mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-26 01:22:03 +00:00
Refactors SSvote, makes votes into datums, also makes vote ui Typescript (#66772)
Makes vote into their own singleton datums. Refactors the voting subsystem to accommodate. Refactors the vote UI from JS to TSX (probably badly).
This commit is contained in:
@@ -176,7 +176,8 @@
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integer = FALSE
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min_val = 0
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/// vote does not default to nochange/norestart.
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/// If disabled, no-voters will automatically have their votes added to certain vote options
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/// (For eample: restart votes will default to "no restart", map votes will default to their preferred map / default map)
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/datum/config_entry/flag/default_no_vote
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/// Prevents dead people from voting.
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@@ -395,24 +395,25 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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/datum/controller/subsystem/mapping/proc/mapvote()
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if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
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return
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if(SSvote.mode) //Theres already a vote running, default to rotation.
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if(SSvote.current_vote) //Theres already a vote running, default to rotation.
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maprotate()
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SSvote.initiate_vote("map", "automatic map rotation")
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return
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SSvote.initiate_vote(/datum/vote/map_vote, "automatic map rotation")
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/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/VM)
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if(!VM.MakeNextMap())
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/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/change_to)
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if(!change_to.MakeNextMap())
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next_map_config = load_default_map_config()
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message_admins("Failed to set new map with next_map.json for [VM.map_name]! Using default as backup!")
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message_admins("Failed to set new map with next_map.json for [change_to.map_name]! Using default as backup!")
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return
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if (VM.config_min_users > 0 && GLOB.clients.len < VM.config_min_users)
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message_admins("[VM.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
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log_game("[VM.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
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if (VM.config_max_users > 0 && GLOB.clients.len > VM.config_max_users)
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message_admins("[VM.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
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log_game("[VM.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
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if (change_to.config_min_users > 0 && GLOB.clients.len < change_to.config_min_users)
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message_admins("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
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log_game("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
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if (change_to.config_max_users > 0 && GLOB.clients.len > change_to.config_max_users)
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message_admins("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
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log_game("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
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next_map_config = VM
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next_map_config = change_to
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return TRUE
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/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
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@@ -1,270 +1,265 @@
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/// Define to mimic a span macro but for the purple font that vote specifically uses.
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#define vote_font(text) ("<font color='purple'>" + text + "</font>")
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SUBSYSTEM_DEF(vote)
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name = "Vote"
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wait = 10
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flags = SS_KEEP_TIMING|SS_NO_INIT
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wait = 1 SECONDS
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flags = SS_KEEP_TIMING
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/choices = list()
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var/list/choice_by_ckey = list()
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var/list/generated_actions = list()
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var/initiator
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var/mode
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var/question
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var/started_time
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var/time_remaining
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/// A list of all generated action buttons
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var/list/datum/action/generated_actions = list()
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/// All votes that we can possible vote for.
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var/list/datum/vote/possible_votes = list()
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/// The vote we're currently voting on.
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var/datum/vote/current_vote
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/// A list of all ckeys who have voted for the current vote.
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var/list/voted = list()
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/// A list of all ckeys currently voting for the current vote.
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var/list/voting = list()
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/datum/controller/subsystem/vote/Initialize(start_timeofday)
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for(var/vote_type in subtypesof(/datum/vote))
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var/datum/vote/vote = new vote_type()
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if(!vote.is_accessible_vote())
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qdel(vote)
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continue
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possible_votes[vote.name] = vote
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return ..()
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// Called by master_controller
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/datum/controller/subsystem/vote/fire()
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if(!mode)
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if(!current_vote)
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return
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time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
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if(time_remaining < 0)
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result()
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current_vote.time_remaining = round((current_vote.started_time + CONFIG_GET(number/vote_period) - world.time) / 10)
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if(current_vote.time_remaining < 0)
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process_vote_result()
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SStgui.close_uis(src)
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reset()
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/// Resets all of our vars after votes conclude / are cancelled.
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/datum/controller/subsystem/vote/proc/reset()
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choices.Cut()
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choice_by_ckey.Cut()
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initiator = null
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mode = null
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question = null
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time_remaining = 0
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voted.Cut()
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voting.Cut()
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remove_action_buttons()
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current_vote?.reset()
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current_vote = null
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/datum/controller/subsystem/vote/proc/get_result()
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//get the highest number of votes
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var/greatest_votes = 0
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var/total_votes = 0
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for(var/option in choices)
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var/votes = choices[option]
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total_votes += votes
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if(votes > greatest_votes)
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greatest_votes = votes
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//default-vote for everyone who didn't vote
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if(!CONFIG_GET(flag/default_no_vote) && choices.len)
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var/list/non_voters = GLOB.directory.Copy()
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non_voters -= voted
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for(var/datum/action/vote/voting_action as anything in generated_actions)
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if(QDELETED(voting_action))
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continue
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voting_action.Remove(voting_action.owner)
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generated_actions.Cut()
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SStgui.update_uis(src)
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/**
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* Process the results of the vote.
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* Collects all the winners, breaks any ties that occur,
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* prints the results of the vote to the world,
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* and finally follows through with the effects of the vote.
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*/
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/datum/controller/subsystem/vote/proc/process_vote_result()
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// First collect all the non-voters we have.
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var/list/non_voters = GLOB.directory.Copy() - voted
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// Remove AFK or clientless non-voters.
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for(var/non_voter_ckey in non_voters)
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var/client/C = non_voters[non_voter_ckey]
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if (!C || C.is_afk())
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var/client/non_voter_client = non_voters[non_voter_ckey]
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if(!non_voter_client || non_voter_client.is_afk())
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non_voters -= non_voter_ckey
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if(non_voters.len > 0)
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if(mode == "restart")
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choices["Continue Playing"] += non_voters.len
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if(choices["Continue Playing"] >= greatest_votes)
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greatest_votes = choices["Continue Playing"]
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else if(mode == "map")
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for (var/non_voter_ckey in non_voters)
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var/client/C = non_voters[non_voter_ckey]
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var/preferred_map = C.prefs.read_preference(/datum/preference/choiced/preferred_map)
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if(isnull(global.config.defaultmap))
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continue
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if(!preferred_map)
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preferred_map = global.config.defaultmap.map_name
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choices[preferred_map] += 1
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greatest_votes = max(greatest_votes, choices[preferred_map])
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. = list()
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if(greatest_votes)
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for(var/option in choices)
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if(choices[option] == greatest_votes)
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. += option
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return .
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/datum/controller/subsystem/vote/proc/announce_result()
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var/list/winners = get_result()
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var/text
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if(winners.len > 0)
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if(question)
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text += "<b>[question]</b>"
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else
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text += "<b>[capitalize(mode)] Vote</b>"
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for(var/i in 1 to choices.len)
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var/votes = choices[choices[i]]
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if(!votes)
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votes = 0
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text += "\n<b>[choices[i]]:</b> [votes]"
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if(mode != "custom")
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if(winners.len > 1)
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text = "\n<b>Vote Tied Between:</b>"
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for(var/option in winners)
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text += "\n\t[option]"
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. = pick(winners)
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text += "\n<b>Vote Result: [.]</b>"
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else
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text += "\n<b>Did not vote:</b> [GLOB.clients.len-voted.len]"
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else
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text += "<b>Vote Result: Inconclusive - No Votes!</b>"
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log_vote(text)
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remove_action_buttons()
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to_chat(world, "\n<span class='infoplain'><font color='purple'>[text]</font></span>")
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return .
