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https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #17185 from phil235/FixBundle48
Fix Bundle: holosign creator, status procs, teleporter hub, timestop effect
This commit is contained in:
@@ -237,7 +237,7 @@
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/obj/machinery/teleport
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name = "teleport"
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icon = 'icons/obj/stationobjs.dmi'
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icon = 'icons/obj/machines/teleporter.dmi'
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density = 1
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anchored = 1
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@@ -297,6 +297,9 @@
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/obj/machinery/teleport/hub/attackby(obj/item/W, mob/user, params)
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if(default_deconstruction_screwdriver(user, "tele-o", "tele0", W))
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if(power_station && power_station.engaged)
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power_station.engaged = 0 //hub with panel open is off, so the station must be informed.
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update_icon()
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return
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if(exchange_parts(user, W))
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return
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@@ -450,9 +453,12 @@
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if(stat & (BROKEN|NOPOWER) || !teleporter_hub || !teleporter_console )
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return
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if (teleporter_console.target)
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src.engaged = !src.engaged
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use_power(5000)
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visible_message("<span class='notice'>Teleporter [engaged ? "" : "dis"]engaged!</span>")
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if(teleporter_hub.panel_open || teleporter_hub.stat & (BROKEN|NOPOWER))
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visible_message("<span class='alert'>The teleporter hub isn't responding.</span>")
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else
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src.engaged = !src.engaged
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use_power(5000)
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visible_message("<span class='notice'>Teleporter [engaged ? "" : "dis"]engaged!</span>")
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else
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visible_message("<span class='alert'>No target detected.</span>")
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src.engaged = 0
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@@ -469,7 +475,7 @@
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/obj/machinery/teleport/station/update_icon()
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if(panel_open)
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icon_state = "controller-o"
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else if(stat & NOPOWER)
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else if(stat & (BROKEN|NOPOWER))
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icon_state = "controller-p"
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else
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icon_state = "controller"
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@@ -25,7 +25,6 @@
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var/obj/effect/overlay/holograph/H = locate(holosign_type) in T
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if(H)
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user << "<span class='notice'>You use [src] to deactivate [H].</span>"
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signs.Remove(H)
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qdel(H)
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else
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if(!is_blocked_turf(T)) //can't put holograms on a tile that has dense stuff
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@@ -44,8 +43,7 @@
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return
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if(is_blocked_turf(T)) //don't try to sneak dense stuff on our tile during the wait.
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return
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H = new holosign_type(get_turf(target))
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signs += H
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H = new holosign_type(get_turf(target), src)
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user << "<span class='notice'>You create \a [H] with [src].</span>"
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else
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user << "<span class='notice'>[src] is projecting at max capacity!</span>"
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@@ -55,10 +53,8 @@
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/obj/item/weapon/holosign_creator/attack_self(mob/user)
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if(signs.len)
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var/list/L = signs.Copy()
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for(var/sign in L)
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qdel(sign)
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signs -= sign
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for(var/H in signs)
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qdel(H)
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user << "<span class='notice'>You clear all active holograms.</span>"
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@@ -83,6 +79,19 @@
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icon = 'icons/effects/effects.dmi'
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anchored = 1
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var/holo_integrity = 1
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var/obj/item/weapon/holosign_creator/projector
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/obj/effect/overlay/holograph/New(loc, source_projector)
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if(source_projector)
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projector = source_projector
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projector.signs += src
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..()
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/obj/effect/overlay/holograph/Destroy()
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if(projector)
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projector.signs -= src
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projector = null
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return ..()
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/obj/effect/overlay/holograph/attacked_by(obj/item/I, mob/user)
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..()
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@@ -137,14 +137,6 @@
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if(statpanel("Status"))
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stat(null, "Intent: [a_intent]")
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/mob/living/carbon/alien/Stun(amount)
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if(status_flags & CANSTUN)
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stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
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else
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// add some movement delay
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move_delay_add = min(move_delay_add + round(amount / 2), 10) // a maximum delay of 10
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return
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/mob/living/carbon/alien/getTrail()
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if(getBruteLoss() < 200)
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return pick (list("xltrails_1", "xltrails2"))
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14
code/modules/mob/living/carbon/alien/status_procs.dm
Normal file
14
code/modules/mob/living/carbon/alien/status_procs.dm
Normal file
@@ -0,0 +1,14 @@
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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/////////////////////////////////// STUNNED ////////////////////////////////////
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/mob/living/carbon/alien/Stun(amount, updating = 1, ignore_canstun = 0)
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if(status_flags & CANSTUN || ignore_canstun)
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stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
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if(updating)
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update_canmove()
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else
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// add some movement delay
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move_delay_add = min(move_delay_add + round(amount / 2), 10) // a maximum delay of 10
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@@ -54,33 +54,6 @@
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/mob/living/carbon/brain/handle_disabilities()
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return
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/mob/living/carbon/brain/setEarDamage() // no ears to damage or heal
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return
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/mob/living/carbon/brain/adjustEarDamage()
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return
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/mob/living/carbon/brain/blind_eyes() // no eyes to damage or heal
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return
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/mob/living/carbon/brain/blur_eyes()
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return
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/mob/living/carbon/brain/adjust_blindness()
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return
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/mob/living/carbon/brain/adjust_blurriness()
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return
