle component with overlays that dont look ridiculous
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/obj/structure/chair/proc/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs)
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@@ -183,13 +157,13 @@
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. = ..()
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handle_layer()
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if (has_armrest)
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update_armrest()
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update_appearance()
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/obj/structure/chair/post_unbuckle_mob()
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. = ..()
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handle_layer()
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if (has_armrest)
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update_armrest()
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update_appearance()
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/obj/structure/chair/setDir(newdir)
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..()
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