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// Now get the result of the vote.
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// This is a list, as we could have a tie (multiple winners).
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var/list/winners = current_vote.get_vote_result(non_voters)
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/datum/controller/subsystem/vote/proc/result()
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. = announce_result()
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var/restart = FALSE
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if(.)
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switch(mode)
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if("restart")
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if(. == "Restart Round")
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restart = TRUE
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if("map")
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SSmapping.changemap(global.config.maplist[.])
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SSmapping.map_voted = TRUE
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if(restart)
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var/active_admins = FALSE
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for(var/client/C in GLOB.admins + GLOB.deadmins)
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if(!C.is_afk() && check_rights_for(C, R_SERVER))
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active_admins = TRUE
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break
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if(!active_admins)
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// No delay in case the restart is due to lag
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SSticker.Reboot("Restart vote successful.", "restart vote", 1)
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else
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to_chat(world, span_boldannounce("Notice: Restart vote will not restart the server automatically because there are active admins on."))
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message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
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// Now we should determine who actually won the vote.
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var/final_winner
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// 1 winner? That's the winning option
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if(length(winners) == 1)
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final_winner = winners[1]
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return .
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// More than 1 winner? Tiebreaker between all the winners
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else if(length(winners) > 1)
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final_winner = current_vote.tiebreaker(winners)
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// Announce the results of the vote to the world.
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var/to_display = current_vote.get_result_text(winners, final_winner, non_voters)
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log_vote(to_display)
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to_chat(world, span_infoplain(vote_font("\n[to_display]")))
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// Finally, doing any effects on vote completion
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current_vote.finalize_vote(final_winner)
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/datum/controller/subsystem/vote/proc/submit_vote(mob/voter, their_vote)
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if(!current_vote)
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return
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if(!voter?.ckey)
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return
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if(CONFIG_GET(flag/no_dead_vote) && voter.stat == DEAD && !voter.client?.holder)
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return
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/datum/controller/subsystem/vote/proc/submit_vote(vote)
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if(!mode)
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return FALSE
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if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
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return FALSE
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if(!vote || vote < 1 || vote > choices.len)
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return FALSE
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// If user has already voted, remove their specific vote
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if(usr.ckey in voted)
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choices[choices[choice_by_ckey[usr.ckey]]]--
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if(voter.ckey in current_vote.choices_by_ckey)
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var/their_old_vote = current_vote.choices_by_ckey[voter.ckey]
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current_vote.choices[their_old_vote]--
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else
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voted += usr.ckey
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choice_by_ckey[usr.ckey] = vote
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choices[choices[vote]]++
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return vote
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voted += voter.ckey
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/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key)
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//Server is still intializing.
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if(!MC_RUNNING(init_stage))
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to_chat(usr, span_warning("Cannot start vote, server is not done initializing."))
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return FALSE
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var/lower_admin = FALSE
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var/ckey = ckey(initiator_key)
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if(GLOB.admin_datums[ckey])
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lower_admin = TRUE
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if(!mode)
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if(started_time)
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var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
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if(mode)
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to_chat(usr, span_warning("There is already a vote in progress! please wait for it to finish."))
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return FALSE
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if(next_allowed_time > world.time && !lower_admin)
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to_chat(usr, span_warning("A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!"))
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return FALSE
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reset()
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switch(vote_type)
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if("restart")
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choices.Add("Restart Round","Continue Playing")
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if("map")
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if(!lower_admin && SSmapping.map_voted)
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to_chat(usr, span_warning("The next map has already been selected."))
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return FALSE
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// Randomizes the list so it isn't always METASTATION
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var/list/maps = list()
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for(var/map in global.config.maplist)
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var/datum/map_config/VM = config.maplist[map]
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if(!VM.votable || (VM.map_name in SSpersistence.blocked_maps))
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continue
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if (VM.config_min_users > 0 && GLOB.clients.len < VM.config_min_users)
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continue
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if (VM.config_max_users > 0 && GLOB.clients.len > VM.config_max_users)
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continue
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maps += VM.map_name
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shuffle_inplace(maps)
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for(var/valid_map in maps)
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choices.Add(valid_map)
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if("custom")
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question = tgui_input_text(usr, "What is the vote for?", "Custom Vote")
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if(!question)
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return FALSE
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for(var/i in 1 to 10)
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var/option = tgui_input_text(usr, "Please enter an option or hit cancel to finish", "Options", max_length = MAX_NAME_LEN)
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if(!option || mode || !usr.client)
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break
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choices.Add(capitalize(option))
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else
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return FALSE
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mode = vote_type
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initiator = initiator_key
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started_time = world.time
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var/text = "[capitalize(mode)] vote started by [initiator || "CentCom"]."
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if(mode == "custom")
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text += "\n[question]"
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log_vote(text)
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var/vp = CONFIG_GET(number/vote_period)
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to_chat(world, "\n<span class='infoplain'><font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='byond://winset?command=vote'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font></span>")
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time_remaining = round(vp/10)
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for(var/c in GLOB.clients)
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var/client/C = c
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var/datum/action/vote/V = new
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if(question)
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V.name = "Vote: [question]"
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C.player_details.player_actions += V
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V.Grant(C.mob)
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generated_actions += V
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if(C.prefs.toggles & SOUND_ANNOUNCEMENTS)
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SEND_SOUND(C, sound('sound/misc/bloop.ogg'))
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current_vote.choices_by_ckey[voter.ckey] = their_vote
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current_vote.choices[their_vote]++
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return TRUE
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/**
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* Initiates a vote, allowing all players to vote on something.
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*
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* * vote_type - The type of vote to initiate. Can be a [/datum/vote] typepath, a [/datum/vote] instance, or the name of a vote datum.
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* * vote_initiator_name - The ckey (if player initiated) or name that initiated a vote. Ex: "UristMcAdmin", "the server"
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* * vote_initiator - If a person / mob initiated the vote, this is the mob that did it
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* * forced - Whether we're forcing the vote to go through regardless of existing votes or other circumstances. Note: If the vote is admin created, forced becomes true regardless.
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*/
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/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, vote_initiator_name, mob/vote_initiator, forced = FALSE)
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// Even if it's forced we can't vote before we're set up
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if(!MC_RUNNING(init_stage))
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if(vote_initiator)
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to_chat(vote_initiator, span_warning("You cannot start vote now, the server is not done initializing."))
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return FALSE
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/mob/verb/vote()
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set category = "OOC"
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set name = "Vote"
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SSvote.ui_interact(usr)
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// Check if we have unlimited voting power.