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/mob/living/carbon/brain/set_blindness()
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return
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/mob/living/carbon/brain/set_blurriness()
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return
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/mob/living/carbon/brain/become_blind()
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return
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/mob/living/carbon/brain/handle_changeling()
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return
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38
code/modules/mob/living/carbon/brain/status_procs.dm
Normal file
38
code/modules/mob/living/carbon/brain/status_procs.dm
Normal file
@@ -0,0 +1,38 @@
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
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/mob/living/carbon/brain/adjustEarDamage()
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return
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/mob/living/carbon/brain/setEarDamage() // no ears to damage or heal
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return
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/////////////////////////////////// EYE_BLIND ////////////////////////////////////
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/mob/living/carbon/brain/blind_eyes() // no eyes to damage or heal
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return
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/mob/living/carbon/brain/adjust_blindness()
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return
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/mob/living/carbon/brain/set_blindness()
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return
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/////////////////////////////////// EYE_BLURRY ////////////////////////////////////
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/mob/living/carbon/brain/blur_eyes()
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return
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/mob/living/carbon/brain/adjust_blurriness()
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return
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/mob/living/carbon/brain/set_blurriness()
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return
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/////////////////////////////////// BLIND DISABILITY ////////////////////////////////////
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/mob/living/carbon/brain/become_blind()
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return
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79
code/modules/mob/living/carbon/status_procs.dm
Normal file
79
code/modules/mob/living/carbon/status_procs.dm
Normal file
@@ -0,0 +1,79 @@
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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/mob/living/carbon/damage_eyes(amount)
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if(amount>0)
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eye_damage = amount
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if(eye_damage > 20)
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if(eye_damage > 30)
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
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else
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
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/mob/living/carbon/set_eye_damage(amount)
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eye_damage = max(amount,0)
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if(eye_damage > 20)
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if(eye_damage > 30)
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
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else
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
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else
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clear_fullscreen("eye_damage")
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/mob/living/carbon/adjust_eye_damage(amount)
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eye_damage = max(eye_damage+amount, 0)
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if(eye_damage > 20)
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if(eye_damage > 30)
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
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else
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
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else
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clear_fullscreen("eye_damage")
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/mob/living/carbon/adjust_drugginess(amount)
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var/old_druggy = druggy
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if(amount>0)
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druggy += amount
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if(!old_druggy)
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overlay_fullscreen("high", /obj/screen/fullscreen/high)
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throw_alert("high", /obj/screen/alert/high)
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else if(old_druggy)
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druggy = max(druggy+amount, 0)
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if(!druggy)
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clear_fullscreen("high")
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clear_alert("high")
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/mob/living/carbon/set_drugginess(amount)
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var/old_druggy = druggy
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druggy = amount
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if(amount>0)
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if(!old_druggy)
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overlay_fullscreen("high", /obj/screen/fullscreen/high)
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throw_alert("high", /obj/screen/alert/high)
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else if(old_druggy)
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clear_fullscreen("high")
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clear_alert("high")
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/mob/living/carbon/cure_blind()
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if(disabilities & BLIND)
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disabilities &= ~BLIND
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adjust_blindness(-1)
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return 1
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/mob/living/carbon/become_blind()
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if(!(disabilities & BLIND))
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disabilities |= BLIND
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blind_eyes(1)
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return 1
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/mob/living/carbon/cure_nearsighted()
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if(disabilities & NEARSIGHT)
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disabilities &= ~NEARSIGHT
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clear_fullscreen("nearsighted")
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return 1
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/mob/living/carbon/become_nearsighted()
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if(!(disabilities & NEARSIGHT))
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disabilities |= NEARSIGHT
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overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
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return 1
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@@ -49,7 +49,8 @@
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paralysis = 0
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stunned = 0
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weakened = 0
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sleeping = 0
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set_drugginess(0)
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SetSleeping(0, 0)
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blind_eyes(1)
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reset_perspective(null)
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hide_fullscreens()
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@@ -86,9 +86,9 @@
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if(paralysis)
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AdjustParalysis(-1)
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if(stunned)
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AdjustStunned(-1)
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AdjustStunned(-1, 1, 1)
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if(weakened)
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AdjustWeakened(-1, ignore_canweaken=1)
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AdjustWeakened(-1, 1, 1)
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/mob/living/proc/handle_disabilities()
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//Eyes
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@@ -429,18 +429,6 @@ Sorry Giacom. Please don't be mad :(
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var/obj/item/organ/limb/def_zone = ran_zone(t)
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return def_zone
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//damage/heal the mob ears and adjust the deaf amount
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/mob/living/adjustEarDamage(damage, deaf)
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ear_damage = max(0, ear_damage + damage)
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ear_deaf = max(0, ear_deaf + deaf)
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//pass a negative argument to skip one of the variable
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/mob/living/setEarDamage(damage, deaf)
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if(damage >= 0)
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ear_damage = damage
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if(deaf >= 0)
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ear_deaf = deaf
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// heal ONE external organ, organ gets randomly selected from damaged ones.
