From 6dfce0ffcd4ee81f4f952d14cc2eb4d738abeaf1 Mon Sep 17 00:00:00 2001 From: Singul0 <127663818+Singul0@users.noreply.github.com> Date: Sun, 24 Sep 2023 14:34:02 +0700 Subject: [PATCH] Syndicate Modsuit AI's can now understand codespeak (#78523) ## About The Pull Request Fixes #78455 Syndicate AI's is now granted the codespeak language on spawning. ## Why It's Good For The Game fixes.... le good? ## Changelog :cl: fix: Syndicate Modsuit AI's now downloads the current codespeak book upon being downloaded. /:cl: --- code/game/objects/items/devices/aicard.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 48f195ced71..a8fa34ed5f8 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -100,6 +100,7 @@ new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team) new_ai.mind.special_role = "Syndicate AI" new_ai.faction |= ROLE_SYNDICATE + new_ai.grant_language(/datum/language/codespeak, source = LANGUAGE_MIND) // Make it look evil!!! new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough new_ai.icon_state = resolve_ai_icon("hades")