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// Admin started (or forced) voted will go through even if there's an ongoing vote,
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// if voting is on cooldown, or regardless if a vote is config disabled (in some cases)
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var/unlimited_vote_power = forced || !!GLOB.admin_datums[vote_initiator?.ckey]
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if(current_vote && !unlimited_vote_power)
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if(vote_initiator)
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to_chat(vote_initiator, span_warning("There is already a vote in progress! Please wait for it to finish."))
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return FALSE
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// Get our actual datum
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var/datum/vote/to_vote
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// If we were passed a path: find the path in possible_votes
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if(ispath(vote_type, /datum/vote))
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var/datum/vote/vote_path = vote_type
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to_vote = possible_votes[initial(vote_path.name)]
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|
||||
// If we were passed an instance: use the instance
|
||||
else if(istype(vote_type, /datum/vote))
|
||||
to_vote = vote_type
|
||||
|
||||
// If we got neither a path or an instance, it could be a vote name, but is likely just an error / null
|
||||
else
|
||||
to_vote = possible_votes[vote_type]
|
||||
if(!to_vote)
|
||||
stack_trace("Voting initiate_vote was passed an invalid vote type. (Got: [vote_type || "null"])")
|
||||
|
||||
// No valid vote found? No vote
|
||||
if(!istype(to_vote))
|
||||
if(vote_initiator)
|
||||
to_chat(vote_initiator, span_warning("Invalid voting choice."))
|
||||
return FALSE
|
||||
|
||||
// Vote can't be initiated in our circumstances? No vote
|
||||
if(!to_vote.can_be_initiated(vote_initiator, unlimited_vote_power))
|
||||
return FALSE
|
||||
|
||||
// Okay, we're ready to actually create a vote -
|
||||
// Do a reset, just to make sure
|
||||
reset()
|
||||
|
||||
// Try to create the vote. If the creation fails, no vote
|
||||
if(!to_vote.create_vote(vote_initiator))
|
||||
return FALSE
|
||||
|
||||
// Okay, the vote's happening now, for real. Set it up.
|
||||
current_vote = to_vote
|
||||
|
||||
var/duration = CONFIG_GET(number/vote_period)
|
||||
var/to_display = current_vote.initiate_vote(vote_initiator_name, duration)
|
||||
|
||||
log_vote(to_display)
|
||||
to_chat(world, span_infoplain(vote_font("\n[span_bold(to_display)]\n\
|
||||
Type <b>vote</b> or click <a href='byond://winset?command=vote'>here</a> to place your votes.\n\
|
||||
You have [DisplayTimeText(duration)] to vote.")))
|
||||
|
||||
// And now that it's going, give everyone a voter action
|
||||
for(var/client/new_voter as anything in GLOB.clients)
|
||||
var/datum/action/vote/voting_action = new()
|
||||
voting_action.name = "Vote: [current_vote.override_question || current_vote.name]"
|
||||
voting_action.Grant(new_voter.mob)
|
||||
|
||||
new_voter.player_details.player_actions += voting_action
|
||||
generated_actions += voting_action
|
||||
|
||||
if(current_vote.vote_sound && (new_voter.prefs.toggles & SOUND_ANNOUNCEMENTS))
|
||||
SEND_SOUND(new_voter, sound(current_vote.vote_sound))
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/vote/ui_state()
|
||||
return GLOB.always_state
|
||||
|
||||
/datum/controller/subsystem/vote/ui_interact(mob/user, datum/tgui/ui)
|
||||
// Tracks who is voting
|
||||
if(!(user.client?.ckey in voting))
|
||||
voting += user.client?.ckey
|
||||
// Tracks who is currently voting
|
||||
voting |= user.client?.ckey
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Vote")
|
||||
ui = new(user, src, "VotePanel")
|
||||
ui.open()
|
||||
|
||||
/datum/controller/subsystem/vote/ui_data(mob/user)
|
||||
var/list/data = list(
|
||||
"allow_vote_map" = CONFIG_GET(flag/allow_vote_map),
|
||||
"allow_vote_restart" = CONFIG_GET(flag/allow_vote_restart),
|
||||
"choices" = list(),
|
||||
"lower_admin" = !!user.client?.holder,
|
||||
"mode" = mode,
|
||||
"question" = question,
|
||||
"selected_choice" = choice_by_ckey[user.client?.ckey],
|
||||
"time_remaining" = time_remaining,
|
||||
"upper_admin" = check_rights_for(user.client, R_ADMIN),
|
||||
"voting" = list(),
|
||||
var/list/data = list()
|
||||
|
||||
var/is_lower_admin = !!user.client?.holder
|
||||
var/is_upper_admin = check_rights_for(user.client, R_ADMIN)
|
||||
|
||||
data["user"] = list(
|
||||
"isLowerAdmin" = is_lower_admin,
|
||||
"isUpperAdmin" = is_upper_admin,
|
||||
// What the current user has selected in any ongoing votes.
|
||||
"selectedChoice" = current_vote?.choices_by_ckey[user.client?.ckey],
|
||||
)
|
||||
|
||||
if(!!user.client?.holder)
|
||||
data["voting"] = voting
|
||||
data["voting"]= is_lower_admin ? voting : list()
|
||||
|
||||
for(var/key in choices)
|
||||
data["choices"] += list(list(
|
||||
var/list/all_vote_data = list()
|
||||
for(var/vote_name in possible_votes)
|
||||
var/datum/vote/vote = possible_votes[vote_name]
|
||||
if(!istype(vote))
|
||||
continue
|
||||
|
||||
var/list/vote_data = list(
|
||||
"name" = vote_name,
|
||||
"canBeInitiated" = vote.can_be_initiated(forced = is_lower_admin),
|
||||
"config" = vote.is_config_enabled(),
|
||||
)
|
||||
|
||||
if(vote == current_vote)
|
||||
var/list/choices = list()
|
||||
for(var/key in current_vote.choices)
|
||||
choices += list(list(
|
||||
"name" = key,
|
||||
"votes" = choices[key] || 0
|
||||
"votes" = current_vote.choices[key],
|
||||
))
|
||||
|
||||
data["currentVote"] = list(
|
||||
"name" = current_vote.name,
|
||||
"question" = current_vote.override_question,
|
||||
"timeRemaining" = current_vote.time_remaining,
|
||||
"choices" = choices,
|
||||
"vote" = vote_data,
|
||||
)
|
||||
|
||||
all_vote_data += list(vote_data)
|
||||
|
||||
data["possibleVotes"] = all_vote_data
|
||||
|
||||
return data
|
||||
|
||||
/datum/controller/subsystem/vote/ui_act(action, params)
|
||||
@@ -272,66 +267,72 @@ SUBSYSTEM_DEF(vote)
|
||||
if(.)
|
||||
return
|
||||
|
||||
var/upper_admin = FALSE
|
||||
if(usr.client.holder)
|
||||
if(check_rights_for(usr.client, R_ADMIN))
|
||||
upper_admin = TRUE
|
||||
var/mob/voter = usr
|
||||
|
||||
switch(action)
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
usr.log_message("[key_name_admin(usr)] cancelled a vote.", LOG_ADMIN)
|
||||
message_admins("[key_name_admin(usr)] has cancelled the current vote.")
|
||||
if(!voter.client?.holder)
|
||||
return
|
||||
|
||||
voter.log_message("[key_name_admin(voter)] cancelled a vote.", LOG_ADMIN)
|
||||
message_admins("[key_name_admin(voter)] has cancelled the current vote.")