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/mob/living/proc/heal_organ_damage(brute, burn, updating_health=1)
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adjustBruteLoss(-brute, updating_health)
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@@ -998,174 +986,3 @@ Sorry Giacom. Please don't be mad :(
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/mob/proc/update_sight()
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return
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/mob/proc/blind_eyes(amount)
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if(amount>0)
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var/old_eye_blind = eye_blind
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eye_blind = max(eye_blind, amount)
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if(!old_eye_blind)
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throw_alert("blind", /obj/screen/alert/blind)
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overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
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/mob/proc/adjust_blindness(amount)
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if(amount>0)
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var/old_eye_blind = eye_blind
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eye_blind += amount
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if(!old_eye_blind)
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throw_alert("blind", /obj/screen/alert/blind)
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overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
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else if(eye_blind)
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var/blind_minimum = 0
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if(stat != CONSCIOUS || (disabilities & BLIND))
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blind_minimum = 1
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eye_blind = max(eye_blind+amount, blind_minimum)
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if(!eye_blind)
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clear_alert("blind")
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clear_fullscreen("blind")
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/mob/proc/set_blindness(amount)
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if(amount>0)
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var/old_eye_blind = eye_blind
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eye_blind = amount
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if(client && !old_eye_blind)
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throw_alert("blind", /obj/screen/alert/blind)
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overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
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else if(eye_blind)
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var/blind_minimum = 0
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if(stat != CONSCIOUS || (disabilities & BLIND))
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blind_minimum = 1
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eye_blind = blind_minimum
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if(!eye_blind)
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clear_alert("blind")
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clear_fullscreen("blind")
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/mob/proc/blur_eyes(amount)
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if(amount>0)
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var/old_eye_blurry = eye_blurry
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eye_blurry = max(amount, eye_blurry)
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if(!old_eye_blurry)
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overlay_fullscreen("blurry", /obj/screen/fullscreen/blurry)
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/mob/proc/adjust_blurriness(amount)
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var/old_eye_blurry = eye_blurry
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eye_blurry = max(eye_blurry+amount, 0)
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if(amount>0)
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if(!old_eye_blurry)
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overlay_fullscreen("blurry", /obj/screen/fullscreen/blurry)
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else if(old_eye_blurry && !eye_blurry)
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clear_fullscreen("blurry")
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/mob/proc/set_blurriness(amount)
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var/old_eye_blurry = eye_blurry
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eye_blurry = max(amount, 0)
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if(amount>0)
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if(!old_eye_blurry)
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overlay_fullscreen("blurry", /obj/screen/fullscreen/blurry)
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else if(old_eye_blurry)
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clear_fullscreen("blurry")
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/mob/proc/damage_eyes(amount)
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return
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/mob/living/carbon/damage_eyes(amount)
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if(amount>0)
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eye_damage = amount
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if(eye_damage > 20)
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if(eye_damage > 30)
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
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else
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
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/mob/proc/set_eye_damage(amount)
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return
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/mob/living/carbon/set_eye_damage(amount)
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eye_damage = max(amount,0)
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if(eye_damage > 20)
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if(eye_damage > 30)
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
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else
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
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else
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clear_fullscreen("eye_damage")
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/mob/proc/adjust_eye_damage(amount)
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return
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/mob/living/carbon/adjust_eye_damage(amount)
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eye_damage = max(eye_damage+amount, 0)
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if(eye_damage > 20)
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if(eye_damage > 30)
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
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else
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overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
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else
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clear_fullscreen("eye_damage")
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/mob/proc/adjust_drugginess(amount)
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return
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/mob/living/carbon/adjust_drugginess(amount)
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var/old_druggy = druggy
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||||
if(amount>0)
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druggy += amount
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if(!old_druggy)
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||||
overlay_fullscreen("high", /obj/screen/fullscreen/high)
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||||
throw_alert("high", /obj/screen/alert/high)
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||||
else if(old_druggy)
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||||
druggy = max(druggy+amount, 0)
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||||
if(!druggy)
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||||
clear_fullscreen("high")
|
||||
clear_alert("high")
|
||||
|
||||
/mob/proc/set_drugginess(amount)
|
||||
return
|
||||
|
||||
/mob/living/carbon/set_drugginess(amount)
|
||||
var/old_druggy = druggy
|
||||
druggy = amount
|
||||
if(amount>0)
|
||||
if(!old_druggy)
|
||||
overlay_fullscreen("high", /obj/screen/fullscreen/high)
|
||||
throw_alert("high", /obj/screen/alert/high)
|
||||
else if(old_druggy)
|
||||
clear_fullscreen("high")
|
||||
clear_alert("high")
|
||||
|
||||
/mob/proc/cure_blind() //when we want to cure the BLIND disability only.
