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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-18 11:36:24 +01:00
Adds abductor event
Adds event gamemode white/blacklist Moves and renames some helper procs Some QoL for baton
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@@ -233,7 +233,7 @@
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/datum/admins/proc/makeNukeTeam()
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var/datum/game_mode/nuclear/temp = new
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var/list/mob/dead/observer/candidates = getCandidates("Do you wish to be considered for a nuke team being sent in?", "operative", temp)
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var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for a nuke team being sent in?", "operative", temp)
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var/list/mob/dead/observer/chosen = list()
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var/mob/dead/observer/theghost = null
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@@ -307,7 +307,7 @@
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// DEATH SQUADS
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/datum/admins/proc/makeDeathsquad()
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var/mission = input("Assign a mission to the deathsquad", "Assign Mission", "Leave no witnesses.")
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var/list/mob/dead/observer/candidates = getCandidates("Do you wish to be considered for an elite Nanotrasen Strike Team?", "deathsquad", null)
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var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for an elite Nanotrasen Strike Team?", "deathsquad", null)
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var/squadSpawned = 0
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if(candidates.len >= 2) //Minimum 2 to be considered a squad
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@@ -413,7 +413,7 @@
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/datum/admins/proc/makeOfficial()
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var/mission = input("Assign a task for the official", "Assign Task", "Conduct a routine preformance review of [station_name()] and its Captain.")
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var/list/mob/dead/observer/candidates = getCandidates("Do you wish to be considered to be a Centcom Official?", "pAI")
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var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered to be a Centcom Official?", "pAI")
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if(candidates.len)
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var/mob/dead/observer/chosen_candidate = pick(candidates)
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@@ -466,7 +466,7 @@
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return makeOfficial()
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var/teamsize = min(7,input("Maximum size of team? (7 max)", "Select Team Size",4) as null|num)
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var/mission = input("Assign a mission to the Emergency Response Team", "Assign Mission", "Assist the station.")
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var/list/mob/dead/observer/candidates = getCandidates("Do you wish to be considered for a Code [alert] Nanotrasen Emergency Response Team?", "deathsquad", null)
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var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for a Code [alert] Nanotrasen Emergency Response Team?", "deathsquad", null)
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var/teamSpawned = 0
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if(candidates.len > 0)
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@@ -559,50 +559,11 @@
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//Abductors
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/datum/admins/proc/makeAbductorTeam()
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var/list/mob/dead/observer/candidates = getCandidates("Do you wish to be considered for an Abductor Team?", "abductor", null)
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if(candidates.len >= 2)
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//Oh god why we can't have static functions
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var/number = ticker.mode.abductor_teams + 1
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var/datum/game_mode/abduction/temp
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if(ticker.mode.config_tag == "abduction")
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temp = ticker.mode
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else
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temp = new
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var/agent_mind = pick(candidates)
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candidates -= agent_mind
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var/scientist_mind = pick(candidates)
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var/mob/living/carbon/human/agent=makeBody(agent_mind)
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var/mob/living/carbon/human/scientist=makeBody(scientist_mind)
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agent_mind = agent.mind
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scientist_mind = scientist.mind
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temp.scientists.len = number
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temp.agents.len = number
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temp.abductors.len = 2*number
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temp.team_objectives.len = number
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temp.team_names.len = number
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temp.scientists[number] = scientist_mind
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temp.agents[number] = agent_mind
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temp.abductors |= list(agent_mind,scientist_mind)
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temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
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temp.post_setup_team(number)
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ticker.mode.abductor_teams++
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if(ticker.mode.config_tag != "abduction")
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ticker.mode.abductors |= temp.abductors
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return 1
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else
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return
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new /datum/round_event/abductor
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return 1
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/datum/admins/proc/makeRevenant()
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var/list/mob/dead/observer/candidates = getCandidates("Do you wish to be considered for becoming a revenant?", "revenant", null)
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var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for becoming a revenant?", "revenant", null)
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if(candidates.len >= 1)
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var/spook_op = pick(candidates)
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var/mob/dead/observer/O = spook_op
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@@ -644,54 +605,3 @@
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candidates.Remove(H)
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return 1
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return 0
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/datum/admins/proc/getCandidates(var/Question, var/jobbanType, var/datum/game_mode/gametypeCheck)
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var/list/mob/dead/observer/candidates = list()
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var/time_passed = world.time
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if (!Question)
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Question = "Would you like to be a special role?"
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for(var/mob/dead/observer/G in player_list)
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if(!G.key || !G.client)
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continue
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if (gametypeCheck)
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if(!gametypeCheck.age_check(G.client))
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continue
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if (jobbanType)
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if(jobban_isbanned(G, jobbanType) || jobban_isbanned(G, "Syndicate"))
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continue
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spawn(0)
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G << 'sound/misc/notice2.ogg' //Alerting them to their consideration
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switch(alert(G,Question,"Please answer in 30 seconds!","Yes","No"))
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if("Yes")
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G << "<span class='notice'>Choice registered: Yes.</span>"
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if((world.time-time_passed)>300)//If more than 30 game seconds passed.
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G << "<span class='danger'>Sorry, you were too late for the consideration!</span>"
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G << 'sound/machines/buzz-sigh.ogg'
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return
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candidates += G
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if("No")
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G << "<span class='danger'>Choice registered: No.</span>"
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return
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else
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return
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sleep(300)
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//Check all our candidates, to make sure they didn't log off during the 30 second wait period.
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for(var/mob/dead/observer/G in candidates)
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if(!G.key || !G.client)
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candidates.Remove(G)
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return candidates
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/datum/admins/proc/makeBody(mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
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if(!G_found || !G_found.key) return
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//First we spawn a dude.
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var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
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G_found.client.prefs.copy_to(new_character)
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ready_dna(new_character)
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new_character.key = G_found.key
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return new_character
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