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder && upper_admin)
|
||||
CONFIG_SET(flag/allow_vote_restart, !CONFIG_GET(flag/allow_vote_restart))
|
||||
if("toggle_map")
|
||||
if(usr.client.holder && upper_admin)
|
||||
CONFIG_SET(flag/allow_vote_map, !CONFIG_GET(flag/allow_vote_map))
|
||||
if("restart")
|
||||
if(CONFIG_GET(flag/allow_vote_restart) || usr.client.holder)
|
||||
initiate_vote("restart",usr.key)
|
||||
if("map")
|
||||
if(CONFIG_GET(flag/allow_vote_map) || usr.client.holder)
|
||||
initiate_vote("map",usr.key)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
if("vote")
|
||||
submit_vote(round(text2num(params["index"])))
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/vote/proc/remove_action_buttons()
|
||||
for(var/v in generated_actions)
|
||||
var/datum/action/vote/V = v
|
||||
if(!QDELETED(V))
|
||||
V.remove_from_client()
|
||||
V.Remove(V.owner)
|
||||
generated_actions = list()
|
||||
if("toggleVote")
|
||||
var/datum/vote/selected = possible_votes[params["voteName"]]
|
||||
if(!istype(selected))
|
||||
return
|
||||
|
||||
return selected.toggle_votable(voter)
|
||||
|
||||
if("callVote")
|
||||
var/datum/vote/selected = possible_votes[params["voteName"]]
|
||||
if(!istype(selected))
|
||||
return
|
||||
|
||||
// Whether the user actually can initiate this vote is checked in initiate_vote,
|
||||
// meaning you can't spoof initiate a vote you're not supposed to be able to
|
||||
return initiate_vote(selected, voter.key, voter)
|
||||
|
||||
if("vote")
|
||||
return submit_vote(voter, params["voteOption"])
|
||||
|
||||
/datum/controller/subsystem/vote/ui_close(mob/user)
|
||||
voting -= user.client?.ckey
|
||||
|
||||
/// Mob level verb that allows players to vote on the current vote.
|
||||
/mob/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
SSvote.ui_interact(usr)
|
||||
|
||||
/// Datum action given to mobs that allows players to vote on the current vote.
|
||||
/datum/action/vote
|
||||
name = "Vote!"
|
||||
button_icon_state = "vote"
|
||||
|
||||
/datum/action/vote/IsAvailable()
|
||||
return TRUE // Democracy is always available to the free people
|
||||
|
||||
/datum/action/vote/Trigger(trigger_flags)
|
||||
if(owner)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
owner.vote()
|
||||
remove_from_client()
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/vote/IsAvailable()
|
||||
return TRUE
|
||||
// We also need to remove our action from the player actions when we're cleaning up.
|
||||
/datum/action/vote/Remove(mob/removed_from)
|
||||
if(removed_from.client)
|
||||
removed_from.client?.player_details.player_actions -= src
|
||||
|
||||
/datum/action/vote/proc/remove_from_client()
|
||||
if(!owner)
|
||||
return
|
||||
if(owner.client)
|
||||
owner.client.player_details.player_actions -= src
|
||||
else if(owner.ckey)
|
||||
var/datum/player_details/P = GLOB.player_details[owner.ckey]
|
||||
if(P)
|
||||
P.player_actions -= src
|
||||
else if(removed_from.ckey)
|
||||
var/datum/player_details/associated_details = GLOB.player_details[removed_from.ckey]
|
||||
associated_details?.player_actions -= src
|
||||
|
||||
return ..()
|
||||
|
||||
#undef vote_font
|
||||
|
||||
205
code/datums/votes/_vote_datum.dm
Normal file
205
code/datums/votes/_vote_datum.dm
Normal file
@@ -0,0 +1,205 @@
|
||||
|
||||
/**
|
||||
* # Vote Singleton
|
||||
*
|
||||
* A singleton datum that represents a type of vote for the voting subsystem.
|
||||
*/
|
||||
/datum/vote
|
||||
/// The name of the vote.
|
||||
var/name
|
||||
/// If supplied, an override question will be displayed instead of the name of the vote.
|
||||
var/override_question
|
||||
/// The sound effect played to everyone when this vote is initiated.
|
||||
var/vote_sound = 'sound/misc/bloop.ogg'
|
||||
/// A list of default choices we have for this vote.
|
||||
var/list/default_choices
|
||||
|
||||
// Internal values used when tracking ongoing votes.
|
||||
// Don't mess with these, change the above values / override procs for subtypes.
|
||||
/// An assoc list of [all choices] to [number of votes in the current running vote].
|
||||
var/list/choices = list()
|
||||
/// A assoc list of [ckey] to [what they voted for in the current running vote].
|
||||
var/list/choices_by_ckey = list()
|
||||
/// The world time this vote was started.
|
||||
var/started_time
|
||||
/// The time remaining in this vote's run.
|
||||
var/time_remaining
|
||||
|
||||
/**
|
||||
* Used to determine if this vote is a possible
|
||||
* vote type for the vote subsystem.
|
||||
*
|
||||
* If FALSE is returned, this vote singleton
|
||||
* will not be created when the vote subsystem initializes,
|
||||
* meaning no one will be able to hold this vote.
|
||||
*/
|
||||
/datum/vote/proc/is_accessible_vote()
|
||||
return !!length(default_choices)
|
||||
|
||||
/**
|
||||
* Resets our vote to its default state.
|
||||
*/
|
||||
/datum/vote/proc/reset()
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
|
||||
choices.Cut()
|
||||
choices_by_ckey.Cut()
|
||||
started_time = null
|
||||
time_remaining = null
|
||||
|
||||
/**
|
||||
* If this vote has a config associated, toggles it between enabled and disabled.
|
||||
* Returns TRUE on a successful toggle, FALSE otherwise
|
||||
*/
|
||||
/datum/vote/proc/toggle_votable(mob/toggler)
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* If this vote has a config associated, returns its value (True or False, usually).
|
||||
* If it has no config, returns -1.
|
||||
*/
|
||||
/datum/vote/proc/is_config_enabled()
|
||||
return -1
|
||||
|
||||
/**
|
||||
* Checks if the passed mob can initiate this vote.
|
||||
*
|
||||
* Return TRUE if the mob can begin the vote, allowing anyone to actually vote on it.
|
||||
* Return FALSE if the mob cannot initiate the vote.
|
||||
*/
|
||||
/datum/vote/proc/can_be_initiated(mob/by_who, forced = FALSE)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
|
||||
if(started_time)
|
||||
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
|
||||
if(next_allowed_time > world.time && !forced)
|
||||
if(by_who)
|
||||
to_chat(by_who, span_warning("A vote was initiated recently. You must wait [DisplayTimeText(next_allowed_time - world.time)] before a new vote can be started!"))