|
||||
return
|
||||
|
||||
/mob/living/carbon/cure_blind()
|
||||
if(disabilities & BLIND)
|
||||
disabilities &= ~BLIND
|
||||
adjust_blindness(-1)
|
||||
return 1
|
||||
|
||||
/mob/proc/cure_nearsighted()
|
||||
return
|
||||
|
||||
/mob/living/carbon/cure_nearsighted()
|
||||
if(disabilities & NEARSIGHT)
|
||||
disabilities &= ~NEARSIGHT
|
||||
clear_fullscreen("nearsighted")
|
||||
return 1
|
||||
|
||||
/mob/proc/become_nearsighted()
|
||||
return
|
||||
|
||||
/mob/living/carbon/become_nearsighted()
|
||||
if(!(disabilities & NEARSIGHT))
|
||||
disabilities |= NEARSIGHT
|
||||
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
|
||||
return 1
|
||||
|
||||
/mob/proc/become_blind()
|
||||
return
|
||||
|
||||
/mob/living/carbon/become_blind()
|
||||
if(!(disabilities & BLIND))
|
||||
disabilities |= BLIND
|
||||
blind_eyes(1)
|
||||
return 1
|
||||
|
||||
@@ -457,12 +457,6 @@
|
||||
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>")
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/adjustEarDamage()
|
||||
return
|
||||
|
||||
/mob/living/silicon/setEarDamage()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/GetPhoto()
|
||||
if (aicamera)
|
||||
return aicamera.selectpicture(aicamera)
|
||||
@@ -489,33 +483,3 @@
|
||||
animate(src, transform = ntransform, time = 2,easing = EASE_IN|EASE_OUT)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/silicon/Stun(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/SetStunned(amount) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(amount,0)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/AdjustStunned(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(stunned + amount,0)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/Weaken(amount, ignore_canweaken = 0)
|
||||
if(status_flags & CANWEAKEN || ignore_canweaken)
|
||||
weakened = max(max(weakened,amount),0)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/SetWeakened(amount)
|
||||
if(status_flags & CANWEAKEN)
|
||||
weakened = max(amount,0)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/AdjustWeakened(amount, ignore_canweaken = 0)
|
||||
if(status_flags & CANWEAKEN || ignore_canweaken)
|
||||
weakened = max(weakened + amount,0)
|
||||
update_stat()
|
||||
|
||||
52
code/modules/mob/living/silicon/status_procs.dm
Normal file
52
code/modules/mob/living/silicon/status_procs.dm
Normal file
@@ -0,0 +1,52 @@
|
||||
|
||||
//Here are the procs used to modify status effects of a mob.
|
||||
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
|
||||
|
||||
/////////////////////////////////// STUNNED ////////////////////////////////////
|
||||
|
||||
/mob/living/silicon/Stun(amount, updating = 1, ignore_canstun = 0)
|
||||
if(status_flags & CANSTUN || ignore_canstun)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
if(status_flags & CANSTUN || ignore_canstun)
|
||||
stunned = max(stunned + amount,0)
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
|
||||
if(status_flags & CANSTUN || ignore_canstun)
|
||||
stunned = max(amount,0)
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/////////////////////////////////// WEAKENED ////////////////////////////////////
|
||||
|
||||
/mob/living/silicon/Weaken(amount, updating = 1, ignore_canweaken = 0)
|
||||
if(status_flags & CANWEAKEN || ignore_canweaken)
|
||||
weakened = max(max(weakened,amount),0)
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
if(status_flags & CANWEAKEN || ignore_canweaken)
|
||||
weakened = max(weakened + amount,0)
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
if(status_flags & CANWEAKEN || ignore_canweaken)
|
||||
weakened = max(amount,0)
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
|
||||
|
||||
/mob/living/silicon/adjustEarDamage()
|
||||
return
|
||||
|
||||
/mob/living/silicon/setEarDamage()
|
||||
return
|
||||
@@ -111,32 +111,6 @@
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
|
||||
/mob/living/simple_animal/blind_eyes()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/blur_eyes()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/adjust_blindness()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/adjust_blurriness()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/set_blindness()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/set_blurriness()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/become_blind()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/setEarDamage()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/adjustEarDamage()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/handle_status_effects()
|
||||
..()
|
||||
|
||||
34
code/modules/mob/living/simple_animal/status_procs.dm
Normal file
34
code/modules/mob/living/simple_animal/status_procs.dm
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
/mob/living/simple_animal/blind_eyes()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/adjust_blindness()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/set_blindness()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/blur_eyes()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/adjust_blurriness()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/set_blurriness()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/become_blind()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/adjustEarDamage()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/setEarDamage()
|
||||
return
|
||||
|
||||
17
code/modules/mob/living/status_procs.dm
Normal file
17
code/modules/mob/living/status_procs.dm
Normal file
@@ -0,0 +1,17 @@
|
||||
//Here are the procs used to modify status effects of a mob.