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Called prior to the vote being initiated.
|
||||
*
|
||||
* Return FALSE to prevent the vote from being initiated.
|
||||
*/
|
||||
/datum/vote/proc/create_vote(mob/vote_creator)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
|
||||
for(var/key in default_choices)
|
||||
choices[key] = 0
|
||||
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Called when this vote is actually initiated.
|
||||
*
|
||||
* Return a string - the text displayed to the world when the vote is initiated.
|
||||
*/
|
||||
/datum/vote/proc/initiate_vote(initiator, duration)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
|
||||
started_time = world.time
|
||||
time_remaining = round(duration / 10)
|
||||
|
||||
return "[capitalize(name)] vote started by [initiator || "Central Command"]."
|
||||
|
||||
/**
|
||||
* Gets the result of the vote.
|
||||
*
|
||||
* non_voters - a list of all ckeys who didn't vote in the vote.
|
||||
*
|
||||
* Returns a list of all options that won.
|
||||
* If there were no votes at all, the list will be length = 0, non-null.
|
||||
* If only one option one, the list will be length = 1.
|
||||
* If there was a tie, the list will be length > 1.
|
||||
*/
|
||||
/datum/vote/proc/get_vote_result(list/non_voters)
|
||||
RETURN_TYPE(/list)
|
||||
|
||||
var/list/winners = list()
|
||||
var/highest_vote = 0
|
||||
|
||||
for(var/option in choices)
|
||||
|
||||
var/vote_count = choices[option]
|
||||
// If we currently have no winners...
|
||||
if(!length(winners))
|
||||
// And the current option has any votes, it's the new highest.
|
||||
if(vote_count > 0)
|
||||
winners += option
|
||||
highest_vote = vote_count
|
||||
continue
|
||||
|
||||
// If we're greater than, and NOT equal to, the highest vote,
|
||||
// we are the new supreme winner - clear all others
|
||||
if(vote_count > highest_vote)
|
||||
winners.Cut()
|
||||
winners += option
|
||||
highest_vote = vote_count
|
||||
|
||||
// If we're equal to the highest vote, we tie for winner
|
||||
else if(vote_count == highest_vote)
|
||||
winners += option
|
||||
|
||||
return winners
|
||||
|
||||
/**
|
||||
* Gets the resulting text displayed when the vote is completed.
|
||||
*
|
||||
* all_winners - list of all options that won. Can be multiple, in the event of ties.
|
||||
* real_winner - the option that actually won.
|
||||
* non_voters - a list of all ckeys who didn't vote in the vote.
|
||||
*
|
||||
* Return a formatted string of text to be displayed to everyone.
|
||||
*/
|
||||
/datum/vote/proc/get_result_text(list/all_winners, real_winner, list/non_voters)
|
||||
if(length(all_winners) <= 0 || !real_winner)
|
||||
return span_bold("Vote Result: Inconclusive - No Votes!")
|
||||
|
||||
var/returned_text = ""
|
||||
if(override_question)
|
||||
returned_text += span_bold(override_question)
|
||||
else
|
||||
returned_text += span_bold("[capitalize(name)]")
|
||||
|
||||
for(var/option in choices)
|
||||
returned_text += "\n[span_bold(option)]: [choices[option]]"
|
||||
|
||||
returned_text += "\n"
|
||||
returned_text += get_winner_text(all_winners, real_winner, non_voters)
|
||||
|
||||
return returned_text
|
||||
|
||||
/**
|
||||
* Gets the text that displays the winning options within the result text.
|
||||
*
|
||||
* all_winners - list of all options that won. Can be multiple, in the event of ties.
|
||||
* real_winner - the option that actually won.
|
||||
* non_voters - a list of all ckeys who didn't vote in the vote.
|
||||
*
|
||||
* Return a formatted string of text to be displayed to everyone.
|
||||
*/
|
||||
/datum/vote/proc/get_winner_text(list/all_winners, real_winner, list/non_voters)
|
||||
var/returned_text = ""
|
||||
if(length(all_winners) > 1)
|
||||
returned_text += "\n[span_bold("Vote Tied Between:")]"
|
||||
for(var/a_winner in all_winners)
|
||||
returned_text += "\n\t[a_winner]"
|
||||
|
||||
returned_text += span_bold("Vote Result: [real_winner]")
|
||||
return returned_text
|
||||
|
||||
/**
|
||||
* How this vote handles a tiebreaker between multiple winners.
|
||||
*/
|
||||
/datum/vote/proc/tiebreaker(list/winners)
|
||||
return pick(winners)
|
||||
|
||||
/**
|
||||
* Called when a vote is actually all said and done.
|
||||
* Apply actual vote effects here.
|
||||
*/
|
||||
/datum/vote/proc/finalize_vote(winning_option)
|
||||
return
|
||||
53
code/datums/votes/custom_vote.dm
Normal file
53
code/datums/votes/custom_vote.dm
Normal file
@@ -0,0 +1,53 @@
|
||||
/// The max amount of options someone can have in a custom vote.
|
||||
#define MAX_CUSTOM_VOTE_OPTIONS 10
|
||||
|
||||
/datum/vote/custom_vote
|
||||
name = "Custom"
|
||||
|
||||
// Custom votes ares always accessible.
|
||||
/datum/vote/custom_vote/is_accessible_vote()
|
||||
return TRUE
|
||||
|
||||
/datum/vote/custom_vote/reset()
|
||||
default_choices = null
|
||||
override_question = null
|
||||
return ..()
|
||||
|
||||
/datum/vote/custom_vote/can_be_initiated(mob/by_who, forced = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
|
||||
// Custom votes can only be created if they're forced to be made.
|
||||
// (Either an admin makes it, or otherwise.)
|
||||
return forced
|
||||
|
||||
/datum/vote/custom_vote/create_vote(mob/vote_creator)
|
||||
override_question = tgui_input_text(vote_creator, "What is the vote for?", "Custom Vote")
|
||||
if(!override_question)
|
||||
return FALSE
|
||||
|
||||
default_choices = list()
|
||||
for(var/i in 1 to MAX_CUSTOM_VOTE_OPTIONS)
|
||||
var/option = tgui_input_text(vote_creator, "Please enter an option, or hit cancel to finish. [MAX_CUSTOM_VOTE_OPTIONS] max.", "Options", max_length = MAX_NAME_LEN)
|
||||
if(!vote_creator?.client)
|
||||
return FALSE
|
||||
if(!option)
|
||||
break
|
||||
|
||||
default_choices += capitalize(option)
|
||||
|
||||
if(!length(default_choices))
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/vote/custom_vote/initiate_vote(initiator, duration)
|
||||
. = ..()
|
||||
. += "\n[override_question]"
|
||||
|
||||
// There are no winners or losers for custom votes
|
||||
/datum/vote/custom_vote/get_winner_text(list/all_winners, real_winner, list/non_voters)
|
||||
return "[span_bold("Did not vote:")] [length(non_voters)]"
|
||||
|
||||
#undef MAX_CUSTOM_VOTE_OPTIONS
|
||||
87
code/datums/votes/map_vote.dm
Normal file
87
code/datums/votes/map_vote.dm
Normal file
@@ -0,0 +1,87 @@
|
||||
/datum/vote/map_vote
|
||||
name = "Map"
|
||||
|
||||
/datum/vote/map_vote/New()
|
||||
. = ..()
|
||||
|
||||
default_choices = list()
|
||||
|
||||
// Fill in our default choices with all of the maps in our map config, if they are votable and not blocked.
|
||||
var/list/maps = shuffle(global.config.maplist)
|
||||
for(var/map in maps)
|
||||
var/datum/map_config/possible_config = config.maplist[map]
|
||||
if(!possible_config.votable || (possible_config.map_name in SSpersistence.blocked_maps))
|
||||
continue
|
||||
|
||||
default_choices += possible_config.map_name
|
||||
|
||||
/datum/vote/map_vote/create_vote()
|
||||
. = ..()
|
||||
|
||||
// Before we create a vote, remove all maps from our choices that are outside of our population range.
|
||||
// Note that this can result in zero remaining choices for our vote, which is not ideal (but technically fine).
|
||||
for(var/map in choices)
|
||||
var/datum/map_config/possible_config = config.maplist[map]
|
||||
if(possible_config.config_min_users > 0 && GLOB.clients.len < possible_config.config_min_users)
|
||||
choices -= map
|
||||
|
||||
else if(possible_config.config_max_users > 0 && GLOB.clients.len > possible_config.config_max_users)
|
||||
choices -= map
|
||||
|
||||
/datum/vote/map_vote/toggle_votable(mob/toggler)
|
||||
if(!toggler)
|
||||
CRASH("[type] wasn't passed a \"toggler\" mob to toggle_votable.")
|
||||
if(!check_rights_for(toggler.client, R_ADMIN))
|
||||
return FALSE
|
||||
|
||||
CONFIG_SET(flag/allow_vote_map, !CONFIG_GET(flag/allow_vote_map))
|
||||
return TRUE
|
||||
|
||||
/datum/vote/map_vote/is_config_enabled()
|
||||
return CONFIG_GET(flag/allow_vote_map)
|
||||
|
||||
/datum/vote/map_vote/can_be_initiated(mob/by_who, forced = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
|
||||
if(forced)
|
||||
return TRUE
|
||||
|
||||
if(!CONFIG_GET(flag/allow_vote_map))
|
||||
if(by_who)
|
||||
to_chat(by_who, span_warning("Map voting is disabled."))
|
||||
return FALSE
|
||||
|
||||
if(SSmapping.map_voted)
|
||||
if(by_who)
|
||||
to_chat(by_who, span_warning("The next map has already been selected."))
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/vote/map_vote/get_vote_result(list/non_voters)
|
||||
// Even if we have default no vote off,
|
||||
// if our default map is null for some reason, we shouldn't continue
|
||||
if(CONFIG_GET(flag/default_no_vote) || isnull(global.config.defaultmap))
|
||||
return ..()
|
||||
|
||||
for(var/non_voter_ckey in non_voters)
|
||||
var/client/non_voter_client = non_voters[non_voter_ckey]
|
||||
// Non-voters will have their preferred map voted for automatically.
|
||||
var/their_preferred_map = non_voter_client?.prefs.read_preference(/datum/preference/choiced/preferred_map)
|
||||
// If the non-voter's preferred map is null for some reason, we just use the default map.
|
||||
var/voting_for = their_preferred_map || global.config.defaultmap.map_name
|
||||
|
||||
if(voting_for in choices)
|
||||
choices[voting_for] += 1
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/vote/map_vote/finalize_vote(winning_option)
|
||||
var/datum/map_config/winning_map = global.config.maplist[winning_option]
|
||||
if(!istype(winning_map))
|
||||
CRASH("[type] wasn't passed a valid winning map choice. (Got: [winning_option || "null"] - [winning_map || "null"])")
|
||||
|
||||
SSmapping.changemap(winning_map)
|
||||
SSmapping.map_voted = TRUE
|
||||
61
code/datums/votes/restart_vote.dm
Normal file
61
code/datums/votes/restart_vote.dm
Normal file
@@ -0,0 +1,61 @@
|
||||
#define CHOICE_RESTART "Restart Round"
|
||||
#define CHOICE_CONTINUE "Continue Playing"
|
||||
|
||||
/datum/vote/restart_vote
|
||||
name = "Restart"
|
||||
default_choices = list(
|
||||
CHOICE_RESTART,
|
||||
CHOICE_CONTINUE,
|
||||
)
|
||||
|
||||
/datum/vote/restart_vote/toggle_votable(mob/toggler)
|
||||
if(!toggler)
|
||||
CRASH("[type] wasn't passed a \"toggler\" mob to toggle_votable.")
|
||||
if(!check_rights_for(toggler.client, R_ADMIN))
|
||||
return FALSE
|
||||
|
||||
CONFIG_SET(flag/allow_vote_restart, !CONFIG_GET(flag/allow_vote_restart))
|
||||
return TRUE
|
||||
|
||||
/datum/vote/restart_vote/is_config_enabled()
|
||||
return CONFIG_GET(flag/allow_vote_restart)
|
||||
|
||||
/datum/vote/restart_vote/can_be_initiated(mob/by_who, forced)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
|
||||
if(!forced && !CONFIG_GET(flag/allow_vote_restart))
|
||||
if(by_who)
|
||||
to_chat(by_who, span_warning("Restart voting is disabled."))
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/vote/restart_vote/get_vote_result(list/non_voters)
|
||||
if(!CONFIG_GET(flag/default_no_vote))
|
||||
// Default no votes will add non-voters to "Continue Playing"
|
||||
choices[CHOICE_CONTINUE] += length(non_voters)
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/vote/restart_vote/finalize_vote(winning_option)
|
||||
if(winning_option == CHOICE_CONTINUE)
|
||||
return
|
||||
|
||||
if(winning_option == CHOICE_RESTART)
|
||||
for(var/client/online_admin as anything in GLOB.admins | GLOB.deadmins)
|
||||
if(online_admin.is_afk() || !check_rights_for(online_admin, R_SERVER))
|
||||
continue
|
||||
|
||||
to_chat(world, span_boldannounce("Notice: A restart vote will not restart the server automatically because there are active admins on."))
|
||||
message_admins("A restart vote has passed, but there are active admins on with +SERVER, so it has been canceled. If you wish, you may restart the server.")