|
||||
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
|
||||
|
||||
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
|
||||
|
||||
//damage/heal the mob ears and adjust the deaf amount
|
||||
/mob/living/adjustEarDamage(damage, deaf)
|
||||
ear_damage = max(0, ear_damage + damage)
|
||||
ear_deaf = max(0, ear_deaf + deaf)
|
||||
|
||||
//pass a negative argument to skip one of the variable
|
||||
/mob/living/setEarDamage(damage, deaf)
|
||||
if(damage >= 0)
|
||||
ear_damage = damage
|
||||
if(deaf >= 0)
|
||||
ear_deaf = deaf
|
||||
@@ -753,120 +753,6 @@ var/next_mob_id = 0
|
||||
/mob/proc/activate_hand(selhand)
|
||||
return
|
||||
|
||||
/mob/proc/Jitter(amount)
|
||||
jitteriness = max(jitteriness,amount,0)
|
||||
|
||||
/mob/proc/Dizzy(amount)
|
||||
dizziness = max(dizziness,amount,0)
|
||||
|
||||
/mob/proc/Stun(amount, updating_canmove = 1)
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
if(updating_canmove)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/SetStunned(amount, updating_canmove = 1) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(amount,0)
|
||||
if(updating_canmove)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/AdjustStunned(amount, updating_canmove = 1)
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(stunned + amount,0)
|
||||
if(updating_canmove)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/Weaken(amount, ignore_canweaken = 0, updating_canmove = 1)
|
||||
if((status_flags & CANWEAKEN) || ignore_canweaken)
|
||||
weakened = max(max(weakened,amount),0)
|
||||
if(updating_canmove)
|
||||
update_canmove() //updates lying, canmove and icons
|
||||
|
||||
/mob/proc/SetWeakened(amount, updating_canmove = 1)
|
||||
if(status_flags & CANWEAKEN)
|
||||
weakened = max(amount,0)
|
||||
if(updating_canmove)
|
||||
update_canmove() //updates lying, canmove and icons
|
||||
|
||||
/mob/proc/AdjustWeakened(amount, ignore_canweaken = 0, updating_canmove = 1)
|
||||
if((status_flags & CANWEAKEN) || ignore_canweaken)
|
||||
weakened = max(weakened + amount,0)
|
||||
if(updating_canmove)
|
||||
update_canmove() //updates lying, canmove and icons
|
||||
|
||||
/mob/proc/Paralyse(amount, updating_stat = 1)
|
||||
if(status_flags & CANPARALYSE)
|
||||
var/old_paralysis = paralysis
|
||||
paralysis = max(max(paralysis,amount),0)
|
||||
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/SetParalysis(amount, updating_stat = 1)
|
||||
if(status_flags & CANPARALYSE)
|
||||
var/old_paralysis = paralysis
|
||||
paralysis = max(amount,0)
|
||||
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/AdjustParalysis(amount, updating_stat = 1)
|
||||
if(status_flags & CANPARALYSE)
|
||||
var/old_paralysis = paralysis
|
||||
paralysis = max(paralysis + amount,0)
|
||||
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/Sleeping(amount, updating_stat = 1)
|
||||
var/old_sleeping = sleeping
|
||||
sleeping = max(max(sleeping,amount),0)
|
||||
if(!old_sleeping && sleeping)
|
||||
throw_alert("asleep", /obj/screen/alert/asleep)
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
else if(old_sleeping && !sleeping)
|
||||
clear_alert("asleep")
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/SetSleeping(amount, updating_stat = 1)
|
||||
var/old_sleeping = sleeping
|
||||
sleeping = max(amount,0)
|
||||
if(!old_sleeping && sleeping)
|
||||
throw_alert("asleep", /obj/screen/alert/asleep)
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
else if(old_sleeping && !sleeping)
|
||||
clear_alert("asleep")
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/AdjustSleeping(amount, updating_stat = 1)
|
||||
var/old_sleeping = sleeping
|
||||
sleeping = max(sleeping + amount,0)
|
||||
if(!old_sleeping && sleeping)
|
||||
throw_alert("asleep", /obj/screen/alert/asleep)
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
else if(old_sleeping && !sleeping)
|
||||
clear_alert("asleep")
|
||||
if(updating_stat)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/Resting(amount)
|
||||
resting = max(max(resting,amount),0)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/SetResting(amount)
|
||||
resting = max(amount,0)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/AdjustResting(amount)
|
||||
resting = max(resting + amount,0)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/assess_threat() //For sec bot threat assessment
|
||||
return
|
||||
|
||||
@@ -884,14 +770,6 @@ var/next_mob_id = 0
|
||||
ghost.notify_cloning(message, sound, source)
|
||||
return ghost
|
||||
|
||||
|
||||
|
||||
/mob/proc/adjustEarDamage()
|
||||
return
|
||||
|
||||
/mob/proc/setEarDamage()
|
||||
return
|
||||
|
||||
/mob/proc/AddSpell(obj/effect/proc_holder/spell/S)
|
||||
mob_spell_list += S
|
||||
S.action.Grant(src)
|
||||
@@ -1054,3 +932,4 @@ var/next_mob_id = 0
|
||||
updatehealth()
|
||||
if("resize")
|
||||
update_transform()
|
||||
|
||||
|
||||
255
code/modules/mob/status_procs.dm
Normal file
255
code/modules/mob/status_procs.dm
Normal file
@@ -0,0 +1,255 @@
|
||||
|
||||
//Here are the procs used to modify status effects of a mob.
|
||||
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
|
||||
|
||||
|
||||
/////////////////////////////////// STUNNED ////////////////////////////////////
|
||||
|
||||
/mob/proc/Stun(amount, updating = 1, ignore_canstun = 0)
|
||||
if(status_flags & CANSTUN || ignore_canstun)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
if(updating)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/SetStunned(amount, updating = 1, ignore_canstun = 0) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
|
||||
if(status_flags & CANSTUN || ignore_canstun)
|
||||
stunned = max(amount,0)
|
||||
if(updating)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
if(status_flags & CANSTUN || ignore_canstun)
|
||||
stunned = max(stunned + amount,0)
|
||||
if(updating)
|
||||
update_canmove()
|
||||
|
||||
/////////////////////////////////// WEAKENED ////////////////////////////////////
|
||||
|
||||
/mob/proc/Weaken(amount, updating = 1, ignore_canweaken = 0)
|
||||
if((status_flags & CANWEAKEN) || ignore_canweaken)
|
||||
weakened = max(max(weakened,amount),0)
|
||||
if(updating)
|
||||
update_canmove() //updates lying, canmove and icons
|
||||
|
||||
/mob/proc/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
if(status_flags & CANWEAKEN)
|
||||
weakened = max(amount,0)
|
||||
if(updating)
|
||||
update_canmove() //updates lying, canmove and icons
|
||||
|
||||
/mob/proc/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
if((status_flags & CANWEAKEN) || ignore_canweaken)
|
||||
weakened = max(weakened + amount,0)
|
||||
if(updating)
|
||||
update_canmove() //updates lying, canmove and icons
|
||||
|
||||
/////////////////////////////////// PARALYSIS ////////////////////////////////////
|
||||
|
||||
/mob/proc/Paralyse(amount, updating = 1)
|
||||
if(status_flags & CANPARALYSE)
|
||||
var/old_paralysis = paralysis
|
||||
paralysis = max(max(paralysis,amount),0)
|
||||
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/SetParalysis(amount, updating = 1)
|
||||
if(status_flags & CANPARALYSE)
|
||||
var/old_paralysis = paralysis
|
||||
paralysis = max(amount,0)
|
||||
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/AdjustParalysis(amount, updating = 1)
|
||||
if(status_flags & CANPARALYSE)
|
||||
var/old_paralysis = paralysis
|
||||
paralysis = max(paralysis + amount,0)
|
||||
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/////////////////////////////////// SLEEPING ////////////////////////////////////
|
||||
|
||||
/mob/proc/Sleeping(amount, updating = 1)
|
||||
var/old_sleeping = sleeping
|
||||
sleeping = max(max(sleeping,amount),0)
|
||||
if(!old_sleeping && sleeping)
|
||||
throw_alert("asleep", /obj/screen/alert/asleep)
|
||||
if(updating)
|
||||
update_stat()
|
||||
else if(old_sleeping && !sleeping)
|
||||
clear_alert("asleep")
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/SetSleeping(amount, updating = 1)
|
||||
var/old_sleeping = sleeping
|
||||
sleeping = max(amount,0)
|
||||
if(!old_sleeping && sleeping)
|
||||
throw_alert("asleep", /obj/screen/alert/asleep)
|
||||
if(updating)
|
||||
update_stat()
|
||||
else if(old_sleeping && !sleeping)
|
||||
clear_alert("asleep")
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/mob/proc/AdjustSleeping(amount, updating = 1)
|
||||
var/old_sleeping = sleeping
|
||||
sleeping = max(sleeping + amount,0)
|
||||
if(!old_sleeping && sleeping)
|
||||
throw_alert("asleep", /obj/screen/alert/asleep)
|
||||
if(updating)
|
||||
update_stat()
|
||||
else if(old_sleeping && !sleeping)
|
||||
clear_alert("asleep")
|
||||
if(updating)
|
||||
update_stat()
|
||||
|
||||
/////////////////////////////////// RESTING ////////////////////////////////////
|
||||
|
||||
/mob/proc/Resting(amount)
|
||||
resting = max(max(resting,amount),0)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/SetResting(amount)
|
||||
resting = max(amount,0)
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/AdjustResting(amount)
|
||||
resting = max(resting + amount,0)
|
||||
update_canmove()
|
||||
|
||||
/////////////////////////////////// JITTERINESS ////////////////////////////////////