|
||||
return
|
||||
|
||||
SSticker.Reboot("Restart vote successful.", "restart vote", 1)
|
||||
return
|
||||
|
||||
CRASH("[type] wasn't passed a valid winning choice. (Got: [winning_option || "null"])")
|
||||
|
||||
#undef CHOICE_RESTART
|
||||
#undef CHOICE_CONTINUE
|
||||
@@ -1129,6 +1129,10 @@
|
||||
#include "code\datums\status_effects\debuffs\drunk.dm"
|
||||
#include "code\datums\status_effects\debuffs\fire_stacks.dm"
|
||||
#include "code\datums\status_effects\debuffs\speech_debuffs.dm"
|
||||
#include "code\datums\votes\_vote_datum.dm"
|
||||
#include "code\datums\votes\custom_vote.dm"
|
||||
#include "code\datums\votes\map_vote.dm"
|
||||
#include "code\datums\votes\restart_vote.dm"
|
||||
#include "code\datums\weather\weather.dm"
|
||||
#include "code\datums\weather\weather_types\ash_storm.dm"
|
||||
#include "code\datums\weather\weather_types\floor_is_lava.dm"
|
||||
|
||||
@@ -1,194 +0,0 @@
|
||||
import { useBackend } from '../backend';
|
||||
import { Box, Icon, Stack, Button, Section, NoticeBox, LabeledList, Collapsible } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
|
||||
export const Vote = (props, context) => {
|
||||
const { data } = useBackend(context);
|
||||
const { mode, question, lower_admin } = data;
|
||||
|
||||
/**
|
||||
* Adds the voting type to title if there is an ongoing vote.
|
||||
*/
|
||||
let windowTitle = 'Vote';
|
||||
if (mode) {
|
||||
windowTitle += ': ' + (question || mode).replace(/^\w/, (c) => c.toUpperCase());
|
||||
}
|
||||
|
||||
return (
|
||||
<Window resizable title={windowTitle} width={400} height={500}>
|
||||
<Window.Content>
|
||||
<Stack fill vertical>
|
||||
<Section title="Create Vote">
|
||||
<VoteOptions />
|
||||
{!!lower_admin && <VotersList />}
|
||||
</Section>
|
||||
<ChoicesPanel />
|
||||
<TimePanel />
|
||||
</Stack>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* The create vote options menu. Only upper admins can disable voting.
|
||||
* @returns A section visible to everyone with vote options.
|
||||
*/
|
||||
const VoteOptions = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const {
|
||||
allow_vote_restart,
|
||||
allow_vote_map,
|
||||
lower_admin,
|
||||
upper_admin,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
<Stack.Item>
|
||||
<Collapsible title="Start a Vote">
|
||||
<Stack justify="space-between">
|
||||
<Stack.Item>
|
||||
<Stack vertical>
|
||||
<Stack.Item>
|
||||
{!!lower_admin && (
|
||||
<Button.Checkbox
|
||||
mr={!allow_vote_map ? 1 : 1.6}
|
||||
color="red"
|
||||
checked={!!allow_vote_map}
|
||||
disabled={!upper_admin}
|
||||
onClick={() => act('toggle_map')}>
|
||||
{allow_vote_map ? 'Enabled' : 'Disabled'}
|
||||
</Button.Checkbox>
|
||||
)}
|
||||
<Button disabled={!allow_vote_map} onClick={() => act('map')}>
|
||||
Map
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
{!!lower_admin && (
|
||||
<Button.Checkbox
|
||||
mr={!allow_vote_restart ? 1 : 1.6}
|
||||
color="red"
|
||||
checked={!!allow_vote_restart}
|
||||
disabled={!upper_admin}
|
||||
onClick={() => act('toggle_restart')}>
|
||||
{allow_vote_restart ? 'Enabled' : 'Disabled'}
|
||||
</Button.Checkbox>
|
||||
)}
|
||||
<Button
|
||||
disabled={!allow_vote_restart}
|
||||
onClick={() => act('restart')}>
|
||||
Restart
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
{!!lower_admin && (
|
||||
<Button disabled={!lower_admin} onClick={() => act('custom')}>
|
||||
Create Custom Vote
|
||||
</Button>
|
||||
)}
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Collapsible>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* View Voters by ckey. Admin only.
|
||||
* @returns A collapsible list of voters
|
||||
*/
|
||||
const VotersList = (props, context) => {
|
||||
const { data } = useBackend(context);
|
||||
const { voting } = data;
|
||||
|
||||
return (
|
||||
<Stack.Item>
|
||||
<Collapsible title={`View Voters${voting.length ? `: ${voting.length}` : ""}`}>
|
||||
<Section height={8} fill scrollable>
|
||||
{voting.map((voter) => {
|
||||
return <Box key={voter}>{voter}</Box>;
|
||||
})}
|
||||
</Section>
|
||||
</Collapsible>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* The choices panel which displays all options in the list.
|
||||
* @returns A section visible to all users.
|
||||
*/
|
||||
const ChoicesPanel = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const { choices, selected_choice } = data;
|
||||
|
||||
return (
|
||||
<Stack.Item grow>
|
||||
<Section fill scrollable title="Choices">
|
||||
{choices.length !== 0 ? (
|
||||
<LabeledList>
|
||||
{choices.map((choice, i) => (
|
||||
<Box key={choice.id}>
|
||||
<LabeledList.Item
|
||||
label={choice.name.replace(/^\w/, (c) => c.toUpperCase())}
|
||||
textAlign="right"
|
||||
buttons={
|
||||
<Button
|
||||
disabled={i === selected_choice - 1}
|
||||
onClick={() => {
|
||||
act('vote', { index: i + 1 });
|
||||
}}>
|
||||
Vote
|
||||
</Button>
|
||||
}>
|
||||
{i === selected_choice - 1 && (
|
||||
<Icon
|
||||
alignSelf="right"
|
||||
mr={2}
|
||||
color="green"
|
||||
name="vote-yea"
|
||||
/>
|
||||
)}
|
||||
{choice.votes} Votes
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Divider />
|
||||
</Box>
|
||||
))}
|
||||
</LabeledList>
|
||||
) : (
|
||||
<NoticeBox>No choices available!</NoticeBox>
|
||||
)}
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Countdown timer at the bottom. Includes a cancel vote option for admins.
|
||||
* @returns A section visible to everyone.