|
||||
|
||||
/mob/proc/Jitter(amount)
|
||||
jitteriness = max(jitteriness,amount,0)
|
||||
|
||||
/////////////////////////////////// DIZZINESS ////////////////////////////////////
|
||||
|
||||
/mob/proc/Dizzy(amount)
|
||||
dizziness = max(dizziness,amount,0)
|
||||
|
||||
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
|
||||
|
||||
/mob/proc/adjustEarDamage()
|
||||
return
|
||||
|
||||
/mob/proc/setEarDamage()
|
||||
return
|
||||
|
||||
/////////////////////////////////// EYE DAMAGE ////////////////////////////////////
|
||||
|
||||
/mob/proc/damage_eyes(amount)
|
||||
return
|
||||
|
||||
/mob/proc/adjust_eye_damage(amount)
|
||||
return
|
||||
|
||||
/mob/proc/set_eye_damage(amount)
|
||||
return
|
||||
|
||||
/////////////////////////////////// EYE_BLIND ////////////////////////////////////
|
||||
|
||||
/mob/proc/blind_eyes(amount)
|
||||
if(amount>0)
|
||||
var/old_eye_blind = eye_blind
|
||||
eye_blind = max(eye_blind, amount)
|
||||
if(!old_eye_blind)
|
||||
throw_alert("blind", /obj/screen/alert/blind)
|
||||
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
|
||||
|
||||
/mob/proc/adjust_blindness(amount)
|
||||
if(amount>0)
|
||||
var/old_eye_blind = eye_blind
|
||||
eye_blind += amount
|
||||
if(!old_eye_blind)
|
||||
throw_alert("blind", /obj/screen/alert/blind)
|
||||
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
|
||||
else if(eye_blind)
|
||||
var/blind_minimum = 0
|
||||
if(stat != CONSCIOUS || (disabilities & BLIND))
|
||||
blind_minimum = 1
|
||||
eye_blind = max(eye_blind+amount, blind_minimum)
|
||||
if(!eye_blind)
|
||||
clear_alert("blind")
|
||||
clear_fullscreen("blind")
|
||||
|
||||
/mob/proc/set_blindness(amount)
|
||||
if(amount>0)
|
||||
var/old_eye_blind = eye_blind
|
||||
eye_blind = amount
|
||||
if(client && !old_eye_blind)
|
||||
throw_alert("blind", /obj/screen/alert/blind)
|
||||
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
|
||||
else if(eye_blind)
|
||||
var/blind_minimum = 0
|
||||
if(stat != CONSCIOUS || (disabilities & BLIND))
|
||||
blind_minimum = 1
|
||||
eye_blind = blind_minimum
|
||||
if(!eye_blind)
|
||||
clear_alert("blind")
|
||||
clear_fullscreen("blind")
|
||||
|
||||
/////////////////////////////////// EYE_BLURRY ////////////////////////////////////
|
||||
|
||||
/mob/proc/blur_eyes(amount)
|
||||
if(amount>0)
|
||||
var/old_eye_blurry = eye_blurry
|
||||
eye_blurry = max(amount, eye_blurry)
|
||||
if(!old_eye_blurry)
|
||||
overlay_fullscreen("blurry", /obj/screen/fullscreen/blurry)
|
||||
|
||||
/mob/proc/adjust_blurriness(amount)
|
||||
var/old_eye_blurry = eye_blurry
|
||||
eye_blurry = max(eye_blurry+amount, 0)
|
||||
if(amount>0)
|
||||
if(!old_eye_blurry)
|
||||
overlay_fullscreen("blurry", /obj/screen/fullscreen/blurry)
|
||||
else if(old_eye_blurry && !eye_blurry)
|
||||
clear_fullscreen("blurry")
|
||||
|
||||
/mob/proc/set_blurriness(amount)
|
||||
var/old_eye_blurry = eye_blurry
|
||||
eye_blurry = max(amount, 0)
|
||||
if(amount>0)
|
||||
if(!old_eye_blurry)
|
||||
overlay_fullscreen("blurry", /obj/screen/fullscreen/blurry)
|
||||
else if(old_eye_blurry)
|
||||
clear_fullscreen("blurry")
|
||||
|
||||
/////////////////////////////////// DRUGGY ////////////////////////////////////
|
||||
|
||||
/mob/proc/adjust_drugginess(amount)
|
||||
return
|
||||
|
||||
/mob/proc/set_drugginess(amount)
|
||||
return
|
||||
|
||||
/////////////////////////////////// BLIND DISABILITY ////////////////////////////////////
|
||||
|
||||
/mob/proc/cure_blind() //when we want to cure the BLIND disability only.
|
||||
return
|
||||
|
||||
/mob/proc/become_blind()
|
||||
return
|
||||
|
||||
/////////////////////////////////// NEARSIGHT DISABILITY ////////////////////////////////////
|
||||
|
||||
/mob/proc/cure_nearsighted()
|
||||
return
|
||||
|
||||
/mob/proc/become_nearsighted()
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
M << "<span class='notice'>[high_message]</span>"
|
||||
M.AdjustParalysis(-1, 0)
|
||||
M.AdjustStunned(-1, 0)
|
||||
M.AdjustWeakened(-1, 0, 0)
|
||||
M.AdjustWeakened(-1, 0)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