|
||||
*/
|
||||
const TimePanel = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const { lower_admin, time_remaining } = data;
|
||||
|
||||
return (
|
||||
<Stack.Item mt={1}>
|
||||
<Section>
|
||||
<Stack justify="space-between">
|
||||
<Box fontSize={1.5}>Time Remaining: {time_remaining || 0}s</Box>
|
||||
{!!lower_admin && (
|
||||
<Button
|
||||
color="red"
|
||||
disabled={!lower_admin}
|
||||
onClick={() => act('cancel')}>
|
||||
Cancel Vote
|
||||
</Button>
|
||||
)}
|
||||
</Stack>
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
207
tgui/packages/tgui/interfaces/VotePanel.tsx
Normal file
207
tgui/packages/tgui/interfaces/VotePanel.tsx
Normal file
@@ -0,0 +1,207 @@
|
||||
import { BooleanLike } from 'common/react';
|
||||
import { Box, Icon, Stack, Button, Section, NoticeBox, LabeledList, Collapsible } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
import { useBackend } from '../backend';
|
||||
|
||||
enum VoteConfig {
|
||||
None = -1,
|
||||
Disabled = 0,
|
||||
Enabled = 1,
|
||||
}
|
||||
|
||||
type Vote = {
|
||||
name: string;
|
||||
canBeInitiated: BooleanLike;
|
||||
config: VoteConfig;
|
||||
};
|
||||
|
||||
type Option = {
|
||||
name: string;
|
||||
votes: number;
|
||||
};
|
||||
|
||||
type ActiveVote = {
|
||||
vote: Vote;
|
||||
question: string | null;
|
||||
timeRemaining: number;
|
||||
choices: Option[];
|
||||
};
|
||||
|
||||
type UserData = {
|
||||
isLowerAdmin: BooleanLike;
|
||||
isUpperAdmin: BooleanLike;
|
||||
selectedChoice: string | null;
|
||||
};
|
||||
|
||||
type Data = {
|
||||
currentVote: ActiveVote;
|
||||
possibleVotes: Vote[];
|
||||
user: UserData;
|
||||
voting: string[];
|
||||
};
|
||||
|
||||
export const VotePanel = (props, context) => {
|
||||
const { data } = useBackend<Data>(context);
|
||||
const { currentVote, user } = data;
|
||||
|
||||
/**
|
||||
* Adds the voting type to title if there is an ongoing vote.
|
||||
*/
|
||||
let windowTitle = 'Vote';
|
||||
if (currentVote) {
|
||||
windowTitle += ': ' + (currentVote.question || currentVote.vote.name).replace(/^\w/, (c) => c.toUpperCase());
|
||||
}
|
||||
|
||||
return (
|
||||
<Window resizable title={windowTitle} width={400} height={500}>
|
||||
<Window.Content>
|
||||
<Stack fill vertical>
|
||||
<Section title="Create Vote">
|
||||
<VoteOptions />
|
||||
{!!user.isLowerAdmin && currentVote && <VotersList />}
|
||||
</Section>
|
||||
<ChoicesPanel />
|
||||
<TimePanel />
|
||||
</Stack>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* The create vote options menu. Only upper admins can disable voting.
|
||||
* @returns A section visible to everyone with vote options.
|
||||
*/
|
||||
const VoteOptions = (props, context) => {
|
||||
const { act, data } = useBackend<Data>(context);
|
||||
const { possibleVotes, user } = data;
|
||||
|
||||
return (
|
||||
<Stack.Item>
|
||||
<Collapsible title="Start a Vote">
|
||||
<Stack vertical justify="space-between">
|
||||
{ possibleVotes.map(option => (
|
||||
<Stack.Item key={option.name}>
|
||||
{!!user.isLowerAdmin && option.config !== VoteConfig.None && (
|
||||
<Button.Checkbox
|
||||
mr={option.config === VoteConfig.Disabled ? 1 : 1.6}
|
||||
color="red"
|
||||
checked={option.config === VoteConfig.Enabled}
|
||||
disabled={!user.isUpperAdmin}
|
||||
content={option.config === VoteConfig.Enabled ? 'Enabled' : 'Disabled'}
|
||||
onClick={() => act('toggleVote', {
|
||||
voteName: option.name,
|
||||
})} />
|
||||
)}
|
||||
<Button
|
||||
disabled={!option.canBeInitiated}
|
||||
content={option.name}
|
||||
onClick={() => act('callVote', {
|
||||
voteName: option.name,
|
||||
})} />
|
||||
</Stack.Item>
|
||||
))}
|
||||
</Stack>
|
||||
</Collapsible>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* View Voters by ckey. Admin only.
|
||||
* @returns A collapsible list of voters
|
||||
*/
|
||||
const VotersList = (props, context) => {
|
||||
const { data } = useBackend<Data>(context);
|
||||
|
||||
return (
|
||||
<Stack.Item>
|
||||
<Collapsible title={`View Voters${data.voting.length ? `: ${data.voting.length}` : ""}`}>
|
||||
<Section height={8} fill scrollable>
|
||||
{data.voting.map((voter) => {
|
||||
return <Box key={voter}>{voter}</Box>;
|
||||
})}
|
||||
</Section>
|
||||
</Collapsible>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* The choices panel which displays all options in the list.
|
||||
* @returns A section visible to all users.
|
||||
*/
|
||||
const ChoicesPanel = (props, context) => {
|
||||
const { act, data } = useBackend<Data>(context);
|
||||
const { currentVote, user } = data;
|
||||
|
||||
return (
|
||||
<Stack.Item grow>
|
||||
<Section fill scrollable title="Choices">
|
||||
{currentVote && currentVote.choices.length !== 0 ? (
|
||||
<LabeledList>
|
||||
{currentVote.choices.map(choice => (
|
||||
<Box key={choice.name}>
|
||||
<LabeledList.Item
|
||||
label={choice.name.replace(/^\w/, (c) => c.toUpperCase())}
|
||||
textAlign="right"
|
||||
buttons={
|
||||
<Button
|
||||
disabled={user.selectedChoice === choice.name}
|
||||
onClick={() => {
|
||||
act('vote', { voteOption: choice.name });
|
||||
}}>
|
||||
Vote
|
||||
</Button>
|
||||
}>
|
||||
{user.selectedChoice
|
||||
&& choice.name === user.selectedChoice && (
|
||||
<Icon
|
||||
alignSelf="right"
|
||||
mr={2}
|
||||
color="green"
|
||||
name="vote-yea"
|
||||
/>
|
||||
)}
|
||||
{choice.votes} Votes
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Divider />
|
||||
</Box>
|
||||
))}
|
||||
</LabeledList>
|
||||
) : (
|
||||
<NoticeBox>{currentVote ? "No choices available!" : "No vote active!"}</NoticeBox>
|
||||
)}
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Countdown timer at the bottom. Includes a cancel vote option for admins.
|
||||
* @returns A section visible to everyone.
|
||||
*/
|
||||
const TimePanel = (props, context) => {
|
||||
const { act, data } = useBackend<Data>(context);
|
||||
const { currentVote, user } = data;
|
||||
|
||||
return (
|
||||
<Stack.Item mt={1}>
|
||||
<Section>
|
||||
<Stack justify="space-between">
|
||||
<Box fontSize={1.5}>Time Remaining:
|
||||
{currentVote?.timeRemaining || 0}s
|
||||
</Box>
|
||||
{!!user.isLowerAdmin && (
|
||||
<Button
|
||||
color="red"
|
||||
disabled={!user.isLowerAdmin || !currentVote}
|
||||
onClick={() => act('cancel')}>
|
||||
Cancel Vote
|
||||
</Button>
|
||||
)}
|
||||
</Stack>
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user