M << "<span class='notice'>[high_message]</span>"
|
||||
M.AdjustParalysis(-2, 0)
|
||||
M.AdjustStunned(-2, 0)
|
||||
M.AdjustWeakened(-2, 0, 0)
|
||||
M.AdjustWeakened(-2, 0)
|
||||
M.adjustStaminaLoss(-2, 0)
|
||||
M.status_flags |= GOTTAGOREALLYFAST
|
||||
M.Jitter(2)
|
||||
@@ -237,7 +237,7 @@
|
||||
M << "<span class='notice'>[high_message]</span>"
|
||||
M.AdjustParalysis(-3, 0)
|
||||
M.AdjustStunned(-3, 0)
|
||||
M.AdjustWeakened(-3, 0, 0)
|
||||
M.AdjustWeakened(-3, 0)
|
||||
M.adjustStaminaLoss(-5, 0)
|
||||
M.adjustBrainLoss(0.5)
|
||||
M.adjustToxLoss(0.1, 0)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
M.drowsyness = max(M.drowsyness-5, 0)
|
||||
M.AdjustParalysis(-1, 0)
|
||||
M.AdjustStunned(-1, 0)
|
||||
M.AdjustWeakened(-1, 0, 0)
|
||||
M.AdjustWeakened(-1, 0)
|
||||
if(holder.has_reagent("mindbreaker"))
|
||||
holder.remove_reagent("mindbreaker", 5)
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
@@ -493,7 +493,7 @@
|
||||
M.status_flags |= GOTTAGOFAST
|
||||
M.AdjustParalysis(-1, 0)
|
||||
M.AdjustStunned(-1, 0)
|
||||
M.AdjustWeakened(-1, 0, 0)
|
||||
M.AdjustWeakened(-1, 0)
|
||||
M.adjustStaminaLoss(-1*REM, 0)
|
||||
..()
|
||||
. = 1
|
||||
@@ -703,7 +703,7 @@
|
||||
if(prob(20))
|
||||
M.AdjustParalysis(-1, 0)
|
||||
M.AdjustStunned(-1, 0)
|
||||
M.AdjustWeakened(-1, 0, 0)
|
||||
M.AdjustWeakened(-1, 0)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/epinephrine/overdose_process(mob/living/M)
|
||||
@@ -807,7 +807,7 @@
|
||||
M.adjustFireLoss(-1*REM, 0)
|
||||
M.AdjustParalysis(-3, 0)
|
||||
M.AdjustStunned(-3, 0)
|
||||
M.AdjustWeakened(-3, 0, 0)
|
||||
M.AdjustWeakened(-3, 0)
|
||||
M.adjustStaminaLoss(-5*REM, 0)
|
||||
..()
|
||||
. = 1
|
||||
@@ -1036,7 +1036,7 @@ datum/reagent/medicine/syndicate_nanites/on_mob_life(mob/living/M)
|
||||
/datum/reagent/medicine/changelingAdrenaline/on_mob_life(mob/living/M as mob)
|
||||
M.AdjustParalysis(-1, 0)
|
||||
M.AdjustStunned(-1, 0)
|
||||
M.AdjustWeakened(-1, 0, 0)
|
||||
M.AdjustWeakened(-1, 0)
|
||||
M.adjustStaminaLoss(-1, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
M.drowsyness = max(M.drowsyness-5, 0)
|
||||
M.AdjustParalysis(-2, 0)
|
||||
M.AdjustStunned(-2, 0)
|
||||
M.AdjustWeakened(-2, 0, 0)
|
||||
M.AdjustWeakened(-2, 0)
|
||||
else
|
||||
M.adjustToxLoss(2, 0)
|
||||
M.adjustFireLoss(2, 0)
|
||||
@@ -369,7 +369,7 @@
|
||||
..()
|
||||
H << "<span class='warning'><b>You crumple in agony as your flesh wildly morphs into new forms!</b></span>"
|
||||
H.visible_message("<b>[H]</b> falls to the ground and screams as their skin bubbles and froths!") //'froths' sounds painful when used with SKIN.
|
||||
H.Weaken(3, 0, 0)
|
||||
H.Weaken(3, 0)
|
||||
spawn(30)
|
||||
if(!H || qdeleted(H))
|
||||
return
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
/datum/reagent/toxin/zombiepowder/on_mob_life(mob/living/carbon/M)
|
||||
M.status_flags |= FAKEDEATH
|
||||
M.adjustOxyLoss(0.5*REM, 0)
|
||||
M.Weaken(5, 0, 0)
|
||||
M.Weaken(5, 0)
|
||||
M.silent = max(M.silent, 5)
|
||||
M.tod = worldtime2text()
|
||||
..()
|
||||
@@ -492,7 +492,7 @@
|
||||
switch(picked_option)
|
||||
if(1)
|
||||
M.Stun(3, 0)
|
||||
M.Weaken(3, 0, 0)
|
||||
M.Weaken(3, 0)
|
||||
. = 1
|
||||
if(2)
|
||||
M.losebreath += 10
|
||||
@@ -611,7 +611,7 @@
|
||||
|
||||
/datum/reagent/toxin/curare/on_mob_life(mob/living/M)
|
||||
if(current_cycle >= 11)
|
||||
M.Weaken(3, 0, 0)
|
||||
M.Weaken(3, 0)
|
||||
M.adjustOxyLoss(1*REM, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -536,7 +536,7 @@
|
||||
var/mob/living/M = A
|
||||
if(M in immune)
|
||||
continue
|
||||
M.stunned = 10
|
||||
M.Stun(10, 1, 1)
|
||||
M.anchored = 1
|
||||
if(istype(M, /mob/living/simple_animal/hostile))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
@@ -566,7 +566,7 @@
|
||||
|
||||
|
||||
/obj/effect/timestop/proc/unfreeze_mob(mob/living/M)
|
||||
M.stunned = 0
|
||||
M.AdjustStunned(-10, 1, 1)
|
||||
M.anchored = 0
|
||||
if(istype(M, /mob/living/simple_animal/hostile))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
|
||||
Reference in New Issue
Block a user